108586-why-im-not-quitting-wildstar

Page 1, Page 2

Content
{| style="width: 100%;"

The problem is, without the incentive of seeing the content, most LFR players didn't bother to move on to serious raiding. They got to believe that they were "raiders." I mean, it's only a few ilvls difference on the gear. Same looks, same set bonus. I'm a ***REAL*** raider, bro, look at my 4-piece tier LFR gear to prove it. The real raiding guilds starved for players -- with the low end players not even trying and the higher end players being poached by the hard-mode guilds. That's why wow is nerfing LFR -- no more weapons or trinkets, and the armor drops have no set bonuses and different graphics. If you want to "see" the content, fine, but you're not getting loot anymore from LFR and you won't be fooling anyone, either. Good riddance.


 * }
 * }

{| style="width: 100%;"

I read your posts frequently and appreciate your attitude. There is absolutely nothing wrong with being a positive person and seeing good things in a game, as well as trying to give honest feedback. There are some users, however, who pretend there's like...nothing wrong with the game. Would name a few, but this thread would get locked down pretty quick. +1 to Vic=Awesome, essentially.

No one is asking for "welfare" epics. They want stuff to do, that is meaningful. Character progress alongside mostly fun content (because I still believe progress for most MMO players trumps pure "fun factor"). I would gladly do easier versions of the dungeons all day if I got crappier loot, as long as I was improving my base level 50 character in some way. At the moment most people are annoyed by things like - "Crafting gear is better than anything I get out of dungeon runs!". Its a lack of fun -and- a lack of progression. Also there are games where hardcores receive mostly cosmetic rewards, titles, etc. - things like the status your EQ character received. FF14 has a "Savage" difficulty of their end game raid that only grants a special title to those who complete it. Over there, progression guilds have been fighting for world firsts to get it done because that competitive, alpha-male drive is more than enough of a reason for them to complete it. I kill bosses in that raid on a weekly basis, and although we all get the same gear, the hardcores will always have that status symbol above me. I'm totally fine with that! I don't want free "welfare epics" but I do want... 1. A sense that for investing my time my character is growing in small, incremental, but discernible ways. 2. A largely well-laid out and intuitive process to acquire gear, -even if- that means getting -worse- gear for not participating in the hardcorest of hardcore content 3. A community where you hardcore guys get your shiny stuff and possibly even a huge stat leg up on me, but the rest of us who aren't so hardcore can still enjoy our personal achievements and our chosen path of progression! At the moment this game (PVE side) is literally: Hardcore: Ding 50. Adventures. Dungeons. World Bosses (none of this stuff gets me anything but attunement) - RAID RAID RAID. Yay, loot! (If RNGesus provides the drop/runes you want). Casual: Ding 50. Adventues (Yay, but no loot anymore), Dungeons (These are kinda hard....sheesh. And no loot either?!), World Bosses (Literally no value for those not aspiring to attune), Raids (Never happening) We are all losing because what this means for the hardcore is... 1 Activity besides "Features" like housing: Two raids! Okay well....this is what I have to work on until more stuff comes out...I guess? Adventures, Dungeons aren't useful because I'm (potentially) getting raid gear! And if not my crafted stuff is better anyway... Ouch. What about the casual? 0 Activities besides "Features" like housing: Well...none of this stuff really gives me gear and since I'm not attuning there's no reason to slam my head against a wall. Hmm. We're all negatively impacted by a hardline stance on (A) RNG and (B ) Nerfing loot consistently Sorry to use other game examples, but in games with token systems (i.e. bosses drop tokens) even if raids have special gear, raiders have a reason to go back and run 5-mans, etc. because they want to hit their token caps for the week, gear out another spec, an alt (if they are account bound), etc.


 * }
 * }

{| style="width: 100%;"

I'm obviously biasaed, but IMO the very existance of an LFR mode removes a large subset of players who want to see the content, but not invest the time, from the pool of recruits available to raiding guilds. You might not be interested in being part of the "raid core" of a guild -- but that doesn't need we don't need your ample warm body to fill in for us to make a whole raid group. In a world-first oriented guild like Enigma, there isn't a place for you. They're going to get progression reguardless of what the rest of us do. We can't commit to their timeframe so we are of no use to them. For the REST of the guilds, who want to progress but aren't insane about it -- the "typical" LFR player is intregral to our success. Your desire to see the content compells you to join the guild and learn the fights for the one night a month your schedule allows you to raid -- and thus see the content. We need those players in order to field an entire 40 (or honestly even 20) man raid team. Your core of dedicateds make up 2/3rds of the raid. The warm bodies fill in the rest. LFR decreses the available warm bodies. Why "work" to see a few bosses on your only night of raiding for the month when you can see the ENTIRE raid in one night with no preperation or social obligation? That's why raiding died in MoP -- the hardcore guilds were fine but the "average" semi-hardcore guild couldn't find the people needed to raid. Our carrot to get enough casuals to show up is supplanted by the fact that the developer offers you a carrot cake in the form of LFR.


 * }
 * }

{| style="width: 100%;"

I don't know. Why do so many other people seem to believe that opening accessibility equates with entitlement? Why do so many other people use effort to excuse mindless grinding? Why would a Wildstar drinking game be dangerous to the players' health if I put in 'sip for references to Warcraft, Everquest, and back-in-my-day rambling'?


 * }
 * }

{| style="width: 100%;"

Honestly, I find the idea a little patronizing. "I'm not good enough/don't have the time/can't meet enough people to do this." "Yes, you're right.  Let's give you a mode that you can do." That idea really does kind of sicken me, and it's not just in games, it's everywhere. People can't play a game and take twice as long to clear a raid as a more serious raider anymore, and our culture has been complicit in this. I have a lot of respect for Carbine saying, "No, you all can do this, even if it takes you longer." And it's sad we line up across lines of an imaginary hardcore/casual divide to say who can and cannot clear this content.


 * }
 * }

{| style="width: 100%;"

I'm not going anywhere either. Yes there are issues that need addressed but I believe Carbine is trying to do just that. I love the gamne and have hope that it will become more popular as Carbine makes some changes. Looking at the interest  of many MMO Gamers from the beginning of launch with long wait's, full server's etc there is hope. When Carbine get's all their changes into the game, many of which the community has asked for, I hope to see players return and that Nexus becomes my home away form home for years to come. If not, /shrug. I'll just find another game to play. Thought you should know that I have read a few articles that say the WoD was cancelled. I just read one from May 2014 http://www.polygon.com/2014/5/2/5674352/World-of-darkness-cancellation-CCP-Fanfest, another from June 2014 http://www.theguardian.com/technology/2014/jun/05/world-of-darkness-the-inside-story-mmo-ccp-white-wolf. If you go to their FB page, they haven't posted anything since April of 2014. If your waiting for that game you may be waiting forever from what I have read.


 * }
 * }

{| style="width: 100%;"

I actually think this, emphasis mine, is more or less the common experience. No piece of what Wildstar asks you to do is specifically onerous. Just the great unpleasant, unrewarding, repetitive, gate-heavy, abominable mountain of it all crushes the soul for all but the most serious dead-eyed grinders. And I mean dead-eyed as a compliment, like a berserker. Something more and less than they were before they clicked Log In.


 * }
 * }