138004-is-there-a-reason-to-cap-omnibits-for-subscribers

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Monetization of gearing is usually frowned upon...


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Lmao i like to see you cap Omnibits in mere minutes, let alone buy the whole store -_-


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The amount of omnibus earned is extremely small compared to how many you'do need to rune and/or extract runes from your gear.


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As I understand it the cap is how many can be EARNED IN A WEEK and not on the total balance.


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Rune extraction and rerolling a slot to a specific element of your choice both require Service Tokens. Kinda makes the rune system feel a bit pay2win imo. I am sure many people disagree with me because it's not like you are buying an overpowered weapon from a cash shop, but the ability to remove runes and have perfect slots for everything seems a bit crummy to me. You can spend your entire weekly cap of Omnibits on 60 Service Tokens, so that allows you to reroll four slots perfectly. And that is even if you play enough to reach the cap. Imo, if you have extra character slots for buying the game before f2p there is no need to buy a subscription. $15 makes crafting a tiny itty bit easier and gives you a bit of a boost to currency, rep, and xp. All the other bonuses are minor luxury stuff that I think most players don't even need or care for. There should be something like a higher cap and increased gain of Omnibits for subscribers, or possibly a monthly allotment of extra Omnibits.


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Except you don't get account unlocks with them already. Mounts, dyes, riding licenses, basically everything on the store except the Delux Edition is character bound. Nothing would change, except Ncoin would be buffed.

Edited October 8, 2015 by PaxAmarria


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The omnibit cap is account wide.


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