108597-why-does-dying-feel-like-punishment-in-this-game

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I will tell you what the long term affects were. We didn't grow up to be entitled panty wastes.


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Everytime you die you have to roll a d20, if it lands on the 20 nothing happens, if it lands on 5-19 you lose XP, if it lands on a 2-4 your character perma dies, if it lands on a 1 you die in real life. Hardcore.


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I would like it to cost less when I dye.


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Honestly, I'm fine with WildStar not getting millions of subs if it means the game won't have to be "dumbed down." In other words, new players should expect that they need to play well and not die and deal with the tedium of dying when it happens, or (and I really don't say this to be rude) they should find an easier game. Because, once again, the "tedium of dying" in WildStar is nothing compared to what it could be. If you can't simply run back to where you were and pay a few silvers in repairs... there really isn't much help for you in this game. :/


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Go play EVE and die. Let me know how Wildstar compares.


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You're a newb if you needed to read! I did them without reading! Hardcore for life, get out you casual! Roflmao


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In fairness, essentially everything past the first post was people smacking down the OP. Some people were kind about it, most were not, but the "zomg dying here is too hardcore" sentiment has been overwhelmingly rejected. So perhaps your shock and dismay about how the whole world wants everything handed to them on a silver platter may be just a tiny bit overblown.


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lol yup. I remember trying to create a "Track & Field" clone using stick figures on a Tandy CoCo. :D

(I did not succeed)


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This makes dying fun imo.


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