148616-taking-a-break-but-before-i-do-heres-my-suggestions-for-overall-improvement-of-the-w-experience-page-2

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I genuinely wish that WildStar would have a progression gear path for solo content (that isn't simply gearing up for other group content), but since that is unlikely because even if gear isn't viable in any group content, it's apparently some kind of threat to group content? Actually I'm joking :P, I assume it's just not something they want to devote resources to even though I've been hoping for this forever. The easy medium would for it to award unique nongear items that can only be obtained from that content.

I do the daily Expedition almost every day. I missed it yesterday because I wanted to kill as many Exotics as I could before the event ends. I might do two today to make up for it, but might not have time because I have to prepare for raiding as well. I love Expeditions, but doing the same content over and over can get boring. It's the same with raiding, otherwise you guys wouldn't be clamoring for new raid content.

I see it all the time. I've had people take Discoveries I was running for, which is fine, because they got to it first. I always see people complaining about players naming their scanbots "Discovery" as well. If no one cared about Discoveries, then this wouldn't be an issue because that would mean no one would have it checked off in Perspective. Even if they got all the loot, Discoveries also offer Renown. Those little buffs are also worthwhile to take in at least a few cases. One of the health ones is a relatively powerful heal with which you can take on tough mobs on your own with. I've killed all the Exotics in this game, does that mean I'm going to stop killing them when they pop up on my RareTracker? NO. Because they made the rewards worthwhile to me, even if I've got some of the decor more than once.

I have 4 sets of gear for both specs in PvE and PvP. I would definitely invest in a Solo gear set because this is the kind of content I was expecting when Gaffrey announced the three progression paths. I do agree that inventory space is an issue though. In fact, if solo endgame progression was a thing beyond dailies, I probably would have never raided or simply took longer to get into that. I know my presence in raiding will most likely not be missed aside from with the guild I raid with or a few friends, but I get the feeling I'm not the only person out there like this.

I agree with you here, but I also feel like Carbine isn't really trying either. Like they are almost no exclusive rewards from Omni-Core. The gear I got I could find the same look outside of the instance.

Edited January 11, 2016 by Spider Bro Jenkins


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I play content designed for Trinity-based groups by myself. Of course it's a "weird hybrid/geist" build, I have to survive stuff that DPS in a group never absorbs in the first place.

I play content designed for Trinity-based groups by myself. Of course my runes aren't what you would consider half-decent. They're loaded with things group players openly ridicule as useless, like lifesteal, to help keep my character alive with no dedicated tank and no dedicated healer. My gear is not even all assault gear, because I can't load up on AP and simply ignore SP.

I play content designed for Trinity-based groups by myself. Of course I have two interrupts. Usually I carry three, and I had to have 5 when I soloed the tutorial dungeon for funsies. That made that particular instance a bit of a PITA for the same reason that doing the dungeons with a group are a PITA, just to a much smaller degree: because I had to screw with my LAS and my gear just for that one instance in a way that I don't have to do anywhere else, adding a hassle both before and after I do that content--and only that content. I do not have the luxury of a 3-4 button rotation unless I'm just farming. I use every power during combat and if I find that there's a power I'm not using while I fight, I swap it out for one that will be useful. My builds are not centered on the most efficient DPS I can create because my primary goal is the most challenging content that I can take on by myself and survive. If I can get through it as a glass cannon by myself, then it wasn't a challenge. So with all due respect to you and Jeff and Nau, all three of you are telling me it's fine just as long as I'm not doing something weird--like optimizing for solo play. Of course I am optimizing for solo play. I am primarily a solo player.

This is just a guess on my part, Orrestes, but I'm going to suggest that perhaps the developer of raid/dungeon content for this game would like for you to stop attributing to him the same contempt for a solo experience in this game that you have. Because if he does in fact have that attitude, he is really not at all an appropriate choice to be in any kind of leadership position for a game in a genre where 60-70% of the playerbase are primarily solo players--and he certainly should not have any role in, or authority over, the design of content primarily or exclusively intended for solo play like Expeditions and OMNICore-1.


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All MMORPGs that I know of allow you to build to trinity. That's not relevant. What's relevant is whether it's required to get through the content at all available levels of difficulty, or whether you can skip it and still experience the content. This point invalidates most of the other things you said in this post, but I will definitely agree with you about one thing. It IS a great system for creating interdependence. And not just creating it, but demanding it. In fact, I'd say there's really no better tool out there for making your players sit around doing nothing in a queue until one of them grudgingly agrees to tank and another one grudgingly agrees to heal. Truly, a masterpiece of game design.

It's great if you have to change one power on the fly. It sucks if you have to change half your LAS on the fly. It is not a sane substitute for having more LAS slots so that I can make all several builds that I will use frequently and swap between them with a single button press, without ever having to write a macro or use an addon or make changes on the fly by hand in the first place.

I agree with most of what you've got to say here, ChemBoy, especially that the game should have more LAS slots possible. The statement I quoted is the one place that I found myself saying "wait a second, I doubt it." Most of us have not said "OK, so be it" about the demands and priorities of this game. Most of us have said "screw this game, I'm out". That's why the game is in the state that it's in. Most of us don't take on a job in the game that we'll do whether we like it or not because most of us understand clearly that this is a game, not a job, and doing stuff we don't like in a game is half a step away from us playing a game we don't like.


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exciting cant wait to go DS and get those new items!!!! again!!!!


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iLoled. Also add to that list "we're releasing new content for the first time in a year" :P


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I mean, i'mt not sure that's exactly what she's saying - but raiding IS teamwork. People think all PvE is scripted, maybe it is, but there is a long list of adjustment you make. It's not as unscripted as say - PvP is. However, i find the difference between doing a shiphand and parsing on a dummy very minimal. It's much easier to follow a script when that script doesn't depend on 19 other people.


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