120942-biggest-problem-im-seeing-with-wildstar

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Since when? I needed months to get my WHM to max level and simply clear the story line.


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Much as I love this game, I refuse to dance around glaring problems like this. It's no accident that people now use /lfg to find groups. LFG Chat is not a default channel - the player community created and uses it as a workaround to this problem and its ubiquity is proof of the OP's assertion. Ironically enough, it's also why it's much easier to find World Event groups like Scorchwing and Lightspire than it is to join a PuG for, say, Normal STL or Skullcano. So you're prolly thinking, "okay, smartass, what's your big solution to all this?" Three immediately come to mind: 1:  Global LFG Chat as default. Newbies shouldn't level to 50 and then realize that there's a channel to get people to help them with group quests. 2:  Improved queues. Make group queues like WoW where you can actually see your party assemble and not be stuck in limbo until all 5 members are available. Then make this feature available for all the quests in your tracker. 3:  Zone Summon to party. Ever wonder why Scientists are so popular? Simply make it so that the Group Leader can summon other party members in the same zone to him. 1m CD. If you wanna get fancy, use the Drop Pod animation for players zoning in. Oh, and make Shiphand and Adventure Quest Trackers like Dungeons where they minimize all other quests. Please.


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Nail. Head. Well said. Process improvement's a la FFXIV would be a nice start. A daily roulette of some sort that gave people incentive at 50 to queue for low level dungeons would improve queue times dramatically, even in Deadstar. FFXIV also uses "party finder" which is essentially the bulletin board system asked for above where people can create their own groups people can join from anywhere in the world with a tag describing what the group was created for.


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