112864-how-many-people-are-really-leaving-wildstar-page-2

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But the entire reason for that high end gear and the most awesome fights are because raiding is awesome and you need better gear to do it. If soloing or five man gear is just as good as raiding gear, how would they tune boss damage for a 20 or 40 man fight? Besides that, why on Earth would anyone who has no intention of ever raiding be worried about getting gear that can output the damage of something meant for 20-40 people for their five man boss? Raiding gear is like that to serve a purpose. Besides that, there will always be something you get from raids that you can't get elsewhere; if there are players refusing to do 5 man content because it's not going to get them what a 20 man team can get, there would be even less incentive for a 20 man team to do anything if you could get it with a five man team. Maybe it's having done so much raiding in my life that I just don't get why people feel they're incapable, for one thing, and why if they aren't putting in any of the work for a raid that the rewards for what they do should be equivalent. I don't feel like I deserve BIS equivalent gear on my characters because I built a cool house, no matter how much time I put into it. I mean, frankly, I'm actually here because so many games are ready to dole out gear to also-rans. I'm not walking into a raid anytime soon and I'm not in any kind of a hurry to be there yet, but I want my gear to mean something. If they got rid of the massive RNG issue, it's exactly what I'd think raiding should be. Brutal, well-coordinated, and perfect for 40 people. Yeah, that's really hard to do, but that's precisely what it should be. Hard. It's not Carbine's fault that five man and solo content is markedly easier because it has to be tuned for less people making mistakes. So solo-only and small group players finish the content faster. Solo-only players are already bored and mocking Carbine considering they got the bulk of the first drop and most of the game; raiders still aren't through their second raid yet. I can't help but feel like we're blaming Carbine for making raiding content that requires raids here, and already putting ourselves in the position that things are impossible for us because we aren't playing 50 hours a week. I mean, RNG complaints, I get that. It's not fun to be completing things flawlessly and still not having the RNGods roll the dice your way. I understand silver timers for attunement being a PITA since raids don't have overall timers. I understand complaints about attunement in stages being a *cupcake* for GMs to maintain new raiders and a farm system with. I just don't think I can get behind the idea that people who put in 5 hours a week and can't find a raiding guild should be able to have the exact same rewards on the exact same time scales as people who play eight times that a week and are actively maintaining that guild. Not to mention that those people need that level of gear, they really do deserve that gear. And, if you play eight times as long and do the same thing, you deserve it, too. Part of the problem with the transient nature of a modern MMORPG gamer is that they see, they pay, they conquer, then they leave, and they expect it done soon so they can do... whatever it is people who clear all possible content and have full BIS but don't care about ancillary content do in MMORPGs. It seems like a kind of Alexandrian dilemma. They whine, cry, and pitch a fit that they can't get BIS (which, considering no one's finished Datascape yet, no one has yet) in whatever time scale they thought was appropriate, but if gearscore is all they play to achieve, then what would they do if they got what they wanted? They'd be out of content. The failure to appreciate the journey of development is a big problem for MMORPGs, and is why people seem to hop ship from game to game so frequently, leading to a shift in design philosophy to disposable content that can be quickly and cheaply replenished. I'm not sure I want to play a game like that anymore, I play MMORPGs because I like them better than going to Gamestop and buying some console candy to keep me occupied for a few weeks or months until something else comes along to shell 60 dollars out for. In short, people will complain, but I'm really not sure that people want what they say they want. There are legitimate complaints being addressed, but I don't think that being treated like a handicapped player by a game company is something I could get behind. On paper, it sounds rational, but if it were actually done that I was given kid-mode content so that I could see the inside of Datascape in a month because, obviously, we're not capable, is a little insulting to my ability. I'm a grown man with a wife, friends, and a job, but I have the time and ability to raid. And, when I get around to it, I will put together a team or join one in progress. I find the idea that, because I don't play 50 hours a week and won't finish GA by the time of Drop3, I'm somehow incapable of being a constructive part of a 20 or 40 man raid, a little condescending.


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My comments about AA are only about the stability of the game client and that weird hackshield thing they use. The game itself actually looks awesome, and my gaming community is looking to become a trade guild. The problem for me and a lot of people is that the game causes massive errors on a substantial amount of computers and there doesn't seem to be a reliable cause.


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Completely and totally agreed. Anarchy Online, FFXIV, Fallen Earth, DDO, even WoW, and many others... love it when the "better gear" is exploratory... takes a bit of research and hunting where to find it. In WS, finding the answers/solutions is as linear as the rest of the game... "just keep following the path and running farther down the treadmill... the better gear is dead-ahead THAT way". -_-  (The whole "follow the path completely straight and it's a gigantic assembly-line" feels way to much more like a classic arcade-game rather than what an MMORPG should be... you're not allowed to explore, make choices, look for yourself, just follow this walkway and don't look sideways.) I still loved how in Anarchy Online... some better gear was found exploring an abandoned subway, or getting an unusable chest-piece off this off-the-wall/out-of-the-way beast, cracking it open with a screw-driver, applying another item you got someplace else (think you had to crack that out of something too), to make an uber/unique chest-piece. Only downside to that chest-piece for some, was the fact it was gender-locked, lol -- but still. :D


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