128107-why-wildstar-failed-a-tough-love-opinion-from-a-fan-page-2

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GA is like a vet dungeon compared to DS and yes its very cool! We're working on the daemons now, and the challenge is definitely real.


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it does not realy matter what they said in the marketing....it WAS a hardcore game at launch...and that prob scared some ppl away...I know it scared me away..the though of the looming attunement stopped me dead in my track at level 44 warrior last time. Now it stopped me at 4/13 attuned as a level 50 SS.


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"Our elder games are not for wimps. Anyone can level up, but real skilled players might do it more efficiently. They can do combat really well and take advantage of extra experience bonuses. But in the elder game it is not about the casual player, it is about the hardcore guys who really want a challenge." -Jeremy Gaffney  (emphasis mine) http://www.mmo-game.eu/wildstar-q-and-a-session-with-jeremy-gaffney/#raid Lemurian, I don't see how you can say something like that when even Gaffney was telling everyone the end game is designed around the hardcore players.

Edited June 20, 2015 by vearitas


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The problem, I suspect, is that they thought casuals loved dailies. They seemed really shocked at all the hate dailies got.


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