145377-review-love-the-game-lag-makes-it-unplayable-and-un-recommendable

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No it doesnt really. In Malgrave and Grimvault and at the Phage Cannon area It gets even worse, and I have one of the best Nvidia cards on the market with 100% upgraded drivers. And one of my other PCs it also lags in Whitevale too at NON peak times. Im still not subbing untill these things area fixes, its just not acceptable for me sorry.


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Please don't tie lag to graphics card capability. Especially when you're speaking about an MMO.
 * sigh*


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Well, Wildstar wanted hardcore, right? :P

And yet, outside of some U.I. functions and some lag, he actually gave the game sections mostly good review numbers. The questing wasn't that great a review number, but let's face it: the standard MMO quest format is a bit boring by this point, in any MMO. Unless you're indicating that if he saw the rest of the game he would give it lower reviews? Because given the decent ratings he gave it, I can't see any point you have except maybe trolling. I agree with him on the lag. I got hit with it so bad the past 2 days that I'm just not logging in until the Devs announce they've added a fix that actually works. And I'm sure not even glancing at a subscription until that time.

Edited October 26, 2015 by Vanguardian


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Here's the problem with server restarts to fix an issue that really, honestly shouldn't even be an issue at this point in the game's development cycle. Group Content. You've deliberately created group content that can take 2 or so hours to complete. Now, I understand why you did it, some players love it, especially those who profess to like their games "harcore" - your initial target demographic. The lag is bad enough; but if I'm 90mins in to a 2 hour run and you guys drop a 10 minute warning for a server restart you need to understand one major fact: I will not give a flying cupcake that you are trying to fix the lag. And the reason I won't give a flying cupcake is because... ...the lag should have been fixed a year or more ago. So what you have done is compound my low to mid level dissatisfaction with the lag with BOILING RAGE OF ARMAGEDDON that you've just wasted 90 mins of my playing time - in and end-game structure you have deliberately designed to be grindy and time intensive. I have no idea who you have in charge of Customer Relations - but if they are not on the Technical Guy's backs 24/7 over this they are not doing their job properly - and frankly, that would you mean you have two teams not doing their jobs properly. Like you guys I work in the entertainment industry - live entertainment. In live entertainment a "new product" (Brand New Show/Concert) has to be right - all the time, every time; within 2 seconds of going live it needs to be as near to perfect that the audience will never know the difference. With a "relaunch" - subsequent performances of a show - it needs to be so perfect that the audience wouldn't spot a problem even if they were deliberately looking for it, and had been told what it was. For far, far, far too long the video game industry has been managed with a "that'll do" attitude: an attitude that it doesn't matter if the product is "right" because it can always be fixed later on down the line with a patch / update etc. Wildstar demonstrates that this manifestly isn't the case. Server stability issues that have plagued the game since day one have not so far been fixed and we are now 18 months out from initial live launch. As I said, i work in live entertainment,  But I know almost nothing about the technical side of what is involved in setting a light and sound environment for a show. But when such a technical issue pops up, and threatens an event I do know what I have to do. Get someone in who can fix it ASAP. If after 18 months your tech team still has no clue how to fix the server stability issues other than a forlorn hope server restart it is long past time that Carbine bit that bullet and got someone in who knows what they are doing. Forget you store promotions, forget new store content, right now your entire team (and I mean ENTIRE team) should be focussed on only one thing - server stability. Server stability is now such an issue that it is a "show stopper". More "we're working on it, but we don't have an answer" excuses just won't cut it anymore. All The Best


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