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That's not enough time…  I'd say they need to look at data for at least a week. Chill.


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WildStar is bleeding players.... listening is not enough. Players have been extremely tolerant and patient on the issues... and the issues caused by fixes... and this change was the last straw for them. The devs are pretty active with their PTR and are silent on this topic, as if it's just going to go away. Unfortunately, the players are.


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Delusion does not justify this shit storm of RNG stacked on RNG. It is a horrible and forced progression halt for everyone trying to gear towards end game. Gold should always award epics. There is nothing more than need be said. Either get rid of the rankings all together, have a toggle for veteran/normal runs AND disable disband option once the encounter has been started for both adventures and dungeons.


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Don't get me wrong, I'm not saying the problem is ok, or that it shouldn't be fixed, or that it shouldn't be prioritized. In fact I've voiced a few ideas I have to fix it. But my point was, people these days are too spoiled by the big successful MMO with a track record, and they expect everything new to be the same right off the shelf. And when it's not they rage quit way too quickly, the game dies, or worse, goes F2P. Vanilla WoW was every bit the cluster f*k Wildstar is now, but no one knew any different at the time. That's what I mean by saying that todays MMO crowd would not have allowed WoW to survive. Folks need to be a bit more patient. That doesn't mean Carbine doesn't need to get off their collective a*ses and get to work, their were lessons to learn from Vanilla WoW. And patience isn't free, it needs to be earned and rewarded. But it's a bit premature to assume it won't be once the dust settles. The rate we're going now, I expect to see server consolidation soon......sigh


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Sorry, but Blizzard is totally responsible for creating that massive segment within the MMO market. Most of the MMO veterans left after BC, which killed "Vanilla WoW". Sure, some stayed with friends and family... others couldn't even make it past WotLK. Other MMOs in the post-WoW era, have struggled with bots, class imbalance, and lack of end-game content. Although Carbine has done a great job with the bots and end-game content, they have far more core issues plaguing mechanics, abilities, PvP, and the many issues that hit the adventure, dungeon, and raid content that make them more difficult by issues, rather than by challenge. I love WildStar and think it's one of the best MMOs in the post-WoW era to come along. Unfortunately, even my tolerance is super thin now, having experienced the many class issues, content issues, false banned for a week (horrible support response times), and updates like this one that slaps you in the face for an issue that was really lower priority than the many others. The reward for time/experience has degraded and Carbine REALLY needs to step up and address that. Adding new content (e.g. new zones and BGs) is really a PR update to lure new players at this point, which doesn't stop the bleeding of players that helped launch the MMO. THAT is the Blizzard way.


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I love the game but this stinks as a money move. There's no reason for them to do this other than pressure for them to make more money. Not that I'm against them making money but taking away a prize people were used to and then yanking it is simply greedy. There's no reason to do this other than to create conditions to sell more CREED. It's like a drug dealer cutting cocaine to make more money. It's a shady, low-life tactic.


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Actually, that's a really good point. At least in Monopoly, every time you go round the board you collect $200, which is enough to buy something with. Imagine playing Monopoly, but every time you go round the board you get $1, and a small chance to randomly gain a property.


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lol. so true.


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