123910-b2p-sub-credd-suggestion-page-5

Page 1, Page 2, Page 3, Page 4, Page 5

Content
{| style="width: 100%;"

Oh, the irony. You're aware that this game has legendary weapons available through a similar cascade, yes? Cash > CREDD > plat > PPPs > HHH > Titian-class gear. That -blows-.


 * }
 * }

{| style="width: 100%;"

I did. I protested against a lot of things when I worked on GW2. Unfortunately I was a part of their QA department, a team that was not often listened to because 'they were QA.'  The entire department was later outsourced at the request of a new director. It wasn't a fun situation. Would I trade anything for my time and experience? Never. Do I still love GW2 as a product? Absolutely. That's why it breaks my heart to see it today, and why I get so involved and upset in discussions like these.

I wish I was actually virulent, I'd infect people with my opinion. Then I'd probably feel really bad about it because I'd rather folks discuss and come to their own conclusions, rather than have their thoughts swayed by a Vince-virus.

My beloved City of Heroes went F2P in a sense, but Paragon Studios made sure that subs got every new bit of content released as part of their fee, and F2P got very basic gameplay. Any new content was alleviated by a stipend of points in the cash shop and veteran rewards literally giving away the other stuff to subbers. The problem is, though, is that we all know how CoH ended up. Their big major releases came later and later, zones were re-purposed rather than created, and it was just another example of that "development to profit" mentality shift. Eventually, it was killed off in 2012. Will I ever stop loving Paragon Studios or City of Heroes? Never, I even have an Atlas Park 33 tattoo to commemorate the 8 years of my life that game shined upon. But I won't say there weren't dips in the process that I could see. I watch Carbine's vehement acknowledgement of player complaints and system changes they make, and I see a team that is seriously committed to making a brilliant game even more solid. I think the time for discussion of sub model should come long after the foundation of Wildstar Itself is made stronger.


 * }
 * }

{| style="width: 100%;"

Thanks dude. I wouldn't ever change my work history or ask for things to be different. I love what I do. The good outweighs the bad, and given how negative I come off, that must mean a hell of a lot of good. :) If you enjoyed Super Adventure Box: Back to School and The Origins of Madness, those were the releases I was primary QA on.

And therein lies my biggest problem with a lot of forum posts right now. Returning players get to see people crying about the game's shortcomings, preaching how dead it is, begging for a new payment model because 'Q4 2014 report said this.'  The forums have too many folks expending energy on badmouthing the game rather than singing its praises and encouraging new folks to give it a shot.


 * }
 * }

{| style="width: 100%;"

It's called providing an example, I am not CRB, I don't have access to the sub numbers... So I have to take in what I see, and Thayd is the capital city for the entire North American population for the Exiles, and seeing the central hub of the city rival that of a low pop WoW server is not a good sign. I understand the want for not wanting to change the model, just yesterday I was in the same boat, but more conflicted. I am not saying they need to change the model RIGHT NOW, they can give it a year if they want, but the game is not going to increase in players that much, we may get a sloooooooow progress until we are closeish to launch numbers by q4 2017. But for some that is not enough. PvP is dead, and no amount of new seasons, new arenas, and rallying will fix that when you have WoW, and Guild Wars 2 (more so) providing quality pvp experiences for people. Only 31 guilds have gotten 1/9+ on DS, that is 620 people... I am willing to bet, maybe 10-20 more guilds are working on SD right now, so that puts our raiding community that is doing the most recent content, at  maybe 860. That is not very sustainable, and is probably part of the reason we won't be seeing Redmoon Terror until probably close to the end of 2015. Shiphands were great, but at this point become extremely grindy if you don't do them in small doses, I run dungeons every day, but even those get boring while I am waiting until prime time to pvp.


