149894-server-merge-free-transfers

Content
{| style="width: 100%;"

The problem is that the PVE players are going to get screwed, because the stupid flag can be turn on accidentally, you are DPSing a mob and by accident hit a PVP player you will get flagged automatically, this is not a good move. Plus the griefing is going to be off the roof. I can see now regular PVE players trying to do quests and PVP players who gives crap about questing just sitting there to aggravate and grief the PVE players, this is a seriously BAD MOVE.

Edited February 24, 2016 by Kampalo Palo


 * }
 * }

{| style="width: 100%;"

Thats not how it works. You cant attack another player unless you are flagged. Stop trolling.


 * }
 * }

{| style="width: 100%;"

Not how it works. You have to flag yourself intentionally, do a "Pvp quest" or kill enemy faction npc's. Newer MMO's have adapted to that old automatic flag griefing tactic. So it's not a concern to worry about.


 * }
 * }

{| style="width: 100%;"

Your telegraphs will not randomly hit flagged enemies. The flagged enemies are culled from the target collection process if you aren't flagged as well.


 * }
 * }

{| style="width: 100%;"

Yep, Wildstar does a much better job of avoiding unintentional flagging than SW:TOR. Unfortunately there are still things that a PvE person can do (buffs, heals) that will still autoflag them. Those need to be turned off ASAP.


 * }
 * }

{| style="width: 100%;"

What are you even trying to argue about? These so called scenarios that you keep harping on about did not happen when server transfers were free and PvP players went to the PvE servers. The possibility that it'll happen now that they're going to return to the PvE servers is unlikely.

Edited February 24, 2016 by Xychosis


 * }
 * }

{| style="width: 100%;"


 * }
 * }

{| style="width: 100%;"

Just turn your PVP off and that's it.


 * }
 * }

{| style="width: 100%;"

Agreed. This would be the best approach to prevent accidental flagging from healing or completely unfair healing in open world PvP with untouchable healers. Unflagged healers should be unable to heal or buff flagged PvPers. Flagged healers should be able to heal both flagged and unflagged PvPers. If someone wants to stay flagged in for example a WB fight, it's their responsibility to have a PvP toggled healer to help them. harsh but hey, these events are typically big PvE groups made of both Dominion and Exile.


 * }
 * }

{| style="width: 100%;"

Could inform people by having some sort of pop up show up when you toggle PvP on saying "This will flag you for PvP allowing people of the opposite faction to attack you. Unflagged friendly players will be unable to heal you. You will receive bonus Prestige for killing mobs that give you XP in the open world while PvP flagged. Turn PvP On/Off?" Also saves on people from accidentally toggling PvP on when they don't mean to.


 * }
 * }

{| style="width: 100%;"

Flagging PVP will work no differently now than it has always worked...both players need to be flagged in order for hits to register. Three issues with merging the PVP servers 1) EU/NA latency  2) Language barrier  3) And combined, there can't be more than 100 toons raiding across both PVP servers, so there would still be a population issue and the AH/CX would still be skewed.


 * }
 * }

{| style="width: 100%;"

Uh, then please add auto-deflagging when you enter a PvE instance, or disable this selective mechanic. That keeps down the number of wipes because someone didn't realize they were flagged and couldn't get healed.


 * }
 * }

{| style="width: 100%;"

You know how you mine an ore node "being blocked" by a pvp flagged player? Your press the F key. You know how you access a vendor, quest giver, or other NPC being blocked by a pvp flagged (or, giant mount riding) player? You press the F key.. You're mistaken on how systems work in this game.


 * }
 * }

{| style="width: 100%;"

https://support.wildstar-online.com/hc/en-us/articles/203805289-Realm-Transfer-FAQ If you want to keep your Plat, stay until the mandatory merge.

Edited February 25, 2016 by beattlebilly


 * }
 * }

{| style="width: 100%;"

Double right clicking is attacking. IDK why that person would double right click a player, but it's an attack being made. Now that we know that double right clicking is attacking, don't double right click on a flagged enemy. If they're standing on something, use the key press to get it, or move on from where they are if there's more stuff available to interact with.


 * }
 * }

{| style="width: 100%;"

I love open world PVP and what's likely the best option is that PVP flagged players can only receive heals from flagged healers... not to over complicate things, but it'd be nice if PVP flagged characters only received buffs from other PVP flagged characters as well.


 * }
 * }

{| style="width: 100%;"

Define "Griefing". Explain using your words how anyone is going to be griefing anyone with this concept. You understand that the PvE server is going to be the same as it was before, the only difference is there's an incentive to flag for PvP now.


 * }
 * }

{| style="width: 100%;"

Yea, that's probably not a good idea. People still use r-click to move the camera, mine nodes, etc. The only people I know who use right click to attack on purpose are healers on Phagemaw. Someone mentioned having a toggle that will prevent you absolutely without exception from doing any kind of PvP, when active. That seems like a fairly simple option to avoid unintended auto-flagging?


 * }
 * }

{| style="width: 100%;"

They ARE manually activating their PvP flag by right click attacking a flagged person.


 * }
 * }

{| style="width: 100%;"

They mean that when you double right click an enemy target, you will do your basic auto-attack. This is important for healers in BGs because sometimes they don't have an offensive attack they can use. Now, taking this into the open world, double right clicking makes you auto-attack your target and that's what's making you get flagged. Of course in Arenas and BGs, there wouldn't be a way to turn on or off your PvP flag so the toggle option if they make one would have no effect.


 * }
 * }

{| style="width: 100%;"

Maybe what you don't understand is that nothing changed for you now. The server was like this all the time. It's a PvE server, it was and it will be. Only change is that more people are coming from a PvP server, plus there is an incentive to flag yourself, but no changes to the rules of the server. So if you have a problem with rightclicking and getting flagged, you had this problem all along. And yes, it worked like this in WoW as well, e.g. people tried to flag PvE people by jumping on their bobber while they were fishing.

Edited February 26, 2016 by Strayhand


 * }
 * }

{| style="width: 100%;"

I am on a PvE server..in all the MMOs I play.. and you know what happens in EVERY SINGLE MMO when I explicitly say "I want to attack this PvP flagged player"?? I get PvP flagged and I attack them..


 * }
 * }

{| style="width: 100%;"

I just....sigh...why do people let forum posts get to them? It's words on a public DISCUSSION board I mean come on. Basically the online version of a town hall :P It was also funny that the same point was repeated almost constantly.
 * Grumble* *Grumble* I need to catch a nap to calm myself :D


 * }
 * }