112046-the-role-of-a-guild-leader

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Having been in this situation before there are only four options. 1) Find someone you trust to carry on the legacy, and pass the torch. 2) Find another guild you respect with similar goals and ideals, and merge with them. 3) Look for another game that you and your guild members all agree on, and move. 4) Gather everyone together, let them know that it was a good run, but that you personally need to move on, and ask them what they want to do. To be honest which ones work best really depend on the makeup of the guild. I've done all four at one point or another, for differing reasons (burnout, life changes, etc). And each of them has an equal chance of success or failure. The most important thing though is that the guild leader needs to be up front and honest with the members about what's going on. And they need to be willing to stick things out through the transition if at all possible. As the leader it's as much about swallowing your pride and saying "guys, I have to step down" as anything else. The one other thing the leader has to understand is that if you hit this point, there's no going back. You can't come back to the guild or the game six months later and pick things back up again. It won't be the same - not for you, and not for them.


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