113702-dear-wildstar-developers

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Well that and you need 2 warplots to start a warplot match. How many of them are there? They take a lot of work and a lot of cooperation. You need to at least have a guild building one. If a thousand people queue, and only two guilds queue with their warplot, and both of those guilds have close to 40 people, those queues won't move. There just aren't enough srs bsns PVP guilds out there banding together to make these things function.


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So, do you run a Warplot party? Legit question. I don't understand this mentality of "not enough people putting enough effort in". Some important counters; Warplots require at least one other separate group, from the other faction, to be building a team and a Warplot, and to queue at the same time. The game has no tools allowing these groups to communicate or schedule matches. This is a massive design oversight. 2, 3, 5, 10... 40. That's quite a ramp. Another design oversight. There is no intermediary content, unlike raiding. Reality check; even in beta, Warplot testing had to be scheduled using tools outside of the game, rarely happened, and the feedback strongly (and repeatedly) stated that 40v40 was too big. Three/four months after launch it's being dropped to 30v30; but the scheduling issue is still not being acknowledged or addressed.


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Oh totatlly, I agree. It is ultimately up to the players to make the community But I personally feel this could help Carbine flesh out the world a little bit Having an ingame calender doesn't seem like too big of a request. Especially not if we all have Datacrons which are supposed to be basically future cell phones. They should have simple functions like managing dates and times. And also, think of the lore building and role playing. I know you are into Roleplay Olivar. What if the calender system didn't have the Gregorian calender that we used, but a COMPLETELY NEW CALENDER BASED ON THE UNIVERSE OF WILDSTAR!!! Imagine setting up a raid time for the third day in the Month of Dominus Everlasting. Or setting up a time to go kill world bosses during the Month of the Aborian Moon. You'd still need fansites and community to tie all this to real life times, but talk about immersion and RP potential! Planning an Exile Warplot battle on the anniversary of the day the Gnox was invaded. A memorial service for the day Aboria was abandoned. Maybe even a fireworks and explosives heavy party for Mondo Zax's birthday! Man, that would be cool. However, let me end this by saying I would consider this to be a low priority update. While it would be cool to see, I realize it is just a far off pipe dream. Still, because Wildstar is a new IP, there are lots of places Carbine can go with it. I would love to see what they come up with


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I came to W* for PvP, Warplots definitely being my incentive. You guys have made some great points that I don't need to reiterate, but one thing I see missing from these posts is the assumption there is a PvP community left in W*. Even a fan like myself have not bothered login more than 1h in the last week, unknown queue times non peak hours rbg/pbg, no PvE to PvP transfers, horribly implemented PvP server restrictions, dead Warplots, and friends/guilds that have have left and this game doesn't scream come play me for the PvP community. Yes some Pvp's are still here, but obviously not many or enough even w/the tools implemented to have multiple Warplot guilds for each faction. Everyone keeps saying rating reset will help this, but I doubt it as plenty have already moved on to greener pastures. Is Warplots fun enough to be a reward in and of itself? Who knows, the players never got a chance to play it. From what I do know about them PvPvE the first thing that comes to mind is AV from WoW, and for me I spent hours upon hours in that BG because it was easily accessible and fun. But...back in those days pre arena (pre mmo esport bs), gear was bought through a vendor (tabards, mounts, etc..) w/o a rating needed.


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Yup, some of the best stories in my history of playing MMO's have been in W*. Toric and Caledor Antevian rank as one of the most tragic stories in MMO's I can think of, and Zin is always a lot of fun; though I can't wait to see how the cube will affect her down the road.


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Since when did TOR have a good story? I love SWTOR, and I still log in and play everynow and then. But I really don't get why people suggest it had good story. The narratives were dull, cliche, and frankly boring. What swtor had wasn't good story; but good storytelling. The voice overs were great, the visuals were good, and the seperate storys for each class were cool. But none of them were good stories. Sith Warrior? Hulk smash republic; get set up by master; hulk smash him. Sith Inquisitor? Plot and connive; get set up by master; plot and connive them into your monster; get set up by next master; plot and connive with ghosts; play Sacrifice King with master. Bounty hunter? I wanna be a mandelorian!, kill whiny mandelorian; become mandelorian; do stuff for money I. Agent? Can I be space james bond? Please? Pretty please? OMG you were a chick? Jedi Knight? hulk smash; Hulk Smash with pretty shiny lights; Hulk Smash mouth piece of emperor Jedi consular? Nothing to see here.... Trooper? Spess Merines!!!!!!!!! Smuggler? I'm trying so hard to be han solo... Please notice me senpai! I mean, yes this is all my opinion.. but seriously. There was nothing interesting about SWTORS stories; they were all cookie cutter plots tossed into the TOR universe. If the game wasn't a starwars title it would be literal garbage in terms of narrative. They DID manage to have great story telling; the cutscenes and acting was actually quite good; but I am a fan of substance over style any day. Wildstar's story so far isn't as expanded as SWTORS (to be fair, SWTOR has the entirety of the TOR and SW franchise to take from), the quality of the narrative is much MUCH better (again, my opinion, but I think it's pretty well grounded). W* may not have the magnitude of story telling as SWTOR does; but  hundreds of millions of dollars spent on voice actors and CG will do that for a game. IMO the stories themselves are important, and If I ever hear the term jedi consular again I might just snap... I've seen better stories on the back of fortune cookies.... Meanwhile on Nexus, I'm actually on the edge of my seat wondering how we will deal with  Drusentity. Can we save drusera and split the Entity out of her? Will we have to sacrifice drusera to kill her other half? The story is actually compelling and really rather deep, especially if you are like me and ram your scan bot into everything that moves just to get a taste of dat lore.... Best, Naz


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I think it was Tronc? on Myrc who busted his arse trying to get Oceanic Warplots happening day after day, but couldn't get the numbers to make it happen so had to raid Thayd instead with those who did front :( System's just too hard to work with atm.


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Has to do with the players themselves IMO. Different group plays W* than those who play EQ and FFXI still.


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