49986-update-notes-5212014

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So, if this heal debuff is, let's say, 20%, abilities like augmented blade (40%) would reduce the healing in 2v2 actually by effective 20% (still 40% in total), or what is meant with "does not stack with, and is not replaced by"?

There is no engineer buff I guess, it actually seems like a (little) nerf to electrocute, since the range and width is lowered. They increased the dmg of electrocute, because it now start to tick after 0.5sec instead of at the beginning of the cast so it has lost one stack. Without compensation, this would be a dmg nerf by ~14%


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Servers were up for about 4 hours or so because this is "Ops Week" where the developers are stress testing and testing the new huge patch they gave us today. Watch their Twitter and Facebook, Reddit for when the servers will be up next.


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When I logged in my character was gone. But it only took about 10 minutes to speed run through the tutorial area to nexus. I'm guessing everyone else lost their toon too?

Doesn't matter anyways, as long as things are getting fixed.

Aurin females still have derpy crooked eyes. Was hoping that would get fixed in this patch since they were tinkering with random character bugs.

I posted a bug report and they told me to post on the forums. *shrugs* Maybe I'll post reddit since thats were most dev activity is.


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Noticed issues with "Hold to continue" aswell, i had to constantly recast abilities (like relentless strikes) on my warrior that used to work flawlessly with hold to continue, also alot of the time i had to wait a second or more after holding relentless strikes to start casting power strike.


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Agree on this one for a class that has to use their innate so actively they're doing a pretty good job ensuring we don't want to use it.


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Jen Gordy (CRB_Bardic) confirmed costumes in PvP on one of the devsunleashed twitch streams last week.


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