111868-megaserver-feedback-thread-page-3

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Who are we to trust, Carbine who has the numbers and metrics or your gut feeling?


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And they're required 100%, or only if you're trying to use a name that is already taken?

I'll admit I'm not sure why they're reducing the number of characters we can have. It's not like it would change their database costs. Why shrink it to twelve per megaserver? Why can't I have 6xhowever many PvE servers there are now?


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Well, okay. That is kind of awesome.


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Awesome. Can we request that a week or 2 before launch of this, that all those that pre-ordered for the name reservation be able to get first picks? Since you'know, this is happening so soon after launch?


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Please just drop forced surnames. It is TERRIBLE. If it had been with the launch of the game, fine. But NOW?! Just let us keep 1 name.


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If you are over the cap, they'll transfer across and you just won't be able to make new characters until you are under the 12 cap.


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Perhaps for the Granok and Mechhari you could have multiple spaces -up to two?? "Granokname the Headstrong"


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I don't think the problem is really that there aren't enough RPers. I think the problem is that there aren't enough players without the RPers to make it work. Quoting myself from another discussion to explain what I mean:


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Thanks for looking into this, Cougar! (insert Frost sound effects).


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I was told the same thing would happen at GW2. We're still thriving and roleplaying there.


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What I know is that on Evindra, we've had people transferring to our server from every other server, even Stormtalon, because "you guys have the most active community". I know that our server has not had problems with lack of population, even when it seems that almost every other server has. Heck, my guildies PUG nearly every day for both PvP and PvE stuff, and I've not heard any of them complain about queue lengths, etc. Feel free to do a free transfer over to Evindra and see for yourself though.


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HUZZAH! I'd still like to mention, again, that while I love surnames, I know many people simply do not want a surname. A better way to do this megaserver merge would be to add account names that are unique, and then allow character names to not be unique. Other games have done this, and there's multiple variations of it. It'd accomplish the same goal while shutting up the people crying about surnames. Now the only complaint is the RPers, which honestly, aren't a large enough community to matter. Sorry, but it's the truth. There's not enough of you to warrant a separate server, so you'll have to (just like in every other MMO) create your own community stuff yourself.


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Well, the way they do Megaservers (Shards), you would see less people than the total pop. Here, I think we're getting the entire pop.


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Well allow me to explain something, i've been searching for a game where they listened to the RP'ers requests. they did that here, making evindra one of the most unique RP servers ive ever seen in any game. the community shines there, i fear adding the mega server is going to remove the ability to actually call ourselfs a RP community.


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Nice. Any chance we could do a PvE -> PvP transfer? Seems like that would be more likely for some people then PvP -> PvE


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This. Anyway i m sure it will be sorted out soon with some new addon :)


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Ok this does fix some issues; however, this also means that we've lost all rights to current names and there is once again yet another naming rush. This probably won't affect me so much as others because I don't think my name is terribly popular, but for popular names... let's just go with "Sephiroth" for the sake of argument, This could mean that there is a huge influx of players who rename their characters to "Sephiroth ." At that point, why even have surnames at all? Why not stick to the 1 name scheme and just force us to ALL rename. The idea is to make the people happy who have matching names, but how many cases of those are there (where the character actually is played)? I wouldn't guess that that many conflicts exist on actively played characters. The only problem about simply keeping single names is that it invites trolls to take well known player's names. Carthh may find that he suddenly has a lot of competition for the name he is well known with. In a perfect world, where a server merge was necessary, I would think that we should keep current single names, and then forced name changes only occur where there are actual conflicts and "tie breakers" are determined by some combination of "first to log in" and level of character (i.e. a lvl 1-10 character could never force a name change on a lvl 50 character). I realize that may require technology you don't have - but that doesn't mean it wouldn't be preferable.


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I think its a bit of everything TBH, a bit to consolidate dead servers, a bit because theyll make more on the CREDD front once its a consolidated market now that they got rid of majority of the bots, I love this change, definitely the right decision regardless hurting some prided servers


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