123977-okay-carbine-how-long-do-you-plan-on-keeping-pvp-servers-up

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Well, the other option is going to involve merging the two auction houses and CXs, as well as figuring out a new world PVP system. I don't think I'm qualified to assume which is worse on labor time, but they need to do something and they can't really afford to do the wrong one.


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As an avid pvper who continues to stick with warhound until it dies, I am positive that everyone would like one of these to happen: 1. Cross server CX/AH 2. Just do a Ultra-Megaserver Merge It doesn't bring positive light to the game when people are returning keeps asking "where is everyone" and one guild exists in the whole server.

The PVP people on entity wants an incentive to get back onto a PVP server. Really. The only difference between warhound and entity is open world pvp. That's it. PVP people are willing to sacrifice open world pvp, so they can play on active server with people. --- If they do shut down the Warhound server, this would only bring more bad press to Wildstar.


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I understand the frustration. The thing to keep in mind is that at the very least the PvP design team was replaced IIRC in December. Whatever the PvP team was working on had to stop while the new guys evaluated where they were and developed plans for where they're going. No clue how many engineering resources had to change as well. No matter how you slice it the large changes people were demanding just weren't possible in the timeframe expected. You guys have every right to be angry at Carbine, that change should have been made much sooner but it's been made and things are happening just not right this instant. Assuming that they are sufficiently staffed additional resources are only going to slow them down. As much as I wish they were capable of delivering everything they need to in Drop 5 I know there's no silver bullet that can accelerate a schedule without severe consequences (remember Sabotage?).


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They should just add PvP lakes in the same manner as WAR. Players would be dropped to the max level of that zone (plus ilvl reduced) when they enter it and lower level players would be bolstered. Additionally all skills and amps that were unavailable at that level would need to be locked. Dreadmoor would be the 20-30 zone MurkMire would be the 31-40 zone Halon Ring would be the 41-49 zone they could make a new zone for level 50. Boom, now people can world PvP, and they don't need to keep the dead PvP servers open. Additionally no one cares about seeing more PvE zones, we've got enough of them already that barely anyone goes to.


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Auto updating, or just allowing the characters to log into whichever server they like? It's not a bad idea (it might still not help PVP players who would still have to jump back to the PVE server to handle exchange issues). But I can't for certain say that would be the most code-intensive fix. If it's quick enough that it can be temporarily inserted while they implement a more permanent fix, it might help.


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I'm glad there is support for this type of content in Wildstar. Most endgame content is instanced and completed within your guild. This would make guilds communicate with each other and the community. Also, It would be nice to have a zone that isn't dead after a month of its release.


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I myself played on Luminai until one or two weeks ago. I feel bad for leaving it but it's sooooo good to have a ton of players around, a guild and open world PvP (oh the irony...). Once the playerbase got a lot bigger I'll switch servers for sure but until then I'll recommend disabling the PvP servers or at least give a little warning message to new players when they choose a PvP server (the PvE server should be the default one).

Just this^

I would prefer not to have a PvP server for a while too. Relaunch them with suggestions made by people like Arachnaas or Sylqt . It would be a quick and easy option to get rid of the ever ongoing is this game dead? and so on threads/questions. (We would get some people saying "see, I said this game is dead bla bla bla" but a fault confessed is half redressed)


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