111868-megaserver-feedback-thread-page-9

Page 1, Page 2, Page 3, Page 4, Page 5, Page 6, Page 7, Page 8, Page 9, Page 10, Page 11, Page 12, Page 13, Page 14

Content
{| style="width: 100%;"

However, you could implement a system that doesn't require silly numbers or account names to whisper people. If you look at GW2, they have a surname option when making a character. I also googled a bit, and found a post on gamefaqs with a poll where they asked "Are you going with or without a surname" and the poll results was pretty much 50/50 (over 308 people voted there). Going with that statistic, 50% wouldn't even go for a surname. Again, we understand that it might bring a bit of jelly from people, but it would also make a lot of people happy (especially among the RP community) if you didn't make it mandatory. For whispers you can easily put in a system that works with that and the only other reason is jelly from people who can't get their own name, but those people wouldn't get just their first name with this system either.


 * }
 * }

{| style="width: 100%;"

They are refunding if you contact support.


 * }
 * }

{| style="width: 100%;"

Worth repeating until we get an answer. Carbine: Can we please get the ability to manually switch between overflow channels?


 * }
 * }

{| style="width: 100%;"

It wasn't possible in any other MMO's either, and then it was enabled. It's your choice to make this decision and I have to trust you know what you're doing when it comes to this. However. I'm just here to ensure you that I am 1 single person who has cancelled specifically for this reason and this reason alone. I do not want to level another character to level 50 and I had played on a PvE server, for the first time, with a group of friends who have all since quit the game. Given that I'm stuck there now based on your decision, with all my gold, gear and progress, I will be unable to maintain interest in the game. Reasons why this sucks for me. I will have to discontinue development on my addon since I will be unable to maintain it going forward. (LootRollEnhanced) When we started playing, the main PvP realm was completely full and had queues. We opted to play PvE as one friend had already made a character there. In hindsight, we should have played on another low population PvP realm, but we didn't fully realize that this pve-pvp border still existed in modern MMO's. I'm sure many other people agree with me that we think this is a poor decision, but to each their own. It is too much for me, maybe others will be more willing to start over from scratch.


 * }
 * }

{| style="width: 100%;"

The faith you have in other players is very heartwarming. It's nice to know that "open world RP events won't happen" just because there MIGHT be a CHANCE that someone disrupts it... Or maybe they'll continue to happen as they currently do, and a majority of players ignore it, don't even notice it, or aren't anywhere near you, and a few might even run into you in action and think it's fun and join in. Pretty sure the decision is up to the RP community. Continue doing what you've been doing, and keep having fun IN SPITE of the possibility/probability of nuisance players, or just throw up your hands and give up without even trying, then complain that RP was murdered before you even gave it a chance.


 * }
 * }

{| style="width: 100%;"

Yes, this is a problem in other games.

Might? Might? My... I find your faith in people on the internet heartwarming but folly. This is the principle of the bullied being bully. People get called nerds for playing an MMO, so they can always go "At least we're not like those RP nerds! LOL" Besides, in WS we didn't have to ignore the trolls like in other games cause there were none. It made this game a haven.

This to me is THE BIG PROBLEM we gonna have with random RP. But when it comes to events you can tell people the instance you are in, it's more nuissance with random RP. You can no longer stroll into Thayd and find someone RPing, or RPing with a friend and suddenly more RPers pass by, we're all gonna be seperated. One possible solution was to create a specific instance always flagged for RP. So hopeful Carbine sees the sugestions.

And this aswell. For most players, they don't really care if they run over a group of people on their mount and they don't even mean harm by that. But when in an RP situation, it'd be the same as if you were in a bar with friends and suddenly someone jumps on the table and then jumps over you. A minor nuissance compared to the other problems, but still something that WS doesn't really have at this point and will probably have after the merge.


 * }
 * }

{| style="width: 100%;"

When 15 people are standing less than a foot from my character and the characters I'm interacting with, so I can't see what they're doing? No, no I cannot. I'll reiterate for others who don't actually RP and therefore have no way of knowing this without reading the tldr post or trolling through the whole thread: RP in a game is not just text. It is movement, abilities, sheathing/unsheathing your weapon, emoting, running, walking, jumping. Everything the characters can do in other aspects of the game, is utilized in RP. Having the bar visited by one or two people running and jumping around doing the challenge in the area is fine. Having someone use the garden as a shortcut and zipping past on a mount is fine. Having a dozen people stand around the bar idling is disruptive, because their physical presence is making it too hard to see other RPers, even if you disable nameplates to get rid of the sea of text. Having 20 people going back and forth through the garden because it's the shortest route between the AH and the crafting area is disruptive because gardens aren't highways. Manual phasing to an agreed upon RP phase would be the one option that helps the most, allowing both PvE and RP players find what they want. EDIT: And as I said before, the simple fact of a lot of people being in the zone causing phase changes is a problem. I greatly enjoy flouncing into the Luminous Gardens to see if there are any other Chua to get into things with, or Mechari to pester about their issue with wearing shoes. Seeing the regulars is great, and has led to a lot of random scenes. But with a megaserver, the capitals will be phased much more often than the other zones, causing such meetups to be frequently prevented because Persons A and B are in Phase 1 but Person C thinks their friends aren't around because they're in Phase 2. EDIT 2: This post wasn't really directed at you, Gungan, but at people that don't know how RP typically happens. Your comments are in agreement with the general sentiment of the RPers, regarding some way to ensure RPers can insure they're in the same instance together. Just clarifying. :)


 * }
 * }

{| style="width: 100%;"


 * sigh* You're really not getting it are you? It's not assuming you own a place.. It's.. Look at this example.. How does it feel when you are watching a movie and getting immersed and there's a lot of people walking in front of the screen, or just standing and blocking it, or being noisy? Maybe a public house or something? By all means those people are as entitled to be there as you are, but you can still wish you could see the movie quietly OR the best thing would be if those people also wanted to see the movie and sat down and watched, cause watching a movie with other people is more fun. Now, imagine that you were initially in there with only the people who were also watching the movie, and suddenly there was a 'house merge' and all the other people I mentioned come in. It's disruptive, you can still watch the movie, and those people are entitled to be there, but you still wish there hadn't been a 'house merge'.


 * }
 * }

{| style="width: 100%;"

That's sad, I really liked your addon ._. You should at least wait for the devs to respond if they're discussing it internally (or will) or not, since it's definitely marked as a concern


 * }
 * }