109300-you-promised-hard-core-you-actually-delivered-tedium

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Well, you're probably going to get your wish. Won't you feel good about yourself when not even you uber-leets can play? All because you're so important, you couldn't see fit to share. Ah. Everything that's wrong with humanity today. Well done. You're part of the problem.


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i can gold malgrave trail in my sleep and i  would do a lot worse than shoot the guy responsible for  that hole.


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Lol, the raiding isn't hard, but that's only said in the title of the post, so I shouldn't expect you to actually get that. Actually getting to the point of raiding isn't hard, but that's only in the body of the post so I shouldn't expect you to actually get that. Attunement is tedious, and after you've done it for the 50th time for your next newest guild member, dead brained boring. But then that is also in the post so I shouldn't expect you to have gotten that either.


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What a fantastic game this would have been without that mentality, huh? Can you imagine? My Lord above, what a fantastic experience we'd be having right now if they'd've left the Hardcores on the docks.
 * wistful sigh*


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They already addressed the attunement issue, however, if you're struggling with Malgrave trail, their solution won't resolve your problem. I don't think I've been in a pug that hasn't gotten at least Silver (usually PUGs pretty easily attain gold on all adventures), so I am not sure what the problem is. If you claim it's because you're helping out guild members, maybe you should try running it with guild members? The attunement in it's current state isn't even that bad. The most difficult thing is getting people to get silver on vet dungeons, and then there is the time consuming process hunting down the world bosses, but those can be done in less than 5 hours.


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Hmmm... I see both sides, really. I mean, I wouldn't want WildStar to be "dead," but I would definitely prefer that it have fewer players if that's what it takes to remain true to itself. After all, no matter how tedious this game may seem to some, it's nowhere near the level of grind and time committment required by games "back in the day." Many of us miss those games for one reason or another, and joined WildStar because we're sick of the easymode games that the industry is now almost entirely consistent of. To that end, I'd be fine with WildStar not having millions of players, because it wouldn't have to cater to all of them. Does that make me selfish? If so, then everyone else is selfish, too, because everyone simply wants to play the kind of game they enjoy. On the other hand, if there isn't at least some bare minimum of players, the MMO becomes pointless. I'm confident WildStar will retain the numbers it needs, though, especially as more patches are released.


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But that's the thing, no one's really complaining about silver adventures. Somebody misread something and it's been blown it way out of proportion. Even at a raid level, the boss mechanics aren't really hard on an individual basis. The reason the fights are "hard" is because there is zero room for mistakes. With no battle rez and many of the red zones 1 shotting you each player has a higher level of responsibility than in most MMOs and most clears end up being perfect runs or very very close. If you drop those 3-4 key players it's over, there's no recovery, time to start over. Meanwhile, in other MMO's you can have those 3-4 key players make a mistake and get them back up and still go on to clear. There's just zero breathing room in this game where raiding is concerned and while some people might enjoy that and find it fun, I'm well past the point where that's for me. If that's for you still, then that's great. Glad you're enjoying the current state of the game.


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Yea, but its supposed to be Time consuming because of the challenge. No time consuming because it's easy and needs to be done 1000 times.


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Sigh, commitment is another way of saying grind. What exactly is it about doing the same, ridiculously easy dailies that you would put such emphasis on them as to say without doing the same monotonous daily tasks someone has "no business" raiding? Dailies are for money and Elder Gems. No more, no less. I flip on Netflix and let Neil DeGrasse Tyson educate me on the Cosmos while I mindlessly kill the same enemies day in and day out. I guess you consider this work? Hit 50, pay someone to craft some gear for you and you are geared enough for raids. Attunement is a time sink just like Veteran Levels in ESO, albeit not quite as ridiculous. Carbine isn't trying to teach us anything. They just implemented the same strategy most other MMO's have. The drops you get aren't anything great, the experience doesn't matter you've already been doing quests for 50 lvls, you should understand your power set by now. I see no reason you would consider yourself more qualified to run a Raid simply because you have completed a few dailies.


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But that's the point I was making earlier, the OP just doesn't understand what his argument is well enough and has used the word 'tedious' when in fact that isn't the problem at all. Attunement isn't tedious. People are making that argument without actually thinking about what they're saying. If you do each step once and only once there's 13 steps. Big whoop. The problem they're all conveniently disguising (and I call it how I see it cuz the bullshit excuses used by people in this thread are rubbish) is 1) they're having to help multiple people do it, so there's an entirely different problem, or 2) they're wiping and failing alot. I mean seriously, argue the right thing. If you really think attunement (13 steps) is tedious, go for that argument in the right way and talk about the actual steps, each of which is NOT a significant time investment if done once and detail *that* out, but don't say it's tedious when you actually mean something entirely different.


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I'm aware of the meaning of the word, but are you honestly telling me that those 13 steps bored you? Or are you just covering for the fact that you wiped alot, had to repeat a lot of content in order to practice and perfect it, and *that* is the reason you found it dull? I'm guessing it's the latter, which again does not make the attunement process of 13 steps that you do once and only once tedious, it makes the fact that people fail at each step a lot tedious. Point being, people need to separate the tedium of failure from the tedium of 13 steps that are in and of themselves pretty easy and pretty fun. I can do semantics too, it's just I'm doing it with logic and you're doing it with a definition that still hasn't answered my original point of - if you really think those 13 steps are tedious, detail them out and explain why. I'm pretty sure for most people it'll be because of failing at steps, not because they 1 shot and just were like 'bleh, that story sucked.'.


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