144408-does-it-stay-like-this

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They don't need to be perfect, but you can't carry 8 interrupts yourself and dish out 50k DPS while tanking the boss at the same time. If you don't like cooperation and teamwork, the dungeon content is probably not for you. It changes of course when you run with guildies and get used to the dungeons and have better gear. We never focus on anything, we just run through because I KNOW that my guildmates will not step in red, interrupt when needed and that everyone will not throw all their interrupts. Instead we can trashtalk in ts, have fun and just relax in dungeons / genetic archives


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At 50? Just one or two things: Housing, Expeditions, Veteran Dungeons, Regular Dungeons, Adventures, Veteran Adventures, World Bosses, Raiding, PvP, Veteran Expeditions... Contracts... Umm.. I think that covers everything I can think of off the top of my head.


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This game may not be for you then. The protostar dungeon is designed to teach people the mechanics of the game:  Don't stand in red and interrupt armor. All the bosses are about what the length of normal bosses would be in dungeons past level 20 and is meant to be endurance training to help out with that. The 'dungeon' content in this game is not meant for casual play. You actually have to be on the ball and you have to rely on your teammates. Scary thing when I heal and don't take an interrupt because I have to rely on people to do that job, but when it gets done it makes my life focusing on healing better. If you want dungeon-esque content without most the BS, do adventures and expeditions. They are like dungeons but have their own twist on things and are significantly easier.


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YOU forgot DAILYS ! And more DAILYS! And even more DAILYS NO OTHER WAY to get rep but dailys :P Dont really like dailys ;D


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Vortex Meter


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There are quests in the starter zones at about level 4 that reward you with a pair of shoulder armor and a rune, it serves to teach players that runes can be applied to gear at any point provided appropriate runes are available. Lack of rune stations is pertinent, though, and Wrathbone is a far too strict DPS check for basic Protogames. Gear shouldn't need to be runed that early on, though it would likely serve to have something that impresses the importance of runing gear moreso than basic instruction of how to rune it.

Edited October 20, 2015 by Mumboejumboh


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This happened in my first pug since returning last week. Wiped a couple of times, then the healer swapped in some DPS and we cleared it -- though it was close. I don't remember having any trouble with that part when I was playing a few months ago. I'm not one to ask for dungeon nerfs, but this certainly seems like it should be toned down -- it is a tutorial, after all!

Edited October 20, 2015 by ThomPetres


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I think your friends just plain use their brains, unlike approx 40% of earths population. Lucky them huh. :rolleyes:


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