107728-i-dont-get-it

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Nope, still subbed to W* holding out strong! But as I mentioned a very saturated market, different games all w/their own qualities. If I had to rattle off a list for the op, Account Bound EVERYTHING dyes, currency, mounts, elder gems, etc... Tone down the timegates Increase Xp 0-30 Drop rng from slots Shrink the stat gaps in pvp armor drastically Get rid of the world boss part of attunement Gold=epics Mesh the zones, or future continents together, sucks everything has this swtor feeling of boxes within boxes. Reduce respec costs Do what SWTOR did and force server merges or what GW2 has done go Mega server (PvE & PvP) 2 step changed to keychain authenticator open services like faction & race change Finish content that was expected for release or soon after (class/race combos & ability/amp points) Marketing That would be a good start off the top of my head w/o going into the ongoings of balance and bugs. If you plan to release a sub model mmo in todays market you better come to the line ready, or have a well established IP.


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^^ this this this 1 - 49 awesome, great story, zones, combat, art, humour, music etc a few weeks of level 50..... just shoot me now.


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Every class? Lol please...I don't hate myself.


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What you're seeing is a combination of fall out from the initial surge of people wanting to try the game out at release and subsequently moving on to something else. Typical of any MMO but since Carbine decided to actually launch smoothly with an abundance of servers, everyone is now complaining because the "low pop", even if that means 20k+ which ain't low pop, just isn't enough for them. Basically though you're seeing the same few dozen people post on here constantly about how they hate the game because it's too hard for them and they can't spam mortal strike and win at PVP.


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I'm a cassian esper, just killed kuralak. Having LOADS of fun, on a low populated server (ravenous). Bugs *cupcake* me off. Other games are still much worse, (especially, dear god, WoW). And I see improvements every patch. I'd still like to see a server merge though, and more bug fixes. But all in all I wouldn't be at any other game, and unless more games adapt the telegraph/linear progress/actually difficult content/ doubledash+jump system. I'm not going anywhere else.


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First of all, you have no idea if the game can or cannot sustain itself in that way. Secondly, you're taking what I said out of context. The fact of the matter is, Wildstar is much more difficult than most other MMOs on the market, today. This is causing a number of problems with the game, including (but no limited to) people becoming frustrated with the slow and difficult progress into the end-game PvE sphere to leave the game. These are what I would consider to be "casual" players, by and large. The point I was trying to make (if you had put even a little thought into the over-all picture I was attempting to paint, perhaps this would have been obvious to you) was, when the people who expected a cake-walk into end-game content and gear have left the game; and have been replaced by people who enjoy this more challenging content, it will be a much smoother ride for those of us who are still here. Honestly, you don't need to be so sensitive about being called a "casual." If you don't have the time or desire to push forward in a game like Wildstar, that's fine. But don't scream at the top of your lungs for the devs to change the game to suit your standards. There are more than enough MMOs out there which cater to the needs of the casual crowd. And I know I speak for many Wildstar players when I say that, this game is one of the only beacons of hope for those of us who enjoy a challenging MMO. I would hate to see it go down the same path as WOW, in terms of end-game inaccessibility.


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I don't consider the game tedious. I played enough MMOS to know what tedious is. A 2 month attunement quest in WoW is tedious. 2 years taken to level up grinding mobs with a party in Silkroad Online is tedious. IN comparison this game takes a very modern approach to MMOs - all rep can be maxed in a month, but you don't have to, you can level up in 2 days and complete your attunement in less than a week.


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Just offhand, I'm pretty sure that the British accents are because we, even in America, associate Rome with English accents (because a lot of our great works about Rome in English were performed by the Brits, e.g. I, Claudius). The Dominion is pretty well 100% a riff on the Roman, not British, Empire. We sometimes forget that the Brits were, themselves, once an embattled and conquered people trying to hold onto a slim chance for populist rule. There's a lot here from film, though, particularly Star Wars. You have a small, cobbled-together force of rebels fighting for freedom from an omnipresent Empire. However, I think the Dominion is handled pretty sympathetically outside of the "evil empire" bent. Easily the best and most altruistic people in the game are Dommies. One thing the Exiles inherited from American tradition is the recent enshrinement of the concept of the antihero, the Man With No Name. Thus, while the Dominion is made up of a lot of "good" people serving an "evil" cause (because religion, military power, and hegemony are all passe in modern American culture, they're lumped together in there Roman-style) the Exiles tend to have an almost EVE Online-level fetish for wallowing in moral ambiguity.


