73484-update-notes-build-6731-6132014

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You're assuming that this is a recent screenshot.. Could've been from a week ago.


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Eh I understand the trigger fingers not being fixed yet to some extent. While it is annoying for us SS, it isn't game breaking like many of these things are. They have to prioritize their time.


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when you reach 50 and start tanking adventures or dungeons you will find out. also, feel free to complain once you reached that point.


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I was not implying they were the same, I was merely pointing out the absurdity at which the Architects have had more notice in the past week than Engineer fixes. As much as I enjoy housing (and I do because I spend far too much time reorganining and doing challenges in housing), it is the classes that do dungeons and having reliable skills/pets/procs working should seem a far higher priority, especially for Weekly Patches. Architect prices are probably just a hotfix they added to the weekly patch. I, again, in no way assume the teams are the same. Just was hoping for more attention on class details as opposed to the small changes made for the classes in this patch.


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+1 I'm running a 3.2 ghz six-core machine with a GTX 650 TI and the Desert Biome ate my frame rate. As for the CC payment, I plan to just buy CREDDs with my earnings :D


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I have as well. I have as high as i can get in defect normal and crit. And still have enough attack. but I am unable to kill as fast as mos people in pvp and pve. So they nerf our 2 working skills. I know bugs are a biotch they always have been. But I can not tank as a eng since the heals seem to not work right. At least I was good dps. Now i have to rebuild. They should have at least given us a free amp reset to redo our setup for changing our skills.


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I guess you never played EQ. Just look up Mage epic weapon quest. There are more bugs ther then u can count. And they NEVER FIXED THEM.


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Are engi bots not the smart...yes. But to say oh no one wants to play engi because of it let alone 90%. Come on now I see engi running around all the time plus my friend plays one even she says bots are stupid but she still loves hers.


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I play MMO's for PvP and I can say Rift has to be near the bottom of the barrel for that. Too many macros (makes the game too easy), class imbalances, no competitive environments (arenas, etc.). All of the balancing was done 100% for PvE and PvP was never considered (not even a little). Daglar (lead dev) hated PvP and made that clear numerous times. Essentially, Rift was one big circle jerk of devs palling around with the top raiding guilds (devs even secretly raided with some of these guilds and let them slide on exploiting boss bugs, etc). It was rather sickening, really. I never raided, but I heard no raid was anywhere close to Hammerknell as far as difficulty/fun goes. It seems after HK and right around the time SL came out, most of the raiding guilds left. But, hey, Addiction is still there getting world firsts with no competition. lulz Trion, like every other studio, eventually nerfed their raids for the casuals. That's when a lot of people got fed up and left. The same will happen here (it has to) because casuals outnumber the hardcore crowd. Carbine will see that and sneak in some nerfs. Just wait. It never fails. No dev team wants to admit it, but they all do it because it makes them more money. If the casuals can't win they quit and that means less profits.. I already see people complaining on the forums here that content is too hard. However, WoW and many other MMO's did the same thing, so I'm not picking on Rift.


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dont work....


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Fix many bugs ? Sorry but no. I have seen way better patches in my 15 years of MMOs. There is barely anything fix. And most urgent and gamebreaking bug are still not fixed ( mount skill, loosing rating on won RBG, LOADs of broken skill/AMP on classes (like the z-axis issue), broken crafting recipe and so on )


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Like, that's not even my point. My point is BiS PvP gear < PvE Gear for PvP. Do you see how terrible that is?


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