133526-1-factor-in-an-mmorpgs-success-day-1

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So you are comparing a full brand new mmo launch to a mmo basically launching a f2p patch. LMAO nice comparison and logic you have there. Wildstar isn't a brand new mmo launching for the first time. And yes WoW's launch was horrible, but there also wasn't very many mmos out there then either so they didn't know what to expect. There was SWG, UO, EQ and a couple others which had a population of less than Wildstar did at its lowest. Rift and SWTORs f2p switch went a lot smoother than Wildstar. Never experienced Tera's, LotR, Aion, AoC, etc. f2p change so I can't say how smooth those went.


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Hey...hey buddy...WoW has been around for almost 11 years and has had more launches than just WOD. Having been around for the actual launch of vanilla WoW I can tell you that the launch of the base game was, in fact, so terrible that they had to take the entire game down for 24 hours straight. Wildstar's issues right now are nowhere near that severe. If WoW can take their servers down for 24 hours to fix all their broke crap and survive another 11 years and another 5 expansion launches I'm pretty sure Wildstar can get by with server restarts and some character creation issues. Oh, and fun fact: The bug-related things like people not being able to create characters? Yeah, like all video game bugs it's not really a thing that winds up affecting everyone. I've managed to create 2 new characters myself (along with friends also being able to do so) without much hassle. I'm not saying it isn't an issue, but it's not an issue that's preventing literally everyone from doing it.

Edited October 1, 2015 by Mumboejumboh


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