149080-when-i-raid-in-wildstar

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i simply ask you to trust me that my statement is 100% factual based on their own posts. they have never raided in this game, but have plenty of opinions about it.


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Different circles, cause I've had the opposite majority wise. I can't say I haven't heard it though because I have. But the people saying they dont enjoy or to hard don't go indepth on why they are hard or why they aren't fun. Mechanic wise, not the oh, the player was mean to me and was an annoying troll or they overpowered the content so wasn't fun. I personally think people don't say why because more than likely will get a flame post on them to get gud and it happens, life of Internet. But you also get posts on suggestions on what to do or try. Dodging red, or missing interupts, nothing can be said for that. But how to do better dps, or look for x ability because y ability will come soon. You don't see, I didn't have fun, because I don't like how the bosses ability works. Or I don't like Mordechai because of the oneshot laser, which I fell in love with when I first did the boss, can't overpower that ability. Use an example, 1st boss in SSM, some do not like that boss. But what alot don't know, is if you hold dps in the beginning to around 92% (don't quote me), you wait for her casting ability to interupt, get a big MOO, blow cooldowns, and will go alot faster. Take a CC break, to interupt again when she comes out of her dodging giant red of deathzone, and can do it again.

Edited January 19, 2016 by Orrestes


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Actually, Tex, what prompted my post was this comment right here:

That's when this thread moved off of celebrating the raids and the guy responsible for them for tailoring them to his intended audience, to criticizing the casual PvE content and taking a swipe at the people who made that content. And it's even more commentworthy because his opinion of who to blame for it isn't just "unverifiable" but verifiably false. Gaffney made it very clear that the studio was well aware how much of a grind daily zones are. The casual endgame content is fun, but there's nowhere near enough of it--just like is the case for all endgame content here--and the casual endgame progression is simply unrewarding. It stalls out quickly into diminishing returns that takes months of grinding to cap--for rewards that can be reached and exceeded in a week or two of more challenge-oriented group play. Carry on with praising the raid content as the masterpiece that it is, for the small fraction of the playerbase who really enjoys that kind of thing. It's not my cup of tea, but I'm glad they've got something to enjoy.


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Did it on my G600 just fine :) .  Unless you are talking about modifiers.  And FYI it was ported in 2016....been around for years in the east.

Edited January 20, 2016 by Bacon_21


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But from what I read the higher tiers of unlocking your inventory requires upwards of 35 of those things. Which if you decided to plonk your cash down on them it would not be relatively cheap and even worse if your grinding for them. From what I gather inventory space is quite a big thing as the game throws alot of stuff at you, so they could probably tone the cost down. Plus I also see that although the company's are all under the one hood with NCSoft no-one must talk to each other about selling single character use items as those with a founder pack have single character items and alot of the skins and outfits are single character only. From what ive read the items they give you early doors called hongmoon are pretty much the best in game you just spend the rest of your time upgrading those. Add onto that I believe it is highly rng based and if you can't tell already im not a fan of BnS at all although I will say I love the cross server dungeon lobby as that is a smart idea especially once the population levels out as it will still mean the dungeons will pop frequently.


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I'm a DPS Stalker (at least for this fight). T_T We have like one Warrior on our team lol. Right now, I'm still learning to pay attention to multiple things at once. Like sometimes I get super focused on Power Surge that I won't watch other things. Also Kicking during pillars is still tough for me right now. Sometimes, I'll go into tank stance when I get too many stacks. Also trying Steadfast, but I'm having trouble adjusting to the keybind because it's on another for tank spec and then I get confused. It was my first time Kicking so I'm still experimenting with what works for me. Though at least I'm not alone on Kicking.

Edited January 21, 2016 by Spider Bro Jenkins


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You can try to have your "kickers" switch sides for defensive stance so they don't pull aggro. Or have a 2nd kicker take over rq to clear stacks.


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