100520-is-this-really-how-you-wanted-your-customers-to-feel

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I'm struggling to respond to this post because your ideas just seem so un-intuitive. Gear is the MAIN progress path for your character, OF COURSE you want to optimize your gear. It's watching little numbers go up, it's a basic part of human psychology games have abused for decades. The idea that because the upgrade is less noticeable somehow causes people to pick whatever and go 'eh close enough' is ludicrous. In fact, it'll probably make people even MORE inclined to dump as many stats into their gear as they can to see their numbers go up. In fact, you can try an experiment. Try asking a spellslinger if they want a ) Pants with 110 finesse, 12 moxie, 12 crit rating or, b ) Pants with 125 fineese, 24 moxie, 20 crit rating given they have the same amount of rune slots. Try noting down how many say 'eh whatever, either is fine'.


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Yeah most Asian MMO Grinders love failing crafts that break the item or gives it a - if its +8 or whatever to begin with. (resets to 0!)


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