144017-servers-merge

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Good to know progress is being made. But for well over an hour earlier today the game was unplayable, in fact it was so bad I logged out and went and downloaded another game to play. Skills weren't triggering, if they were they weren't registering as hits on mobs, if they did register the mob would insta reset to out of combat and heal up, all the while my skill presses were constantly met with "you are already casting" and this would go on, and on, and on, and on for 5 - 10 minutes; then "boom" everything would be fine and normal for maybe 2 or 3 minutes, and then back we go. When you did manage to kill something gathering the loot may take, literally 30-60 seconds, and then would cause lag. For the record the other game (GW2) was, IMO, awful and I uninstalled before it had fully downloaded (so only 7GB wasted) and came back to Wildstar; only to hit "lag walls" again. There are elements of this game I simply adore, and I would love to be throwing some of my recreation money your way - but I can't justify doing that while server performance is so... ...frankly... ...appalling at weekends. All The Best


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False. They *do* have megaserver tech, and it was/is chocking on a bottleneck (updating player's drops/xp/etc). While they are straightening out that bottleneck, they put people on two different megaserers. It's not "just a name" though. They created technology to allow everyone to play on a single server; it's just that part of that tech turned out to be weak on a chockepoint when exposed to the numbers they got with F2P. What they did say was that their megaserver tech was not the same as other people's megaserver tech, which makes sense, as "megaserver" is a broad term, more like an idea, and not a specific tech.


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