101777-1-month-of-thoughts

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Adding onto it: PvP: Pretty much what everyone goes through in PvP when starting. Enemy team is over geared and your team can barely communicate. You did also do Rated Battleground, which most people could make that mistake, but at the same time, there's a button to click for options of Group PvE/PvP and Rated most likely means "Hardcore" in this game. PvE: All Madda gets from this was that you did 1 Vet Adventure / Dungeon and wiped and got upset because of one mistake. Veteran anything is not for the faint of heart. Madda suggests using SKype or Mumble or Teamspeak for better communication. That or work on those reflexes. You'll get ninja and trolls in any random pug, really. You just need a group that knows the dungeon fairly well or one where nobody remembered to switch out an ability for an Interrupt Armor breaker because they though they could be carried. Conclusion: For somebody who dislikes most of the game and stays, Madda suggests it would be best if you took a break. Not all of us can be hardcore to play WIldstar. Madda is mediumcore Maddaself.


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^this


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LOL, what bugs? I'm the first to complain about the issues in WS, but compare it to, oh, every other MMO ever released. There are more bugs in SWTOR today than there are in WS at the moment. Is that an excuse for WS? Nope, but the Dev's have been open about the problems the game does have and they are openly working on solutions. JTal single handedly redeemed the Dev crew IMO when he posted a very honest point by point on itemization and the fixes they are working on. That is something that honestly can't be said about many MMO's out atm, not in magnitude or frequency. Content & bug fixes aren't mutually exclusive, and Carbine is doing both.

PvP has it's issues atm; one of which is overgeared groups... However your group can easily be overgeared compared to the other. PvP isn't for everyone, and it seems like you are still not comfortable with stalker mechanics in PvP. You CAN run a utility/assault stalker in PvP with great success if you have your skills and amps optimised; you can also LOL tank walatiki mask runs like a cupcaking god.... You win some and you lose some. Even in my 1500 gear some teams just play better / are better geared; this is always the case in pug PvP. This is the same in SWTOR, and many other MMO's.

Why would you expect Vet ANYTHING to be viable in a pug? Wildstar was always marketed as a 'hardcore' PvE experience. It is 'possible' to pug a vet dungeon, but not easy, nor should it be. I don't know why you expect to be able to run veteran end game content without a good group... That is unreasonable even in less 'hardcore' MMO's.

You bought a subscription to an evolving interactive virtual world.. The subscription works just fine no? MMO's aren't a pack of batteries, or a flashlight. No one in their right mind expects absolute perfection in an MMO (and no MMO has ever had that); you can't get that even in single player games after years of development, why would it be expected in a massive open game world that is constantly being improved and added to? Bugs suck, and I'm not defending them, but the devs are working to fix them in as efficient a manner as possible, and they actually are fixing them.


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Jeez, looking at those salaries make me glad I did not go into the game development business.


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I'll give you a hint. NCSoft runs the authentication server, website, and web account. Those are all secured by IP locking. Carbine runs the game client. They are secured by 2-factor authentication. The roadblock is that Wildstar is just some game for NCSoft, but it's all Carbine does. So NCSoft isn't going to dump money into Carbine to get the bugs fixed; they're just making back their initial investment and they don't care if the game has to go F2P or they have to make it P2W in order to do it. They aren't the same company. So NCSoft's money doesn't belong to Carbine, just the other way around.


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Other thing the "quantity" screamers don't realize, is by piling more on top, it's just yet more code/structure/bits for bugs to carry on throughout. It'd be like piling more floors onto a house with a foundation cracked, chipping, and breaking apart in several places. Any data/variables carried over into expanded locations and/or content, that have bugs/glitches/issues, will just bug/glitch the extra data. It's kind of like many moons ago in school in math class... once you make an error in a complex equation, the error continues to carry through the ENTIRE equation throwing off every additional computation/solution all the way to the end... with an even bigger headache and cluster-cupcake just to trace back and find where the error occurred. Back when learning/studying programming and/or college-level computer-science, again many moons ago (majored in computer-science, minored in psychology -- if your computer has a breakdown... I can give it therapy!  I love tossing out that line, LOL!), one of the first rules was to always fix all errors before adding ANY additional code, as the more added can make it more unstable (there've been plenty that have reported that as the game gets chuggy/memory-leaking-ish it can hold the entire system hostage and be quite difficult just to get the game closed via task-manager to this very day), more volatile, less secure, and more prone to crashing/error-ing/botching (feel free to peruse any dated windows versions for perfect examples) -- not to mention harder to trace... much like throwing even more hay on a haystack you're attempting to find the proverbial needle in. :ph34r:

Biggest drawback to NCSoft's business practices is they see games more as cash-cows/money-printers than actual games (perhaps they should look into making Facebook games!?) -- of course and obviously it's about the profit and the gains, we'd be kidding ourselves to say it wasn't, without profit there's no point in operating a business... but many devs/publishers do a much better job of hiding it and/or keeping it "behind the scenes", or even at the very least, attempting to. NCSoft are all about the final paycheck and bottom-line... once a game isn't doing well, they drop it to f2p to try and milk the cash-cow even more to the very last potential drop -- not always really having much concern for the players'/customers'/clients' experience be it p2p, b2p, f2p, p2w, etc. Once the game stops pulling its weight, they're notorious for not just destroying it, but taking it out of the world completely to never have a chance at success, redemption, rebooting/relaunching, again -- (City of Heroes anyone?). This isn't to shield Carbine by any means, they've had their own bucket-fulls of botch-ups and missteps... but being in bed with a partner like NCSoft just complications their issues... talk about rock and a hard place. :huh:


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