148616-taking-a-break-but-before-i-do-heres-my-suggestions-for-overall-improvement-of-the-w-experience

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Thanks for proving the point, Jeff. The existence of debate does not mean that there is any real question which side of the debate is in fact correct. For example, the Flat Earth Society continues to assert that that the world is flat and all evidence to the contrary is insufficient. That's why people who care about reality rather than simply confirming their own biases pay close attention to metrics and demographics where available and take that information into account when weighing the relevance of their own personal experience and interests to those of the overall playerbase.


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I don't understand why anyone would choose to play poorly.


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Four months worth of content timelocked to people who are ready, interested, and able to start GA in the next 30 days is a good way to make everyone who hits that point for the following three months after X-89 disappears up and quit. Just sayin'.

Maybe they are choosing to play well in the style they enjoy, rather than playing poorly in the style you enjoy. Maybe if you want them to play well in the style you enjoy rather than the one they enjoy, you should pay them to work for you rather than letting them play for themselves.

I believe most people are interested in getting better within the constraints of the time they have to commit and the playstyles that they enjoy. I believe most people are actively disinterested in getting pushed to commit more time and effort than they'd prefer to something as frivolous and disposable as a video game.


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Haha, so I'm an adult, not playing Little League. And the only "baseball" I can play is old man softball leagues and there's no football leagues. Sure I can go get a group of people to go play, but there is not many organized sports. That was just one analogy, I can bring a lot more. Life is unfair. You don't get everything you want. If that was the case, there would be no starvation, no crime, don't have to work, and no drama in your life. Having loot lock is hard to implement. The only way to do that is to be able to have per boss lock, and be able to be locked to multiple instances. The multiple instances is so don't have to redo bosses. And a RAID FINDER, not a LFR w/ different difficulties.


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Seems like you are white knighting your side of the fence, whatever that may be. (See what I did there?)  I always laugh when people throw this term around. I'm also curious as to who you consider white knights since we are on the subject as I bet half of them are jaded in some capacities. "Someone disagrees with me (or about a point being made)." - must be a white knight. "We'll never see eye to eye." - must be a white knight. Likes to argue about a topic and never retract their points - must be a white knight. It's no wonder I am losing every fiber in my body to post anything constructive at this point when we needless devolve an argument into something as petty as "white knighting." Or maybe I need more sleep.......or coffee......


 * grumbles on the way to the pot*


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No. Trying to diminish people's words by labeling them as "white knights" or "defenders of Carbine" would have the same effect. You are trying to write off an opinion by making a characterization of the person rather than dealing with the statement head on. It doesn't bolster the argument, though. And calling people sensitive is another way to do the same thing. "Look, now I don't have to take what you say seriously because you are 'sensitive'".


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no it doesnt. He just said if someone wants to play a hard SINGLE PLAYER GAME he should play a HARD SINGLE PLAYER GAME and not an MMOPRG.


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No, it's not as enjoyable, but it is the way this kind of raiding is structured. And I'm beginning to think it's really flawed. Someone's going to have to break the mold, but it's probably too late for Carbine. The problem is that progressed guilds are always going to need to gear up new folks to get them on level of doing their content. Adventures get skipped. Dungeons get skipped. GA gets skipped. And the players who suffer are the ones doing the skipping. No more will people know the fun of working on X-89 for a few weeks while farming GA minis. Because any pug can do x-89 (gear being much stronger obviously helps this). But this past week, I invited a fresh 50 to our guild on Monday. Carried him through some dungeons to help him get geared for GA. Tuesday we were short so I gave him a pristine key, brought him in to do mini-probes, and he got a few 116 tanking/dps pieces (warrior). Wednesday went into GA on an alt raid and he got his glory unlock. He ran dungeons to get full glory gear by Friday, and ended up kicking for us on System Daemons. Got the glory unlock and then later a 120 token from a challenge drop. He bought a crafted weapon and full DS glory gear. By Sunday, he was over ilvl 100 and contributing to our raid, less than a week after hitting 50. Now don't get me wrong- he worked his tail off. Buying GA AND DS glory gear in a week is pretty hardcore- haha. But the sad thing is, he completely missed all that fun we had progressing through GA. Yeah, Datascape is fun, and I know he was having a blast, but there's so much of this game that is out there that he'll never get to experience. If you are in a nice, casual group, a year ago it took 6 months to complete GA. These days, you can pug it and be pretty geared in only a few weeks. And this is really necessary for the DS guilds to keep up with progression. I don't know that there's any way for Carbine to counter this with the current game design, but it would be better if more than just a small portion of content was relevant for any given player at any given time. I mean, if you are a fresh 50, your relevant content is a handful of expeditions. If you have some gear, then your content is a handful of dungeons. If you are in GA, your content is GA, and if you are in DS, your content is DS. I feel like it would be so much better if those things stayed relevant. I've been thinking a lot about this recently, and it would be nice if rather than progressing in a linear fashion, if the content could be progressed through on parallel paths. Meaning nothing needs to get skipped. Instead of dropping weapons, it would be cool if raids/dungeons dropped enhancements that would add power to gear for that instance (or set of instances) only. Thus you could as a group work on dungeons, GA, or DS in whatever order you wanted. As you progressed through GA you'd get more powerful in GA, but DS you'd be starting from scratch. And if you wanted to skip over GA, that's fine, but if you did, you could always go back and "progress" through it. You'd just need some kind of reward for finishing each type of content that wouldn't invalidate the other content. Anyway, no way could WS do a system like that. I think it's hopeless locked into the power creep/gear progression model, but it's a shame that so much of the really, really good content is just getting ignored. GA is so amazing, it's sad that it gets no respect anymore.


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