125671-emptyness-on-star-comm-basin

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They may have heard people complaining that there's no one playing the game and raised the instance threshold.


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D: Nuuu... But that's how I get most of my instances...


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Ok no I take back all my statements. 30 second dps queue landed in Bay.


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Then how do you explain malgrave trail...? ;)


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Oh it didn't go F2P with Drop 5 so now you act like a 12 year old when you didn't get it your way. These kind of people are the reason I'd never be a mod on a forum. I wouldn't have an inch of willpower to not ban this kind of non-constructive behaviour. On the other hand, I'd wish the zone could be segmented into smaller servers(lack of a better word at the moment) that can contain up to 80 players or so. Trust me, I am beyond stoked to see 200 players in a zone. It does bode well despite what the pessimist would say. It doesn't matter what game you play, it's always exciting to see huge amounts of people gathered in 1 area, but the lagg was insane. I mean, I had 2 FPS throughout the events and I never completed my contract. Dunno if this will be done for Starcomm basin, but just so Carbine might keep this in mind for the future.


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I dont think that would be enough In my previous posts i recorded two Ikthian events specifically to  time how fast the boss would die. In the first one 10 people were fighting the Engineer with 5 latecomers showing up when the bosses health was turning red and that fight lasted about 18-23 seconds. In the second fight roughly 30-40 people all arrived at the Engineer at the same time and that boss died in 7 seconds. If boss health stays the same you can see how even with few people that we have now boss kills are too fast. I dont want them to be too long like how i hear SW was to long. But make the event boss fights like 2-3 minutes or something. The easiest solution i think would be to have the boss phase happen in the exact same location as the previous phase so that people arent running around looking for it (Strain boss is like this). Or maybe have the boss start out in some kind of immunity for 10-15 seconds during which people can make their way to him. The most ideal solution would be to implement boss scaling for open world bosses. But when i mentioned that 2 pages ago and also on mmo-champ people looked at me like i was a crazy person. Full dynamic scaling would be nice like when 8 people are there boss health scales to an 8man version or when 21 people are there it scales to a 21man version. OR they could just have 2-3 preset version of the bosses. If 5-9 players are present then the boss will have health and stats equivalent to a 5man boss. If 10-19 players are present then the boss scales with health equivalent to a 10man boss. If 20 or more players are present then the boss scales up to be equivalent to a 20man boss. Yet another solution i just thought of right now would be to increase boss health slightly. Just leave everything as-is but double the bosses health. Now if the number of players nearby is really low then spawn crates similar to soldier crates. Maybe the trigger for these crates parachuting out of the sky would be if the fight has gone on for 4 minutes or something i dunno. And give players advanced warning that superweapons are on the way and they should be there in 4minutes if they need the help. With that kind of mechanic people can loot it and get a special weapon to use that takes away a big chunk of boss health. Whatever the devs do they need to do something because i hate seeing events like this on opening day but have them be super easy. I'm asking for a way for events to be challenging all the time no matter how many people are there. And people are telling me to just wait until the events are not popular anymore or wait until the hype dies down? what kinda stupid shit is that to say? If they dont fix Star Comm i'm ok with that, but at least apply the fixes to future event bosses so that they arent so faceroll.


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But you see - that's not the point here Ildur. The point is to desperately try to prove people wrong. I see people spouting this around SW as well but I mean seriously, how can you try to prove that its alive based on 100 people in prime-time in one place where an important event is going on just a few days after the drop? Not to mention we're playing on a megaserver where the pvp server is completely abandoned and laid waste. It has everything to do with things being new and exciting, just like people flocking in to buy the new cool phone, computer you name it, it happens all the time. I bet you in a few weeks he hype will die out and we will be right back on how things were. If you guys can still say the same in a few weeks i will say no more, but already now posting this thread trying to troll with the fact that you see people around you isn't a very clever move, and maybe even a little pathetic. <_<


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It's not so much a server issue as a client one. Outside of some collision detection which uses some very simplified geometry servers don't really do a lot of computational heavy lifting. Clients are constrained by consumer hardware. Even high-end rigs are going to struggle with the computational load of all the sounds, visuals and particle effects flying about.


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Yeah, Champions Online did it years before GW2. Brilliant idea and very well implemented there. I'm stunned that so few games have picked it up.


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