136311-nov-2014-wod-launch

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This is complete bullshit. I was playing WoD in two days no problems.


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someone can't count LOL, no.. in fact, they didn't fix it faster.


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define fix? completely fixed no issues at all? no. Fixed to a state that you could actually LOG IN and play? yep. I hit 100 on my first toon on November 15th, 2 days after launch. I have played my warrior alt for a total of 2 hours from 18.5 to 22 in 4 days...the rest of the time has been fighting the login boss or sitting doing nothing on my housing plot too scared to zone and get booted out.


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If you played EU, of course not, you weren't under DDoS assault for a day or so solid which compounded the problem. When the game isn't being hammered with login attempts or floods of people online, Wildstar runs pretty smoothly. I don't have a character at max level, so I wouldn't know how gameplay at that end plays out, but I am sharing from my own experience that even the 'xp/loot lag' doesn't exist with a lower active population on the current servers. As people begin hammering the login servers and populating the servers after a certain point this issue grows and gets worse until the servers buckle.. like they did every single day this week and it will only be worse since this is the weekend now. As for WoD in NA region I felt bad for my friends on high pop realms, they couldn't log in at all. There was such an issue with server instability/lag that the 'world server' was down more often then up for 2 days AFTER the DDoS attack AND the deliberate throttling of people trying to login was done until they could fix other issues. It had people seriously raging on social media, third party news sites AND the WoW forums combined for a week. The fact that Blizzard HAD.. 10 million active subs at that time doesn't mean that 10 million where all crammed into ONE region. I really think you people expect too much from such a tiny company like Carbine. Have you not looked at some of the company photos they've posted? Their offices? They look a fraction of the size when compared to Blizzard. In all honesty? When Blizzard was still small and was NOT under another company like Activision, they had a HELL of a time getting the game running correctly. Being a 'vanilla' player myself, I remember many times per week the servers would crash consistently, I remember random/long unexpected maintenance and that's not even having the lid off of the 'bug list'. It seems to me that you're comparing a game company who's been making games since the 90's to present with a relatively new game company like Carbine.. and when I say relatively new? I mean relatively new in online/mmo style gaming. You're comparing a company that's built up steam over the years by providing a casual friendly platform that caters to various types of gamers from the more dedicated to those not wanting to dedicate too much. That is why WoW appeals to such a wide audience. I've been through all their expansion launches. Through all the problems too. In many cases the game launches FIRST in NA regions and by the time the EU gets their launch, fixes have already rolled out to ALL regions. Try not to look at a situation with a narrow gaze, it's really obvious that the scope of things isn't that clearly understood. I can't compare Blizzard or any other game/company to Wildstar and Carbine, they're each different and the coding is different and many companies don't share how to fix things intentionally to curb competition in the fiercely competitive market known as online gaming.


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That's right. You can't compare an MMO with 10 years of history that has had 5 expansion launches and at one point handled over 12 million players and hudnreds of millions of dollars a year in revenue to Wildstar's less experienced and less funded team. Good call.

Edited October 3, 2015 by Goodbrew


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