121112-a-solid-idea-for-helping-new-players-overcome-challenging-mechanics

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We are not supposed to agree on stuff Yasfan. ..


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WoW has a built in dungeon journal since 2011 that explains each encounter. They added that because practically everyone has been using addons (DBM and BW) to explain every encounter since the very beginning of WoW's existence.


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Who would've thought that I, Eclips, would be the great bringerer of togetherness for the active general discussion posters. I've been noticing a trend lately.... As far as the discussion goes-- people like to figure things out on their own, but they also like to complete content. I can only speak for myself really, but if I'm not with a guild and group of players that I'm familiar with / want to do competitive progression content with, I could care less about figuring out the dungeon. I only have limited playtime, and if most of it is consumed by figuring out a dungeon that isn't really self explanatory--- well it's pretty frustrating. You can gate dungeons by gear, speed, and whether or not you die in it etc. Gating something because it's hard to figure out is something you reserve for world firsts etc in raids. Things that people should be doing every day like vet dungeons? Meh. Just let me do it because it's part of my content gate (attunement), or its the best way to cap elder gems, etc.


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