126690-why-are-the-sub-numbers-so-low

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what does a "non-raider" can do ? once he boringly grinded all his amps and ability points? -pvp -housing hes not going to repeat one of those lame adventure! maybe he will repeat dungeons (once a week?) or some vet shiphands or stuff for contracts nowadays... for a SUB PRICE ? the game is too linear. and unless you are into Raiding or "heavily invested in PVP or Housing" (which is rare) then you just quit.


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So the subs are low because MILLENNIALS. Kids these days...


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I think there are 3 reasons people complain about having to do attunement: 1) Malgrave Trail 2) Difficulty finding groups for WBs and adventures especially 3) They got stuck on the vet dungeon wall and quit and so this seemed like a sensible thing to grumble about


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Problem is....they kinda fail in the design basis on those adventures....beta testing anyone?;)


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Nah, the fun wasn't optimized out. WotW is *still* great fun. Seige and CL are OK, but MT is just plain not fun after running it maybe three times. It's a boring clickfest with a lot of uninteresting fights.


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Different guilds operate in a different way. Some guilds make you compete for spots. Some try to work it so everyone gets a chance to play. It just depends. But if your guild is a friendly group of people, you wont' have to beg them. I mean, if you were in my guild you'd be attuned already guaranteed. Because not only would you not have to beg, we would be asking YOU. When I see our newest members on, I ask them how they are and next if there's anything they need. I don't drop whatever I'm doing to help out- but if I know someone needs something, I make plans to help. Adventures do not need to be removed from attunement simply because one person doesn't like to ask for help from his guild and his guild is not helping out.


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