147406-so-much-negativity

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Oh so just because my opinion conflicts with ur rose-tinted one means i'm an LFR player. Alright bro! I came back for f2p with a completely new character and did GA with freebots, we have progressed rapidly and now need to rune our 116+ gear. Which means, you get an item? Be prepared to pay 50 plat. If you think that's in any way reasonable you're just retarded, sorry.

Edited November 23, 2015 by Pushba


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Raids are far from broken. They are amazing, and well worth the effort. And no, the rune system doesn't force you into "hardcore or bust", though some guilds might do that.


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not true at all, there have been way more bugfixes/balance changes that relate to pve endgame than pvp endgame. a new BG does not mean they do alot for pvp.


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Actually he's right, they have done more for PvP than they've done for PvE. There's an extra BG and an extra arena now, along side season 2 arena skins and season 2 gear. Now what Carbine haven't done is sat down and looked, with the players, at some of the flaws of the current implementation, I'm also fairly certain that they've done nothing to incentivise or rebalance Warplots, honestly people would play them if they weren't on a separate Q and if they were better advertised. PvE raiders have had 1 extra boss added since launch and for most players that boss drops nothing of value on Hardmode, we fight him for the thrill of beating it, not to farm it for gear. PvP is by nature dynamic, the challenge is offered by the players, not the developers. It's the dev responsibility to keep things balanced and add some flavour, even if that balance is asymmetric. As always though, what works for PvP breaks PvE and what works for PvE break PvP, but that's the life of an MMO class dev. In this case they've gotta find a way to implement changes to one without breaking balance on another, most likely through a revamp of the T2/T3 PvP amp trees.


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