111071-been-away-how-is-wildstar-doing

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The Good News:  Carbine finally seems to have become self aware and cognizant of the fact that their game may, in fact, be flawed and are starting to make some productive changes to it. They've also slowed down their ludicrously breakneck development schedule in order to *gasp* test things. This may, in fact, help to reduce the horrifying bugginess that's plagued the game thus far. The Bad News:  A huge portion of the playerbase has already left, and thanks to the unfathomable horrors of Carbine's customer service and community outreach I suspect many of them aren't in much of the mood to come back. On top of this is the fact that every major world-first kill and many servers' server-first achievements have fallen to the use of exploits, removing most of the competitive aspect of high-end PvE and driving away the 'hardcore' raiding crowd Carbine wants as they've not yet punished any of the offenders nor fixed a large number of the exploits in question. Exploits have also decimated PvP, contributing to the rise of many high-ranked PvPers who now have sufficient gear to ignore any other player's skill completely and who run about RBGs and Arenas with impunity due to poor matchmaking and a severe lack of people queueing to begin with that might allow for better matching. Aaaaaand Carbine is still playing by their old book when it comes to server merges, which basically means they're lying outright to the community about population or dodging questions completely by canceling interviews and closing down discussions. This, of course, is going on in an environment where being one of the "better" servers means you have enough people to sustain a single raiding guild for each faction while being on the other side of the line means you're basically playing Skyrim in Space. Actually, you've probably got a better chance of finding other people in Skyrim than on servers like Rowsdower now. Even server- and world-first guilds are frequently commenting that the most difficult part of raiding at this juncture is just finding 40 active people. The TL;DR: Carbine's finally taking some customer input to heart, but it took the shock of their game nearly stumbling into an early grave for that to happen. There's some chance for it to stabilize but a real recovery is still a long way off. Also Carbine still has a big ego problem.


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It goes F2P I will promptly and kindly quit this game just like I do every game that goes F2P. I ain't got time for cash walls and the F2P crowd. They make game experiences dismal. I'll go back to the boringness of WoW before I play a F2P game.


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Tera's combat is better I think,  it has no auto hitting. If you can dodge it you don't get hit by some stupid Dev's opinion that players should always take damage no matter what,  however Tera is overly sexualized,  Pedo race,  and nothing for Roleplayers to do there,  as well as  hitbox problems with Pvp. Wildstar's art is pretty too but it's in a different style. Mostly  that game attracting all those pedo perverts made me leave that game.


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Psssst Tera has Furries, They all play Amani (which aren't to far from Draken TBH) I dunno the animations are okay some classes are awesome some are lack luster, Beserkers all look great though, and that Lancer jumping shield slam. Sadly the game is free to play and the populace of that game aren't the most desirable


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I think it can recover they are making smarter choices now,.. choices they should have been making and it's in no worse shape than ESO was/is in, But I totally understand needing a break.


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ESO has one major thing Wildstar lacks. An established IP, people are always willing to be more patient with an IP they love than a new one they barely know.


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Haha that's a great description :D But you seem to be implying that skinny model types in skimpy fashionista fantasy armor is a bad thing?!?


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Subs is a cash wall. F2P games may throw some inconveniences at the non-paying customers, but you can overcome them by paying the same or less than sub games. It's not the lack of subs that's the good part of F2P games anyway. It's the cash shop. Adding a cash shop to a sub game is just as good. It worked great in The Secret World.


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Furries play Aurin too,  but not Chua or Draken,  :P  actually I don't even care what furries do they don't annoy me how pedophiles annoy me and disgust me. Tera  completely ruined Lancer class for me by adding in a resolve bar,  since then I been playing other things,  Other classes are alright  Hated change to warriors too. Beserkers were still fun though :P  but still  my favorite class since Tera was released was Lancer. Until the RE bar.


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I will never play a free to play (aka pay to win) MMO. And yes those who are willing to pay, pay a lot more then just a reg sub cause in order for the game to be profitable those paying customers will have to make up the costs for all the non paying customers. Besides, CREDD is a great balance and those who want to play a free game can


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In all honesty, although Evindra has a much higher population than most other servers right now, actually playing on it is nearly impossible. I play on Evindra and on another, much lower population server, but nobody does anything on Evindra. As I type this I'm sitting at R-12; it's prime time on a holiday, the event has 6 minutes till it fails the first stage, and it's at 0% completion. I just came from my server that's nearly dead and we still managed to get 8 people out to finish R-12 there. I've never been able to complete Tree of Life on Evindra, in fact I've never even seen a single soul on that side of Blighthaven. Scorchwing I've at least seen people kill twice, and they took 15+ minutes. Never seen a group forming for Elyona. Housing zone chat is very active though, so there's that. People on Evindra don't really like to play they game, they mostly like to chat. It's just not an option for the majority of players who enjoy character advancement.


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