100794-character-progression-is-needlessly-complex

Content
{| style="width: 100%;"

I think the problem is that you are seeing the system as it is and not as it would be, according to the devs. What I mean is the INTENT is for a player to have choices; to wit there is not a single optimal build, but rather a range of optimal builds contingent upon the situation. Granted, this is a difficult thing to achieve and from what I have seen in the past, success is rare. None-the-less, I would prefer a 'flavor of the month' style approach over a 'single optimal build' approach. It keeps things interesting, and allows variations. Is it a perfect system? No, but personally I find it interesting. Yes it sucks when your class gets nerfed into the ground, but that is the life of an MMO with build choices. I would argue that this would exist even under the single optimal build model. I am a big fan of theory crafting threads despite being casual scum so I don't mind doing the work. Having said that, I think there is definitely room for improvement. I think there should be more clarity on the paper doll about a given stat. Strikethrough is a great example; can I hit a veteran dungeon boss? How about a raid boss? How often will I miss? But that information will come from, you guessed it, theory crafting threads :)


 * }
 * }

{| style="width: 100%;"

great response, food for thought.


 * }
 * }