 * }
 * }

{| style="width: 100%;"

outdated? perhaps... Accurate information... absolutely sure the game may be doing  a little better since then but not that much better. wake up and say hello to reality Wildstar has to make a hell of a turn around to reverse the trend and well, it really hasn't made that much of a recovery

Wildstar is that short blue line that has been plummeting towards zero since it was released anyone with some basic maths skills can take the quarterly earnings, do some maths and work out that the maximum possible subscribers is low they need to have made one hell of a turn around, it would be great to see but the population hasn't increased that much hope for the best prepare for the worst


 * }
 * }

{| style="width: 100%;"

I don't get it. Like you say this is written in August and they are talking about numbers (1M unique users logged in that month) and what happened after Star Wars went free to play in 2012. August is before December so they did not have any data about that unless they can time travel.


 * }
 * }

{| style="width: 100%;"

I do like the game, and I do pay for it, even if it went b2p I would sometimes subscribe, when I can. Just like I prioritize Credd but I sometimes sub just to support Carbine. It doesn't mean I can't have a different opinion then you...


 * }
 * }

{| style="width: 100%;"

Do it like Guild Wars 2 The cash shop use gems as currency and you can buy that for a fixed price with money. Gems you can auction for ingame money, so those who play a lot (buy credd now) can buy gems with ingame money and buy things that way from the gem store.


 * }
 * }

{| style="width: 100%;"

Your post was:

The "cupcake" it has to do with your post is that TSW converted to a B2P + optional sub model long before ESO did and is doing well with it, and ESO's model is actually a better model than TSW's and it has a bigger following. It's not like the B2P + optional sub model has no track record.


 * }
 * }

{| style="width: 100%;"

I don't personally have a problem with GW2's business model--with the caveat that parallel's Ildur's. Content is what brings people in to play. The problem arises when content isn't sold in the cash shop because then content doesn't show up as a revenue generator on some financial spreadsheet that gets used to decide where all the effort should go. But that's not keeping everyone's pre-existing model intact and tossing in something else to draw in more players, that's completely abandoning both subscriptions and CREDD. I don't see how they do that in practice because CREDD is a cash-based, tradable currency that has no value outside the game and no value the minute it becomes clear that the game won't continue to support it. Anyone who has a bunch of CREDD stockpiled is going to throw a fit if this game drops CREDD. I don't see how they're going to do that without losing an even larger chunk of their existing playerbase than a pure cash subscription-based game loses with the transition.


 * }
 * }

{| style="width: 100%;"

Agreed, timing cant be worse -- with all the press and PR push behind FFXIV and GW2:HoT anything happening around that time will be just background noise for some time, both of them are building a hype for a months already. If they want to do anything push should be started already ... only thing which can get insta-hyped is, like it or not, payment model change and timed right it may bring enough player to push it from "ZOMG it's empty, it's dying, its dead" back to healthy numbers. I dont think that anything coming in Drop 5 can match other releases PR wise and even if it's a best expansion evar pull wont be that strong -- to know how good it is someone needs to be already playing or played the game as expansions, in general, do not bring much new players anyway, in P2P games especially due to high barrier to entry (box+sub is even worse).

+1 (any colored text) and it's especialy hard on the old-school types like me which use plain text editor instead of WSY@!#!@ whizbang editor.


 * }
 * }

{| style="width: 100%;"

Either, you're trying to backpedal because you were called out, or you seriously need an elementary school level lesson, in linguistics. I'm giving you the benefit of the doubt and thinking that it's #1. You made a blatant declarative statement when you said "Drop 5 will not save shit, it will be drop 4 all over again". And then proceeded in laying out "what happened". There was no "I think" or anything that remotely implied an assumption.


 * }
 * }

{| style="width: 100%;"

Just another Doomsayer? How, because I said the population is rising but not fast enough, because I think that the payment model should change, because my opinion is different than yours? I am doing all I can to HELP the game, I am frequently recommending the game to people on Wow, Mmo champion, Massively, and MMorpg. Also, I never make threads or actively say the population is low. This is literally the only place I have said it. So please don't disrespect me like I am one of the moochers who only wants to see this game fail so I (they) can play because I(they) are cheap


 * }
 * }