110359-the-cost-to-play

Content
{| style="width: 100%;"

You have all my respect for being able to keep up that level of raiding time. Seriously. In that respect, I agree, though, things are too expensive. I understand the need for some gold sinks, but those for repairs, amp respecs, et al, they're too expensive. The game should have some way to punish death, but repeatedly wiping in a raid probably shouldn't cost 3-4 plat in repair bills. Maybe it would be prudent to reduce the cost of repairs (or reduction in durability) taken during an instance? In an instance, not clearing the content and resetting the boss is punishment enough for a wipe, so a reduction on durability, removal of durability loss in some tier of PVE content, or even just the reduction in overall repair bills, may be a good move here. This isn't necessarily a problem for me, but it does seem like it discourages people from raiding daily. I sure as Hell would burn out immediately, but honestly it's not like it would hurt anyone or anything in game if repair costs were addressed at least in some tier of endgame content.


 * }
 * }