149414-wildstar-steam

Content
{| style="width: 100%;"

Who whizzed in your Wheaties today? Jeez, you're sounding like me.


 * }
 * }

{| style="width: 100%;"

No belly Rub!

And not give feedback at all? That's also not the way to go. Feedback and criticism needs to be given in both positive and negative aspects. Only applauding when Carbine does something right gives you an illusion that hurts the game as much as negative feedback does.


 * }
 * }

{| style="width: 100%;"

Totally agree, but to use your earlier statement as an example, saying this update will just lead to another mass exodus is not really feedback. It's negative-biased prediction. However, I wasn't just aiming my criticism at you (not the harsher parts anyway). There are people floating around who are like 90% negative in their sharing. I honestly can't see how that is remotely productive or good for Carbine or anyone else, since a person who is always negative gives a very strong impression that they ~can't be pleased~, and who wants to take that kind of person seriously? And in the end, even with this game's bugs, if the community was big and healthy would it even matter that much? So if these people constantly giving negative feedback actually do care, they should consider that their words can harm the community/population side of the game. I just don't really buy the "I'm doing it to help the game I love" claim. If you really think your own opinions are so valuable that their negativity outweighs the damage done reputation-wise, send your feedback directly to Carbine instead of airing dirty laundry.

Edited February 1, 2016 by EsperXIV


 * }
 * }

{| style="width: 100%;"

As I said, there's no such thing as bug-free software. I'm a developer myself, worked on many games. I have a pretty good grasp of QA processes. But bug-free software is indeed something that both your consumers and you yourself as developer must expect, it's a goal you need to aim for. Cause if a developer stops caring about the quality of his product.....then please just throw it in the bin. And yes, bugs get introduced constantly. But some things are simply not acceptable. Want an example? The removal of the API function that pretty much broke every addon. This is something that could have been avoided, actually should have been avoided if you follow API programming standards. If this was planned, then heck the API version should have been changed to indicate functionality changes, pretty sure the upheaval would have been a lot less. And I agree Nazryn, there's stuff that should not be posted at all. Things like "hur durr game is dead" or "game failed". That's just pure venting, trolling, whatever reason there may be for writing such a post in the first place. However, I stand behind people writing "I quit because"- posts that are well constructed, give reasoning as to why this particular person feels the game is not worth it anymore, or what has upset them. Because that is extremely viable feedback. Fix those problems and you might even have people returning because their gripes are being removed from the game.

You're right. I don't care. At all. And that's nothing personal. This applies to what many other people write on the forums as well. There's things I happy talk/discuss about, but how somebody feels about what somebody else posts is not those things. Don't like reading it, then don't read it. Throw me on ignore if you want to filter out my posts. Yes I can send another email to Carbine, to get the exact same response from Matt, Deidre or Derek about their server's, bugs or opinions. But I don't. The reason I post on forums is to first of all see if people actually share the same opinion, if there are more people that feel the same, or if something has been misunderstood from my side.


 * }
 * }

{| style="width: 100%;"

well they should know what went wrong the 2nd time and by now (or at the latest by steam release) be prepared. everyone can make mistakes during the transition and lets be honest the megaservers never were tested due to the p2p-system and were not ready the first time f2p players came into ws. now with more data they should be prepared, they have to be prepared or that step towards a steam release is a big mistakes.


 * }
 * }

{| style="width: 100%;"

i have a worse GPU and very often capped (100) on fps in DS. medium settings. mostly around 50, sometimes below 30. but yea optimization is not what it should be but there are often two sides to the story and they are still working on it. for example i would like them to see optimizing the new content over old content. when the game launched i had way less fps than now, they already improved. if you raided DS40 before you know how bad the performance was in both fps and lag.


 * }
 * }

{| style="width: 100%;"

I'm genuinely confused by the whole idea that putting this game on Steam will bring in a large group of people. Perhaps this is because I have only ever used Steam to buy some games cheaply, but I only really looked at Steam as a distribution system. The game is already free, does changing the way one downloads the client really impact things that much? I'm really asking that, I have no previous experience or information to compare to. Without that prior knowledge, it seems (at first blush) to me that these hopes being pinned on Steam are simply hopes looking for a convenient pin.


 * }
 * }

{| style="width: 100%;"

Old machine? The only old thing in it is one of the HD that only has music on it lol. I went from a R9 270x to a GTX 970 and saw no improvement. But in BF4, BnS, LoL all saw MASSIVE fps gains. Wildstar is just shit lol.

Fkn dog room man. 2 year and still a nightmare. Then Y83 is amazing until you get a Fps drop to 0 randomly when a maze spawns. Seems to happen on the 3rd boss :S


 * }
 * }