107953-the-nexus-report-nerfing-the-attunement-page-2

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This so many times. I've had an IMPOSSIBLE time finding 4 other people that will work on silver runs night after night until they are through. Always changing the group make up and needing to teach new people the encounters.


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Makes sense. Probably a little far away to worry about now, considering Enigma only just now cleared their first 40 man boss.


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More or less, but it's taking a good route. Hardcore = difficulty right? So if players want to be hardcore excluding veteran dungeons/ raiding and trying to reach gold medals. I suggest fighting a bunch of elite mobs or try to fight a zerg in pvp and see how long you last. That's being hardcore overall testing your limits.


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farming adventures isn't a challenge the last time i checked.


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Which is one of the things that is at the heart of toxicity, in my opinion. People just want to get theirs. The evolution of the MMO has created a realm where people can (and do) solo all the way to 50. So, when someone who is self-reliant has solo'ed their way to 50, they just want to get to the next step. Once they're there, they want to be in groups as little as possible, help out as little as possible, talk as little as possible, etc. How many times have you done a group quest where all you said was 'thanks' and disbanded? How many adventure/dungeon runs have you been on that no one said a single word? I know I have. MMOs now-a-days should be called MSOs: massively single-player online roleplaying games, because that is what much of the community has turned them into. When you were playing EQ it was nearly impossible to progress without a group. It was the same thing in DAoC. What has happened over the years is companies have moved to catering to the single player, for whatever reason. Sometimes, that attracts those that have no desire to play with others, or to play with them as little as possible. I think Wildstar suffers from this. Maybe all MMOs do now, I'm not sure. But, some of the best friends I made in gaming were from all-night groups pulling mobs for experience in the aforementioned games. In Wildstar (and other modern MMOs), I can play to nearly endgame without speaking to or acknowledging another player.


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You assume much. There are many reasons people have struggled and continue to struggle to find the right guild. It is illogical to assign a presumed future behavior to them based on one subset of the unguilded.


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Certain people's tears tell me everything I need to know: this change is good, and will broaden the game's appeal.


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No no no, YOU  wont want them in your raid. Don't assume for everyone please, you are not all mighty and knowing or something like that.


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Those skills are the base for bronze.(basic for raiding) Silver is doing an instance within a time limit.(speed runs. Irrelevant to basic raiding)


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The issue is what the target audience is. For most of the development the target audience for raiding, was "hardcore". The problem is if the target audience is now "Everyone who leveled to 50 and is now stuck/bored/unsubbing". Certainly, a bit of hyperbole, but that is the concern. Perhaps this is the magic bullet, participation skyrockets, and everyone accepts the difficulty level (even though it is now a bigger jump), but I am doubtful.


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And so is my opinion also, The changes are good, as long as they don't change the raid content or dungeon 'Hard' mode ; the issue is that everyone is saying but what if when they have already said they will not, so its like we are going back and forth about something that there is almost no chance of getting here.


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Well we have until then to find out.


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That was supposed to be the incentive for being good at the game. It's funny how people can't even see what has happened.

The group that took 4 hours to kill Stormtalon… will not ever kill the first base pop in GA.


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You act like you have no control over who you raid with. Get good players, form a raid group, and raid with them. You never have to raid with un-geared, under-skilled or anti-social players. Problem solved. Now, if you prefer to PUG every raid you go to for some reason... Well, that's your choice.


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The only problem I have with this is that this statement is also completely true for Silver Dungeons. These same factors would have also naturally nerfed the Silver attunement. If this is the reason that raids will not be nerfed, what, other than the complaints on the forum made these changes necessary? What will happen if people demand raids to be easier? If this "Natural" process is too slow for them, will you stick to your guns? Changing the timer means nothing to me, changing the timer due to outcry creates a dangerous precedent.


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Apparently not or this would have been on your wish list as well...Why allow players to slip by with just 100 and not 300 after all you "managed" to farm that many so why shouldn't they?


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