112864-how-many-people-are-really-leaving-wildstar

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We. Hear. And. Obey. All. Units. Report. To. Levian. Bay. For. Population. Assessment.


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You just don't understand, Tek! This is 2014. Everything is perfect in 2014. Software bugs are sooooo last decade. See, now people have choices! CHOICES!!!!!! CHOICES!!!!! If it's less than perfect, today's youth doesn't have to accept it. They only accept perfection. You can tell this by their spelling and social skills, being as flawless as they are. Read through some of the other threads about this. You'll see. Every time we have one, some yahoo pipes in with that exact phrasing. "If it's not perfect at launch, it's crap. Bugs are unacceptable in any form. Only perfection is expected or accepted. Anything less means I'm going to back to WoW."


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Well that's not true. Are you arguing that every MMORPG out there that succeeds is perfect? Because I'll be straight up, Wildstar's not the buggiest game out there, far from it. I mean, say what you want, WoW's got a long patch list of bug fixes once a month or so. It's definitely not why people would honestly leave and go back to WoW or any of Wildstar's contemporaries. Bugs and issues exist in all of them, and it's not like people haven't noticed or anything. It's all about familiarity for most people. WoW's the devil they know.


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anything produced by Bioware or Bethesda...


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This. I'm around because of CREDD. It's too easy to farm CREDD after you cap EGs, so I'm sticking around til I run out of CREDD.


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I was never real. All my beta feedback that led to actual changes in the game was randomly generated from text culled from other game forums. I fooled the devs. I fooled you. I am Skynet.


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I'm just kind of surprised at 90 days in.. people are STILL expecting NOT a niche game. "This game doesn't cater to everyone!?" Yes. The bugs and RNG needs to be addressed. But.. again.. 90 days. They're working on it. As for the "Megaserver" is a failure. Hyperbole, much? Let me put this into terms of "real world" ideas. A failure is if the game fails to make a profit and RoI. Anything short of that, gamers just being gamers. The shareholders of NCSoft aren't going to care if you did a server merge or if your reddit doesn't have 1,000,000 upvotes. They're going to care what you're doing to make them cash. Simple.


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The videos they had showed that Raids were hard. I wasn't intending to Raid anyway, so I bought in. Dungeon difficulty was definitely a surprise. But I changed my expectations and am doing fine. It's those that didn't change their expectations that left.


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Sad to see that people even think this is the reason for many people leaving. I finished attunement, i helped get many others attuned. I didn't find the game hard. The game is don't stand in red.. interrupt at right time.. and its over. Not really.. hard. The only "hard" thing about the game is relying on other people to not make a mistake. 1 Mistake = *cupcake*ed is not the same as the game being hard to me. Its more like beat your head against the wall until everything goes correctly.


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The CREDD idea is a direct copy of EVE Online's PLEX. EVE has had a stable population for years as a niche title, no reason WildStar can't do the same.


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I completely agree. But all im saying is that it will be a rude awakening once the game hoppers figure out that AA is nothing more than a niche (a niche smaller than wildstars) game. I actually think a game model like you describe can actually be extremely successful if done right, but they really gotta advertise it and let customers know that after x amount of time, it will require everyone to pay x amount of money to keep playing it. I would actually love to see an mmo launch with this model. This way, it gives time for the devs to fix all major issues, while still having a big retation rate of players, and still guaranteeing a premium service/content for players. I'll say its a win/win for everyone.


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