122120-time-to-derail-the-renown-train

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I made about 150k in an hour with the guild buff going, 38 people in the group, the 2-step buff, and a renown flask.

The groups I've been in were doing regular Ready Checks to see who was AFK and routinely kicking these people out to bring in more people who weren't. As for removing it entirely, I agree with what was said earlier. Carbine wouldn't adjust the renown needed until some time after the spawn rate was nerfed or something, which would just annoy all those people who were using it before who might not have a guild nice/active enough to run things together who would then complain about the massive amount of renown required. It's kinda a sticky situation. I admit I've used the renown train several times myself for an hour here or there, but I mostly use it for Housing or the occasional Dye bag (I've only had one Leg. Bag and it gave me yet another Zero G Dye so blaaaaaaaaaaagh). As for how those people "should" be out in queues for various things, first of all: they "should" be doing whatever they enjoy doing, not just always in a dungeon/adventure/bg queue. Second, who's to say they would be anyway? Regardless of the reward for doing such things, some people just do not want to. I know quite a few players who literally only house, or only RP, or only PvP etc. I myself never ever run full randoms, but go with full or mostly full guild/friend groups. Overall I think the renown train is a good thing. It's 20-80ish people who are (not including the AFKers) helping each other, even if they're only really doing it for themselves. And have you seen the chat logs when it goes? At least, whenever I've been there there has been a distinct lack of trolling, cupcake-ness, and general unpleasantry. People have been kind, sometimes snarky, getting along, and even asking questions and having them answered or making jokes/friends. Imagine that in WoW, or several other games. It's a little corner or Nexus that's only proving how awesome the WS community generally is.


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That thread specifically questions whether renown farming is exploitive. This thread has nothing to do with whether it is or isn't.

Edited February 9, 2015 by CRB_Sunshine Name calling


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Nice Attitude..... hope you realise following this sort of attitude and catering only to your type is one of the major reasons the game only has 2 active servers left and queues rarely pop. Carbine, like all companies does need to move with the times and cater to what people want, whether you like it or not, whether you believe it or not. It has already been happening.


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I think this is one of those things where you just need to realize it's good for the state of the game that this is happening, despite how you personally kind of get shafted.


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Excuse me, but back the heck up with the "people like you" nonsense. You don't know me. At all. Not even a little. You are making GIANT presumptions about my playstyle based on what exactly? 1) I'm a grown woman that realizes that if I don't have the TIME to put into something, I don't deserve the rewards. I have come to understand that I won't ever be in a top end guild on this game, I won't be a hard core, 4-day-a-week or more raider. I don't expect to play a solo game and get the same rewards that raiders get. And I'm ok with that. 2) I also need to make choices on what to do with my play time. I choose to predominately do solo things, because it fits me right now. Once a week, I get the privilege of being given 2-3 hours while my kids are awake to raid. I don't have max amp/ability points on even one character yet, and only one character is attuned. I don't even have my defile rep capped, because I don't particularly enjoy those quests, so I don't do them very often. I could go on and on about all the little things I need to do on a daily basis, but can never seem to get done every day. So every day I log in and have to decide where I want to put in my time. Some day, I'll have all my amp and ability points on one character, maybe even two! I'll likely get them primarily from the EG vendor, and I'm ok with that.

I think you're misunderstanding my point. It's not that I expect these people to change to accomodate my playstyle. I hardly ever do dungeons or adventures because I can't commit to solid chunks of time like that until after my kids are asleep. But I am just saying that I am noticing a decided lack of participation in the events that have always had pretty good attendance up until this train started. People are tied down to the train, and so are far less likely to jump into an R-12 (I've only seen ONE r-12 formed in the week since this train started, used to be 1-2 or more a day) or Gargantua kill. And forget lightspire, that hasn't been run to completion that I've seen since drop 4. You can't tell me the renown train isn't affecting that! And yes, i realize there are other things as well, such as protogames dungeon and the new vet shiphands, but based on the conversations in chat in game, it's mostly that stupid train.


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I see you've forgotten what the concept of risk vs. reward is. That's really interesting. You seemed very familiar with the idea in past discussions.

So, should I presume that you actually don't understand the advantage to someone being able to scoop up huge amounts of dyes and sell them on the market for large amounts of plat? Or are you just pretending that you don't know the obvious answer to the question in the hope that nobody will explain it?

Do you seriously think anyone considering picking up this game would look at a video of the renown train and say "Wow, I want in on that"? If the answer is no, then how is this good for the state of the game?


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You have been saying ad nauseam that they'd be able to make boat loads of plat from the huge amount of dye, which is at best a gross miss understanding of the dye market. You are either obtaining huge numbers of almost worthless dye, or a chance at a high value dye. Not eating your cake and having it to like your hyperbole is claiming. I literally just went through the dyes on the market (except for any that might begin with "ye") on Entity. There were 7 that had buy orders for 1 plat or higher. 6 of those 7 were purple dyes, meaning they are only obtainable in a pouch of pristine pigments. The majority of them had no buy orders, and most buy orders were one gold. So where is your evidence people are able to obtain boatloads of plat from a huge number of dye? Because the reality I live in doesn't support that claim.

As far as I can tell, your RMT conspiracy hinges on cool looks winning the game. What context did I miss? Because it sounds absolutely absurd right now.

This needs repeating. Even if renown farmers are making boat loads of plat from selling huge amounts of dye, they are doing so from other players and not by selling to vendors. Plat would be removed from the economy through auction fees, not added like it was with the garden exploit.

Edited February 10, 2015 by dinwitt


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The renown train is dead, long live the renown train!


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