105139-why-didnt-you-guys-go-b2p

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people do. they are often the same people that pay out gobs of cash per month MORE than the they would spend on a subscription, but complain about 14.99 I prefer sub based games for the community and because if nothing else...level playing field. everyone is faced with the same obstacles, has a chance to get the same gear etc.


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Its not the price thats the problem, its the psychology behind it. $15 per month is not a whole lot of money...but would you pay for something you don't use, or you feel is overpriced? If you walked into a fast food restaurant, and they had "Free coke!" or "$1.50 for Pepsi", which would you choose? Sure, some people like Pepsi, and don't mind paying it, but the coke is still free. Unless you're heavily dedicated to Pepsi, its hard to rationalize the expendature of money, when you have alternatives, or are not even sure if you'll drink the whole thing. Sure, the Coke is only free because they hope you'll buy a burger and fries, but you could just enjoy your nice beverage instead, or even just buy a burger worth $1.50 anyway if you feel like it. Analogies aside, it really comes down to you can play a F2P game whenever you want, with no "up front" costs. There's literally nothing to lose by playing it. To play a P2P game, its $15. If you decide that you don't feel like it 2 days after, or get tired of the same problems a week in, you're out the $15. Not a huge amount of money, but its still essentially a waste of money. So you have to be sure you want to commit to something for a whole month, while F2P/B2P has no such barrier of entry.

This is...both true, and untrue. While the month to month is not quite so big, they do still generally have substantial updates. Rift is currently working on its second expansion, which is allegedly between the original game, and Storm Legion in size. SWTOR had "The Hutt Cartel", housing, multiplayer space battles, and multiple raids after going F2P. Neverwinter is currently gearing up for Module 4, which includes a whole new zone, character class, and playable race, on top of previous ones which had essentially the same number of additions. GW2 is adding new zones, and bi-weekly story zone updates with its season 2 update. While its less MMO, Warframe also adapted a F2P scheme, and has added multiple large additions to the game, uncluding new warframes, enemy types, zone types, etc. F2P games are most indeed capable of releasing quality content. I will not argue the monitazation side of things, as yes, many have...less than perfect monetization of F2P. But F2P is far from a death toll for content, especially since many of the highest grossing games of 2013 were in fact, ones which were also F2P. If anything, I'd say its less content drops, but more "bigger" ones, as its the big ones which have the best chance of drawing people back to the game, with new classes/races, whole new zones, etc. OT: Its likely just because thats what the developers are used to. As seen in the game, many things are "Old school", so they likely expected the market to be the same. Old school MMO players pay for an MMO like old school. The CREDD somewhat alleviates the problem of player retention, as the hardcore players will have excess money they can use to buy CREDD, while those with more money than sense can buy CREDD and trade for in game money. This gets them essentially a psuedo-F2P for those willing to tough it out and grind money, but only on the top end of things. Whether the sub model works out for them remains to be seen (Currently its working for ESO, which is sitting at ~700K subscribers, last I knew. And FFXIV has similar high subbers, so its possible to succeed with Subs still.), but it was likely just because it was how it was done before, and used to work to...some degree, anyhow. Don't expect anything in the short term, as far as possible B2P/F2P goes, it'll probably be at least a year from launch before we truly hear how Wildstar has really "done" in the long run, and how its gonna go from the future on.


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Thanks for paying my sub for a month. Also, yes that is still a level playing field. That equipment didn't magic itself out of a hat, someone farmed it and put it up for sale. If you're trying to claim that buying off the AH is in some way pay to win, you're failing hard. I got lucky on one of my whole 9 boom boxes and made almost 10 plat. You could use that same argument.


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GW1 was a CORPG and not an MMO. The only places made for MMO were the towns. There are other CORPG B2P games out there that are doing good, but it's important to remember that those games were not Massively Multiplayer nor were they designed to be Massively Multiplayer, meaning that MMOs should be approached differently. That's why GW2 seemed so experimental.


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however, what this does is eliminate the gold sellers. it give people that would NORMALLY buy gold in game a legal alternative AND redistributes the wealth already in game in point of fact, many people selling CREDD at the moment bought when it was being offered very cheaply. currently given most prices of CREDD in game, it is hardly a benefit to offer if for sale on most servers. not sure how that is a benefit for teh person buying it except it gives them a month to play for in game cash. and the seller... not exactly a huge benefit there either.


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