119473-your-thoughts-on-wildstars-leveling-content

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Yeah no...

Instant max level removes so much relatable utility to content.

But everyone has turned into this short sighted "Gimme now or I quit" mentality.

So now every game just makes leveling a prequal to whatever game they intended to design in the long run.

Questing over an extended period of time, running dungeons as part of a leveling experience, gear progression and improvement woven into leveling, a consistant goal associated with game play and incentives to play.

You lose all this when you just give people max level and remove the whole point of having a leveling experience in the first place.

At this point MMOs might as well just drop everyone in at max level and scrap leveling all together, since all people do is *cupcake* about it now anyways.

The idea and existence of having a drawn out fun adventure that felt like a real growth and progression of a character before the so called "end game" is completely lost, and was one of the original reasons but western and korean MMOs were so much more interesting years and years ago.

But no one cares about interesting adventures anymore, everyone just likes playing dress up with armor and playing raids.

Login Raid Log out

Empty feeling game, no reason to stay around when all you can do is play a time gated raid senario or wait around until people can help you get attuned.


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