143142-dont-make-the-game-easier

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I find it funny how people actually see this as a challenging game. The combat is so easily telegraphed it could be considered to have training wheels. There are games out there that offer real challenges such as Tera and Vindictus. I dont think the OP is actually concerned about people crying for the game to be made easier because i have yet to see so many of these so called posts lately. What makes this game difficult is the lack of information and anti solo mechanics. Balancing content out to remove these 2 issues would not make the game easier. All it would do is allow players to be able to understand the game faster and give true hardcore players the ability to create decent challenges in the game. Maybe the OP is just scared that the new arrival of players are going to be better than him at the game. Would make sense why he's against any changes to this mmo thats on its last thread of survival.


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And I will state, once again, even though I know people disagree, that I don't think it was "catering to hardcore" that cause the problems this game had. I'm don't want to get into that argument yet again, I just want to note my objection to the assumption that the game : a. catered to hardcore b. hardcore catering is what caused problems. I don't think either of those things are true, despite how common the perception/view/belief is.


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Well I would consider it an MMO Strategy / Resource Management game with some RPG elements, rather than a traditional RPG. YMMV of course. All The Best

Edited October 15, 2015 by RedneckRPGer


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...and perhaps those that want a reasonably realistic sandbox experience. Eve is a deadly, inhospitable and unforgiving environment, and it's players are a product of that environment to some extent IMO.


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If the reddit lore AMA demonstrated one thing it's that they very much want to develop a "fantasy trope" game. Blech.

It's not that they catered to the hardcore, it's that they understood how to develop for that audience. If you look at what they released it very strongly suggests that they thought casuals loved dailes and grinds. They still believe that casuals demand easy and relatively unrewarding content. The one bright light for casuals was Housing, their "accidental masterpiece" except that only appeals to a fraction of the causal audience. Several important building blocks were locked behind level, reputation and renown (group content currency) walls. To top it all off it often required a significant amount of plat and/or access to a friendly Architect (tradeskill)


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You are confusing terms, fanboy =/= hardcore. Wildstar didnt had enough hardcore players in order to sustain it to begin with, thats a fact and this is why we are here on f2p, BUT also didnt had enough fanboys to sustain it, like final fantasy or wow which is why they can charge a monthly sub, not because those games are "hardcore" because they have enough fanboys to keep them runing.


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you cannot compare a silly wow clone to EVE! ALSO EVE offers loads of casual content in high sec!


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