125199-alternate-leveling-path

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I know you're talking about "what was" but I am talking about "what is" ... and this is today, not ten years ago. Today, as a first level Horde toon, I can level through Silvermoon, Brill, Durotar, Mulgore or the Goblin area. Then I can move to Silverpine, the Deadlands or Northern Barrens. Then either Hillsbrad or Ashenvale. So on and so forth. That's my point. At almost every juncture in the level path, there are options to go somewhere else ... even if it's just one other option, at least there is a choice. We do not have that here.


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Indeed. I recall seeing various zone names listed on certain crafting materials back in beta. They're no longer there, but one that I recall is Dreadmoor. It was supposed to be an alternative to Whitevale but on Olyssia, giving Exiles access to the content much the same way the Dominion has access to Alizar through Whitevale. this Murkmire however I don't recall, but looking at the maps, I would guess it is meant to be south of Whitevale and an equivalent to Olyssia's Wilderrun. In completion, that would mean that the only places you'd have to level through regardless would be Auroria if you're Dominion, Galeras if you're Exile, and then Farside, Malgrave, and Grimvault. Like others have stated I do hope they could expand the world a bit with more leveling content. However, I have also noticed that MMOs the past several years have been releasing with very small worlds to explore and almost completely linear leveling paths. I'm not quite sure why, as WoW was able to pull it off back in the day albeit some zones were almost empty of content (Azshara) or had limited or disjointed content particularly at higher levels. My hypothesis is that games launch with a boatload of content that isn't just quests, dungeons, and a single raid like WoW did. The extent of WoW's PvP was open world slugfests like Southshore/Tarren Mill raids back then. Maybe it's just not doable anymore, but I also have my suspicions that devs get too embroiled in work based on some sort of vision that often ignores feedback from the players who alert them to broken content.


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I blame "the game doesn't start until level cap".


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