123855-afk-timer-driving-people-away

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I explained it but I will clarify further. For roleplayers like my group, we like to bunk together (/sleep), find a spot that we always hang at when were not doing anything else, and in general like to have a permanent presence. It is the lifeblood of what makes our guild so special. This is the same thing for mmo couples. To be able to /sleep next to a friend or partner, or be able to run past "your spot" and see your afk guildies chillin' and knowing that permanent presence is there adds to our experience tenfold. Most people would say thats just weird or stupid, we should get with reality, but for us it is just something we love to do and is a HUGE part of why we play mmo's


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Do a lot of RPers do this? I simply can't imagine that as many of them do this as you claim.


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The AFK timer is time based, and very constant. However, not all actions a player can take resets the timer, which is why it appears that way. I can tell you that any kind of movement will reset it, while most forms of chat do not.


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I've been active in the RP community for about 10 different MMORPGs over the years and been a RP guild leader in three of them. This is the first time I've ever even heard of this being a dealbreaker for an RPer--or, for that matter, even mentioned at all. In fact, off the top of my head I can't think of any of those games that I've played that didn't have an autolog in place after a certain amount of AFKing. So... no. Can't imagine that this is some kind of huge obstacle for the larger RP community, although of course individual subcommunities will feel very strongly about individual aspects of any particular game.


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Shows you what I know :p Thanks for the correction!


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IMHO this is going on the weird side of things...


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