122804-stop-wasting-effort-on-new-content-that-does-not-allow-progression-page-3

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A focus on solo content has no place in an MMO. There won't be any "laid-back, I'll play 20min/day" legendaries through primarily solo content, you have no valid argument. Single player content is nothing more than a gimmick for an MMO and should be treated that way.

Edited February 22, 2015 by BusterCasey


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On the contrary, I loved the idea of Omnicore-1 being a soloable story instance that paralleled the raid. It doesn't have lasting benefit, but it was fantastic for delivering story imo.


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Huh? No I was simply saying that catering to the 1% who raid doesn't pay for an MMO. Not unless you plan on charging that 1% 100x more for the game ($1500) a month. ... and no, Mario is a very poor example.


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Yeah... uh, considering the first raid's end boss took nearly two months for anyone at all to kill (there were bugs and things that made it unavailable for periods of time, but even counting that it was still at least a month), and even the second raid's took 3 weeks, I have to call bullshit on this. The game isn't "uber difficult, hardcores only" like Wildstar tried to be for a while, but looking at subscriber numbers, it's obvious which is the better business decision. As for how the gearing systems work between the two games, it's already fairly similar now in Drop 4. In neither can you get the highest item level gear without raiding (except in FFXIV's off patches where the items used to upgrade currency pieces to raid-level are made more accessible so more people will have a chance at being ready for the next raid), but with farmable currency you can get gear that is nearly as good. The only difference is that in Wildstar you need to beat the Dungeons for the gear that's almost GA-level, beat X-89 to get GA-level purchaseable gear, and beat SD to get DS-level purchaseable gear, where in FFXIV they instead time-gate the currency instead of boss-gating it, since the game is meant to appeal to a more casual playerbase, and to do that they need to minimize the gaps in gear between players while still making sure you need to raid to get BiS.


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