103589-so-what-happened

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Thank you. This exactly.

Pretty much this.

And this +100

Exactly. Time trials and tunneled content is not challenging, it's something that should be optional and not pivotal to progression. How is a timed run of 4 dungeons relevant to entering Genetic Archives? At least in vanilla wow attunements were somewhat relevant quest wise ie: retrieving part of the molten core, dragon breath on the amulet, dracarian orb etc


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How hard would it be to have non-rated practice warplots with NPC ownership which would populate with 40v40 pugs. You know, Like AV.


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They have a solo queue button, and as you can see not enough people are queue for it. They could also just down size it to 20v20 instead of 40v40. How in my mind it should work is Guild A and Guild B both enter the queue, they get matched and fight. Now I haven't looked at Warplots much until I find a PvP guild, so have no idea if it's cross realm or not(if not, it should be).


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If you havn't tried it then don't opinionate all over the place for it.


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people dont que  warplot because  its sooo hard to get the match to fire off at all. once they  get people in  the door,  people  might   decide they  like  it  enough  to  seek out  warplot  groups to  both   win more  often  and    compete  for  fame and  glory. Anyone  with a  brain  can  see  carbine  has   failed  warplots  by not  understanding   the  need  to   give  everyone  a  taste of  content  to  really  get them excited  to  do   more. ....  you know  if  you  just   swap out  warplots  for  any other  section of  content,   you  can spot   most  of the  problems  with  wildstar.


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carbine+ncsoft *cupcake*ed it up big time...thats what happend ..well thats the short version


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I'm not sure Gaffney's post supports your intended argument. Catering to the 1% does not inherently mean ignoring the 99%. It simply means you're providing a product that appeals specifically to that 1% in some way. Every MMO I've come across attempts to do that in some form or another. And, as he also mentions in that post, they've tried to make the game cater to "actually a few different 1%s." That's another way of saying they're trying not to ignore anyone who plays their game. He even goes on to say "We're trying to make everyone useful, so the major guilds will end up with raiders, warplotters, and soloers contributing to the overall guild's success, in roughly the proportions they naturally exist in the playerbase." Carbine has indeed said repeatedly that they want the game to appeal to hardcore players, but as far as I've seen, they've never once said that they want to alienate everyone else. With all of that said, they have a difficult task ahead of them. On one hand, you have a group of players who only play Wildstar because of the difficulty, and on the other hand, you have players who quit the game because of the difficulty. They'll either figure it out, or they won't. For us it's a hobby. For them, it's a career. They have slightly more riding on it than we do.


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500 minute Queue? That's EZ mode. Back in my day we played 4-5 day Alterac Valley matches, one fight over 5 days.
 * 1) hardcore


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