131148-one-major-problem-of-carbine-the-missing-skill-to-inform-new-and-potential-wildstar-players

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That is a bit of a problem currently.. some of those heated arguments are in the works of being resolved however.. except maybe the rune one which I dont know to much about since havnt played with the new system in the ptr and probably wont until release.

Edited September 5, 2015 by Rebel Angel


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Carbine (and all MMO Dev companies that I'm aware of) track players Subscriptions, CREDD usage, and so on, and also what part of the game world the character stopped playing in, their faction, what level the player was, how far they were on their attunement quests, how many dungeons theyve completed, raid completion, pvp completion, pvp ranking, wins/losses, and so on. I'm not just pulling this fact out of nowhere either, Carbine Devs have stated multiple times on these forums that they have this data. If Wildstar recorded your progress in some way, that means the Devs can see that. You don't need to be willing to give them data. There is no need for a survey. By playing in their game world and by their rules, you automatically give the Devs statistics. Which is a good thing, because then the Devs can actually know whats better for their game in the future. Devs have said this before and I'm just repeating them: Trust them, they have better data than you do. Lots of people on the forums say "Devs suck I could do it better!" but they really have no clue what they're talking about because they can't see the REAL numbers.

Edited September 6, 2015 by Seztren


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Yes, let's go back to the old days of gaming when didn't know better and our standards were all over the floor. Growing up is for the filthy casuals!


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I was just talking to my husband about this last night. We were in WoW (don't judge XD I've been on the PTR/Beta a lot lately and everything I wanna do on Live requires the new housing thingies!) and a guildie couldn't for the life of them figure out where to go for their quest...despite the golden arrow showing them, the highlighted blue spot on the map, and the quest text. We definitely went into the "remember when ALL you had to go off of was the quest text, and if that was vague, too frigging bad?" :D ^_^ We're not even "old" by any means >.< (I apologize, this might be a long post!) Overall, I do agree, though. I'm sure Carbine/NCsoft has more info on various parts or even most parts of why people left than we individually do...but then you have places like the forums, reddit, even twitter and facebook where players and ex-players have voiced their complaints. Loudly and quite often. I really wish I saw more Ads for WildStar in places :( I'm so very tired of being asked what I play these days and getting the response of "WildStar? What's that?" or "I thought that game failed?" or "People still play that?" I remember hearing about this game's open Beta but declined to try it since we had other games in mind, but then my husband got deployed and a friend showed me all the WildStar trailers right when Launch happened...holy cupcake, batman, I was hooked. Where are these trailers now? Where are the Ads? The promotions? I understand they wanna get people hyped but not TOO hyped since it's basically a re-launch, but how are we going to get more people to sign up for Beta, if they don't know about it? If they have to wade through the overly vocal toxic minority to learn anything about the game? They need to go more in-depth about what has changed over the entire year. People who left near launch or anywhere in between now and then don't wanna know about the tutorials. They want to know the big changes. DS has been downsized, dungeons are now entirely do-able now that we've had time to learn them and with the new changes coming. Shiphands! (Imagine how many people we might have kept had we had shiphands earlier!) Things like that. The bug fixes are important but we are so very not bug-free, as they've apparently said. I personally haven't run into anything game-breaking or overly annoying, bug-wise, but to say we're bug free is a bit...ballsy and a lie. As for the lack of information for new players, I don't...I don't know how I feel on that part. It's true, I'm not new to MMOs at -all- so maybe I'm just used to looking for information I might need or figuring it out on my own, but I don't understand how so many people get lost in or die to the tutorial bits. My cousin started MMO gaming when she was six and she still beats the crap out of her parents/my parents/her friends lol who've played for years longer. I understand that the combat might be new to you, or you might be new to gaming, and that people all have different lvls of skill (this action combat was entirely new to me but it wasnt hard to figure out at all) but still >.< How tutorialized do you want your tutorial to be? We already seem to have 3 different lvls of tutorial. And lastly, the part about the Content Finder. This might make me a bit annoyed to say, but WoW had that part right. In there, press Shift-J and you get the "Dungeon Journal", where you can view content suggested for your lvl of all kinds (Quests, PvP, PvE, Dungeons, Raids...), or you can go through and look at what all of the dungeons/raids are, their maps, what the bosses do each phase, and what loot they have the possibility to drop. While a #hardcore part of my brain considers that Hand-holding to the extreme, it seems like that's what might be needed here (the content info, not the hand-holding). I see so very many posts by new lvl 50s who have no idea what to do now that they've hit max lvl.


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