107713-uninspired-loot

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His point is perfectly clear, you're just a fanboy lashing back with tired arguments (omg purples, omg handouts!). I didn't see him talk about the color of loot or how much loot should drop. He's talking about item progression that's all over the place which are two completely different concepts than the ones you talk about. And he's absolutely right. To the topic at hand instead of the garbage argument listed above: While the OP is right, there's a couple other things to consider that make the issue problematic to fix. They (Carbine) seem to want crafted gear to compete all the way up to raid gear. This makes it difficult to balance the ease of attaining crafted gear versus pre-raid drop gear so crafted gear tends to win out in this scenario as it's crafted on demand (with the appropriate easy to acquire resources). Beyond that, RNG runes are such a development cop-out. Particularly when there's such a huge disparity in stat value and even if role specific stats were balanced they have no real impact on rotation or playstyle so it's effectively just all +damage (or better damage mitigation, or more healing throughput) in different ways.


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Every Thread Every Damn Thread Every Other Thread without RP (Thank God)


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