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I wanna nuance this a bit, but please, don't read this as a shut-down of your opinion. I just want to point out a few things, from my view... Conflict is not always "us vs. them". There are frequently people on both sides of a divide who will cross the clearly drawn lines, for various purposes: some could be profiteers, some traitors, others are more concerned with protecting lives or protecting culture (this is actually what the housing plot I'm creating is somewhat based on). But basically, there are subgroups, and these subgroups can (and obviously imo, should) be able to cooperate with the opposing faction's subgroups. It just makes more realistic conflict, and again imo more interesting gameplay. So when you write "we are not friends", it's close to what the propaganda machines from both sides WANT us to think: that there is any coherent "We" in the first place. There isn't. You might hate the Chua for what they did to your homeland, but some Mordesh scientist might (secretly or openly) admire them for its scientific achievement. The main point here is that the totalizing "we" makes this conflict seem much simpler and more barbaric than it actually is. Anyway, the point I'm trying to make is that those of us asking for the removal of barriers aren't all out to make this into a peace offering. I'd personally prefer to see the conflict continue; but I also want to see subversion, independent thinking, and evidence that the factions in this game aren't simplistic, plastic hate machines solely intent on sending one another straight to hell. And can I just point out... if this WAS the case, if it was completely "us vs. them"... where exactly is that kind of plot intended to go? Infinite war? One side wins? Which one? You see, with rigid, binary, faction-based conflict we don't have a lot of flexibility for interesting plot turns or any kind of resolution that isn't one-sided.


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Did you not see my previous posts?

Yes that's mordesh, Chua, Aurin, and Cassians Humans and mechari in a single faction.


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I can't see the dominion, pushing the exile, winning to turn around say "here we changed out minds" they are stubborn, proud and fierce. My type of faction. I can't see them just saying "lol team fire was turned on, sorry guys <3"


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Is there some sort of storywriting rule that i'm unaware of that says once enemies always enemies? Stories change and so can lore. That doesnt mean i think they should go back and retcon WS lore, because that would just be doing lots of work and wasting work that was already previously done. They can keep current lore intact the way it is, and anything that gets added to it can be about whatever they want. Pick any TV show, movie or novel where two people or groups who were enemies suddenly in an episode/chapter ended up becoming good friends or allies. Did the people who write the books/movies/shows go back and re-write previous shows when that happened? or did they let the hostile stance between those two groups prevent them from writing in a 'we are at peace now' episode/chapter/movie?


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I really cannot stress enough the slippery slope that is The Greater Good trope. I want my factions at war. Clear cut sides are a boon. When CoH delved into co-op content, literally every story was "for the greater good." 6+ issues of "for the greater good." Want your villain to be a villain? Sorry, it's "for the greater good." Making both factions a muted gray and tossing out the reason for their original black/white ways is a good way to dump on the lore and stagnate the story. The only way this wouldn't homogenize the factions is if each one was fighting the "big bad" for different reasons, not to work together. Dominion wants to harvest Strain to make a virus that only affects those without Highborn blood; Exiles want to eliminate the Strain entirely. I don't want to play a faction-divided game only to have the factions mean nothing at level 45+.


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