120545-bi-weekly-patches

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well i would understand that if a successful game was going smoothly and people werent waiting on the edge of their seat for a completed product, for the developers to simply "not think this through" as bazeleel said earlier in the thread. since the game is in near critical condition in regards to population, why didnt they plan for this? If they had the best of intentions for us to have these biweekly patches and they were on a clear concise schedule, they would have intended for it to land on the 30th ish, but that is not the case. when will devs want to round up the left over players? making people wait that have already been waiting for necessary updates may make those players not want to play even moreso than if they had just published a patch schedule, or at least an announcement that they wouldnt release something.


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I refer you both to the following in my earlier posts on the topic;

It's something we (Community Team) have already discussed with the Live/Dev teams but habits can be tricky to break. I'd rather just call it a "Patch" myself. Then we could have; Hotfixes, Patches and Drops. Three very clear, very distinct types of "update".


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Believe me carbine has been given plenty of slack. No one is bashing them for going on holiday. We simply are asking for them to communicate better. Bi-weekly patches is fine if they would have said "this starts X date after we come back from holiday break".


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You've been here long enough to know there will be confusion and complaining no matter what they call it. They could call them sparkley glue sticks for all the difference it would make. At this point, the reflexive complainers don't even need a reason anymore.


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So GA patterns being broken from their launch in Drop 3, being reported immediately and the fix timeline, which is being intentionally withheld (most likely D4) is reasonable or subjective to anyone? Edit: here is our reasonable example.


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