116244-still-upset-i-got-burned-purchasing-a-name-change

Content
{| style="width: 100%;"

Yes, they were 20$

Edited October 16, 2014 by BusterCasey


 * }
 * }

{| style="width: 100%;"

So, I'm not saying you're wrong, just going to lay out a truth for code development. That is the lag between implementation and a new design idea. It's possible they had already implemented code to make the game multiserver, aND at some point someone said, "hey, we should just do one big server, like EVE." They then have to decide if it's worth doing, and if it is, they need to figure out all the problems it will cause with current implementation. It also means diverging from a commonly used paradigm in mmo gaming, which means a lot of stupid "learning experiences." In the meantime they launched the game, so now they're combating, not only building/testing a back end, but also having to tediously test a way to transfer characters from production to a whole new system. This system may include data migrations with new schemas, meaning a large porion of time spent making sure every single thing was accurate. Basically, moving to megaservers is bigger than just spinning up a lager version of your current server. It requires back end changes to the code, which cause a huge amount of unforseen minor problems. You could still be completely correct, but this is a truth for any major redesign of any piece of software.


 * }
 * }