121302-wildstar-i-came-i-saw-i-unsubbed

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What it did was let that one determined baddie fall through the cracks while stopping the other tens for each one who made it. Like you said, errors happen, but it's a lot easier to filter out the problem when there's one or two sources rather than 15.


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They can remove the attunement process but you already know the next step is complaining about the next problem they encounter, that's just the type of player you're looking at. I've had players leave the raid from rage because they can't stop dying on the early raid bosses in GA(they were carried through by other members I'm guessing). There's no easy mode GA to keep their fragile self-esteem high and they'll most likely quit when even they hit a wall in progress, get moved out of the main raid team, or feel like a large burden to the other 19 players in the raid.

Same, but you can carry a couple people in DS and a couple people in GA and the same to attunement, doesn't change the fact that attunement (up till WBs) relates to gearing up and learning to group interrupt/CC break/dodge.


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This is something that is nice to see around here and far from the cry's of only my play style counts. I hope to see more people posting on the forums but sadly this is a place currently when people express a concern they are shouted down as idiots and lazy. I'm happy the DEV's are finally listening and I hope they take the steps to keep this game growing strong. I think when they game came out the sorely mistrusted fans cry's for love of the days of yore. Those days are gone for a reason and outside of some memory's most people feel better off leaving them in the past. I still say anything that stands in the way of people joining content is a game killer. aka Attunement. It's for the raid leader to know when your gear and play is ready to come in and give it a try, not for an arbitrary quest that most people don't want to do again to set that bar. I also love how I see you and CL's comments getting multiple likes while the naysayers maybe pick up one. Keep up the common sense.


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Actually, I'd argue against scaling. One of the BIGGEST reasons DS was scaled down to 20 man was pure logistics. Two 20 man raiding teams do not equal one 40 man raiding team, and there is every indication we'd have the same problem going from two 10 man raiding teams to a 20 man raiding team. I always thought the veteran dungeons were a good enough form of training that happened before and during attunement, at least in the broad strokes. If I were to make a suggestion (and I have no issue with an added raid being inserted before attunement, or even using the 20 man raid as an alternative for attunement, as long as that raid is sufficiently easy enough to teach newcomers without simply allowing them to be carried through) I'd say it might be best to make the new raid a 20 man, and replace the world boss step of attunement with it. That seems to be a consistent thorn in people's sides, world bosses are meant to be a way to get ready for 20 man raids but are doing a poor job, and it could be completed with a lot less hassle by an actual raid team. I would STRESS that this raid doesn't just need to be easier, but also probably shorter. If it's just replacing world bosses, there's no better experience than an actual raid, even if it only is 4 bosses and it's easier than GA. That would be far more effective as a raid introduction step than we are currently receiving from world bosses.


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