105497-attunement-killed-end-game-original-post-here-page-2

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{| style="width: 100%;" I see what you did there!


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Well, no, "challenging" as an absolute is simply relative. Note that I said Wildstar is more challenging than heroic raiding in WoW. That doesn't mean I think heroic raiding in WoW was somehow objectively simple. No, I was raiding in WoW because it was at least harder than playing another Assassin's Creed game. Believe me, I'm one of Blizzard's biggest fans and I still respect WoW. I may not buy WoD, but that's only because I think so highly of Wildstar, it has nothing to do with what I think about WoW as a game. There's some merit to what you're saying there, though. WoW's lack of constant content gets them in trouble with people who have time to play other games. It's caught up to them, because those other games are starting to get very good. Unlike back in the day, when people were sliced into very thin niches and WoW crossed borders to scoop them up, the modern crop of MMORPGs can compete now.

A big problem is bolded right here. Gearing and the timers. Wildstar's fun, but there are things that could be done to make it better. I keep saying they should kill the elder gem artificial cap. If people want to grind hard to get the gems, let them. If you think they'll just get them too fast at that rate, decrease the drop rate slightly and increase the sources you can get them. Things like this would go a long way to making the current players, the ones that LIKE the game, happy.


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He was on your side lol


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Oh it's hard. It's just not as hard as WildStar.

and to be fair. Epics do not drop from the sky in WoW… you find them lying on the ground.


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Human interaction of any kind is not really looked at well in these games lately IMO. So I agree with you. And i'm not saying I don't use those easy features at times. However I also know that somethings you need a bigger group for and somethings you need to put in some extra work to get done. And that means going out and finding people.


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Nope. If that happens, it's NCSoft's fault for forcing Carbine to release an unfinished product. It's that simple.


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Grind Fest? the only thing that is really grinding about Attunement is the stupid world bosses. Reputation? Not really - not unless you only PvPed your way through. Even then just doing dailies will get you that. Dungeon? If you have a semi-decent static, you can finish dungeon attunement in a week - even if you just do 1 dungeon a day. Adventures? even less time than Dungeons - though Malgrave trail is -cupcake- I guess if you consider that grinding then that is that. But anything is a grind if you want to do things the hard way. You are better off keeping an eye out for players who are good and stay for more than 1 run. PUG xxxx, and think wow this tank is pretty good. "Tank you want to run xxxxx veteran with me?  I am trying for attunement". etc. etc. But if you want to endless toss yourself into the pool of PUG without ever trying to communicate a little then yeah, it will be a huge huge uphill climb.


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But the thing is, I don't see any parts of attunment that are like getting kicked unconscious. Perhaps hunting down the world bosses is painful (haven't gotten there yet), but in general the list of attunment tasks looks like doing a lot of stuff that drew me to the game in the first place. It looks fun! Edit: I guess the better analogy is I can enjoy running dungeons without enjoying wiping.


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Yes you are. I refuse to believe that the "masses" playing this game only have 5-6 hours a week. If you would be able to clear all the content on weekly basis in 5-6 hours - I assure you, all the servers would be a wasteland, much more than now. And that depends on how you perceive casual. You should know these days people use that word casual as a nicer word for being bad at the game. I see loads of people claiming to be casual and yet still banging out multiple hours a day. So yes, a large quantity of the playerbase will define themselves as casuals, but trust me, that doesnt equal them not playing a whole freaking lot.


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In MMO words: I like raiding, but I hate it when the bosses fight back when I try killing them.

W* plz.


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Depends on how worrisome. Remember that Carbine only added a lot of those servers not because they thought they needed them, but because people were, literally, saying they would rather have dead servers later than queues at the time. If the game's contracted to what Carbine expected or better, they could do server mergers and STILL be fine as they are. More pertinent questions are whether attunement could be improved overall and whether server mergers should happen even if there isn't a population problem. Changes to attunement and megaservers don't require a population drop to be good ideas on their own merits. When you try to shoehorn whatever you don't like into a post about population declines, only the latter becomes important. If things are a good idea, they should be a good idea even if the population is spiking.


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If attunment is made easier, the victory for those running up against it will be short lived when they hit GA.


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