111868-megaserver-feedback-thread-page-8

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The command system, i.e. the /whispers and /joins and /kicks, is moving from assuming one word names to assuming two word names. So one space, no more and no less, for the same reasons that we haven't been able to have a space until megaservers.


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I don't know, because maybe when this game launched there was much camping and competition to reserve your name and now we're going to most likely lose our names? Logging into a website to reserve a name was one thing, trying to download a patch and then actually be able to log in at like what...3-4AM my time I think, and try and frantically rename all my characters to keep my names is another. It's just another backtrack from Carbine that, while not the end of the world, is pretty lame.


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How will NPCs and quest text refer to our characters? Will they use both names?


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I meant content outside mini games and stuff you can buy. SWTOR is a pretty good exemple. Unless you want to play galactic stasrfighters for the next 3 years and call it content.


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The command is already implemented, it's /gvote. You need the GM to have been inactive for 30 consecutive days. An officer/council member will then be able to initiate a vote which will then lasts for 72 hours. /slap Anlath for not asking before replying!


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For you to drop this on the community less than a half-year after launch is unforgiveable. Call it a surname, call it a middle name - almost every MMO in existence has functioned just fine with one name. Carbine's assertion that it techinically cannot POSSIBLY be done in WildStar is laughable at best. You promised unique names during that whole fiasco (and we all have FOND memories of that debacle) - how unique is a name going to feel when you see a person with the same last name as you (but a different first) or the same first name as you (but with a different last/second name)? The fact that you are totally changing your server architecture and breaking your naming system MONTHS after release shows a total lack of any kind of sensible planning for the launch and first year of the game. If this was your plan from the beginning.... well, I don't think I'd be able to post any more if I used the language necessary to describe that situation.


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Zombie Chan FTW!!


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There are probably not enough RP players in EU/NA to justify a sepparate megaserver for them :( As for the mining nodes; Crafted gear cost is already cheap as hell, there are instanced gathering with FABkits. And the overall respawntime on nodes is very low and the quantity is super high... im sure we will be fine.

Hm i cant find a scenario where you would need more than 100 neighbours :D

It would be really stupid if you lose money from a forced server transfer.

I've always played on a PvP server, i know hundreds of players who have also always played on PvP servers. I have never had a problem with playing on PvP servers. PvP servers are a great idea. If you dont like PvP servers, roll on a PvE server... dont not try to ruin it for people who like PvP servers.

Edited September 3, 2014 by Morwynne Content


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Except that there's a simple solution: use a dot when someone has a last name. So if I want to whisper someone called Bob Bobberton, I would go /w Bob.Bobberton. The system would just remove the dot when showing the name to others. And then if I want to whisper Bob, I just go /w Bob. I know there are MMO's out there that use this system, and it works perfectly. No need for as you call it "sooper sekrat codes".


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Yes, you will be forced to take a Surname. Every name will be flagged for rename, and the only valid names allowed will be two words with a space in between.


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Using a delimiter, such as quotation marks, to mark the beginning and ending of a user name is certainly a solution. However, it is more complicated and less intuitive than the two word solution, and those (simplicity and intuitiveness) seem to be two big factors in the decision to go with the two word names.


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Yes. You can already have prefixes on your one word names such as "QueenAaylia" "LordSnow" and so forth. Go crazy, but don't break the CS naming policy rules and try for a name with profanity in it. Even if the word goes around the filter. :)


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No you will not be able to hide surnames. Yes you will be forced to take a two name identifier. It can be a prefix or a suffix.


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What borked settings in ChatLog are giving you trouble? If it's simply a matter of getting settings to stick (I thought Carbine had taken care of that) I can make Killroy override those. That's a discussion for another location though. Point being, if you have problems with ChatLog that you want Killroy to address, send me a PM and let me know about them. I'll see what I can do.

From what I'm reading, it just makes ChatLog settings stick. As for coloring the channels, Killroy will do that for you, along with several other things.


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Right. I have six Texarcana's. Once the merge happens, I'll have Marshall Texarcana Tex Arcana Sheriff Tex Tex Winchester Luke Winchester Texarcana Evindragon


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Now you won't, unless you log on to rename them before me.


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so, no discussion about this? There were quite a few people in this thread who want to go from PvE->PvP. It seems unfair that you can switch the other way around and also there is really no reason to not have both directions Please at least discuss this internally and give us a clear statement as to why. Really got my hopes up with the first post :(


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Complexity isn't some binary value, there are multiple levels. The fact that you recognize that players would need to get used to delimiters means you recognize the increased level of complexity compared to a delimiterless system.

Everyone will need to have a surname (or title or whatever you want to call the second word).


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I don't understand this desire to switch. If you didn't want to level on a PvP server, why do you want to be level 50 on one?


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