147160-pay-to-win-page-2

Page 1, Page 2

Content
{| style="width: 100%;"

Contracts... grind. Shiphands... grind. Everything you are talking about, some people will consider a grind. Yet you complain about having to grind plat? And good for you that you were able to rune your gear for 10p. Not everyone was as lucky as you.


 * }
 * }

{| style="width: 100%;"

Because they won the roll for 120 extra multihit rating, totally worth reruning a piece! Upgrades man! Excuses one tells themselves when they win the roll over a guy in dungeon gear


 * }
 * }

{| style="width: 100%;"

Don't bother arguing with ufa, he doesnt really raid... pfft saying the content is doable in basic runes? Pfff obviously some no skill pvper who has no idea how much the struggle is real. You were saying in another thread that 5-6 runs of stl to farm plat isn't casual, but is raiding supposed to be casual? Bis gear/runes are casual too? Odd world


 * }
 * }

{| style="width: 100%;"

Of course, in your typical play, you get both gold AND omnibits simultaneously as you go. You also get service tokens as daily login rewards. So your 2-3 weeks per gear piece is really 1-1.5 weeks. Do you get more than one new piece of top raid gear per 1-1.5 weeks?

That's OK. It also doesn't include the plat you'll make when you get a better rune in the next raid tier and extract that rune and sell it on the AH, for more than it cost to extract it. Because runes aren't soulbound, and you can extract them from gear and then sell them.

You realize that you're talking about how long it takes to upgrade an entire set of top endgame gear, right? A couple of months of slow, steady progress if you don't want to change your play and don't want to spend a dime on it, to update your entire gear set. Sounds about right to me.

Unless you're thinking of something about PvP gear that I'm simply not aware of, the gear progression in PvP here is trivial and doesn't engage the cash shop in any meaningful way--they already learned the "P2W PvP is bad, mmmkay?" lesson the hard way back at launch. So while your point here is valid in principle, they've already taken steps to make sure this doesn't happen in practice.


 * }
 * }

{| style="width: 100%;"

Actually, the post you linked to focused on the re-runing that had to be done with reitemization when the game completely revamped all stats and went F2P. Which definitely sucked, but is hardly going to be a regular occurrence in the game and has nothing to do with the costs of progression that we're talking about here.


 * }
 * }