124472-which-featuresystem-you-would-like-to-see-added-and-removed

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The first time I got that achievement was without the addon. The following times? Meh. Add: What I'd most like to see, other plots rather than generic ones from my Plot. Maybe neighbors' plots or whatever. Remove: Eh, can't think of anything too specific. I've only been back a little bit. Race based profession restrictions, although I know it has been said they plan to remove that.


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Which I'm not disputing, but that doesn't exactly break the point. The entire point of a queue function is convenience as well. I don't know that we'll ever see an MMORPG that goes the opposite direction for years, if ever. Wildstar was entirely built with that convenience in mind because it's standard industry practice these days. There are a lot of ideas I'd like to see in MMORPGs that would never be built in the modern era. They'd be fun, they'd be engaging, they'd be engrossing, but I'm not sure they'd be played. The consumer base seems to favor as little MMORPG in our MMORPGs as possible.


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Oh hey this reminds me of something I'd like to see! Add: GW2 style dynamic events ranging from simple "escort the farmers" to "save the entire zone from the giant monster". These are kind of in the game with the zombie invasion event and the later zones' tree and siege of the light spire events, but wildstar's event system seems to be a lot less sophisticated than GW2's and that's really a shame. The gameworld is so vibrant but even with the mobs that hunt/attack eachother the gameworld suffers from the standard themepark curse of hardcore artificiality. Remove: To complement the add, I'd remove a lot of filler tasks (the needless kill x of y chores in zones). Honesty I'd replace all of the tasks with gw2 heart style free form tasks but ones that could be repeated over and over if the context allows it (harvesting for farmers, hunting opposite faction npcs etc).


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I actually thought this all along. Easy denominations, you're not weighed down by metal strapped to your ass in a coin sack, the currency is universal... it makes sense to me.


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GAH, why can't I add more likes to this? :blink: I know... I know... they really wanted to re-write WoW *grinds teeth*


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Well, how worthwhile is it really? How rare is gold in the universe? It doesn't make much sense for the entire galaxy to be on the gold standard.


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EVE fixed that simply using digit grouping and shortening numbers using k, m, ... suffixes (and to put a stop to a few standard count-zeroes scams ;)) I never liked gold/plat/bronze/whatever currency system tho, as in the end only most valuable one becomes relevant and anything lesser are just junk digits. It's even more absurd when put in sci-fi(ish) environment. BTW 4,264,312 is not that harder to read (4.26m is even easier ;)) EDIT: saw your 2nd post

Coppers are not worth anything, so they may be decimals, 100,000.00 is not that harder and 100k is much easier to parse.

From my brief WoW exposure I saw that everything worth trading is in plain gold, everything below is just junk digits, and everyone used k, m, after 999 anyway (few other games too). BTW just saw that their "tickets" will go for around 30k gold.

Edited April 8, 2015 by nesh


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They have a mechanic like this already e.g. for Lopp treasures, or some of the explorer stuff. They'd have to add the rewards and the repeating quest structure.

That font color complements your eyes. :)


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