146723-wildstar-not-for-this-average-player-page-3

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Raiders invest a lot of time, yes. However, that's also a HUGE problem with Wildstar as leveling is just so fast. In most other games it takes double or triple the time to get to level cap as it does here. That aside, no one is saying that non-Raiders need i116 or i120 gear (or whatever it is for Redmoon when it happens). What we are saying is that the Open World must keep pace. I don't even understand why i116 and i120 gear is sellable on the AH at all. It shouldn't be as I have no reason as a non-Raider to have that at this moment in time. Right now, you can get ilvel90/100 gear from World Bosses or Contracts. That's okay. However, once the T3 Raid comes out, the disparity comes into play again. Now, it shouldn't be that it's just given to Open World players either, the new story zones in the world should be harder and geared for the higher ilvl gear. This is how Open World Progression works. Maybe that then gives the OWPvE player 116 gear. Would make sense. Only until T4 Raids come out should they get the lower end of that level. That's all we're really saying. If the only gear that progresses in level is soley for Raiders the disparity grows HUGE and the rest of the game's difficulty just stays the same forever, which sucks and usually drives people away in droves.

Edited November 26, 2015 by Kitsune Hazard


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I think that the problem is that there should be multiple ways to progress and said other progression content should go as high in iLvls as raiding gear. Not everyone can raid. AND IF LITERALLY EVERYTHING IS TIED TO RAIDING (even crafting for goodness sake), why as a casual player who is not going to raid would you ever pick this MMO over others? And how could an MMO populated solely by raiders survive? You know other MMOs do catch up patches for a reason.


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Why's it a huge issue? Lets throw this all into therorecticals,  Redmoon comes out and also brings 2 new dungeons, 3 worlds bosses and 1 new raid. The new dungeons drop iLvl 116 gear, with some cool imbuement storyline item that goes to 120, but are made to challenge people with iLvl 94-100. The new world bosses drop 126 gear, balanced around 20 people engaging them with ~116 gear. The raid fights on normal mode then drop 134 gear (balanced for people coming at them in 120+ gear), with hardmodes dropping iLvl 150 gear, balanced around people coming at them in full raid gear. Why on earth does it break anything that these raiding players are in iLvl 150 gear, that you can't get outside of raiding? Your gear is enough to allow you to do the new content as intended, and once you're geared in the relevant tier, to breeze through it. Other people being in better gear than you because they did content you can't or don't want to do isn't a flaw with the game, it's just your choice within the game. Ultimately WS is a pure sandpark MMO (seriously, when has anyone seen the whole 'plug and socket' system Gaffers sold us on in prelease put to use?), so if you choose not to go on some of the rides, then you're not going to be able to get some of the thrills.


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The deveopers have been creating exactly that content since launch, but a new raid tier is needed. And I'm perfectly happy, and in fact would LOVE to see, a new easier raid tier for players with less time. But at this point, yes, a new raid tier needs to come out. As for that quote, you realize he's talking about easing the steep climb. That the leveling content was too hard for new players getting into the game, and they've tried to address that?


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The issue here - raiders have put in more time/effort/skill/ability/whatever into getting that gear and learning how to use it. Of course, better effort and skill SHOULD garner better rewards. The meritocracy element of a MMO might be the best part of it. You get what you earn.


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My strikethrough is too high for a deflect like that to work, Jeff. Your argument is that the leveling game was so hard that new players got blasted out of the game on the way up from level 1 to level 50 because the climb was too steep for them. Is the endgame climb easier, about the same as, or harder than the leveling climb? Because if your argument is truly that the leveling climb was too steep for most players, then quite honestly this game is dead in the water because the leveling game is really really easy in comparison to the endgame.


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