107563-mmo-veteran-addresses-balancing-server-populations

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I considered posting something very similar a week ago (couldn't post from my phone at the time.) I think the cooldown for free transfers is the way to really make it work - it will prevent constant changes, but still allow for movement down the road if population shifts again. This move would help save face by not going hte "server merge" route. while at the same time give folks a chance to move to the server of their choice for free, which could help keep guilds or circles together. Combine this with a cross-server CREDD Exchange (to remove the the added cost of CREDD for the folks that choose to remain on less populated servers) and it should fix a lot of the problems (but the QQ will persist.)


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This is true, but people on ghost town servers will surely take advantage of it. I remember SWTOR offering voluntary free transfers before they did their mandatory merge, and most people took advantage of it because any alternative was better than a server where fleet had 2-3 other players online at peak. I think this is the best solution that doesn't require a drastic overhaul of existing server technology. Offer a onetime free transfer to one designated medium pop server, and watch it become a strong server like Stormtalon or Pergo as all the low pop players funnel themselves to it.


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