100401-concerns-and-a-request-for-dev-response

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Thats not exactly true, it is fun @ 50. Its just that there are particular problems hindering that experience in some aspects of the game, which this is not the first MMO to experience these problems so early in its life. How they address these problems will decide if these are permanent problems or not.

Thats true, i think it may have been somewhat intended. As its normally a problem with other games, where professions quickly become useless.


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They could make crafters make all the leveling gear in the game and I wouldn't care. The problem arises when crafted gear that takes zero effort to craft and costs 6 gold per combine until you get perfect slots is comparable to raid drops. It should not be rendering epic drops from dungeons worthless. Pursuing mastery of your chosen craft in this case means leveling an alt to 50 and doing daily quests that take two minutes. We're not talking about obtaining multiple raid drops to craft a raid quality item, we're talking about buying a core off the AH and clicking combine until you get the slots you want. What exactly is the motivation for you to go do their elder content when nothing of value drops from there?


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That's not how crafting works, and if you think that's all there is to it, you're missing out. And all the mats spent trying to get the best piece? That has to be worth something.

Epics from adventures are not "Elder content". They are a lower tier item rarity, just because their purple doesn't mean they're better than everything else. They're simply better than other items in their class.


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The problem with PvE content is that it becomes boring after a while, since the content does not change. That's why MMORPGs usually provide players with rewards to keep them interested (until new content is added). EDIT: This is not such a problem in PvP, since the opponents are human players, who do not follow a scripted pattern. This keeps PvP refreshing (at least for me).


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Consume a reroll runeslot colors item.


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