108290-wildstar-population-ncsoft-2nd-quarter-2014-earnings-report-page-3

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EDIT: In fact, here's the actual screen-cap/compilation I made (even pointed out to look at "active members" -- showing how many people launched the game while Raptr-client was on, and active shows OF those many people, how many still play):
 * smh* I've already posted screenshots of Raptr numbers, and pretty certain this type of convo already happened before... interesting they act like this is the first they've seen/read about it.  As it was pointed out then, Raptr only measures gameplay of those using the Raptr client... so it's not exactly possible to compare one game to another, since more people who use Raptr might play game X, while less people who use Raptr might play game Y.  But, what it can point out, is that OF the people using Raptr, playing a specific game, there's that many less who use the Raptr-client playing in concurrent months.  Kind of similar to the metric of population in Wildstar declining from first month until now... rather than, "low means medium/high in all these other MMOs", and "the game measures population by some super scientific-formula" (even if some want to claim the caps were raised to insane levels, at the end of June, after that was supposedly done, pops were still medium to high... so the same capacity is still in play to measure "low")... the simple fact it went from queue-blockaded full to low-across-the-board... it's obvious populations and play are dropping steadily.

Wildstar on Raptr (active members on right column): http://raptr.com/game/WildStar/ TESO on Raptr (active members on right column): http://raptr.com/game/The-Elder-Scrolls-Online/ FFXIV: ARR on Raptr (active members on right column): http://raptr.com/game/Final-Fantasy-XIV-Online-A-Realm-Reborn/

Actually, to clarify, it's possible to measure gameplay across all platforms using Raptr... except perhaps Nintendo, one can enter the gameplay time in manually on the site. Through my Raptr client, I have it auto-logging my PS3, (former) X360, and PC gameplay. :D

See? :P  (Yes, that's my Raptr "about" info...)


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Not sure how many subs specifically there are in FFXIV, but if I'm reading THIS correctly, looks like there's over 4 million characters. B) "Characters Scanned: 4055022       Homepage Updated: 18/08/2014 09:25pm"


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And the combat. I mean, it wasn't bad before Wildstar, but if I can't go back to WoW, I know I can't go back to FFXIV. I tried both after the Wildstar beta, and I just couldn't do it. I felt like I was moving in slow motion. It's why I eventually cancelled both. Not that they're bad games, but I just can't slow back down again.


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I did, actually. I got a shot at my brother's beta when I was talking about hoverboards. It's not... bad, I guess. It's faster than WoW, but there wasn't much movement involved on whatever battlerage class he was playing. Definitely not as much having to dodge around and be fleet. The sea combat looked promising, but honestly, if Wildstar gets shut down, I'm not sure what successful MMORPG I want to play anymore. Obviously, I'm kind of out in the cold; Wildstar's the game I've been asking someone to make for half a decade. If it doesn't succeed, why settle for something with less? RNG issues aside, Wildstar is the first game in a very, very long time where I've felt threatened by something my level that wasn't a player.


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Oh no... don't even get me started on mother-frakkin' ORCS. Uuggggggh. I'm gonna go puke in a bucket or something. /deathtotheliving


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Seriously... do you guys actually read posts before you flame them?

FF14 is alive for one reason; IP. I have no shame in admitting I still pay an FFXIV sub just for the pretty FF art and story, even though the gameplay itself is horrid. The Console release just makes it easier for more SE fanboys (like me) to shut up and give them our money.

Yup, even though I have at least 4 separate posts where I discuss the player concurrency problems, I must just be a '' whiteknight -fanboi lulz .... "


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Yeah, Wildstar's system definitely has a lot more potential. I feel like I'm on training wheels now with tab-target systems. However, the vehicular combat in ArchAge is really fun. Nothing quite like dive bombing people in gliders. lol. It looks like Wildstar will take a few more months of adjustments before it starts to reach its potential though.


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Oh, I was following it while I was playing EVE. What a complete reversal of all that meant anything. It's not even really an MMORPG, it's essentially an arena game with randomized output and bits that make it seem like an MMORPG. I've never seen a space sim game with a flight stick look less appealing than EVE Online in practice, but yeah. Pretty graphics, awesome concept, I was really excited, but unless that game pulls off a miracle, it doesn't really feel like an MMORPG with the way it's handled.


