104920-superrageanger

Content
{| style="width: 100%;"

Yay tome farm simulator 2014!


 * }
 * }

{| style="width: 100%;"

Nah, just figured I'd toss it in since they ragged on ESO and WoW... but never mentioned the ace-in-the-hole. :D (Probably some reason for that is all I'm saying, lol... j/k, somewhat/sort-of.  Also assuming you mean "scratched record", even though I know the saying is "broken record"... a broken record wouldn't be making any sound, except maybe "smash".)

Eh... 1-49, game was "okay"/"so-so"... the missus and I were getting so burnt out on the grind to 50... each level from 40 to 50 we had to take a 2-3 day break from the game. Wouldn't be so bad if it wasn't the standard formulation of each stereotyped quest, and then not really "gussied up" to attempt to hide the grind. Like the many, "kill these things", and each time you kill one you see the progress pop 1-2% or so. If the kill X of Y were more spread out, wouldn't be all that bad, but would do a quest where you have to kill 50-100 things, finish that quest, do another quest, and either right after that "another quest" or perhaps a quest after that, yet another kill X of Y where you have to kill 50-100 things. The questing somewhat reminded me of Tera or Perfect World strangely enough. Not saying at all that leveling/questing should be "easy" by any means, just polished up to seem like "fun" even when you're grinding so you don't get bored out of your mind... sure doesn't help at all when you hit 50, after feeling like you just metaphorically scaled Mt. Everest, believe yourself to be at the top, and then the lvl 50 sign says, "haha, sorry, you're only half way up *points* get going, top is that way". :unsure: But definitely agreed on the "fun" of 50 (sarcasm, as I think the original "enjoy the fun" was meant to be, lol)... hit 50 and now the game has become a cross between Farm-Town/Farmville and The Sims. Tinker with housing plot (sometimes) 5-10 minutes each day, harvest trees/mining-nodes on my plot as well as neighbors, sometimes run to town to use AH/costumer along with selling harvested items for yet more money, and open a daily boom box... yay my lvl 50 fun. :D


 * }
 * }

{| style="width: 100%;"

To be completely and totally fair to SE, yes, they have the same problem at endgame that Wildstar does. FFXIV had to be redesigned from the ground up into a completely new game, almost. They're still sorting through a lot of their issues, even a year after release. That's totally understandable, really, even for a company as large as they are. But they are trying to include more at endgame to do. I don't personally play FFXIV:ARR anymore because I don't think I have time to play two MMORPGs side by side right now (and TBH, I'm not sure whether ARR, WoW, or EVE would get the second slot). But I really did enjoy it, even the grind at the end. It's a bit too slow in combat and doesn't give me the same feeling of wonderous exploration when everything is so artificially walled off (which was a good design move on Square's part so that the gorgeous scenery didn't cause a half million contact bugs every time you tried to climb a mountain you weren't meant to climb). I don't consider my money in their pockets wasted, though, nor would I have a problem playing it on the side if I were ever to have the time to play two games. After all, they may have different goals, with FFXIV:ARR stressing their player-as-an-island against Wildstar's more heavily group-oriented gameplay, but I wouldn't mind having a game to drop into to relax if I, for some reason, wasn't feeling like releasing my pent-up aggression and brainpower on a game when I got home. It's one of the reasons I wouldn't have any room to come down on Carbine or Wildstar for those same issues. My respect for SE for how they handled themselves in the aftermath of FFXIV 1.0's absolutely tragic failure is vast. Wildstar suffers from a few flaws, but I couldn't see fit to criticize SE for the same things six months after redesigning their botched release. I certainly can't find it in me to call Carbine out for a grind, bugs, or release issues when I give SE credit for an even longer FATE grind and an original launch so full of bugs and issues that they had to take a few years to redesign it. It would be very hypocritical, especially not two months after release.


 * }
 * }