114584-state-of-the-game

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And this is something people don't understand. This is the kind of demand they try to meet, that leads to the bugs that *cupcake* people off. They try to jam weekly things into hotfixes, and major drop things into weekly patches, because people say 'it has to happen ASAP' and because of that things go wrong. Grow some patience, if you want it done right, you're better off waiting for it.


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There are two issues at play here. 1) There are a lot of people already on the fence about this game.  They enjoy it to some extent but cant overlook a lot of problems regarding gearing, bad economy, raid bugs that have been present since beta, etc.  And these people will probably quit because the changes that were going to keep them in the game aren't coming soon enough and they'd rather not 'waste' time each week raiding, getting gear they cant use and then saving it in the bank for later. 2) The people who still enjoy this game enough to wait for the changes are relying on the people in issue 1. If those people start quitting then everyone else will slowly leave because they can no longer field enough people to raid. I know that every single person I raid with has changed guilds at least once, many multiple times. It gets to a point where your tired of looking for a new home and you just stop logging in. These two issues will result in a significant loss of players over the next month. Many people will stick around, find news guilds or merge, and continue raiding. But a lot will disappear.


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Not to mention, they must have known about this. If they were planning on releasing drop 3 30 days out from drop 2 it was either a fraction of the content or completely non-functional considering we are now looking at a Nov release.


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Thats not gonna do a thing. We already have 'mega servers' now. Go to any other server besides Pergo, Stormtalon, or Avatus and its a ghost town. Sure there may be a few players left but not enough to make any noticeable difference in the game. My guild got a decent influx of players when the free transfers went live but we have slowly be losing people. In the past 3 weeks we've gone from almost having a second raid group down to literally just having 20 people online for raid. And that is with new recruits every week.


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I'm not shutting down anyone's opinion. I'm just stating that people who want it faster are up against stark, cold reality. It isn't ready. It won't come. I would like to have a million dollars in my checking account tomorrow, but if I ask for it with any expectation of anyone, I am setting myself up for disappointment. I've sat in a development chair countless times and told people what they were asking for is not possible. People who would not take "no" for an answer. But I learned long ago not to try to deliver a product on an impossible deadline. People get mad at me, but I deliver my work with quality and in the fasted time possible. I can't do better than that and I no longer try.


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No, as an active forum member that makes it a point to keep track of this stuff, the community demanded in a fairly universal voice that the content not have bugs and that "new content" shouldn't be added until the game was fixed. Choruses of people who think that bugs like this in 2014 were ridiculous, people who asked what the point of content was if they couldn't play it (because apparently all bugs are gamebreaking), people who said outright that they would leave until the bugs were all fixed. All that actually was said. And during that time, I made sure I reiterated how long it would take for them to actually make the drops damn near perfect with as few bugs as they were expecting. I was not a majority opinion holder at the time. So Carbine did what the community asked, and now that is unacceptable, and the community would now apparently rather deal with the bugs we had than wait several months for content and new systems fixes. I'm assuming all the "just stop making new things and fix the damn game" people just have nothing to say at this point, or didn't mean it. But yes, that is what was said, was that all new content should stop and bug fixes should take precedent before a new drop. Specifically, the community called out the bug situation.


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The problem is that the stuff everyone wants (rune/item changes) would probably be the last thing delivered, and it would probably take longer to do it. Because it seems like that stuff is the stuff that isn't done yet.


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And this is most certainly correct. At the end of the day they made this bed and I suppose they can sleep in it. Here's hoping the house doesn't burn down in the meantime. But please... no use of the words bug-free... it is impossible to ferret out all the bugs a 100,000+ people may experience with a small team in an MMO. The more that gets repeated the more it is going to get thrown back in their face when bugs do happen.


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We didn't like the gearing system they originally wrote. We told them to rewrite it. They are rewriting it. We told them we wanted no bugs and that they should release nothing new until they know it works. Therefore it will spend a lot more time in testing. I'm not sure how that's a competence issue. Telling them to do more testing will therefore take more time. I'm not sure that more testing takes more time is a result of their programming ability. That seems more related to the nature of time.

