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He wouldn't get any traction otherwise if people realized they aren't adding an additional way of getting loot simply changing the class set drops from items to item tokens. What has been seen since TBC even in WoW because nobody likes to salvage most of their raid loot. It's easier to get more traction by spreading misinformation and creating a more controversial issue that doesn't exist, what he probably doesn't realize any feedback generated here will be dismissed and at worse seen as an error of caused by miscommunication. Or he could be attention whoring that's also a possibility.


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You don't understand it do you. You can't say F it and go over there and get it. The token drops from one boss, just like the same pair of gloves drops from one boss. They aren't saying right here's all the class loot and every single piece can be obtained from every single boss in a massive loot table. Instead of having 72 items on a boss loot table there will now be 18 and YOU can pick what option you choose out of the 4 light/heavy/medium pieces using the token for that piece.


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They will simply be raid drops and they will be shared by the same armor type. Thus 3 tokens anyone who raided in WoW knows how this works and know how badly RNGesus still was with that system if unlucky. (protector tokens never dropped when in the raid...) Also the suggestion you make are for systems that take a lot of time to be added in and even then it still wouldn't work, the pieces getting sharded now isn't caused by lack of class diversity in raid setup each class and spec is generally represented to a point, raid loot gets sharded because the same class items drop that are already used by the players who can use them. While with the change to the Tier token, we could at least hand it to one of the 3 others specs that can use it.


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So, its way more fun, exciting and awesome to have "chestpiece of the clown" drop rather than a "token" that you can trade in for the "chestpiece of the clown"? Normal human beings and serious raiders in general would choose the token system without a second guess. You are entitled to your opinion, just dont act like its the standard when its actually exotic. There is a reason the token system was introduced in WoW. Raiders in general were pretty frustrated by the cheap timesink that was loot before tokens, it took people months over months to get geared and a shitload of disenchanted gears. Clearing BWL for 4-6 months every week and have raiders still missing key equipments were unnaceptable. This loot system  became related with sloopy design, it usually meant that devs wanted to increase the lifespam of content with cheapness, making you run content more than you would like for that slim chance at important equipment. The token system must be one of the best quality of life improvements in mmo history. WoW is out there for 10 years, their knowledge about mmos must be respected, and some aspects and features of WoW should be copied by every mmo out there, becasue its just the right thing and most of tiems result of years an years of trial and error. i personally love the token system, i see it as a huge quality of life improvement and a commitment of the devs with true lifespam of content. And i dont get this whole "its way more exciting to get the equipament than a token to trade for that equipment", i cant really see how more exciting it really is, and overall sounds silly.


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Thanks to rune sets, you already can't equip the item right then. And even then, if they made the token an item that gives  quest which is completed over communicator, similar to the Elonya daily drop, you still could get your item without leaving the raid.

I could understand some push back if we were getting SWTOR style loot where each boss gives a specific token, because that gets predictable and boring. But we still have the Wildstar loot tables, albeit less bloated, because the only thing being tokenized are the class sets (i.e. the gear that has a class restriction). There are still a lot of off set pieces that will be on the loot table.

Most of us in favor of the token system have been talking about raid loot, where you can only kill a boss once per week so this idea of just running it again really doesn't apply.


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