111842-population-reality-vs-game-quality

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Its funny you bring that up..... that was the exact problem we ran into with release. The first time we did ST, it was a disaster. People disregarding telegraphs, paying absolutely no attention to positioning, not knowing anything about their characters or really how to even coax the best performance out of them. And I wont lie, we were all guilty of one or more of those issues. We wiped for an hour on the first boss in normal ST. So everybody's sitting there in vent, talking about how ridiculous it is, and how are we so terrible at this game..... and (its always the quiet ones too.) this lady we played with during WoW beta and through a lot of years pipes up in her southern belle accent.... "Maybe yall should stop playing like this is wow." You could hear a pin drop. Break time. Everyone hits the forums, starts reading up on amp specs, rotations, etc. The simple fact was, we walked in here all arrogant thinking this was going to be another gather and aoe fest. Not so much. Its embarrassing to admit that we more or less ignored what we knew was the right way, and tried to do things our way. Didn't work out so well. After that, it was much easier... wipes still happened on occasion... bad placement, someone doesn't move in time, etc.... but the amount of wipes significantly dropped and golds were no longer ridiculously difficult. We were just arrogant idiots. The harder content requires more coordination. It requires teamwork. And requires a desire to do these things without ego, or attitude. The problem isn't the content. The problem is us. As a whole gamers have become a very..... rigid, unfriendly, group. Competition has become toxic, and the games we play suffers for it. The simple fact is, this problem will follow us to every game we go to, it will infest every activity we undertake, until we as a group decide to excise it from us. Its something we should think about the next time we decide to take a potshot at someone. Or troll them. Or some group decides to kick a pug because they think they deserve more of a chance at loot, or whatever ethically horrific act we decide to undertake. I know I do.


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I find it sad that you let other people's actions keep you from experiencing the game to its fullest. Dungeons are one of the most fun parts of the game, don't let the attitude of others keep you from it. Also, it confuses me that you say you want to lead your guild thru content, and then complain about people with bad attitudes. If you're always running with guildies, when do you encounter these people?


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hit the nail on the head, I will admit being one of those players, w/little beta experience, w/raiding experience from WoW, GW2, & SWTOR I came to this game with the idea of raids and other endgame ambitions. Now I wouldn't call any of the games I listed as faceroll raids, but I wouldn't put them at W* level either. I seen the interaction between these players reaching for that hardcore level of dungeon runs, attunement, making role call, guild hopping once attuned, and the way mistakes were perceived by their fellow players...and said hell no, I play games for fun not for a headache. I never was server first, or in some number one guild, but usually found myself in steady raid teams that kept up til the next release of endgame, we laughed off wipes, passed each other loot, and eventually downed what the game had to offer....and it was fun. Making a game off nostalgia from the early 2000 is dumb, that overall generation from that genre is gone. We grew up, got married, bought a house, had kids, and careers....so you made it for this generation? a generation of mmo players in a saturated market of f2p/b2p and credit card loot. A focus of Hardcore was the biggest mistake for W*, and I'm sure will get flamed for this but Hardcore of this generation of gamers (including myself as a player) is a failed concept to expect enough revenue from the smallest percentage of players that are willing to put time in the Hardcore. There's plenty of hardcore console/pc RPG's to fill that void for the 1%, mmo's should be casual & pvp focused to reach success for the company and community. and NCsoft....if anyone here thinks a RP & Hardcore community going to carry this game to NCsoft expectations they are daydreaming.


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Okay, okay. I thought of something to "prove" the issue to you. Now again, it's anecdotal, but it's a demonstrable anecdote. PVP Battleground Queues. They are cross-realm. Meaning every server is represented, right? Because of that, assuming your "concurrency" theory is correct, then why are PVP queues taking longer and longer every day, at EVERY bracket. I PVP in every bracket. I have a level 10, a level 17, a level 35 and a level 50. That's pretty much every bracket, right? Okay. In the month following launch, the battleground pops were almost instant. As in, you finish one, queue back up, and in less than a minute (sometimes instantly!) you'd be back in another match. Last month, those queues started taking a couple of minutes to pop, non-peak periods naturally being slower. This weekend, during prime time, on a holiday weekend, I was getting 5-15 minute queues or longer. If it's just that we're all spread out and can't see each other, why aren't the queues popping as fast? If the last update brought back so many PVPers, why don't we have instant pops any more? I'll tell you why. Because there isn't enough total population left to have short queues.


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