I'm fairly sure everyone is aware of that, but that doesn't mean that the things you want are going to be finished testing any faster. Extra testing takes extra time. Personally, since I still have a lot to do in the game, I'd rather be playing the game we have while they fix it than not being able to play while waiting. You can be disappointed, that's your prerogative. But that doesn't relate to wanting them to release the content that needs the most current testing ahead of things that are pretty much done and being held to make sure it works with the new changes.


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Its not the new zone that's causing the delay. The Defile will have been on the PTR for three months come November. The solo instance for two. What is causing the delay and needs the testing is the itemization, rune changes, and class changes that people are clamoring for. And it is those things that have to be done right, so the extra testing is warranted.

The system changes are basically a huge mess of dependencies at this point. Itemization and rune changes need class and AP changes and crafting changes, and it isn't feasible to release one part without the rest. Imagine if they released the rune slot changes today, then in a month released the AP rebalance, so that everyone rerolls rune slots to get AP then AP is nerfed into the ground. I imagine its just as frustrating for Carbine, all of this tight coupling preventing stuff that has been ready for a while from going live.

Read OP again, the game is moving to a quarterly release schedule. So expect more three month intervals.

But only for some definitions of people :P

I think that they had an actual discussion between departments, about what was changing and when. Technologist Research and rune slot changes were slotted for Drop 3, class changes (especially the AP normalization) was for Drop 4, according to various dev posts and interviews. Until someone realized how big of an impact the second would have on the first. Combine that with the zero defects approach that they seem to be taking on now, things snowballed into the late ultra drop we have now.


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Hold on now, there are a lot of assumptions here. Why are these systems all interdependent? Let's really take a look at this. The rune changes are about more than just rerolling. In reality that's just a single facet of a much larger overhaul. For instance, why not roll out the new runes right now, so that Earth and Water and the less desirable slots are less useless? If people put AP runes in them and then need to rerune them later, well then so what? Will that really do more damage to morale than withholding the entire system for a month and a half? We'll have that month and a half to farm up the materials to rerune them anyway. Furthermore, adding in just the new, improved rune variety does not require the stat rebalancing at all. On the contrary, it won't allow players to do anything with runes that they can't already do. It will simply make attaining what is already possible less frustrating, and increase the overall value of drops. You're assuming everything absolutely has to be lumped together into one mega patch, but it's just not true. Just a cursory glance at each individual change on its own will show you that.


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That must be a joke. Or rather, I sincerly hope so.


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Thank you kindly for the information, it's appreciated.

After playing GW2 for a little over a year and waiting... and waiting... and waiting some more for some very easy fixes and features that really should have been in the game from the hop you'd have to pay ME $25 a month to go back...


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You'll also remember that before the announcement that Drop 3 was going to be delayed, there were calls for Carbine to fix bugs first and not release content until the existing content was fixed and the released content was all in working order. You'll also remember that at launch, WildStar had a much larger subscriber base. How can you expect Carbine to continue to pump out content on a 30-day schedule with a fraction of the income? The devs are pretty much damned if they do and damned if they don't as far as comments and opinions are concerned. They might as well do the things that are going to bring the biggest benefits and stability to the game in the long run.


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You can't say that isn't true when you are playing on Evindra. That is one of the populated servers. Try anything other than Evindra or Stormtalon. The servers are dead.


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Yes, or Chua would not be here.


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He paid at least $60 for game access and ~$15 per month to support the game's contents, so he paid for both. Would anyone (beside fanboys) keep throwing $15 month after month plus the intial $60 just to keep accessing the game with no added content? Logic???


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Seriously? This tired old argument... The game is free to play for those that dont want to pay


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"If no one is selling CREDD then you wont be able to play, doesn't matter if you dont wants to pay."? All im saying is don't mistaken Wildstar as a F2P game? Because it isnt? If it was then why are you still playing it? Wildstar profits mainly from selling of subscriptions. Am I wrong? But don't worry, you will see what true F2P is when Wildstar heads down the same path... soonTM.


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