117037-do-you-think-this-game-might-actually-die-page-5

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What happened was 1. Dungeons were to hard for most people and yield almost zero loot upgrades. 2. Adventures were easy but mind numbing boring and long. 3. Raiders used crafted gear that they had in a month and unless they are in DS are still wearing it, with the GA gear in the bank. 4. Most people have finished the rep grind leaving only gold farming left. 5. Drop 2 was a PVP joke and should of never happened and that was 4 months ago.


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I got all of my silvers before the bronze nerf strictly by solo pugging. That was back when there were still more people playing, and when you would see familiar faces when queuing a lot. Most pugs at that time were also trying for silvers. In any case, these days I don't expect any pugs to be trying for silvers, but lo and behold, I decided to solo queue up a first available veteran for no shits and giggles, and I got Skullcano... which then went on to silver Skullcano with 10 minutes left without anybody in the group saying a single word in chat the entire time. So it's certainly still possible to silver dungeons, even if you're not trying.


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It's not the lack of people that is the problem. It's the lack of players queuing for dungeons because itemization is broken.


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Sly, seriously. Can I build a house for you? Of course, you pay me and I will do it like Carbine is building and handling Wildstar. I am thrilled to see what you do.


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Not entirely true. http://www.forbes.com/sites/insertcoin/2014/07/19/world-of-warcraft-still-a-1b-powerhouse-even-as-subscription-mmos-decline/ Presently TERA is actually just behind Lineage I (which is number two behind WoW) for the third largest MMORPG in the world. Ahead of SWTOR by a relatively significant margin of 2% more of the marketplace. However, these are worldwide figures, so Western servers might be significantly lower populated than a game like SWTOR. And of note SWTOR has no presence in the Chinese and Korean markets like WoW, TERA and Lineage I all do, making their number probably a bit more impressive.


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No. You're not. That's the point. I pay to play here just like you do. I have every right to lobby for what I want the game to be just like you do. If you want a game where progression only happens through content made exclusively for large groups, that's fine. The game's slogan could be: "Solo is a four-letter word, cupcake". And then the 2/3 of the MMORPG market that plays mostly solo would know clearly "this game is not for me" and they wouldn't buy the game, and then you wouldn't have to hear them whine and cry and complain about things they were told would be in the game but aren't. Of course, then you also wouldn't have their revenue. Do you think Carbine would've only been laying off 60 people if it had only 1/3 of its current revenue? When the 1% can fund a game solely based off of their own purchasing, they can have a game that is fully tailored to them. Until then, they didn't spend enough money to earn the right to gripe about the rest of us "ruining their game", no matter how much they feel that they're entitled to do so.


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I quite agree. I think MMORPGs do best when they balance the interests of their various subcultures, and Wildstar wisely included a lot of content that's not directed at raiders or PvPers. That's why I'm not one of the people lamenting how a bunch of losers bought a game that obviously wasn't tailored to them, and now are trying to ruin it completely with their demands that the game change to make them happy. But there are people here who make that claim. And in my opinion, they'll have a valid argument when they're fully financing the game, so that they've earned the right to a game that's tailor-made exclusively for them. I keep waiting to see them start a discussion about how to do that. They keep not doing it. It's all very puzzling.


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