107953-the-nexus-report-nerfing-the-attunement

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That's not true at all. The GA fights are 100% on timers - they're called "Enrage". X-89's timer: Kill the boss before all the platforms are gone, or you wipe. Kuralak's Timer: Kill the boss before her 5th rotation through the egg phases, or you wipe. Phage Maw's Timer: Kill him before he goes up into the air a 3rd time, or wipe. Prototypes' Timer: 11 minutes before the bosses beat the living shit out of you and you wipe. ...need I continue?


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Kill Stormtalon in ~3 minutes or he wipes you. This stuff is present in dungeons regardless of the silver timer.


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A spiky brick wall that it also made of tigers.... and on fire...


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It doesn't matter how much time you have if you can't kill the bosses. Raiding isn't about doing it fast, it's about doing it right.


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Your standards are your own and higher than what is represented by the actual challenge of the raids. If you want only people who silver dungeons then have at it. You don't have the right to impose your standards on everyone else when they are not in-line with the content.


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Dungeon bosses don't have enrage timers?


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Those are enrage timers, not instance timers. There is no relationship. Additionally, there are dungeon bosses with enrage timers so your argument is doubly faulty.


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They did. They increased the timer to 1 day.


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This right here is the major crux of the issue. Allowing people into raids that already won't put in the effort to effectively complete the content but have succeeded in making Carbine their whipping boy are just going to keep QQing all the way to the end of the content in the game.


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So everyone is mad at something that has yet not happen? Or might not even happen?, we have reach a new low.


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Exactly... which is basically the plague I wish didnt start in the first place.. Seems like they are following WoW to the T...


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I want this game to retain it's difficulty too, but dungeon timers were not the right type of difficulty. Edit: The first time I killed Stormtalon I was really excited at overcoming something difficult. The first time I cleared STL on silver I was exhausted and glad I never had to do that again...

Edited August 12, 2014 by BusterCasey Language


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Perspective that not everyone wants or would even appreciate, thus unnecessary and is being remov

Yoo do know that the content is as hard as always right? Or do you live in a world where they said they will also nerf the dungeons?, Nothing has change, getting silver will make you feel the exact same way as it did before because guess what? Once you get silver once, there is no reason to get silver twice because you are already attune...SO who cares about bronze,silver/gold once you are attune, hell most top tier guilds were exploiting everything to clear as fast a spossible without medals to get the eldan gauntlets.


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I DO realize that if you read my earlier posts, my point is they nerfed the attunement process because people complained about it cause they couldnt get silver due to not being able to beat the timer (1 flaw of their own, and apparently one they are not willing to find others to overcome it with) Now imagine those people in raids.. (2 they cant do it so they complain like they did before and get what they want) BOOM raids nerfed... GG ridiculous..


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He doesn't care. He can't see past his own solipsism.


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Glad that you don't work in game design because that is probably the most incorrect thing you've said in this whole thread.


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Mods may now close the thread. Nothing more to be said here.


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Because it isn't just THAT guild doing it. People have jumped off their server to new servers en masse as it was said and spreading their toxicity around. They aren't trying to recruit players who are new to fifty, who are working on understanding the mechanics of veteran level adventures or dungeons. They're expecting people to already be silvered. PUGs aren't a viable option because after redoing the way Gold run loot works, now people will drop from vet runs if Silver isn't obtainable without even thinking about the other 4 they just screwed over. The community as a whole has turned toxic using one another as a means to an end. Plenty have ditched the game because they couldn't find a guild working on attunements or raiding while they were ready. Plenty are now lagging behind because they weren't part of that initial burst ready to attune or working with others for attunement. Plenty are doing the self entitled thing of "I attuned myself, I shouldn't have to help you, if you can't do it yourself, you're not ready to raid noob" which is a huge turn-off for players new to fifty.


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I don't believe they said an ETA actually.


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are you sure that they weren't talking about the world bosses at that point?


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Nope. Raids are supposed to be really hard where you wipe on bosses week after week until you finally get them down. Everyone knows that's what Raiding is all about. So stop with the slippery slope argument already.


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Well no one is forcing to get the people into your guild, you have the choice, so why QQ about something you have absolutely all the power of?


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my question to you is, how long did it take you to learn Storm Talon? And of course your answer is going to be, oh it only took us a couple runs. When you come back down from that high you're going to be on and try to prove me wrong, ask yourself this, before people could pay for a run (and a lot did) and you would happily accept them. Now people still have to do all the content and still have to kill and the bosses, and they aren't any easier. Why does it matter?


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^see above, nope not happening


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idk why you'd have this concern. This change doesn't nerf any content.


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Well at the beginning you had no plans of changing attunement no? That's a big change of plan and Carbine was really straight forward with this. And here we are. Nerf time are coming and i'm sorry but if you guys are making a second WoW i'm out of here.


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Timers are actually detrimental to the learning process. People feel rushed, look for shortcuts, and cause frustration to the group if things aren't perfect. If timers were important to dungeons, raids, and adventures then there may have been a reason to keep the requirement as it was.


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The question is whether they already had plans to nerf the attunement. Considering that there is no ETA for these changes, it is reasonable to assume they weren't planning on nerfing the attunement either. Not saying that they will not stick to their guns on the raid difficulty. I feel it is reasonable to be concerned with the difficulty of current and future content.


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