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After completing most of the content within the game including GA. I felt that I had accomplished as much as I was willing to within the game. In it's current state it provides no more than most MMO's these days. However, my problem with this game and every modern day MMO are the weekly raid lockouts. I simply don't like them and I never have liked them. They're only in the game to forcefully and artificially extend the game's life with the limited amount of content it has to offer. In a game like Wildstar where it's loot is highly RNG it's unacceptable to put raid lockout timers on their content. To give this a comparison, imagine that you're playing a game like Diablo 3 and were locked out of the boss fights. Why would you do that? Especially a game that's heavily based on RNG? Is the game good? Yes, for the most part the classes all offer very unique ways to play. There are class balancing issues but nothing time won't fix. Replayability is subpar in this game. Unfortunately after my second 50 I don't have the will to create a third. Doing the exact same quests do get to your character to 50 and the attunement process (kill 12 unique world bosses in particular) is just a waiting game that gets under your skin after your second character. Botting is most definitely not fixed, it's less but still rampant and I don't want to report anymore of them due to the 2-4 e-mails I get for each and every cheater I've reported. Is there anything left for me in the game? Sure, I could have run dungeons and prepared for DS (Datascape) but honestly the guild I was in was in no way ready for that content due to the amount of Partial Patterns each of our members had. So yeah, I've retired my account until there's more appealing content that comes to the game. As I still have 6 months worth of CREDD sitting on my account waiting to be used.


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What I'm learning from these forums is that surviving tediousness is the highest form of hardcore achievement.


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Public Enemy #1 is Customer Support. There are countless reports of receiving "so-sad-too-bad" responses to when items or gold is lost due to bugs. Limited no-questions-asked restores is CS101 (they also fail there), yet refusing a restoration due to their own bugs? Simply embarrassing. But it doesn't end there. Not sure why they're not getting crucified over the "reroll, relevel" solution to an attunement progress bug. https://forums.wildstar-online.com/forums/index.php?/topic/107485-genesis-key-reset-stuck-at-reputation-step/


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Not the same here. I see 6-10 people online from my guild alone each night, and run into tons of others. But that's US Evindra. I do admit that you've got some serious lack of population issues over in the EU.


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Yup. I got to cap, did dailies for a few weeks and then quit. Honestly, despite having groups willing to run me through for silver attunement with ease, I still had no desire to log in. Honestly, I think what killed WS for me was that WS has the same problem that some movies have: sometimes, all the best parts of the movie are in the trailer, and I feel like this is how it was for WS. I just wound up not caring about any of the setting. The dominion, the exiles, the eldan...the game just failed to compel me to give a rat's hairy ass about any of them. I can't think of a single memorable character in this game. The fact that the economy is right *cupcake*ed doesn't help. I recently resubbed to FFXIV:ARR, since i hadn't really played it since 1.0. That game is amazing. The storyline is great, I find myself actually CARING about the characters and, HOLY SHIT, the gear you craft while you level crafting ACTUALLY SELLS! I KNOW, RIGHT??? Seriously, it's like the producer took a list of everything MMO players have ever demanded in a game and just started cramming it in there... I wanted to love WS, but I just logged out one day and never had a desire to log in ever again (and I was on the road to raiding, too)...


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FFXIV is a pretty solid game, I felt the same way you did in the beginning, regarding the stupidly long GCD. But as you get further into the game, you start realizing why it exists. Everything in the game has an animation of some kind that has to be respected (None of this "I just stabbed my spear 7 times in one animation" that can happen in some MMOs), combined with off the GCD abilities and positional requirements or other such things make you stop caring about it. Most classes end up with a number of abilities they consistently use that fit in between the space of GCDs, combined with the aforementioned movement aspect, particularly for the melee DPS classes (Plus monks get a significantly shorter GCD). Don't get me wrong though, the animation lock can suck sometimes (Such as when using an "Oh shit" cooldown, such as Hallowed ground, a paladin invulnerability bubble, or benediction, the oh shit heal for white mages that leaves you dancing around trying to look pretty before you actual save someone with it), but overall it results in very, very satisfying combat. For example, I played a scholar healer. While using my main heals was a 1.5 second cast/animation, I ended up with the gap in between that allowed me to use off the GCD abilities such as Lustrate (A percentage based health heal) or Sacred Soil (A ground placed AoE that reduces damage for everyone inside of it), Aetherflow (Which restores mana and gives charges for my important abilities, such as the aforementioned), or energy drain, which restored mana and health while damaging the enemy. I was also micromanaging my fairy, whom I was constantly repositioning, managing whom she was using embrace (Her main, spammable heal) on, and keeping an eye on her cooldowns as well as my own. All this kept me very, very active. That said, I found white mage to be dreadfully boring, as it was far more of just pure "Cast, sit, cast, sit." White mage, however, is one of the two classes that I would say do fall into the trap of feeling limited by the GCD, Paladin, being the other one. (Though Paladin wasn't as bad as White mage in that regard, as it still has several off the GCD damaging abilities as well as cooldowns that needed to be used) As mentioned, dragoons and monks have positional requirements that require you to constantly switch between flanking (Side attacks) and being behind the enemy for your attacks to function their best. Monk also has 3 stances you constantly switch between via your attacks, as well as maintaining greased lightning, which reduces your GCD to ~1.7 seconds, if I remember correctly. (I didn't like monk, but I also don't like melee DPS that much) Anyway, I'm babbling, a lot, but the long and short of it is: Don't get put off purely by the GCD, particularly at low levels. It definitely improves a lot, quickly. Depending on what role you play, I'd recommend trying out monk for melee DPS, warrior for tanking, summoner or bard for ranged DPS, and scholar for healing. All of those must keep very, very active to do their roles effectively. Plus the music is awesome. OKAY BABBLING OVER CARRY ON TL;DR: Read it, my babbling still has a point.


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