101950-more-content-updates-thanks-but-no-thanks-how-about-fixing-bugs-first-please-pretty-please

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Expected returns of 36% are not looking too pretty? Looks like NCSoft is actually doing pretty well all things considered. 216bn korean Won is around 210 million USD.. That's really not all that bad. As for W*, even missing an entire quarter it's forecast to be about as profitable as Lineage 2. Not all that bad really, and an estimated revenue of 50 million USD for 3 quarters? even at the lowest of those forecasts; if it could be sustained, it would be a revenue of ~ 50 million USD / yr. Taking a quick average and using that puts W* around 75 million / yr. More than likely it will  be closer to ~60 million USD / yr. That's pretty respectable. Plus remember, these analystis are: "The research analysts who prepared this report (the “Analysts”) are registered with the Korea Financial Investment Association and are subject to Korean securities regulations. They are neither registered as research analysts in any other jurisdiction nor subject to the laws and regulations thereof. Opinions expressed in this publication about the subject securities and companies accurately reflect the personal views of the Analysts primarily responsible for this report"


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You are both right... and both wrong. Yes, new content updates brings a lot of bugfixes. And yes, there are different teams working on content and bugfixes. But the problem is all the new content has to fit into the existing game, and there can easily be a lot of unexpected things going on. Take adding a new class, for instance. One thing is having to create the actual class, skills, AMPs and all that. But they will also have to rebalance every single existing class to match the new one. Even if they get most of this perfect right away, there will be issues. Maybe your healer has a slightly less healing now, to compensate for the new class. This won't be an issue for most people, but it could be a huge deal if you built your character around how much healing you could do. The more healing you do, the less defense you need. So if they reduce the healing a bit, they are forcing you to get more defenses otherwise. So what if they don't improve your defense-skills to compensate for the reduced healing? Now you suddenly have a character that was fragile at first, and are now nearly unplayable. All because they reduced a healing skill just a bit. That's the point. Every content-update brings in a whole lot of new bugs, and I've seen far more bugs now than I did before the update. This isn't just my personal opinion. I base in on how many bugs I notice, as well as how many bug-tickets I report. So yes, there are different teams working content updates and bug fixes, but they still have to work tgoether towards a common goal: To make the game as great as possible. And that's the issue here. I do want more content, obviously, but more content updates will bring in more bugs. That means the bugfixers already have a lot to do, and they will get even more to do once the next update is out the door. That means more angry fans, which in return means even more angry people on the forums. No one wants that. So instead of putting out updates frequently, how about making sure they are polished and ready for the game? Have them on the test-server longer and clear out as many bugs there as possible, before they finally go live. If that means less content updates early on... then so be it. Quality over quantity. Heck, why not combine content update three and four into a single one and "skip" the next one? That way they can polish those two updates better and reduce the chance of more bugs. That won't be a problem if the updates are already done, as some of you say.


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