137023-my-concers-with-wildstar-atm

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U mad, bro? You read an awful lot of what I didn't say into three little words. That's on you, not me. If you think I am part of the "echo chamber" of "git gud or go home" then you are not only SADLY mistaken, you've just proven you have NO IDEA what my agenda is here and what's it's continued to be for over two years. And, for the record, I'm allowed to express sentiments, same as you. So YOU feel free to don't comment at all. I am under zero compunction to listen to you, the OP or ANYONE who doesn't have a Carbine tag. Thank you, and have a nice day.


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There is a difficult issue that games face these days for sure. Difficulty vs. Accessibility is a tough thing to tune for because obviously you want the content in your game to be engaging for people who have the time investment and skill (or at least the patience) but you also want it to be accessible to enough people to make ends meet financially (costs money to maintain the game) and also to keep people from feeling like they are in a ghost town everywhere they go. The problem is the endgame raids were intended for hardcore players from the beginning and the veteran dungeons intended to bridge the gap from fresh 50 to raid ready. They slowly eased you into raiding with the lengthy attunement process and the difficulty of the content, but the problem I've found isn't necessarily with the content itself but the communication between players. Even in lower levels, such as taking a quick trip through Protostar Academy, you really see very little communication, or at least I have. The upside to that dungeon is it gives you hints as to how to handle the bosses. This game's endgame is indeed mostly for groups but that's not necessarily a bad thing. I have been playing solo at 50 for a few weeks now before the f2p launch and while the group quests were unapproachable without waiting for random people to come by or wait for people to spam zone chat looking for people to do the group (which is a thing you should keep an eye on!), there was still plenty of solo stuff that were lots of fun for me to do. I spent a good chunk of time in shiphands (Expeditions now I guess?) and did what dailies I could do and I still made a reasonable amount of eldergems and money, which I then ended up spending on better gear in the AH. This was just my experience though and of course not everyone will have the same experience. I hope you can find the content in the game that keeps you playing. By any chance, have you joined a guild? If you have not, I suggest joining one. Also, don't just join whatever "social guild" is advertising. Make sure you ask them questions and if it works for you, join them then. Then give it a trial week and see if the guild still suits you. Try to group up with folks that way. It will make the experience in the game much better.


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{| style="width: 100%;" 1. The dailies do not take hours to complete, if you rush them you can complete all the solo ones in all 3 zones within 40mins or less - i do them on my healer in my crappy dps gear. Nothing states that you have to do all dailies every day (that's why we have contracts for additional reputation points) 2. The dungeons are not hard. There are new players and they do not know the fights, so yes there will be a learning curve. How about helping them in learning the fight and makes it better for everyone. Dont forget even tho the game as just been relaunched it has still be out for over a year so there will be more dailies and such, to a new player this could seem a lot. Your most likely having some issues with finding groups because you have played a month prior to the new wave of new players and the existing players has been doing them for months with no real need to continue doing them as contracts gives them what they need. So these new players needs the time to level up and get there foot into the door.

Whats coming on November the 10th :/


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this dude just named reasons why am I gonna stay here and will never, ever, neverer, everer, neverest, everest look back! Thanks mate.. Now if Carbine could only fix Luminai loadings... that'd be great. Oh... and yea... I'm a dad too. I just like hard stuff. That's why I got married after all :)

Edited October 5, 2015 by Shivah


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actually I stated that there should be an open discussion about this. They have already been adding casual content, such as veteran shiphands, however if you'll nerf dungeons, the only content that I can do, people like me are gone. Meaning, what do we do? - do we do different versions of dungeons? - do we nerf dungeons and implement some other hard content for 5-man? - do we rename dungeons? - do we make more easier 5 man instances?


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Games die because they try to appeal to everyone and they simply cannot because it becomes to casual therefor allot of people looking for a challenge leave. This is why eq1 and 2 are still around because they originally did appeal to a certain crowd and not everyone, same goes for wow and a few others.


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I mouse turn and use a gaming mouse as well as keybinds. I actually do ok getting out of the bad and interrupting things ty. I just am slower than most people and end up feeling like I am frantically trying to keep up. FFXIV did not float my boat. Been there and tried it. It did not grab my interest. I actually did play in vanilla WoW and am rather old school in how I do things. I am not advocating for this game to be made easier for me. I accept that I will not be able to do everything in it and it is fine. From what I understand there is solo stuff out there I can be doing and that is good enough. Rather blatantly hinting I should find another game probably is not the best thing for this one.


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Actually, it is that simple. Devs will listen to the masses. If enough people ask for a nerf, they will nerf. As someone said, this isn't 2014 and Wildstar needs to be all inclusive if it's going to survive. If the majority want easier content then the content will get easier.

Edited October 5, 2015 by Gomly


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So wrong the vet dungeons are for pugs, same goes for GA the first raid the were puged since 1/2 year, sure you cant pug them with green gear but with dungeon gear


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A hell of a lot of MMO players prefer to play solo.


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Like what...? I'm raiding in WoW, but other than that there is nothing else to do. In fact my guildies and I are playing Wildstar between WoW raids. And last time I checked, almost half of WoW's population quit since WoD release, because WoD is boring. People cry for easy, then they get bored of easy fast. I just don't get it. For example, as far as I know, Dark Souls is a very much liked franchise, yet it's known for it's being one of the hardest games. Also a lot of people, including youngsters are playing - and socializing - with FPS games like CSGo and TF2, where you need skills to win, since - d'oh - it's PvP. So why are people eager to play with games like these but not with a harder MMO? They just cry for MMOs to be nerfed, then get bored of them and quit. I know people in WS who were bad at the beginning of the game, but they learned the mechanics and then we did gold dungeons with them pre-nerfs. And if someone ask me what was my favorite raid in an MMO, I will tell them it was golden vet dungeons in WS. But I'm hoping, since I don't think that everyone who quit the game quit because of difficulty. It was one of the reasons, but there were many reasons to quit WS back then. More people who I played with quit because of poor optimization and lack of content than difficulty. The main problem with the game imho is still lack of content. I'm a returning player, and I still get to run the same 8 dungeons (all right, is it 9 now?) over and over again, since I will do it again with the new players. But nothing really new for me as a returning player (although raids will be kinda new, hopefully we will get together 20 people this time...). Contracts are ok-ish, but I still would like to have the number of dungeons doubled at least, or rather tripled by now. Dailies are loathed by many MMO players by now.

This is sadly true. Don't get me wrong, I like to do some content solo. I really do. But I just don't get why people don't want to get into a nice guild. There are guilds for casuals with no obligations, not all of them are super hardcore. Also it's not like marrying, you can keep searching for the one that can be the "home" for you. A guild is merely a bunch of people with similar playing interests, it's not the military.

Edited October 5, 2015 by Strayhand


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False. People play MMO's to play in a living world, not just for group play. MMO's haven't been group focused for years, people keep spouting it but nearly every single MMO available today can be played solo.


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