105497-attunement-killed-end-game-original-post-here-page-3

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Do you guys understand the huge difference between having a much time as you need to learn and having a timer ticking in your face? The stress levels are completely different..No one is trying to get to raiding to fly through it. People wouldn't mind raiding at their own pace..They just want to raid and they can't because of time stopping them..Also, raids easier place to learn. You do not have that timer in raids yelling grond, Grond, GRONDDDDDDDDDDDDD!!!!!!!!!!!!!!!!!!!!!!!!!!!


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You call it easier, I call it more accessible to the masses. Why does it matter? It's not like it is stopping you from raiding? I don't get the point people are making that is trying to drive people from the game.


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I think the point they're trying to make is that they don't want people to get to raids and come to forum complaining it is to hard and demanding nerfs.


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Good thing we don't have to do raids efficiently.


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Yep. Doesn't mean timers are bad. That one wasn't tuned well for doing all the trash. It means Carbine is listening and adjusting.


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Timers in dungeons aren't just a dps check. They also show you being able to survive and interrupt casts consistently.

How did you skip all the trash in Skullcano? And yes, there are some trash packs you skip in GA. You don't do them because Carbine put them there as decoration.

You don't see how people complaining that something hard is preventing them from progressing won't complain when they are confronted by something even harder blocking them from progressing?


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They don't sound different to me. They are both challenges in a video game for groups to organize and overcome. I'm just not seeing what you're seeing.


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How exactly do skipping trash in any way,shape, or form get you ready to fight raid bosses? " You didn't skip enough trash..Wildstar says you must not be ready for raiding..


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No, we did this even then. However, if we had someone AFK before every boss pull ("all the time") then that would have been a drag on everyone. I'm sure you didn't have people afking "all the time" in all of your raids outside of breaks.


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Usually, a dps check is defined as a boss whose sole purpose is to require some minimum raid dps to beat without any other outside factors. Bosses with short enrage timers for example that are much shorter than your healers going out of their resources.

So the attunment in TBC wasn't an attunment since it was solely do these bosses before you can do these bosses?


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Whatever the word use, it doesn't matter. They are both something to do in a video game. The real issue might be that some people think beating a timer is fun, and others don't. if you think beating a timer is fun, you see it as just another part of the game. If you think it isn't, then it's a part of the game you have to put up with to get to the parts you do like.


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Do people really take 10-15 min breaks between trash and bosses? God, GA is huge. I mean, if that's your pace more power to you, but I'd find that unbearably slow.

So the entire group sits around while waiting for master loot to distribute? Do the people who don't need loot not run to the next place and wait for the stragglers? Like, there are places you have to backtrack in GA. Sitting around when there's nothing for you on the loot table is incredibly inconsiderate of people's time, imho, especially in a group that only raids a few nights a week. I'm not saying you have to pull immediately after, but there's nothing wrong with moving to the next place and getting ready to pull. I thought that was what everyone did. Huh. TIL I guess.


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I'm not following. I never said the two were equal. Just that these are the steps given to progress in the game. And they do get progressively more challenging. I agree they might not all exercize the same skill sets, nor might everyone enjoy them all equally.


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Everyone has a couple of BiS pieces from dungeons, but the problem is that they are only better than the crafting pieces if you get the proper slots, which makes it not worth the effort. I am not saying that people want to dungeon grind all-day long, but for those who will not raid, there is virtually no point to doing dungeons as the multiple levels of RNG is just not worth it in terms of progressing your character. You are better off with just doing the new dailies. For those that raid all you need is the attunement. In terms of the attunement process, those failed silver runs wouldn't have been as frustrating/painful if your group got upgrades. Neither camp has an incentive to do (or continue to do) the dungeons, because of the easy availability of equivalent, and in most cases superior, gear. I would be much more motivated to log on to do a few dungeons here and there if I could have a decent chance of improving my character, and some people spending a bit more time doing dungeons has a domino effect on activity. Again, Wildstar certainly could use more 5-man content and the gearing/itemization is not the only problem, but I don't understand this blame the attunement for all of Wildstar's problems.


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