124324-my-timeline-about-how-to-make-ws-the-no1-mmo-in-the-market

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Check how imho a LFG tool must be https://www.youtube.com/watch?v=qBn2i89qzJc


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You don't know if Carbine has been working on it or not, so it could be sooner than later if it happens.

Of course they will have housing stuff in the shop, it's a no brainer, but if it's not the only way to get it in-game then that works perfectly for both parties. I agree nothing should be behind a paywall, so if someone wants to by a costume, or any vanity item with real money, then you should be able to buy that same item in game with plat or gold.


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Removed them from original post. Ok now? Also added pets & toys. Still huge potential for a fluff only cash shop with the remaining items :)


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At least it's an honest statement. I totally believe that subs deserve every single item that is ever made for the game. Obviously, they paid for it to be developed, whether it sells or not. Unlike other models, a subscription-based service makes sure the wealth gets spread around, because you're paid by the player, not the sale. You only make money if your game makes people want to play it. Once gameplay isn't what you monetize, you can make all kinds of cuts. Fixes can take longer, development can be slower, you can shift a single QA department from game to game if you have a bunch of them. If you can slash half your staff and make a profit, you can do that without worrying about it. The only way you make money, though, is to put things people will absolutely want on the shop. No cash shop works with take-it-or-leave-it, not even the ones the subscription game companies run. If they give you a path to getting cash shop currency, they'll make it a long road indeed. Otherwise, they can't give you the game, support, and service for free.


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If this game goes B2P/F2P cash-shop driven, then decor, dyes, and costumes will be the FIRST things thrown into the shop, trust me.


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Were you here in June and July, by chance?


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you will love drop 5 then since we are getting missions to go to lower levels zones ^^


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That's technically what I was trying to said in a different thread. Current model which came from WOW is design for grinding in mind. To force players spend more time in both contents. The problem is that those gears underperform in the opposite side. PvP gear lacks output for PvE, And PvE gear is supposed to underperform and be squishy in PvP. My suggestion in that thread was to get rid of the PvP stat and offer similar stat gear in both PvP and PvE with different model looks, so that people who want both sets will have to do all content, but not feel weak or out of place by using the wrong gear because that's the only set they have. Also sets in PvP should require an equivalent work to get to the PvE offerings to prevent raiding drop.


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