117156-attunements-for-challenging-solo-content

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As Mae mentioned, this would be an attunment for solo progression only. So i guess ATTUNMENT carries with it baggage. Think of it as more of a "Multi staged Quest line" designed to prepare you for some sort of cool Solo content.


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Sorry, but this is wishful thinking. If Carbine wanted to improve coordination between you and your future raid partners, they only allow you to attune in guild groups, not in pugs. Further, they would prevent people from being carried through attunement, so if you do no damage or die first 10/10 runs your character would get kicked from the group and get a 24 hour time-out. There would also be a check whether you have some sort of voice communication with your group. Is everyone with 1,800 rated PvP gear a top PvPer? No, *cough* carry *cough* tanking *cough*, of course not. I'm fine with attunement as extra content you just have to go through before raiding, sure, why not. But don't think your raid skills improve by over 9,000 just because someone went through attunement. About solo attunement? Like, having to get through earlier veteran ship hand mission before you are allowed into the advanced veteran ones? I think you can enjoy the fun in each mission without locking away some until you have got through a particular instance. Unless your joy is derived from the size of your e-peen you can wield over others.


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The reward would be access to some kind of content, such as a difficult ship hand for example, or a extensive omnicore like instance with repeat ability. The physical rewards would be some kind of cosmetic reward or QOL item, like unlocking a new cosmetic option, or somthing. Things that progress the character, but dont compete with raiding and dungeons.


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