100036-merge-all-servers-into-1-3-big-servers-instead-of-all-low-carbine-plz

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NO. The instancing is awesome. In non-instanced games, the result is that I hate other players and wish they'd quit playing, so I have less competition (for mobs, gathering, whatever). That happens to a much lesser extent in WildStar due to the instancing.


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I don't get why people keep saying that over and over, it's just a (cup)cake. Sure it's probably higher than WoW, or let's admit, any other MMO, but let's be honest, not by much: 10k on a server won't happen soon. You'd be pretty optimistic to trust that. Now let's leave theory aside, open our 3 social windows: I can't have more than 20% of my peps (from friends to circles and guildies) during peaks. Thayd doesn't feel crowded at all (ie: there's always more NPC than players in my screen), and if you can find someone in something else than DQ area/Blighthaven you're already lucky. PvP queues doesn't lie either. And finally, when we find a match, it's the same guys over and over. Dungeons and Raids seems healthy tho. Everything else is dead for good.


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You have to do the search on the forum. It is said and is often linked several times. Again there is no hard data, and all things are just deductions. That is why I specific said those are assumptions on that the things people say are actually true. As for interpretations you can try to stretch it one way or the other all you want. What if they meant Candy Crush server? What if they meant the server I wrote in my spare time to handle my friend's RPG character files? What if they meant the UO server back in 1996? What if they meant diablo 1's server? What if they meant EVE Online's Server? What if they meant the NSA Data Server on Phone Recording? That is why there is a thing call common sense. If someone said "Typical Server"  you can assume they meant the tiny server I wrote to handle friend's RPG character files - but most would think that only a truly detached from reality person would think that is "Typical". Like I said before the WoW server info is published by MMORPG Data sites and is an estimation based on WoW's login data. WoW Server technology is actually quite dated, so I am not even sure if it is still "typical" these days, but I thought to use it because it is commonly referenced in any MMO discussion. Be your own person and do your own research if you find the research of others lacking.


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Why does on side of the argument have to provide numbers while the other doesn't? Why do people take a marketing line as absolute truth? It doesn't really matter either way at this point as Carbine has chosen to not release any numbers concerning population. Which makes me lean towards the numbers not being too impressive. They tried to spin the launch issues into a positive sure enough. Bioware/EA was really forthcoming about their 1.7mil.


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Guild Wars 2 has no real economy. Carbine stated specifically they like the size and feel of local economies. I agree.


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you're funny. especially since you seem to actually believe that is true.


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