108705-carbine-please-help-the-empty-servers-page-2

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As long as NCSoft is making money off of people desperate enough to transfer off of their servers, you're not going to see any "free" fixes for the problem.


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They've said, and someone else is going to have to source it(looking at you, Nazryn), that they're not going to merge the servers because none of them have dropped under 50% active account load. The problems with the servers feeling empty is two-fold: 1. Player concurrency isn't where it should be - account load could be 100%, but if the concurrency of players is only 20%, people are going to feel like there aren't that many people around. 2. There are systems in place which cause low concurrency or cause the game to feel more empty than it really is. We all know that there is low population, but that population feels increasingly smaller because of player concurrency as well.


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So, lesson about not being a dick. When you want to point out some one is blatantly and fantastically incorrect to the point of insulting professionals; it's best to phrase your statements in a non- aggressive mix of passive and active voice. Just so I'm clear; I'm talking about my post you were responding to, not you or yours (as in my OP was intended to point out an obvious logical flaw with out being overly dickish). Since you prodded for details; Carbine is is full of professionals, many of whom have been making MMO's since before most of the posters on this forum were born. They are not multi-counting single accounts with characters on several servers.... As for official statements about servers and population, please for the love of all that is good in this world read Cougar. Anlath, and the other Dev's posts here, on reddit, and on other media. They Devs are legally bound from discussing actual populations and server data outright; but they do communicate the state of affairs with useful, though non-explicit terms (e.g. > 50% active account loads versus xxx,xxx players on Y server).


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SOE ended up doing this with Planetside 2. The crappy optimization was ruining so many peoples play experience that they halted all content patches and put everyone on the team on optimization duty. The game ran decent for me prior to the patch but ever since they did that I get upwards of 100fps with everything on ultra. Sounds like Carbine needs to steal a page from SOE and put everyone on optimzation and bug duty. Even if they are just artists I'm sure they can help out somehow. Get your house in order before you go adding on extra rooms.


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Because being locked out of server that 70% of your guild is in is the players fault, or because they didn't bother to stagger the release to players based on when they signed up for the game & guilds (swtor did), or because the guest bug & queue times reaching one week, also not because they didn't bother to go mega server in 2014, not because they had a plan (outside of milking paid transfers) to consolidate servers after a well known fact players leave after launch in every mmo, not because their servers are complete crap either. Yes it's the players fault. Word of advice NCsoft, you want to release a buy to play mmo at $65 plus sub model it at $16/m, you better show up to the fight ready and leave the excuses at the door.


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I agree I already canceled my sub and uninstalled the game for now. I keep checking the forums to see if there are any improvements.


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My gut tells me its more about a decision from the suits about them making more money from server transfers in the short term, ,and once that pool of money goes away, they will consolidate after. Which if correct, would be out of Cougar's hands to handle :(


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Their thoughts, plans and possible solutions. I don't need to hear about numbers and i don't care about them. Only thing i know is that servers are ghost towns and they are getting more empty each day. They can keep the numbers for themselves and present us some kind of plan or thought which will be their solution about this matter. But no, they keep hiding their heads in to the sand. Well played Carbine, well played.


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To counter, Rift has free server transfers on a 1 week cooldown. Really, they are one of the easiest services in MMOs and entirely automated. There's no one to pay to manually move your character - the costs are almost all upfront in setting up the infrastructure. I suppose they could give everyone a single server transfer token. Would probably go a long way in generating good will, on top of what game changes they have coming.


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GW2 started out with separate servers and had free transfers for a short time that eventually moved to paid transfer bought through gems (a cash shop currency bought w/ingame gold or a credit card), price vary depending if it was a transfer to a low/med/high populated server. I did it early on after our server (IoJ WvWvW) became a ghost town from the exodus of big guilds leaving, or guilds splitting in two during the free limited time transfers anet offered. I can't remember that exact cost, but it wasn't a big thing at that time when they first released paid transfers, under 100 gold to move to a T1 WvWvW server (JQ). You could visit any server with the restriction of participating in that servers WvWvW for free, and have specials and discounted prices at times to fill medium pop servers. About 18months after release w/the first feature pack Gw2 moved to the mega server for everything outside of WvWvW, they spread this process overtime by changing different zones at a time. They always had their trading post shared across all servers too, may have made this process much easier, I don't know. Paid transfers now are used for the WvWvW tournament side of the game. at least what I recall


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We did. But they moved them to Off-topic.
 * zing*


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I agree. The 'other' game has a 'New players join here' message (except there's is for new realms they want to fill). Ours should have a 'recommended' tag on the most popular servers.

Yes. Either allow us to choose which one we go to (#1 popular, or #2 ghost town quiet times) or don't have them at all.

I'm pretty sure on one of the PTR patches the ability to change instances was available in top left here (its a dev tool). Someone made a post about it, asking to bring it to live game, devs realised it got 'through' and quickly fixed it. (ie.... removed it) Sad :(

I liked this about Tera. If you wanted it packed, you moved there. If you wanted it quiet, you moved out.

How would this be exploited?


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