134001-same-old-same-old

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That isn't how any of this works. -_- RIFT pretty much killed itself because of what they did at launch. Opened too many servers, spread population way too thin, 95% of servers were barren a few months later. That game is the perfect example of what not to do. Less than a year and they were down to 1 very low population PvP server. Trion has no idea how to handle a game properly, as they've shown us time and time again. Regardless, every major online release has launch issues. This isn't even really limited to MMO's either. It has nothing to do with being prepared. It's literally just a limitation of today's server architecture & hardware. You can't just throw money at it to fix it. Even Blizzard with all their money and well over a decade of experience still can't launch a game without issues. If you don't expect there to be problems around launch for an online game, you're doing it wrong.

Edited September 30, 2015 by UnityGN


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Wildstar is up to 9 now.


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