146723-wildstar-not-for-this-average-player-page-5

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Gimping? Yea I suppose, but only a little bit tbh. Calling it "severely slow down" is too extreme. I collect both sets while leveling on all my characters, and I skip ahead in quests (ie: going to Wilderrun at level 32 etc). It's a pain in terms of bag space, but since I use the Gear addon, keeping track of upgrades is as swiftly as typing /gear #. Sometimes I chose support gear over an assault, depending on which is a bigger upgrade. I've made it to level 50 while using a level 8 gadget lol. Tanking/healing normal dungeons also hasn't been an issue. Sure, wipes do happen (hello Shallos), but bosses still die and dungeons still get completed. Dungeons are also easier now, especially since most of the levelers are alts who already knew mechanics. Accidental trash adds are more difficult than bosses anyway. The hardest part is getting people to coordinate interrupts. :lol:


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Skipping quests is purely a preference thing though. Some people are just in a big damn hurry to get to 50, and red quests get them there the quickest. My first 3 characters I completed each zones before moving on to the next (omg that is *so* 2014), including all path missions. What I did skip was crafting. But with the double-XP weekend? It's all about getting to 50 as fast as possible. Yes, the part about levellers being alts is a concern. I did mention in either party chat or whispers to friends about that fact in each normal dungeon I was in. it's your typical [nobody said anything] or [everyone already knows mechanics] type of group... much like vet pug groups nowadays. Luckily, since they were leveling dungeons, people tend to do all objectives for extra XP. Once in a while, you will get a new player, and they also don't say anything either - but it's pretty obvious they are new based on how they move (or rather, don't move) during fights. While the other 3 points are preference/optional/whatever..... the game definitely needs a gear management feature. They already have something like that in Costumes (and it only came out in Drop 5, ~11 months after game launched), so maybe we'll see default gear management in May of 2016. :P


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You're right, I didn't think about it it like that. I hope they find a good middle ground, where it's worth the effort but not high enough to cause a lot of issues.


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Leader is a bad idea. Hey, I don't like you, kick. -Agreed -haha, no. 15 minutes is a pretty long time, especially on a crash or dc. Hour would make someone not even run them again. Trying to get people to run things, not to dont do it. -So because my group of 4 don't want to run this specific instance, and doing random for hte extra bonus of doing random's, should get deserter? -They do get a deserter debuff for leaving if I recall. Idk, would like an "extra" reward for a group instead of doing a random and having ot disband.


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Oh gosh, I'm so glad people like you are the exception instead of the norm..........sadly this game will fall victim to your kinds stupidity. Enjoy sitting next to City of Heroes assbag.


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wow hahaha such salt wow. broski, i work enough for 2 "fulltime" jobs... stop assuming that people having diligence somehow translates to unemployment... it's more likely the opposite, trust me - my friends are a broad spectrum financially and their gaming habits are just about as dedicated as their work habits. if you don't want to put in time and energy NEWS FLASH, MMORPGS ARENT FOR YOU. there are SOOOOOO many instant gratification game genres out there... so PLS. bring the tears somewhere else.


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False causality.

There are many issues with Wildstar but content accessibility is not one of them. If it were the case we'd see a higher population retained than initial release because content is much much more accessible now. What you see as a problem is actually your lack of compatibility with this game; you are not the target audience. It should be perfectly fine to have one MMO that doesn't target everyone but many people have been determined to prove that false which is why some defending the game can seem hostile or rude. It may be your first time arguing for change but for them its one of hundreds that they've had to deal with and its usually the same argument over and over. Its very tiring having to constantly defend your style of enjoyment from those that casually check out the game and then proceed to lecture on why they believe its not wildly successful.

Edited December 13, 2015 by Daluu


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