146369-reloaded-but-still-firing-duds

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This sums it up for me as well. There are many, many things about W* that annoy the *cupcake* out of me. Some are core to the design and will never change, some are just stupid things that make me /facepalm and say "Really, devs? Really?" However, the appeal of the game (for me) is and always has been the incredible combat system. Until they break that (or a better game comes along *fingers crossed for a sandbox*), I'll be able to take the flaws in stride.

Off topic but I'll chime in. Now that I have 2 lvl 50's, the plat comes rolling in. Slowly and steadily, sure, but continuously. In terms of economic sinks and faucets, W* has a gold faucet that's always on. It adds up eventually. Probably a month from now, based on how much plat I'm making a week through normal gameplay (no farming), the current dye costs will seem trivial to me. I think I'm actually ok leaving them as is, to serve as a gold sink. It realyl does suck for a fresh 50 though, thats for sure.


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Let's say that we're still working off of the baseline that was determined in my original post- and I assume you agree that's a decent baseline for "farming gold", as nobody's corrected me yet (but if you believe you have a better baseline, believe me, I am open to being corrected)- that you can make 20 gold off of 20 minutes in an Expedition when you're at level 50. So you believe that a "good value", a fair trade for changing every single color on a player's costume, is exactly one minute of that player's time? One minute of time, one gold, you believe is a fair gold sink, and you're not willing to compromise on that? Because I would like to talk hard numbers here, instead of just "it's not fun and it used to be cheaper." Honestly, I don't believe most players will/do change their costume's dyes more than once a day, if even that much, at least not at endgame. I do not believe that 1 gold a day is a very good gold sink, and I do not believe that-- the gold, or the single minute of the player's time-- is what I would call "a fair trade."

I don't assume that you want everything for free. I assume that your frustration stems from the fact that something used to be cheaper, and is now a higher price. In general, people don't like paying more for something that they used to get for less, and it's often that simple. I am genuinely trying to understand if your problems are more grounded than that, though. I'd like to think I've made it pretty clear that I'm new to the game, and I'm working all this information based on what I have been/am being told-- and I'm open to being corrected about any information I have wrong-- but so far, it seems like only older players are complaining about the dye prices, which leads me to wonder if the dye prices are truly unreasonable or if people who used to have it cheaper are just feeling crossed.

To be clear: because I was talking to you, Cern, I was asking you what your thoughts on a compromise between the old price and the new price should be, if a compromise was to be made. I don't know why you'd think I would go searching for other threads for your very specific opinion on the matter, or why you couldn't just say the words "it needs to cap out at around 25g for rare dyes at level 50 and 10g for the common ones at level 50 (for a full outfit)", like you did in that thread. Is it fair to assume you still believe those numbers, or has your opinion changed since the 31st?

Seraph edited this into their post, and I didn't see it until now, but- this is a pretty radical idea. I still think they should knock the dye price down 30%, because I think a flat 2 hours of grinding is more than enough for a full cosmetic recolor, but I know people feel subscribing is underwhelming, and that's a real step forward for giving it value. Because right now, correct me if I'm wrong, but the subscription service doesn't really offer any cosmetic rewards.

Edited November 7, 2015 by TheResult


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