149415-destination-arcterra

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{| style="width: 100%;" I don't want Redmoon yet :P Our team just managed to get halfway Genetic Archives now, and we still got a long way to go in the raiding scheme. I am intrigued by the promised flex system though, will make it a easier for us to progress without having to deal with the hard caps anymore. I just hope they did a better approach at the world bosses though, and not how it is now, cause that will lead to disaster again: And I hope the rewards are useful.
 * slideshow on bosses like Scorchwing
 * disconnects
 * server instability

most likely.although it's not expicitly said


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I think they missed a trick to do a SWTOR and allow the factions to work together competing against a more powerful enemy. I would have preferred that they allowed both Exile and Dominion to group up but I understand a good few are against having a unified faction but it would have prevented one side being locked out of content because of imbalances.


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So basically its just switching everyday. Pointless, just have it opened. Maybe if the event started at random times or or a set time, this would work. Epsecially on the PVP servers where Dom is more prevelant.

What PVP players?

Edited February 1, 2016 by Orrestes


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Forced PvP is never good in a game not properly designed from the ground up to accommodate it. There;s a reason the PvP servers are totally dead in Wildstar and have been for a very long time - it's a PVE game that attempted to bolt on some world PvP and it didn't work (as almost every MMO that attempts this finds out). Nothing is going to change that fact. Whether this is PvP-enabled or disabled doesn't much matter anyway - the massive population imbalance will sink the concept. They need to be finding ways to pull down the barrier between factions (on the PVE servers) not stubbornly flogging the dead horse of faction rivalry.


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Yea, that's what's worrying me a bit if servers will be merged to one pve server/region only and no pvp servers. People can flag themselves for pvp, but will they? Or will it just be kill stealing that rewards a key? I fear it can be a bit boring. Because I understand that forced pvp on a pve server is not an option :(


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The quote says "even Artifcats" ... you only get them in raids at the moment  :P


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I was going to point that out, but Charge beat me to it.... Ultimately I think that this is interesting news and I'll at least be logging in to do Vault of the Archon. However there are just a lot of questions I feel mainly revolving around execution of this stuff that has many brows(myself included) raised. A lot of bits and pieces everywhere right now

Edited February 1, 2016 by Typrop


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Cool Cat can save the kids, Cool Cat can save Nexus.


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Thats good that there's another path. Questions though. 1.  Pink Weapon? Is it going to also drop in RMT as it does in DS? Normal modes or both? Also, upgrading, I know the new salvage upgrade mentioned upgrading, but will there also be ways to upgrade it to be higher iLvl than the gear what currently drops in hardmode RMT or is the salvage way to go? I know it was mentioned that Pinks in the game will be not be obsolete as new content comes out, will this stay true? 2.  Difficulty. Normal RMT on par with DS is great for guilds in GA. Is the normal difficulty the current DS, or when DS20 first came out. DS has obvioiusly been nerfed since f2p. 3.  Gear. Everyone wants gear. Normal RMT gear going to be iLvl 116/120?


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You'll get your mechari voice when I get my Chua warrior. >_>


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I'm actually more confused by this than the previous information. :P   It's good to know this is an event and not a dungeon, but I don't fully understand (and maybe am not meant to yet) how faction-lock part works. Is it that players from both factions freely farm the 2-person bosses for keys? And then whichever side farms enough keys first gains access to the 5/20 person boss fights? And when they've killed the final boss, does the event go dormant for 24 hours, or can it be repeatedly farmed by the successful faction until the next blizzard begins?


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No, stop being so pessim- Oh ffs, you are right. There's gonna be nothing but hundreds of aurin everywhere. Really though, I don't think they would do something like that where the faction with the much larger population has a huge advantage of accessing a new dungeon. There has to be something to even it out.

Ummm you are clearly in the minority because that would just make me mad to the point of server transferring, and if you only had that many people on the one side then that leads to me to believe that some people felt the same way. In fact, that actually happened to me.

Edited February 1, 2016 by Mental Surge


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Just realized RMT isn't the best acronym. I'm seeing many "reported for RMT" jokes in the future...


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Sudoku is a math puzzle. I think you meant "Seppuku"... unless you really meant to imply that spending 500 plat on a character for upgrades was going to drive you to add numbers together on a grid. :blink: Either way, looking forward to seeing the new stuff. I actually thought the rune system was pretty well re-done, hopefully this new upgrade system will add some additional depth to the character building. The new are sounds interesting. I'm a little apprehensive about the whole faction lock-out thing, but as someone who primarily plays Exiles, I don't think that's going to get in my way too much.

Edited February 2, 2016 by Srfrogg23


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Personally I think the last thing this game needs is more lame world events like the life tree, and some of the other collect these and kill a boss type events. What the game needs more of are some instanced group finder content that people actually want to queue for. I'm not sure if after a year plus that they have figured it out the ever will, game slike RIFT and Wow, and EQ2 are staying popular by offering fun easy accessible group content. Along with more challenging stuff for people that like it. Adventures, and shiphands just don't cut it....


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i would rather shove nails into my eyes while eating shards of glass. malgrave trail is horrible. way too long and the random stuff that can happen at the very end and cost you a medal is straight up garbage design. before all the changes it wasn't that bad. now i avoid it like the plague that it is lol.


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Wildeave has a summary now. Watching the relevant part of the livestream again, I have some other thoughts on how the blizzard event might go down. Bosses are available for half an hour, every three hours. There was no mention of respawns, but Downtown did say you could snipe a boss the other faction needs to prevent them from completing the key. Which makes me think that key progress resets only when a faction gets all five pieces, and persists through blizzard events until that happens. Additionally, it seems that bosses won't respawn until the next blizzard, so if the lower pop faction can consistently snipe a boss the higher pop doesn't have then they could conceivably get access before the other faction despite the population difference. TLDR, if the blizzard event set up is how I think it is then it appears to reward coordination over population.


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