115853-rewarding-positive-behaviour-in-instanced-content

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That being said making friends in MMO seems to be a dying art now days, people move with their cliques and forget what it is like being the new guy in the hood. Finding new homies to shoot some carrots with the Lopps on East Side Whitevale.


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I really like this idea. The argument about rewarding playing with strangers over playing with friends is pretty much that in itself. When you're playing with your friends you're having fun with a more organized team of people where a wipe doesn't mean instant qq whereas in a pug, there currently isn't a reward for, let's say leading it, organizing it, keeping it going at a good pace besides just simply beating it. and of course sticking it out. While we're voting on good teammates we should also be able to downvote the tools which can (at a future time with more critical mass) lead to being put in a pug group with more like minded people. This is an awesome idea, even if the tank will likely win often.


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