114584-state-of-the-game-page-2

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I know other's have already touched on this, but I'm gonna add on to it. I don't think anyone was asking for completely bug free patches. Most logical people know shyet happens and bugs slip though which will happen with your "bug free" drop 3. What people were being upset about was the inexcusable tardiness in fixing known bugs that have been reported for weeks/months. The fixed, but not really fixed bugs, that kept reoccurring and being reintroduced, which has been identified due to a bug in the debugger, so that's good to hear it's fixed, hopefully. People can live with a few bugs, like a broken quest or two that doesn't inhibit progression. But we had things like broken class abilities and amps that went weeks/months broken that were apparently fixed internally, but went weeks before being applied. Then broken again. Then more waiting for it to be fixed. That's why people were getting tired of broken-arse patches. Not because one or two things were broken, but the complete lack in ability in getting things hot fixed in a timely manner.


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There is an article a few pages back where they specifically address the subscription model and liken it to HBO where you get new content every month. That's literally how they justified the sub model since it was announced. And not just that article it was a major talking point pre-launch and post-launch.


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You're trying to make this a linguistically win? There is a good faith assumption between a business and a consumer when you making a choice on a product. This is no different. Leave the type of product out, would you find this behavior acceptable with another service provider? Its not the consumers responsibility to be an expert on the development cycle and read between what you're saying. That's the companies job, and if you lead us down a path you knew you'd never be able to keep then you have what we have right here.


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It might be easier to actually try engaging some of the more intelligent in conversation. But that may lead to a actual point/counter-point conversation and that's far from the canned reason we love.


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He has to gather and curate the feedback, and build it into a set of powerpoint slides. Then he sends the slides out for feedback from his team and other people that might have good info, and updates them with any needed changes. Then he presents the data to his manager or someone else that makes decisions, at a free slot in that persons schedule. Then there is debate, discussing the impact on other projects and features, risks and so on. Finally someone makes the call on what to do, and everyone involved have to update their plans, timetables, deadlines and so on, meeting and discussing if necessary. Lastly, the decision goes through PR and a statement can be made to players. That this only takes a few days is impressive.


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