146723-wildstar-not-for-this-average-player-page-7

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We're talking about the minis, not "the raids". Minis are a part of the raids, they are not the whole thing. They are the very first step. And the rewards are modest, but way better than world bosses, and I don't think they are any more challenging (except that you can zerg the world bosses). Actually, the rewards are good enough that people *should* be doing them, but they don't. I don't actually know why. People will farm the *cupcake* out of world bosses, but not the GA minis. Probably because of lockout. The minis in GA are not hard. It wouldn't be difficult for a bunch of dungeon geared people to get together and drop them. Honestly, most raiders blow by these minis because there are better incentives elsewhere in the dungeon. The only reason we kill Genetic Monstrosity is to open up a graveyard. The idea of adding a T3 contract would be to create a day where stepping into GA is hyped, and the task is easy and reasonable. I'll bet a lot of people who've never stepped foot inside GA would enjoy this. And yes, it might show them that GA isn't as big and scary as they might imagine.


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But yet I'm playing this and not WoW.


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Ooooo, homemade cookies or is store bought fine? :D


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What is not casual about GA? I'm an incredibly casual player, and even I managed to get through the old attunement - now there's almost nothing left to that, so it's hardly a hurdle. And GA itself is challenging but not overly so. The group I'm with (not even a guild, just a circle made up of folk from several different guilds) has made pretty steady progression through it over the past couple months raiding only two nights a week for 3 hours, and we're currently working on Phageborn Convergence - the second to the last boss. GA is also PUGed on a semi-regular basis, plus there are the mini-bosses in GA which offer fun mechanics but not as challenging as the bosses - and they drop loot! Seriously. GA is casual. I won't argue against loot locking (I think that's a fine idea), but don't pretend you don't have casual raid content. Warplots aren't "endgame PvP", by the way. Everything is pretty much "endgame" PvP.

I think I'd actually just prefer more 5-man dungeons along the lines of vet SSM. Really challenging bosses. Big open area that you can pick and choose which to hit first. It really feels like a 5 person raid, and I love it. While I was a huge proponent of 10-mans in WoW, I know Carbine is pretty set on 20 man being the raid size for WS, and having raids of multiple sizes creates logistical roster problems.

Edited December 16, 2015 by Naunet


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Heavensward uses the same system. Basically you have the 24man raid where you are rewarded tokens by the group finder (duty finder) and you can also win a single piece of gear a week. You could do the raid as many times as you want but the token rewards are seriously diminished after completion until the reset so it's not really wise. Then you have the 8man raids which are usually split into wings, I think they follow the same rules. Savage mode raids are the equivalent of WildStar raids, although there's less players they are no less difficult. Instead of instance locks you get boss locks, for instance if 7 out of 8 of the players have defeated the first boss, it won't drop a chest, if 4 have it will drop one chest etc..

Edited December 16, 2015 by Nyoro~


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I just think your statement about how Wildstar has its niche, now all it needs is income is... well, fundamentally the same issue that so many people who love the endgame's design philosophy are having. It does a really nice job of making it clear that to you guys, the niche comes first and the viability comes second. Here's what we want, now all we need to do is find some suckers to pay for it because we sure can't afford it. If Wildstar can't survive on its income, then by definition it has not found its niche. At some point, you guys have to either buy your own toys or learn to share the ones that everyone is paying into together.


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That is a totally new point that nobody has ever raised before. Like most arguments being raised here, a little search fu would have told you immediately what the response would be.


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Not quite the same as WoW's LFR.


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I think it's better to just keep on going. I mean surely its better for a whole company to go down in flames and everyone lose their jobs than to admit you fkced up and risk hurting your pride.


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Probably the best thing I've read in the last twenty minutes.


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Well not exactly! You CAN change your vision, as long as your identity remains the same. So, if your vision is bad but your identity is good, it's probably ok. The issue you need to worry about is if your identity is bad. Then you're screwed.


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I have to admit, after watching a few of their videos and getting into their humor and sarcasm, I took their whole "HARDCORE!!!!!11111oneoneon11!!!!eeleven!!!!" attitude as part of their humor and sarcasm. Yea, their game has hardcore in it, but I think they were also just trying to poke fun at the hardcore attitude too :P


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