109680-what-is-this-games-player-population

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Merging servers won't fix the underlying player concurency problems; fixing systems so players are encouraged to play more often all week rather than 2 hours to cap EP and log off for a week will help; taking out region locks will help; fixing the sharding / instancing of servers will help, etc etc etc.... once the concurency issue is delt with from a systems end; then we can see what server populations really do need to be integrated; though a few mega servers is probably a better idea than just merging servers.

I honestly don't know how you managed to consider SE's Dev's to be anything close to 'communicative'. Perhaps that's the case for FFXIV, since it's primarily designed and marketed as a casual- NA MMO.. but in the 12 years I played FFXI not once did I ever find the Dev communication anything but lacking. FFXI is probably definitely my favourite MMO of all time (Rensk, Ramuh Server, T.T. 75RDM/WHM/DRK/SAM | 37 WAR/THF/BLM/SMN/MNK/DRG | stopped as soon as the casual nerfs started with the 90 lvl cap increase); but the Dev's could care less about player communication; and honestly, until recently that was a great thing. Once the Devs started actually communicating with players, the game was turned into a skill-less theme park and lost it's appeal as a very hardcore game.


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