111868-megaserver-feedback-thread-page-10

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Didn't name reservations come with a preorder that wouldn't cost you any more than anyone else playing?

I think I heard that spaces will be a part of the 30 character limit. Would that mean that names consisting of two letters and a space would meet the minimum requirement or did I hear wrong?


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Sadly, get ready for it. This happened in FFXI. A person who was very big in the community used a unique name, her server (years later) was merged. Her name had become popular via forums and online sites, and she was forced to re-name because someone on the new realm had started using the name. She actually quit because it never "felt the same."


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Holy crap. CALLING DIBS on "Grunt Grunt Grunt." It's mine. Nobody else can have it. MINE. I'm also considering "Master Planner Planner Master," so BACK OFF.


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I was using "phase" because the game itself uses "instance" to refer to slightly different things. ;) Although this is disappointing news, it is good to know that the devs have heard the discussion and are aware of the need. That said, I don't think it will kill open world RP - planned events sometimes require raid parties to sync everyone anyway, and if the capitals are crowded as much as I fear they will be, the RPers will just move to someplace less likely to put them in different instances from each other, like other zones. The only way I could see the capitals being as usable for RP as they are now is if their different subzones were subject to overflow instancing separate from each other. (In other words, it's mostly just the crafting areas and AH/CX that get crowded, so those subzones would have several instances going while the nearby garden only has one because there aren't as many people in it and overflow isn't required.) By "subzones" I'm referring to the different areas, which each pop up different names as you enter them. I appreciate the response, Pyaray.


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I agree with rowanblaze, the SWTOR server merge handled naming horribly. Multiple rounds that weren't explained in advance, and the loss of character and guild names we had reserved. This system lets me and my girlfriend create 'related' characters, and keep all first names we want, and even get first names we wanted but couldn't get. It's a win win win for us, and while I'm disappointed at not being able to hide the surname if I want to, I'm overall far more pleased with this system than I ever was with the Legacy name system.


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You could spell out Mr. into the whole word mister and add two E`s to T. Mister Tee


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I highly disagree.

In a modern MMORPG, the fact that they went with factions for this game in the first place, especially with the story line they chose, is a very poor idea.

Instead I think they should work in someway to remove the factions all together, and change the lore and design of the game until it fits a non factionized game.


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And meanwhile, non-roleplayers and roleplayers alike are supposed to deal with getting stuck into a channel with hardly anyone around, while roleplayers have to deal with their ability to do open world RP being gutted. That really doesn't seem like they thought things through, because neither of those situations produce positive gameplay for any party. Carbine, can we get the faction restriction lifted for mailing and housing in the meantime? I would also like to know why you chose to constrict the number of characters we can create down to just 24 (12 per megaserver). You should know by now that limits make people sad, but shrinking limits you've already had in place makes people even sadder.


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