144051-confused-and-annoyed-at-an-apparent-change-to-starting-areas

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In a sense. The Granok and Exile Humans would start in the Northern Wilds, but they would land in separate areas. Their mission was essentially the same, though:  rescue survivors from a previous attempt to land on Nexus while dealing with yeti along the way. The Aurin and Mordesh would start in different areas of Everstar Grove, with the Aurin dealing with rampaging ravenok and saving people that got trapped in bone cages or whatever. The Mordesh, on the other hand, had to deal with a Ravenous problem. It's relatively the same on the Dominion side, too. The Cassians and Mechari would land in separate areas of Levian Bay, but the mission was the same:  cull the wildlife while lighting the way onto the next camp. Same with the Draken and Chua landing on separate areas of Crimson Isle, killing off the local scrab and disarming Exile land minds as they advance inward toward the shield generators. Something interesting of note with the Draken and Chua locations is that a journal at the Chua's starting zone denotes their drilling machines--the vehicles the Chua used to get to Crimson Isle--were apparently too big for Draken. The cutscene showed them swimming to their starting area. So yeah, that's another thing they messed up with the lore, if you ask me.

Not sure when they put in the choices for whichever starting area you wanted to go to. I know when I started playing, you could choose between the four areas after all your work on the Arkship was done.

Edited October 18, 2015 by Remorrhaid


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They were actually pretty close together. You could still group with your friends in a matter of minutes. Again, it was just a minor change with the Mordesh dealing with an outbreak and zombie killing vs Aurin (and anyone else) killing birds and freeing trapped people. Very minor change. So OBVIOUSLY that had to be changed right? RIGHT? Sometimes change is good, sometimes it sucks and sometimes change is just change.


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Sorry, I should've specified on this, but the Relic Room and the Rockin' Rowsdower are (or were, rather) parts of the Exile Arkship. For the sake of lore, they did the same thing that the Vigilant Church did--introducing you to your faction's preeminent expert on almost everything Nexus-related, the races that make up the faction, stuff like that. As for the Church coming off as evil, you'll have to give me an example, as I'm not seeing how. I've gotten up to level 29 on my Dominion character, and I've seen a handful of infighting and such, but nothing that I don't see as too extreme. Well, apart from before the free-to-play changes when Myrcalus thought he could get the traitor citizens to follow him again... I do like what they've done with that part of the story, though.


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