119961-wildstar-the-guildbreaker

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This is 100% the absolute truth. People are being their own hurdles to the game because they let their own egos get in the way of joining under someone else's umbrella.


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Being a forum mod for video games must feel like you're the only sober person in a university bar.


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Part of the issue is that some of us join to play with our friends, but would also like to raid. This puts us in a hard place, unless our friends are committed to jumping ship with us. That is, I'd have jumped ship from my small guild a long time ago and joined a raiding guild, but it would have mean leaving a guild with my buddies. So then it becomes about convincing THEM to leave the guild with me and merge into a bigger guild. Or choosing not to raid so I can stay with my friends. Forcing people to choose between raiding and friends is not a good spot for this game to be in. It is emotionally traumatic to leave behind a group of friends who have been playing the game together for months (and in my case, real life friends who I've known for years, and one who is married to my sister). Helping guilds of friends to build up into full on raiding guilds is to Carbine's benefit. I'm now playing with the circle route, and I anticipate that will be successful- but I've seen a lot of people leave the game over not being able to easily get from 5-10 folks to 20. No one wants to join a guild that has 12 or so raid ready people. Not saying 10 mans are the way to do it, but "leave and join a big guild" is an answer that will have a lot of people just leaving the game altogether.


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