134141-can-we-stop-turning-people-away-from-the-pvp-servers

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Of course I've experienced ganking. It's sometimes frustrating. I've just never experienced the kind where a bored high level camps me for hours because they have nothing else to do. That kind of stuff happened in older MMOs because there wasn't much to do at end-game except roam around the world. In modern Themepark MMOs, you pretty much sit in the capital and queue for dungeons/raids. The PvP server just offers groups the ability to participate in WPvP. It's simply another form of content. The thing is, the PvP servers in WildStar were so low on population that pretty much everyone on them now are new players. Everyone IS on the ground floor. Sure, there are some max level players, even a decent amount, but so far all they've done is help. We even had some max level players in the starting zones trying to help and guide new people.


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You didn't make any generalization, there is a difference between a server being only full of idiot kids and often full of idiots kids. He is having issues with comprehension and making himself look bad by deeming what you say as generalizations. Just like the saying "the acts of a few can hurt the many" seem to have no meaning apparently.


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And, we've gone full circle. Baseless generalizations that contribute nothing and that can't be proven or backed up. You're simply back to bashing a population of the game that enjoys something you don't by basically being a name caller. If historically in every other game PvP servers are the more populated ones, and they aren't in WildStar, there's a REAAALLY good chance that it's not due to the community and an even higher chance it's due to some really crazy circumstances that did actually happen.

Edited September 30, 2015 by Str1der


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No.


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{| style="width: 100%;" I agree with the OP. The PvP server is highly populated and a lot of fun. Come join us on either faction, we're much more friendly and laid back than the PvE folks in this thread and there are players of all kinds on our server! :wub:

This has been my experience as well. I've been playing on PvP servers for years and always have. I love them. In my experience players like the ones in this thread have a few things in common - they exaggerate a lot, they often do not like PvP to begin with and are looking for excuses, and they do the same thing over and over expecting different results. The last is the definition of crazy. Here's an example - if someone ganks you and they're so high level you can't fight back, don't go back to that location by yourself. Either a)jump in global/zone/guild/whatever chat and recruit some higher levels on your faction to go kill the guy (best way to go here), b)go level somewhere else in the zone, or c) just run around him and try to hide while you get where you're going. All work rather well. In fact last night I did the third several times and managed to easily avoid being ganked. Running out of the first town in Algoroc, the 50 was often aggored by guards (or killed I think sometimes), or he'd be attacking someone else, so I'd just run a bit farther to the left while he was busy and he'd miss me altogether. It's pretty easy to avoid being repeatedly ganked if you actually try. In my experience avoiding PvP on a PvP server is honestly rather easy.

This has been my experience in most games I've played. The PvP servers are often highly populated if not the most populated in the game. And the PVP servers also tend to have the biggest, most hardcore, and most talented PvE population as well. Wildstar is the anomaly in this case and it's only because of Carbine's poor handling of PvP and the PvP server in this game. And many PvP servers in other games have a lot of PvE only players on them, yet they still roll there because they enjoy the players they find there more than the PvE servers.

Except we don't and we never have? PvP players are always so fun and welcoming. I don't know where you got this warped perspective from, but why would any PvP player want to turn people away? Less people= less fun.

Edited September 30, 2015 by Leiloni


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Now you're putting words in my mouth. I never said PvPers were better than PvE-ers. In fact, I explicitly said I don't look down on people who play on PvE servers because it's not everyone's cup of tea. All I said was that people who dissuade players who may be interested in PvP servers should stop it. Yes, real PvP IS about skill and challenge. OWPvP is about challenge and outsmarting opponents and dealing with hectic, often unfair, situations and bringing your skill to bear at the right time. BGs are grand and all, but many times just come down to whichever team is better geared and has more healers and not AS much about personal skill. OWPvP is where true PvP skill comes into play, imo.


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The issue is that Warhound already has the original pop imbalance stacked against it. What I see Pro-PvP server people int his thread saying isn't that everyone should roll PvP, but that PvE is already jam-packed and reinforcing the already present idea that PvE servers are the best place for content. I don't dissuade people from joining PvE servers if they want, so why do people dissuade people from the PvP server - Especially if they may actually be more suited to the PvP server? So, yes, it IS highly subjective, but some people are acting like it isn't and those people aren't the PvPers. EDIT: for people who are deciding whether to go PvP or PvE: my suggestion is to give PvP a shot. You might love it, you might hate it, but PvP essentially has all aspects of the game unlocked. If you find you don't like the PvP aspect, there is always the PvE server with almost all the same content. OR if youre already on PvE, try some battleground and see if you like PvP: if you do, come make an alt on the PvP server.

Edited September 30, 2015 by Ratstomper


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See? This right here. This is exactly what I'm talking about. @Myri: With F2P, Warhound isn't dead anymore. It's quite booming. We don't know for sure if it'll remain this way but it is looking really good. At the very least Warhound will have an active population. It won't be Entity, but in some sense that's a good thing. You should give it a shot. The server has a queue and the starting areas are full of people!


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No you're not. You can do whatever you like whenever you like. Stop exaggerating. We get it you don't like PvP servers, fine. Don't make stuff up to push other people away from it.


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I actually do like this idea. wPvP zones are an amazingly healthy way to promote wPvP in a game even if there's no perma-flag in other zones so if the servers were merged this would be the most reasonable suggestion. Changing up a current zone to be a "war zone" too with objectives for fighting and killing other players would help and take less strain away from making "new" visuals. Ganking is by far the biggest turn off towards both PvP players and PvE players in MMOs and there's really no way around it outside playing on a PvE server. The only fix is to force "mentorship" on somebody attacking a lower level player and even then it's still completely unfair. I've played PvP in almost every MMORPG I've touched and I can also confirm the playerbase mentality of a majority of PvP players has ruined the experience for folks such as myself. You killing something that cannot fight back is not "real" PvP - It's PvP - but you're an idiot if you think it matters and you're killing your own goals. PvP in MMORPG's is a fickle beast and it's very hard to balance it's content, playerbase community and ideals correctly.


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I played WoW as well and had plenty of times where I flipped the script on a ganker. I remember one time in Tanaris when I got jumped by an undead rogue on my fury warrior and chain-critted him to death before he could kill me. He showed up for his corpse, /bowed and left. Does it happen all the time? Maybe not, but it's worth it when it does AND it's only one aspect of WPvP that the PvP server offers that PvE cannot. Another is counter griefing, where you actively hunt the troublemakers. Just last night I killed a level 50 stalker trying to grief lowbies in Algoroc. The greifer had a good run, I chased him. we played cat and mouse a bit and he died. The lowbies got on with their leveling. PvP servers aren't exclusively gankfests. in fact, they're just like a PvE server 95% of the time, except they fit the lore a little better and give some extra excitement.

Edited September 30, 2015 by Ratstomper


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The difference is, in real life, there is a consequence for such acts. Consequences that will keep most people in check. On a pvp server, there's rarely any serious consequence for ganking, so people do it cause they think it's fun to be a bully and they know they  won't get ganked by the SWAT or a retaliation party in return or have to spend the next 20 years locked away. Life does have freedom of choice, there's always a choice. It's a matter of weighing the consequences of your acts in relation to the benefits, and usually you do end up reaping what you sow. In this game, nothing has any consequence, you can just be an *cupcake* if you feel like it and impose it to everyone else. So a PvP server only offers more freedom of choice to assholes, as most normal people wouldn't take that option in the first place, and as other people said, people who really do want to PvP can indeed flag themselves on a PvE server. So in the end, a PVE server offers more choice except for gankers. And who gives a shit about what they think?


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