123101-remove-faction-barrier

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The person you are quoting is promoting mixed factions not same faction BGs. You are right, same faction BGs wont help if the problem is population, however mixed factions would. Assume 15 Exiles queueing and 5 Dominion queuing: Current Patch: No BG pop. Same Faction: No BG pop. Mixed Factions: 2 BGs pop. Thats 0 games vs 2 games... Mixed factions is significantly better.


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Don't you think it would be a better idea for them to address that?, instead of bastardising the lore and wasting development resources by allowing the two factions the play together, esentially completely trivialising the entire point of the two faction system. Additionally making a terrible move like that would pretty much be a sign of defeat, implying the team has so little confidence that new people will come to their game that they're removing any thing that might segregate the tiny population.


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I don't think those are generally the kind of players that will invest themselves in the game...so, I don't want to play with them.


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I'm not sure if you really find it hilarious, but F2P/B2P has nothing to do with this topic. In fact Carbine could do one, both or neither (I'm presonally not in favor of F2P/B2P, those games milk whales and go down hill fast). Subscribers gained by a change in the payment model and fellow Wildstar lovers are two very different groups of people. Personally I'd rather play with more of the later.


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Ridiculous statement cross faction play was not an immersion destroyer in EQ in fact it added to the games appeal


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The chronological placement in the lore and the game world is post Datascape, the omnicore itself happens when datascape happens. that's a direct contradiction.

Only the simulation of the omnicore is possible after datascape.

But the first runthrough is directly tied to Datascape.

The datascape existed, game world and lore wise BEFORE defile, and blighthaven, as did Genetic Archives.

No lore addition is always perfectly chronological btw. Somethings can be added in and tied to other game mechanics and progression to refer back to a previous story line that wasn't tied in, EG the omnicore.

This is why I refered back to the OVA comparison, omincore is essentially a tie in that doesn't relate back to anything previous content wise.

Just poor implementation I guess, because the Lightspire issue clearly comes up after the drusera instances and the reasons behind helping drusera in the first place.

Inconsistant lore.

One of the primary reasons for the defunct PVP situation is because of the divided factions.

And many more disapprove, dislike, hate or do not want them in their game. the majority of MMORPG players either play MMOs that do not have this faction system, have removed this faction system or want this faction system taken down, including many wow players.

And this is where I call bullshit on carbine. They can switch and swap from neutral to enemy with a flip of a switch.

How hard would it really be to make it switch to friendly?

I'm calling bullshit, unless WildStar absolutely screwed itself by single coding races directly into a faction which would have made it damn near impossible to code in neutral disposition.

We don't have a year, we don't have another 6 months even.

WildStar was released in June.

We have 3 months until WildStar is at their 1 year release.

Most MMORPGs are on a 1 year launch licience and a 3 year publishing licience.

Any other MMORPG would be scrambling their asses off to get their game fixed and get their return on investment before that 2nd year to drop in fixed before that 2nd year was up.

Example: TERA and their F2P transition.

TERA fixed their problems and now its one of the top MMORPGs out there.

WildStar doesn't have another year from now to dick around and hope that things improve. they better be deploying their fixes now or at least working on them or Carbine studios employees might just have to start looking for a new job incase NCSoft descides enough is enough and cuts the game within the next fiscal year.


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It's how you approach your story and game. You either pit players against each other in 2-3 factions, or your make them co-operate against a common enemy which is not player controller, but then provide means for people to compete against each other in arena teams. However destroying what people like in the PvE aspect for the sake of saving the PvP aspect is not a viable options. Others should not have their preferences taken away due other issues. Carbine needs to fix PvP and make it appealing again for people. That I do not dispute. I however will dispute that PvE'ers need to give up their PvE elements for the sake of saving PvP. So in the end, it boils down to what you want to have as base line for your game and story: 2 factions versus all together on a common enemy. And personal opinions about whether this is old-dated, failing or not liked are irrelevant to the discussion. And if I'd made my own game, would I opt for factions? yes, I would. But I would for example work on a system where PvP gear is useless in PvE environments and the other way around. I'd allow people to chose their own progression path, but make sure that the gear obtained from it only works optimally in those environments. How I'd achieve this, I cannot say yet as this would require research.


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