116570-a-question-to-the-devs-regarding-the-luminai-jabbit-fiasco

Content
{| style="width: 100%;"

As mentioned, by giving the people an open option to change between servers whenever they want under one huge HYPER MEGA SERVER where everyone is connected but also, not connected. Kind of like how these people constructed their servers (take note on the 'different types of channels per server'). Get it?


 * }
 * }

{| style="width: 100%;"

While that would work, carbine would have to fix their shard/instance system. Which would probably take them months to do. I'd seriously doubt anyone would wait that long. Tera online had the right idea with selectable zone instances that wildstar could have easily fitted to create two rule subsets. The current system is just one of many poor decision making.

While I never played CoH, I'm guessing the reason why that PvP area died off was because it had a lot of one time rewards. While buffs are nice, it's not as enticing as gear upgrades. While WoW events weren't the greatest, the Wintergrasp event had reasons for people to complete it daily till the next expansion, because they added bosses with each new raid tier with better gear.


 * }
 * }

{| style="width: 100%;"

Oh, City of Heroes tried everything to make the PvP:ers happy. As I recall it, they tried: Arenas, with arena league rankings broadcast throughout the regular zones. Pet fight arenas, where you could fight other players using pet teams you built from foes you had defeated in PvE. PVP-flag-mandatory zones, as mentioned, with extra quests and minigames. Invadable secret bases you built yourself and collected loads of stuff for. They were made for PvP, but no-one ever got around to fight in those. However they were great fun to build, decorate, collect boost stations and decor for, which is why I jumped at Wildstar when I heard about the housing. :D (In WS terms, think warplots + guild housing in one.) Constant, constant rebalancing. When the PvE:er finally got fed up with the classes getting quirkier and quirker in PvE with the PvP adjustments, they added special PvP builds. And still the PvP:ers faded away. I feel such deja-vu seeing these these forum discussions.


 * }
 * }