146723-wildstar-not-for-this-average-player-page-9

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Um, what type of gear would you need? It's a progression on your character and there's really no other gear that is not in some way optimize to kill things. What, lower the AP/SP so it's low and worthless? Guess what, people won't do them. Costumes, they would run them a few times than quit, no reason to go back ever, even with alts. You do know how stats work in the game right? There's no less value gear, what, make adventure level gear for raiding? Or between adventure and dungeon? Once again, not many would do. You seriously have to take gear into account on progression or things will break the game.

Instanced world bosses that a raid finder can do would solve all 3 of your points. People are missing that and wanting some huge raid like GA/DS but if you throw all the world bosses in an instance, put some trash mobs, guess what, you now have a raid. Know what, have a teleport on each side of the room like they do in DS. All they would have to work on really is creating the instanced zones, the artwork is there already. So, you have the right points, actually what I am assuming what alot want, but this way it gives the casuals that want a casual raid their fix. This would also not mess up the progression of vet dungeon>World bosses>GA. Once that is done, and after a month of people complaining that they are to hard to do because they don't learn how to play or don't rune their gear than they will nerf those somehow.

Edited December 19, 2015 by Orrestes


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I won't get into this debate, but posting uneducated comments tends to invalidate your opinion. It's already been proven through multiple subscriber reports that population was on a downward trend before LFR was introduced. The introduction of LFR and other systems actually stabilized the population for nearly a year before continuing the same downwards trend. .........2mil player drop off prior to LFR introduction...........LFR introduction and slight subscription uptick with a stabilization for almost a year.........Mists of Pandaria is released resulting in continued player loss. So to answer your question, no I didn't notice that.


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No idea, but I'm willing to trust the impression of people I've known and talks to in game more than inferring data from an incomplete site that doesn't even report directly on how much fun people have in raids. I've talked to a large number of people, and very, very few people who stopped raiding did so because they didn't enjoy them. Almost every player I've met who has tried a single raid has lamented if they were not able to continue raiding for one reason or another. I'll trust what I actually hear people say over trying to guess at what the numbers on WS Progress mean. And the only people I know who have said the raids aren't fun are people who have never tried them!

Edited December 19, 2015 by SlyJeff


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Im sorry I just figured when you listed 2 games that I found easy and enjoyable to play I assumed you were agreeing. If you find those games difficult perhaps you should spend more time learning the mechanics? Worked for me. As for your Monopoly claim, I think that it exemplifies my point of people playing the game how THEY want despite how it was designed. So I think Ill just post the official rules from Hasbro. I will direct your attention to the 4th line of text, in big, bold, easy to ready letters :D


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Definition of insanity........."Hey, our stuff hasn't worked 2x in a row now, people just won't stay and play our game" Solution: "We have 1 more shot at keep this game alive through the Steam release, let's keep everything that failed the first 2x the same and see if it works!" 3-strikes you're out.......


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