149158-is-wildstar-still-alive-and-kicking

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it's more that they are less forgiving and when they feel ignored which most MMO's tend to make them feel.. they bail. i mean why stick around when all focus is put elsewhere?


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Talking about the mass bots in bg's? Or the lopsided Alliance pvp arena, looking at the current 3v3 rankings, 1-3 is horde, 4-195 all alliance, hell, there's only 24 horde teams in the top 500. Or the awesome unbalanced world pvp zone. Why do you think WoW is completly changing their pvp system next expansion? Mass change next expansion. But your talking about a game that has had 11 years to work on it. You have to compare Vanilla WoW pvp to Wildstar imo. Took WoW 8 months to release BG's, and only added 1 BG for the 2nd expansion and another for the 3rd expansion, which was years after Vanilla. And one of those was a massive 40v40 that would go on for days, can you imagine that happening here? nope. You had to pve to get gear to compete. No arenas, actually didn't happen until the BC expansion release years later. Massive grind for the Ranking system. Massive class balance issues (Holy Paladins were OPAF healers). And GW2 is a pvp game. They only just introduced raids and an endgame pve scene. And no, fractals and ezmode zerg dungeons is not it's strong points. On top of that, GW2 has a playerbase from GW1, which was 100% pvp game.

Edited January 22, 2016 by Orrestes


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I, for one, get your Simple Minds reference.


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WAR has a private server now, with a healthier population than the live game did and probably the EU server for WildStar. :P WildStar could learn a lot from WAR when it comes to PvP, (funnily enough Steven Engle aka Meerkat was the lead Systems designer on Warhammer) world PvP in particular. WildStar chose to go with a vanilla WoW approach to wPvP (seems to be the theme for a lot of this game) which is the main reason the PvP servers are completely dead, again... They would have profited more from a few open world PvP zones with objective based gameplay,(control point) with bonus xp for the outnumbered faction, player boosting, a new prestige/honor system tied to cosmetic gear/titles and then ditching the pointless PvP servers. World PvP never fully works properly with only two factions but that's about as good as it gets. I don't suspect WS will see much open world PvP love for a good while yet, if ever. PvE is this games hook and then need to get as many people doing it as possible; most mmo gamers are 'carebears' anyway so it's the smartest route.

Cave-in was my favorite, 4 second stun with a big dot attatched. I had a lot of fun on that little guy. :D


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