110815-update-notes-8272014-feedback-thread

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Looking into this right now, thank you for letting us know.


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Nope.


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Yeah it was nice whilst it lasted. Spellslingers are not meant for raids, they are meant for destroying people in pvp.

NOONE CARES OMG

Literally +111111111111111111111111111111111111 _____________________________________________________________________ I for one would like to say thank you so much for the pvp gear changes, this will make a HUGE difference to QoL for PVP. Can't wait to get in some arenas and actually have some fun!


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Thanks! Looks like this is the issue most folk are seeing.


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That's not *all* it did. It also allowed our UI to work properly. That's not a small thing. They need to fix our damage properly, and hopefully they will when slingers aren't parsing higher than they should due to bugs.


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We want changes! When do you want them? Now! Can we have a month or 2 to create fixes and test to make sure we really fix things? OMG NO! You CRAZY if you think we will let you actualy fix things! GIVE US FIXES NOW! Well okay we can certainly do that..here ya go. OMG HALF NOT FIXED MORE ISSUES AND YOU DIDNT FIX THE OTHER ISSUES!! yup. mmos die because of the communities unreasonable actions and reactions. mmo is a journey that should be enjoyed with open minds that understand they pains it takes in the first year or 2 to iron out the wrinkles.


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^   Yes still not working I was all excited because I saw this fix... Except... It's not actually fixed! =/  "Genetic Fail Safe" Fail...


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Agile has always been around, perhaps not with a fancy-shmancy name. There is much potential to this game, but lets be honest. The majority of people leaving now will never come back. It's way more difficult to re-acquire a customer. It seems like the devs were open, communicating and engaging pre-launch. Now it's partial turtle mode with a "soon" sign painted on their back. Trying is not enough. For every one person that is willing to hang out with the hopes of things getting better -- 15 leave. The servers are already empty. Management is already shuffling (yeah I know "family-time") but still. I've seen it all before. They are attempting to do bug-fixes and the like, but they are avoiding the bigger, harder issues. "Soon" isn't good enough.


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Via Twitter: "@DevMuffinMan: no, rating resets are in the next drop."


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The fix for this should be in one of the next patches (probably the next one). Do not get confused for hotfixes though, as it will not be in a hotfix. These are two different deployment processes.

Same as above. A fix should be in one of the next patches.

Things on PTR are for the next Drop. Drops are different than general patches. We'll be announcing the next date when we're comfortable with where it is in development.

We're sorry about this issue. We've identified the breakdown, and will look to see about re-fixing it in either the next patch or a hotfix sometime this week before then.

Attunement adjustments are being worked on. Patience. You don't want this rushed.

We'll be keeping an eye on this issue, but we didn't do anything to fix your guild. Perhaps, things just needed to load.

It's not necessarily how old certain bugs are -- we always try and fix bugs -- but more about triage: what is the value of X change or fix vs Y change or fix? What is the priority of each and the time required to reach those goals. Something that can be easy might be too low of a priority given other issues that should be solved with that time. That being said, since we know this is a common request, it's been fixed and will show up very soon.

Given our prior PvP changes, we didn't want to rush this change, as well. It will arrive when it's ready.

Light the Sky was fixed, yes.


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The link is about pve damage. Pvp has people take more util/support than assualt, for most classes. In pve it's the other way around. The assault powers SSes take for pvp are just really efrective for ranged busrt on target with less than 30k health.


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It's not like that color room bug is game breaking. It trivializes a mechanic, true, but it does not, in anyway, make the encounter harder expect for maybe being a bit longer.


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That is a bug and will get fixed.


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/facepalm


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