104801-the-game-is-in-a-bad-way-sadly-its-not-carbines-fault

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Keep plugging away. If you need into a raiding guild, they aren't impossible to find. Most of the players are just hitting 50 or working raid attunement. I remember this happening in WoW as well. People said there just weren't enough raiding guilds. That was before everyone and their mother was 60, and everyone had a raiding guild of some description, usually sitting somewhere around Baron Geddon wondering why half the raid was dying all of a sudden.


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And I loved how there was always one spec that was just useless. You always had one for PVP, one for PVE, and the other that wasn't "good enough" for either. Assassination rogues that couldn't use poisons because they'd stack off the REAL dots. Survival hunters that were always trying to roll on melee gear to buff their raptor strike, because they kept running out of ammo (I wonder how many WoW players even remember ammo anymore?)  Or Arms warriors. I rolled Arms on my warrior, thinking nothing of it, because I wanted to use a two-hander. I went all the way down to mortal strike. Turns out that was three or four tiers too far, roll fury or GTFO. And that was during that phase when Fury was the spec for everything except the tank. Man, vanilla WoW was crazy. Sometimes I miss it, and all the wackiness that went with it. You never knew, from day to day, what was coming down the road when they tried figuring everything out. In the end, they just kind of made all the specs and classes fit four easily balanced archetypes, which sort of solved the seesaw problem at the expense of the flavor.


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Yep yep yep. Good old days of "Trying to tank on anything but a warrior? hahahahaHAHAHAHAHAHAＨＡＨＡＨＡＨＡＨＡＨＡＨＡＨＡ　ＧＥＴ　ＯＵＴ"


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Or 30 second blessings. We had a holy paladin whose job it was to do nothing but cycle through raid members upkeeping critical buffs on the most important players. Sure as Hell wasn't me, I was a hunter and was usually only good for kiting. We had a ton of different possible pets, but we all had the exact same cat because it did the most damage, back when having certain pets came with certain native stats. And I was on Emerald Dream, getting the cat was Hell because we were often working as a group on a PVP server across from other hunters.


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With SL/SL in BC you could tank other players! I played that, it was fun (and OP)


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And this is why stalkers have such a hard time now....people *cupcake* in their pants the min you bring this up.


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Yes. Even a Producer is considered a "Developer." Anyone that contributes to the development of the game and profits from it. The guy that is charged with making sure lighting appears correctly, developer. The guy that contributes to design meetings, developer. The guy that looks for code that is broken and bug fixes, developer. The guy above me, I think is placing Produce and Publisher as synonymous. However, Producer is defined as: A person responsible for the financial and managerial aspects of making of a movie or broadcast or for staging a play, opera, etc. So the Publisher can have Producers working for them, but they usually don't have that direct of contact with Devs and take over managerial aspects.


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Better to have your priest with every single level of every single heal he'd ever owned taking up huge swathes of his UI with extra frames. It didn't matter, he didn't need to see what was going on on the screen. He just needed to make sure he used just enough heal and just enough mana to heal the tank.


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I remember loving this. I've been playing ARR a lot lately and they have class quests.


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Heh, old school grind. In Wildstar? You want to know what an old-school grind was? Wildstar's less old-school than most of the games out there. What's attunement, two weeks of running dungeons and killing world bosses? Ever have to farm up an entire set of gear because you can't even walk into a raid without a full SET of fire resist gear? Now that's old school. Wildstar's not even the grindiest new MMORPG out there by a long shot, it just seems that way because so many people are in attunement and the average player skill is still low for pugs (this game's not easy to learn if you came in figuring your position in the DPS leaderboard was the most important thing about your game). Right now, I'd say the biggest, most pressing problem is that DPS don't know how to catch heals from their healers in line with the tank, forcing the healer to try to heal each individually. The inability for DPS to really learn how to be good teammates, rather than number generators, is really what stalls most PUGs. You can teach a DPS boss mechanics, but it's harder to teach him that managing his HP is also part of his job? In most games, keeping players at max HP is the healer's job, no matter what. In Wildstar, you have to make things easier on the healer, because they don't always have enough power to keep both you and the tank standing. And the tank must survive.


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This in a nutshell.


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{| style="width: 100%;" The whole, "it's the players/gamers fault" is getting OLD. Gamers/players react to however the game runs, is built, etc. Similarly to how I keep reading that the excess amount of servers and their low pops are somehow the players fault... (might want to jog memories at who actually decided to add the extra server... not like players ever have a say, otherwise there'd be RP PvP servers already... players begged for server caps to be raised... devs said it'd be easier to just add new server... even practically begged/shouted at users to migrate, while many didn't due to losing progress and being some of the first on their servers on day one headstart, free server migrations were even tossed out... yet, I keep reading that "players begged for more servers and got what they asked for".  Then the goal posts shift even more when people try to claim the servers are "super-capacity servers" and low here is like 10x mega-super-excessive in any other games... even though the devs said a resounding no to raising server caps... interesting.) Good example of players and how they react to a solid/decent product... check out Realm Reborn... still have yet to run into anybody complaining, being mean, "trolling" (becoming a rather subjective term), or being anything resembling a poor-sport or bad player. The gamers/players are the paying customers/consumers... it'd be like going to a restaurant, ordering a meal, having it come out ice-cold, or moldy, or spoiled, or just not edible... and then being told that it's your fault as the paying customer, and you're not supposed to say anything about it, just stick it out... say what!? :blink:

Should be careful what you're wishing for... by that logic, in 3-5 years, should Wildstar fix itself and/or become something awesome, nobody is allowed to compare to that awesomeness, or point it out... by that logic, only thing people should be allowed to recall is these first couple months right now. Games get better with age, like a fine wine... nobody's going to want to point out the smashed grape husks when enjoying their well-aged Chardonnay... they're going to be enjoying the taste and full-body of the wine itself. (I mean, let's be honest, when every other game first came out, and had issues, people pointed those out as well, then and there... WoW included -- it's human-nature, there's ironically not that much sarcasm to be found in the saying, "everybody is a critic".)


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