120919-do-you-think-drop-4-will-bring-back-dungeonpvp-pops

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I've long argued against the trinity. I once designed what I thought was the perfect MMORPG, and it had no tanks or healers. You had to balance your own damage versus mitigation, and you couldn't be healed in combat. Then you just throw damage at people and let their bad balance get them killed or make them go conservative and their damage drops off. I found out, being on these forums, that a lot of my ideas on the perfect MMORPG would be pretty unpopular, but everyone seems to hate the trinity system because of generally needing two dedicated players who can't just deal damage in the open world. Most attempts to replace it have been pretty lame, though, most attempts making sure everyone can do everything and turning everyone into essentially the same character. A few got relatively popular, though.


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definitely. one of the game's biggest problem that nobody talks about is exactly that! the game doesn't handle build/gear switching very easily. it is a REAL problem. want to do pvp ? switch stuff one by one. want to change to your tank build ? switch stuff. basically you need to keep 2 sets of gear in your backpack ? (your tank set and your pvp set for example). that is ridiculous. don't even get me started on open world pvp mess... have to do questing with pvp gear or pve gear ? gimp myself with pvp gear and build "in case" an enemy wants to gank me ? *cupcake*!!! i say: burn pvp stats and gear in hell or leave it purely in instanced pvp (you automatically switch to this set when you get into instanced pvp) but don't mix everything. so many things in wildstar are just blatant bad design. you know what's sad? it isn't the juniors or the mid level designers that screwed up. it's the seniors and directors!! the big ideas are the problem of wildstar! the big picture is a fkin mess...


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I actually rather love the trinity system myself. I'm not too fond of just throwing damage on things and much prefer to have a specialized role in support - be it keeping people alive/full of buffs or tanking to physically control the mobs. I don't really think there's a problem with the trinity system. 6-8 man parties with 1 tank and 1 healer, however, would likely greatly help queues.


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