125165-solution-for-pvppve-server

Content
{| style="width: 100%;"

im going for a Shard Systems, where you can change whenever you want, i want to pvp in Grimvault i go on the PVP Shard, i want to PVE in Wilderrun i go on the PVE Shard.

You woudent dump it it would just not matter witch server you would choose.

That what i want, new people join the PVP Server and stay because there are people everywhere

Kinda, but your system woudent change the problem with the new players joining the pvp server and leaving after 2-3 hours because the dont see people.


 * }
 * }

{| style="width: 100%;"

This has already be discussed to dead. imho the easiest, best and simplest solution is to give players meaning to tag themselves as PvP and do quest like that. BnS has a nice IOWPVP system. You need to tag yourself as PvP and then you are able to talk with Faction NPCs that give you Faction quests for the (pvp) zone. When you untag yourself as pvp you disband the quests. With this system Carbine can easily introduce some PvP back into the world even in the already released maps. What comes to mind is for example Whiteville, in the middle of the map you have that terraformer, this the first place you have some dominion vs exile player interaction. There is an quest to throw squids on the other faction npc/players head and to kill their Robot that roams the battlefield. I can really see those quests being reworked slightly that you need to be tagged as PvP. Hell make them a daily mission and let them drop special Faction coins that let you buy some nice faction costumes or things like that. R12 is also easily converted to PvP only, same as the Bird in Blighthaven and the Daily event in the Defile. From my experience in BnS I did got ganked a couple of times but 99% of the time you can do your quests without much trouble and we did have some nice PvP fights from time to time ^^ The thing is if players are heavy ganking in that zone you simply move on to the next one and complete the dailies there first, or you call your guild mates and gank the ganking player and they often leave then ^^ And for those that don't want to do OWpvp at all well then don't but the story is you are in war with the other faction and we all know wars lead to some deaths. I spend most of my time actually on Luminai (pvp server) and the number of times i got ganked there since the launch of the game i can count on 1 hand, sure we fought other players but most of the time it was more about mutual respect and acknowledgement. When dominions where doing a quest where you had to collect items and you where outnumbered then yeah you gave them a bit more room so to say. Bbut it was the same the other way around. It makes the world more alive and interactive. On pve it's almost like everyone's are zombies just focusing on their quests not caring about the rest :(


 * }
 * }

{| style="width: 100%;"

since you cant just switch in combat it shoudent be a problem.

I dident really talk about instances, but ok, i dont think the should close the pvp server, as i mentioned above that would just creat bad mouth again.

Faction Balance is an other problem we have, but im not 100 % sure giving more Gold would solve the problem.


 * }
 * }