105252-no-more-credd-for-sale-on-archon

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I know right... even Anarchy Online with its fairly botched launch had lots of players that managed to hang on, and the game kept growing... because it was fun, interesting, accessible, addicting... four words that are like Kryptonite to Wildstar. Also, quite true on friends list filling up (in WoW)... if I recall, the friends list has a limit, and thought I recalled actually having to remove friends I didn't play with or chat with much, just to add more (or that was some other MMO)... anywho... can't say that for Wildstar... couple handfuls of names, most of which don't even hop on the game anymore. As for those saying WoW didn't have competition when it launched, it actually did, just about as much as Wildstar has today in comparison. When WoW launched, FFXI, AO, EQ, UO, Eve... all as competition -- just like today, in the p2p/premium market... WoW, FFXIV, FFXI, TESO, Eve. :huh: *scratches head* EDIT: Also to clarify some mis-facts I've seen... WoW actually launched in 2004, not 2005 -- it's going on 10 years old this year.


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SWTOR has a solid player base, occasional content release, made over 200 million last year... wtf is your definition of well?

Do you mean the best temporal date to launch? If not, than it sounds like you didn't play SWTOR at launch... it was a mess almost beyond comparison...

Uh... hate to break it to you.. but when WoW launched it had a paltry player base... It took over half a decade to hit its peak subs....


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Again, so true (@Hob)... Anarchy Online was an original IP... had awesome success... it's even still around and playable today. Eve (as so many like to compare it to Wildstar) is still around and doing well and was also an original IP. PS - (@Asturias22) - how does IP play into EQ? Last I knew, the original EverQuest was the first without anything to its lore really pre-dating it... or are you referring to EQ2/EQN?


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Reading comprehension isn't one of your strong suits, is it? I clearly stated that the IP is the biggest reason for a game's initial sales. That's all it does. Just look at SWTOR, ESO, etc... Bad game = quick drop off. WildStar started with low sales expected from an unknown IP to begin with AND it's dropping off due to people not liking the game. I don't care how good the reviews are for this game. It's NOT GROWING. It's shrinking. Badly. The only people possibly delusional enough to think this game is fine are on one of the few decently populated servers that everyone is leaving their servers to transfer to.


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Think we agree here, not certain. I'm on the "side" that knows and agree WoW did well straight out of the gate and kept doing well... original purpose of my post (I actually saw your post about no competition after I saw one down below it stating the same, was aimed more towards the one below it, hence why I edited it to say "those" I guess) was just to clarify facts of the market... sure the games might not have much in common, but different strokes for different folks. Just like some might say Shasta isn't really a direct-threat to Coke or Pepsi, but there are, I'd imagine, a decent amount that like it enough to keep it in business.


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And finally someone gets the market because competition is rampant, which the genre has not seen for awhile since DAOC, AC and EQ days. Its actually exciting times and looks to be interesting to watch =)


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Exactly. I for one refuse to play $20 for the equivalent of a SQL UPDATE statement. I'll play for as long as I'm keeping myself occupied and others are footing the bill. (CREDD).


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Damn.. if you can sell credd for 20 plat... I'd so buy some. On my server they top out at 8p


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