142438-aurin-still-cant-be-medics-or-engi-this-makes-me-sad

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Disallowing a Path or Tradeskill would be arbitrarily removing a universal feature of the game from a race to make it distinct, which is why it would be a punishment. Like it or not, restricting race/class combinations has been long-established in MMOs (and traditional RPGs) as a way for the game creators to establish the tone of their world or the psychology of their races. It's not a punishment to not be able to play classes that the devs felt don't fit their culture. Not a lot of people seem to want to play a Granok Esper. Maybe they would if the combination were available, but the concept of a psychic anthropomorphic pile of rocks is probably not the first thing in people's minds. Aurin are very popular, though, so people want to be able to play every class as an Aurin - especially Engineers - the incongruity of a member of a nature-loving, technology eschewing race encasing themselves in a battlesuit and commanding a small army of robots be damned. That being said, I don't have anything against them opening up new race-class combinations. I would prefer that there be some story involved, though. For example, a questline about a group of Aurin that have to choose between certain death and joining the Exile Corps of Engineers for survival, or a questline about a team of Mechari unlocking a mental ward that the Eldan had put there to prevent their servitor race from reaching their full psychic potential. I would much prefer that to just dropping the new class/race combinations into the game and treating them like they've always been there.

Edited October 13, 2015 by MadBlue


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That will require the addition of new races as well.. before they do that they need to fix this absurd restriction first.


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