46736-an-apology-from-the-devs-page-7

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Now this, I could get behind. :)  They could even just send an account-bound rename token in the mail to a character before the 17th, so people will be able to have it in their inventory and won't have to rush to a mailbox once the names are unlocked.


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A la mode huh. Can I get a side of bacon with that too?

A buggy name reservation system is a matter of life and death? I understand this is a huge crisis for you, and I even get that lots of people are disappointed. But on the scale of things, this ranks somewhere between a morning traffic jam and a fender bender on things that should ruin your day, but not your whole week.

Closer to 2 days really, since I assume they are too smart to publish something like their detailed explanation on a Friday. For the record, I support: 1. Giving out 2 free character and 1 guild renames. One character and one guild rename for the less-than-optimal global reservation, and a second character rename for the site issues. BUT, I am not convinced this is actually feasible to do by 17-Jun. 2. Releasing used names at a specific time every day. This gives people an opportunity to get a name they want before 17-Jun, while also giving them a specific time of day to try for them. It also lets people who reserved the name grab it on a couple of servers if they want. I don't know if either or both are feasible. Until player-initiated renames show up in the live game, or Carbine announces them, we don't know how close they are to being available. The name release would seem a bit easier, since it is a backend database script to be run, but that's an outsider's view. EDIT: and oh hey look, there's the postmortem.


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Azure I have stated that I agree and hope that is given. However there are the vocal few here who are up in arms for a redo and that would be an even bigger disaster. I just happened on this again because someone liked one of my posts.


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