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I'll break it down for you - this is just like algebra. Number of Raptr uses and number of countries is irrelevant - what is relevant is that it is only for Windows. We can also ignore the assumption that Wildstar is "under sampled" because it is AMD based but accept for the sake of argument that it is "under sampled." "The real important factor is the total play time. And even after what some have called 'server death', the total play time of W* in the raptr sample is almost on par with the total playtime for FFXIV." Stating that Wildstar is "under sampled" but asserting that it is "on par" with FF without acknowledging the fact that most of FF playtime couldn't even be sampled by Raptr is disingenuous or obtuse. Wildstar playtime stats might be slightly lower than actual due to being AMD based, but FF playtime stats are signifcantly lower due to being played predominantly on systems (PS3/4) Raptr can't even track. Hope that more indepth explanation helped  :)


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I never used the term 'on par'. I stated that according to the raptr sample, Wildstar playtime is close to but below FFXIV play time; while being higher than TF2, GW2, ES V, SWTOR, and quite a few other games. you falsely asserted my claims were erroneous, but failed to support that statement. We aren't analyzing the total net playtime of every game; we are analyzing the percentage of time 22 million players spend in each game. That is our sample, of gamers not games or time. the only way the raptr sample would be biased by not having the PS3/4 players included would be if there is a fundamental structural issue forcing players on PC to play more or less often than their counterparts playing on PS3/4. There isn't any such structural issue in that context. If you disagree, feel free to provide it. The structural issue that does lead to undersampling in the W* case is the poor optimization of the game on AMD, which is a physical structural issue that forces W* players to play for less time; though it is likely a very small bias, ignoring such structural features that do impact our data would be foolish. Cute Ad Hom, but you'll have to do better than that.


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LOL, I know right!? Sounds like me when I log into Anarchy Online to see how it's doing these days... ^_^

Hehe, had to go here... but technically, wouldn't "aerial combat"... "in space", be a tad of an oxymoron? :lol:

Agreed... also the idea that "it's only $15/month"... that $15/month means more to some than others... that's also the equivalent of about 4-5 gallons of gas in one's car... and gas gets you a lot farther in the world than game-play. Not to mention, it also adds up for those that either sub to multiple games, or buy other single-player games, etc... when the overall tab gets to be hefty enough, one starts to trim the fat... look at the ones that are least impactful/practical, and cut them loose... which curves back around to what people have been saying about Wildstar... only so long before NCSoft "trims the fat". :D

I'm holding out a tiny bit of hope for it. Fallen Earth was the same way... PvP and PvE co-existing, and even though the game semi flops in other areas, at least its co-existence works decently well. Then again, I've already read a couple horror stories about the PvE quests in ArcheAge forcing people into PvP zones where they get ganked to made hell and back. There are PvE sub-zones... which I must say, is a tad odd, in comparison to Fallen Earth, stated earlier, a bit of a reversal on how things work there. :unsure:


 * facepalm* ^ As has been pointed out, one also has to remember those numbers are ONLY for people using Raptr... so if a lot more people are using Raptr while playing Wildstar than there are people using Raptr while playing any of those other games, the actual "playtime" is VERY skewed... it's not like Raptr monitors the actual game servers to see what activity they're having. :mellow:

One would assume so, but again, if one points at the site I linked earlier, HERE, ironically enough, mostly the Japanese servers actually have the least amount of characters... lol, go figure. :P (On left column, click "population" to sort by population... and the ones at the top, least population, are mostly all the ones with Japanese flags...)

One of the worst attempts at logic ever... Raptr are teamed up with AMD, but that doesn't mean that people using nVidia don't use Raptr. (Oddly reminded of those old grade-school math/word problems.)  Raptr isn't AMD-based... Raptr is just game statistics, teamed up with AMD... on my old rig, where I used an nVidia video-card, I still used Raptr. *facepalm*  (Again, to compare to school math/word problems... that'd be like saying, everyone that bought a newspaper today were wearing hats -- because the newspaper publisher has a partnership with a hat-making company, therefore only people with hats read the newspaper.  Or even more laymen's... it'd be like saying if Facebook ever struck a deal with nVidia or Intel, people with AMD couldn't use Facebook anymore.) :blink: As I've stated before (in another thread), "AMD Gaming Evolved" may come pre-packed with AMD video-cards and such, but people without AMD can still manually download a stand-alone Raptr client as well. :huh: (Raptr Download) As an example, took me about 15 seconds to find this info on a random particular user:


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