120302-wildstar-is-in-a-good-position

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Dharnell, I think you're missing her point. It's not that FFA forces people who don't want to PvP to PvP. It's that it doesn't split the playerbase into two groups that can only fight between themselves but not amongst themselves. That's the point of her Fact 1, which is objectively unassailable. It's simply not possible to argue that it isn't true, it's the whole point of FFA. The same is true for Fact 2. It's got nothing to do with who can and can't opt out. It's that every guild who opts in can PvP with any other guild that opts into PvP. And I'm pretty sure that you're well aware of that point. Fact 3 is simply the inverse of Fact 1. If there's 10 Dominion who want to PvP and 3 Exiles, with faction PvP you have a completely lopsided fight. The same is true if you have 100 Exiles and 30 Dominion. They can't have an even remotely evenly matched fight because they're limited by factional allegiances. You're right that her fact 4 is basically that factions exist in faction-limited PvP. It is a tautology. So while it's true, it's not very significant. Fact 5 is just facts 1 and 2 and 3 restated. It's not some kind of thing about playstyles, it's a statement that everyone who wants to PvP can do so with anyone else who wants to PvP in FFA and not when there are factions. So no, you only really refuted one of her points, which was more of a definition than a point of her argument. For the rest, you missed the point entirely, which is that factional PvP really only works well if both factions have large and equal numbers of roughly equally skilled and equally geared players online at the same time in the same area who want to PvP. Which is rarely the case in any game and unambiguously not the case here. The idea that somehow anybody here would be defending the status quo of PvP in this game given how dysfunctional it is blows my mind. If you actually wouldn't be willing to PvP if there's not factional restrictions on it, I have to admit that I'm not sure I understand why at all.


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Your topic of Wildstar being in a good position of the MMO genre using WoW as an example is accurate, I think many, as I know I would take Wildstar over WoW any day as a base for PvE play. But most MMO's, Wildstar and WoW PvE isn't the only element of player choice. There's PvP, I wouldn't dare touch WoW PvP I'm no pillar LoS masochist nor am I patient enough to partake in Wildstar PvP due to queues and building ATU points on multiple characters. PvP'ers like alts as it's the only real element of style change. MOBA's offer a fairly paced progression system, short queue's and a vast selection of play style choice. Wildstar queues are restricted behind factions and Wildstar does offer vast amount of option and customizability in play style but progression is constrained behind time leveling which is fair enough but ATU points need changed in some manner alleviating alts gaining them or Wildstar will never offer a fair, fun and competitive PvP environment. It simply boils down to putting in too much time and work to get where I would like in terms of playing competitively when other genre's offer it almost immediately and even with the effort it's not met with rewarding turn over play from queue's further extending the higher your rating climbs. EDIT: The crux of MMO PvP that MOBA's can never offer is character attachment and meaningful progression compared to a selecting a Champion and building gear lasting that single game, leveling to cap is rewarding, lengthy queue times and farming and/or sinking gold on ATU's for an additional interrupt armor isn't as of current. Additionally a visual and interactive community, MOBA friendlist and team building rooms do not even come close to to seeing your friend or rivals avatar right in front of you. When these two issues are dealt with Wildstar will in no doubt be a giant in the games market for battle arena styled PvP. With the also presented option to PvE within the same game this title will be a very well rounded and solid title appealing to a vast amount of people.


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I really wish that people would take the effort to actually read posts, especially long ones that detail out a lot of information that's important rather than "TLDR" and missing the point of a post.


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I would argue it is a current issue as it has reflected how Carbine deals with these "fiascos." Some of us are okay with it, some of us aren't. I for one know a handful of people who have since that episode, have stopped logging in as frequently, I would be one of those people. When these people (the ones whom I know of) are asked why they don't play Wildstar as much anymore, you know what they say now? "Wildstar is just kinda dead right now..." Word of mouth... Also to counter your "dead and buried" argument, take a look at the "The economics of exploitation and you" thread, it recently got locked up this month, is that really your definition of "dead and buried?" If I start a thread regarding this issue...do you really think it'll stay empty?


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