126059-ncsoft-q1-2015-report-wildstar-continues-downward

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Dude, my feeling exactly! I spend the day going to ncsoft financials webpage just to check for a release... And it was bad, really bad. Just looking at it gives a bad feeling at the pit of my stomach... I just hope Wildstar can survive this. There aren't any game out there for me anymore. Just Wildstar....


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As someone who was often on the other side of that argument I don't wan't to say 'I told you so' I would have been very happy to have been proven wrong and see Wildstar making a comeback.. but those numbers... well, we all know NCsofts reputation. I have to admit the thought of Wildstar being shutdown makes me very sad IRL.


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The problem is that WildStar fared poorly in Q4 2014, and hopes were that the release of Drop 4 would boost revenue for WildStar in Q1 2015. :(


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It doesn't help that after the boxes were pulled from some stores in Australia, the article about it that speculated it was part of a transition to F2P was reprinted in every major gaming blog and translated into a multitude of languages, and Carbine neither confirmed nor denied anything.


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I think because these mmorpg games are so massive and time consuming that most people have to pick one and do not have time to play multiple games of this genre. To avoid feeling like they are missing out on great games the sentiment becomes "Well that game sucks and its failing so scratch that off my list." And they do not feel like they are missing out on anything. Mix that with the current market trend of F2P and B2P MMOs and the rest want it to fail for the other reason.. "So I can play it for free or without having to add it to my monthly bill list." I can't tell you how many forums I've been on, Facebook disscusions, YouTube comments etc. That all say the same thing. "If this game goes B2P I'd play it." Carbine needs to just do it already and get it over with. We won't hate them. We understand in the real world bottom line $ rules all.


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sales include everything, sorry to stick a pin in your bubble of hope


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How about it was to give his expertise for the game to launch in Asia ?

Also about those reports, if it's Q1 it means Jan-Feb-Mar so it doesn't include the mystery-box snarflynx/kitty hoverboard craze, nor does it represent anything about last drop, and also drop 4 was what mid feb or so ? so Q1 is the transition between drop 3 and drop 4 and right after winter holydays, and "started" like 1 month and a half after WoD's launch ? So yeah, recall what was the population at the beginning of 2015 and what it is now...


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It's really time to stop saying next quarter.. wait till next quarter and you will see the game is doing so much better. The game has consistently gone down since release and these numbers show that trend continuing, despite everyone man and his dog insisting that Q4 didn't include this and that and Q1 would be the one to show the improvement. It didn't happen and I can't imagine anyone who matters at Carbine and NCsoft looking at those numbers and feeling all warm and fuzzy about the financial state of the game.


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I'd say it's an anniversary event, probably with a promo (refer a friend, extended trial, free time for existing accounts)


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These are the results for Q1... Which ended in MARCH... Drop 5 came out in MAY. Drop 5's impact won't be seen (from a financial's perspective) until 2Q earnings are reported. Box promotion, was also a 2Q item... so wouldn't be reflected on the Q1 numbers.


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If you really belive this is the reason the game isn't doing well I've got some bad news for you


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f2p announcement! or account bound dyes! Ill take either one!


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Increasing the number of players available per instance of a zone, combined with players on free trials able to quite easily make their way into post-level 30 play means that it's very likely you'd see what appears to be an increase in population, but it just ain't so. Carbine increasing the number of players per instance might be conjecture on my part, but it is based on the precedence of having seen other games do it previously for the reasons I've stated. Front loaded CREDD sales might explain a certain amount of the discrepancy, but is actually worse news if you consider it to be buoying the game's population: when all the CREDD from the the front loaded sales is finally used up, there likely won't be enough being bought and sold in present time to satisfy the demand, which will skyrocket the price and drive away many players who simply won't pay a subscription.

It's all about concurrency: not everyone is online all at once. It's actually an estimated 40k players split between 4 servers. Even if we remove the PVP servers from consideration, that's still roughly 20k players per server. Not everyone plays all at once: in fact most MMORPGs, the majority of servers only ever have a couple hundred people on at a time. In all likelihood, there's probably never more than 1000 players logged into the game at any given time, over half a dozen possible events to queue up for at any given time, and add in the fact that many of the diehards who remain in the game do not group up outside of their guilds, it's very likely to have to wait 30+ minutes for any particular instance. Additionally, for Q1 2015 Wildstar made roughly 2.37 million USD. If that was entirely made up of people on month to month subs, that would be 52,667 monthly subs. So sub numbers being somewhere between 45 and 50k is highly possible, probable actually, once CREDD sales, multi-month subscriptions, and the stagnation of box sales (which happens to any MMORPG after six months or so) are factored into consideration. Still, realistic estimates for the cost of this game will place it at 80 million USD or higher, and that level of investment makes the level of revenue we're seeing beyond unacceptable.


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USD 2,2 millions, those 2.593 are millions of korean wons


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