115520-say-no-to-f2p-page-6

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If you keep repeating overly generic predictions like "you're going to die" for long enough, you're going to be right eventually. The problem of "not finding enough whales" is exactly the same problem as "not finding enough subscribers". The player base itself is so spread out, with a small percentage of loyal players devoted to any particular game (other than WoW) and the rest jumping from game to game, expecting the next one to be bug free and content rich with ongoing development.


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All you did here was show that you don't understand how those two companies' business models incorporate free services as a hook for other business. Barney-style: Adobe gives free software to people to use as much as they want because they know it helps sell their more expensive products. Google gives free services to people because it helps them sell ad space and helps convince other people to upgrade to their paid services. F2P MMOs give free access to their games because it helps them sell subscriptions and cash shop items.


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I would like to see your reasoning behind it being "demonstrably false". That's a pretty strong claim. To keep the discussion on track: the falling off the building was a counter to the "refuted" statement, not a prediction. The prediction is that the F2P model will not survive if too many games choose it (not enough whales to go around). I look forward to seeing how you "demonstrate" it false.


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Not everyone pays in F2P. Those that do has to pay not only for themselves, but also for the people that do not pay. A large portion of that income comes from whales SPENDING (a lot of) MONEY ON MICROTRANSACTIONS. You know.... The literal definition of a F2P whale.... Lots of edits: because I dont even.

Edited October 19, 2014 by Drebble


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The actual argument is that SWTOR's brand is a major advantage that other games don't have. That means that SWTOR can be utterly comparable to the rest of the MMO market in every other way, and still outcompete the rest of the MMO market that lacks that advantage. Whether people want to admit it or not, SWTOR would not be anywhere near as successful as it has been if it were an identical game that instead used the IP of Star Drunks. Although in fairness, I would love to see someone make a game using that IP. ;) As for SWG's failure, necessity=/=sufficiency. It is still possible for game management to screw up a game so badly that even the brand can't save it. So at the end of the day, we're still left with the statement that SWTOR has as its major asset a feature that Wildstar simply does not have and will not be able to rely on, so SWTOR's business model simply isn't relevant to Wildstar.


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