121004-what-id-like-to-see-in-2015

Content
{| style="width: 100%;"

This is what keeps me going; it's not heartbreaking, it's the carrot! I get pumped up every time something kicks my ass. Finally, a challenge! Yes, the difficulty might be driving some people away, but, as I've said before, I'd rather see WildStar remain a unique and challenging game with a low pop than turn into "Generic MMO #627." Wildstar offers an opportunity to challenge yourself in a way that no other game does; an opportunity that only comes around a couple times per decade. A game for gamers. The devs here actually want to push our limits and not just suck our wallets dry... how is that a bad thing? This was billed as a difficult game and I think a lot of the delusionals who've been pampered by the last decade of games are finally realizing that they're not nearly as good as they thought they were. But the majority of these people would rather blame Carbine for it being too hard than take a look at themselves and say, "Maybe I'm the one who's doing a terrible job here," then strive to improve. It's like everyone is perfect, and whenever that perfection is challenged, the blame lies with the challenger. Nobody here is "King Shit" so get over yourselves and enjoy the challenge or go feed your fragile little egoes on more toddler games.


 * }
 * }