98687-update-notes-7172014

Content
{| style="width: 100%;"

"I love lamp!" Two can play this game!
 * ignores developer post*


 * }
 * }

{| style="width: 100%;"

You are completely missing the point. The time and effort needed to do the instances is not worth the crap that you get from it. If part of the challenge of this game is more bullshit grind to combat the randomness of the system + randomness of the drops + randomness of the rune slots, then yeah, people are gonna move on. But if you want to pretend that these criticisms are totally unfounded, that is your right. I agree that we have to let them respond. On the other hand, this is not the only problem with the game. There's a lot going on and fixes have a tendency to break other stuff or make matters worse. Players are frustrated. At the end of the day, whether you like it or not, people aren't going to pay for a game they don't find fun. Turns out, shocker of shockers, getting garbage loot from instances after every run is not fun. Who knew?


 * }
 * }

{| style="width: 100%;"

You touched a topic that is my Hate/Love topic. At one side, I hate token systems. Every token system will eventually feel like mindless grinding, in the other side, I love token systems, since they tend to facilitate grouping and offer longevity to a game. The way this game evolved (in this short time) kinda makes me wish for a token system. There's a lot of "I don't need anything from there" mentality going around. The game kinda needs something to get people back into dungeons, since it seems that having fun with a group is not a great incentive for so many people. Times change I guess...


 * }
 * }