131810-annoying-narrator-after-dying

Content
{| style="width: 100%;" Glad to hear it will be gone, no offense but the lines arent adding anything to the game at all, it is just silly mockering.

Sure, let's make fun of our costumers, then after the game is empty and dying, we cry and wonder why we need to go f2p  ;) moderator edit: content

Edited September 16, 2015 by Chillia


 * }
 * }

{| style="width: 100%;"

Well some of us might be on your side if you didn't call us all jerks because one person gave your feelings a boo boo at the start of the thread.


 * }
 * }

{| style="width: 100%;"

Same here. It's my belief that the game was rushed out too quickly, whether that was due to ambition on the dev team or impatience from somewhere else, I don't think we would have the population issues we have now if it had been a little slower and a little more meticulous. I usually don't mind dying or small bugs, but I was locked out of Drusera quests due to a bug; that's a pretty big piece of story and content to just not be able to do.


 * }
 * }

{| style="width: 100%;"

I played WoW from Day 1 and it was indeed a bit of a train wreck at launch, all manner of stability issues in the first few months. There were some extended maintenance periods, but nothing lasting for two weeks, that's a myth. But that was ten years ago. The MMO industry was relatively new and prior to WoW was rather a niche market. People were willing to cut WoW some slack back then, especially given the relatively uncharted waters of taking MMOs to the mass market. Ten years on, lessons should have been learned from WoW and other MMOs with launch issues. But Wildstar repeated many of the mistakes and even created some new ones of its own, like the name reservation fiasco. It's high time the discussion moved on from "but WoW wasn't perfect at launch" as if this has ANY relevance anymore. No launch is perfect (before someone chimes that in) but if you bring a product to the market half-baked and unpolished, then there's inevitably going to be disappointment and consequences for player retention. No matter how wonderful your core game is, if it isn't polished, as bug-free as is feasibly possible and properly optimized, then you've got problems. Which brings us round to the holocrypt guy. Whilst I love his humour, I have to confess that when you keep dying due to buggy or poorly designed / balanced content, I can see how he might provoke some fits of keyboard trashing. I didn't want to see him removed, but a toggle is a good thing. Better still .... fix the game ;)


 * }
 * }

{| style="width: 100%;"

I think I remember you making a similar post in a beta thread about this very subject! If not you, then it was someone else. ..

THANK YOU SO MUCH FOR LINKING THIS. Maybe if this was included every time someone would complain, Carbine wouldn't have taken out the voice in the first place. I would have used that a long time ago, but I had no idea anyone made an addon for that. Though, I still like ruining the game for others because I am clearly evil and like taking the fun out of everything. :P

My main problem at the moment are challenges that are impossible for me to complete. Like I've tried to deleting that one addon folder and various other things. Even Support was stumped so I'm just gonna have to wait and hope that someday, I will get 100% world completion. I don't think my super old computer is causing that problem, but who knows?

Edited September 16, 2015 by Spider Bro Jenkins


 * }
 * }