107953-the-nexus-report-nerfing-the-attunement-page-4

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If that's the main argument then it's weak as all hell. How do you not have time for silver dungeon runs if you intend to raid? This is absurd. Have you ever been part of a raiding guild? I raided 9 hours a week in another game and that was considered a LIGHT raiding schedule. More serious guilds would raid for 12 hours or more. If you don't have time to do silver dungeon runs then you definitely don't have time to raid. Raiding takes MORE time and effort than silver dungeon runs and you want to say that attunement should be made *cupcake* easy so that people who can't even scrounge up a 5 man group should get to raid?


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The change from silver to bronze solves nothing but making the attunement a chore than a process to ready you for raiding in Wildstar. The thing is that there is much more to the silver medal than just a timer. You had to do all of the optionals aswell as some other things. To me it sounds like you havent even tried it yourself. When ive done runs for silver medals for my own attunement, there has been time to wipe atleast twice and then a couple of minutes of slacking. And people that keeps saying that every person that has gotten silver in dungeons means they have exploited is just stupid. I wouldnt want to cheat my way through something that is to prepare me to what is to come. I bet alot of people also feels like this. I get it though, some will take the easy way out most of the time. But some of us doesnt equal to all of us.


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http://www.twitch.tv/rykuns/c/4895515 (part 1) http://www.twitch.tv/rykuns/c/4895524  (part 2) Me and my friend puged a few silvers today, this one in particular was pretty bad (wipes, afks, couldn't skip any trash, practically 2 maned the second boss plus me D/Cing today for whatever reason) but still got silver with time to spare. Not really sure how people can't make the timers.


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We'll see it's all a matter of by how much and how quickly, as said before we are on Ohmna so this effects me less then other guilds. While still remaining a concern to a point for replayability. The next change i envision is making amp and tier upgrades a bit more accessible, combined with gear overhaul in GA and crafted gear "nerfs". If it takes them another 1 to 2 months to nerf GA as they did with the attunement then that's more then enough time for everyone that started raiding this week to clear the instance for a large chunk, if people haven't by then they need to accept were they stand.


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I'm still asking in my original post why players are pugging this. Gave several reasonable alternatives and reasons why they shouldn't. If their guild is not helping they need to find a new guild that will, or a guild that is actively forcing players to do it. If that's not happening that's a separate issue altogether. This shouldn't be pugged. Are we going to get LFR next for WS?


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If the issue is timers, then I agree in a sense. As I stated before the timers were indirectly testing time management, i.e. do you know you're in a dungeon, do you know where x is, do you know how to MoO, etc. If that is agreeable then yes, the timer test this indirectly but taking it out and making silver require challenges with all the time in the world would facilitate what the timers tried to do. If that's an issue than I think it really boils down to the original fact that players are trying to PUG content for some reason. Which I still have no idea why that would be. If your guild is not helping you do this, find another guild that will. (or heck even a circle, you don't even have to leave your current guild if you don't want to for some reason)


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I'm trying to find the *actual* solution to this… By removing timers from medal runs, for players who are yet to be attuned…. then tweaking attunement so that Gold is required (no deaths) this accomplishes 2 things: Removing the arbitrary timers that everyone was arguing have nothing to do with skill	Assures skill is the primary driver to success, as there;s no way to carry someone through a dungeon who can't get out of red and die even once This solution seems more true to the original promised vision for WildStar, so I feel it's important that Carbine consider upping the skill requirement, not lower it.


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And as for loot bosses still have a chance to drop BiS gear pre raid in dungeons regardless of medal, and when they fix the rune slots this will be more appealing as well. Further, I believe the current dungeons can drop gold tier gloves that have imbuments for GA, and I believe the new protostar dungeon coming out will have shoulders of the same.


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Exactly right on all counts. Players don't think a guild should be necessary, or even a static team, to have success in a hardcore MMO. And this action seems to indicate Carbine is facilitating that. Until they get to the raids, and fall flat… then a new wave of posts on the forum will appear. And the cycle will continue.


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"No death" is even worse than a "timed content". On timed content you can have some dead but only 1-3 wipes. Lol, you must be smoking or really high on your pride. You can have your pride still at gold medal trying but dont force everyone to be on the same level tryhard like you planned everything to be. The game is for 99% "everyone" not for 1% of "skilled players". Good game cater both, you have your share of content, your proud 6/6GA cleared, while others should have something for them to do as well. I'm quite surprise that i have to deal with certain 2-4 people in this forum who have "Extreme thought" and "High Epeen" who refused to listen to anything casuals like us trying to explain. They just assumed, raiding is for the pro, and those who failed to get silver deserve to play another game. That's just failed logic.


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Petition my ass. The games population dropped so severely that they had no choice. Now people can do things when they can instead of when their group is around. This move may have just saved the game. But by all means, go ahead and "petition" to your little hearts content. Keep trying to push obviously failed concepts and see what that gets you. Players voted with their wallets and now carbine is listening.

3. Makes any group that forms disband as soon as a death occurs and further drives players away from the game. Maybe the vision for Wildstar was wrong and players want a challenge, not a second job.

And here's what actually happens: Screw this. *Leaves and takes friends with them*


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Really? If you're in a run and doing good, and then get wiped by server lag I bet you you'd be on these forums in a heartbeat losing your *cupcake*ing mind. If you're complaining this much now, just imagine if it was on their end for YOUR wipe.


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