121694-232015-morning-coffee-patch-day-edition

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{| style="width: 100%;" Hello all, back for a time (hopefully a long one but we'll see!) Drop 4 is looking solid so far. Still some foibles but seems cleaner than past patches and certainly brings more gameplay-relevant changes to the table. Me likey. Hoping they fix their estimated wait times though— I'm being told 17s and yet have been in queue for twenty minutes. :P  While I'm not bothered by the wait (it's 9:30am on a Tuesday morning here),  I'd love to see accurate estimates. So far that's my only complaint. My day will be split into chunks. Early on I'm going to focus on farming Shiphands for decor/gold/renown/etc, this afternoon I'll be blowing up my BREC ship to make a new glass city (here we go again...), and in the evening I'll be queuing for lots of veteran dungeons. If anyone needs a pocket healer on Dominion-Entity, let me know! Proxima Dust is the name, and regenerating damaged tissue is my, uh, game. ;)

It's a reward for more difficult group-based content. Renown has been tweaked to purchase misc-based items I think (runes, costumes, etc) and is now easier to get, so Glory is like our Tier 2 currency, I believe specifically intended for endgame gear purchases.


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Don't forget about the new level 10 dungeon :)


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I know I need to put the Wilderrun grass down on Seeger's swamp plot. That ought to help a lot, actually!

When Tony and company mirrored the Winter Wonderland plot onto the PTR for a 0-50 stream, they changed the ground to Whitevale and nothing disappeared.


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Not at all, it just changes the colour, herb meshes, and clutter foliage. It's really really really well done ! Here are (respectively my medic, then spellslinger, then esper) under spoiler tags for those that prefer to wait being in game to see for themselves. Each example shows the new ground and then under it the default so as to compare : DERADUNE :

compared to default :

MALGRAVE :

Compared to default :

WILDERRUN :

compared to default :

For those looking at the "spoilers", notice how, on the Malgrave example, the texture of the mound/crater for the meteor crash fabkit also changes a bit. It's not "just" the textures around the fabkits, but also some of the fabkits it seems... edit : best shown when opening both images each under a new browser tab and swiftly swapping from one to the other. :o


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