146723-wildstar-not-for-this-average-player-page-6

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I'm not going to go into choosing sides here because really everyone has a right to their own opinion - but I can speak for myself personally. If the game got any easier than it already is, then I would quit. Not out of spite. Not because it's a bad business choice. Not because of a tantrum. I would quit because the engaging (and that's what it is to me, not hard, but engaging) combat is what sets Wildstar apart from the crowd. I can't speak for others nor would I try to, but your post holds truth with my personal views.

Edited December 13, 2015 by Frosthaven


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Again, respectufully disagree. I heard of wildstar because some friend of mine, who was a top-end PvPer in neverwinter said that the end-game content might be challanging, then i did a little research. The point is, except for some random-ass connection, I NEVER HEARD OF THIS GAME. Their marketing was absolute trash.


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I bet you killed genetic monstrosity, which locks you.


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{| style="width: 100%;" OH man, I don't look at the forums for a weekend and missed so much....../popcorn. @whoever is in the argument for LFR or raid lockouts: Making an ezmode raid, LFR as an example, is bad. The reason is it's bad is how this game is implemented in the way combat is done. Having players not playing to their full potential creates bad players. Not learning how to dps and having correct rotations is bad. An example of  that is I did a a dungeon and new warrior dps only did RS spam, rampage and ripsaw  When I asked why dont you use tremor or SS or BS, he commented I don't like using those abilities, they don't flow as fast as main attack and ripsaw is more dps, which is only true in pvp when players are getting healed as it was pointed out to me recently cause I'm bad and I'm sure ill get flamed for it and I should be. I didn't have it in me to teach him the correction rotation because he didn't ask. I'm not going to put it on me to teach someone unless they are in my guild that directly affects my playing. Thats bad and people don't understand their class. Instead of teaching them on how to raid and understand raidtype attacks and how to play such as WB's were suppose to show this which isn't happening, people cry for easier content. Instead of finding out what to do to make it easier. Like bringing 3 interupts because practically every boss has this amount and most classes can get that by using t4 interupt and another. The content in this game is not challenging anymore that it breaks you. It used to be, but content has been nerfed alot either by making it easier or for class power creep. If it is, maybe should figure out why and if this game is for you. Making content easier, and really, it's only 2 things in this entire game that some are having problems with are Vet dungeons and Raids. On the raidlockouts, well, it does suck to do a boss one week, get locked to the instance than can't finish so you can't go on in the instance. Do I think they need per boss, sure. But there will be so so many problems with that. Say you cleared the first 3 bosses in the raid. Than join another the following night, but they haven't cleared the first 3, than guess what you have to do them again because your loot locked, not boss locked like it currently is. I don't know about you, but how many would wipe constantly on the same boss after downing it the night before for NO loot chance? I understand you want to progress, but wiping every night is not meant for pugging. That's why you get into a guild to do that. Raids are endgame. Understand if you can't commit to a time, than you pug, and if you get in a bad pug that can't progress, far, well, thats the risk you take for doing that. Look into who's running the pug. Is it someone in dungeon loot with 0 raid loot, than you have to ask yourself, is it worth it to get locked to this group?

I see no problem with the current queue system. You shouldn't be restricted depending on your 'gearscore'. But they do have something that says suggested gearscore, just no one looks at it. Heck, you can get iLvl  100 gear, but because you have 0 runes in your gear, your more than likely going to not do as well. Or buy pvp gear or crafted to "fake" the gearscore. That is an archaic system for gearscore, make it player responsibility, not the games. If the content is to hard for you, find out why and fix it. Ask players, read about it, find out why. Be personally responsible for yourself and figure it out, don't expect the game to lower their standards because your's aren't good enough. I'll be called elitist for that, but whatever, I'll call back at you and tell you stop being a lazy player and find out why it's like that and fix it. Gear needs to be better, well, there's more than one way to obtain it. Just seems to me alot of MMO players want cellphone app game that can log in for 15-30, do my thing such as clear a raid in that time, than be done. Maybe shouldnt be playin an mmo or if you are, do a shiphand, and be done.


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I just want to be clear: When I said "WildStar is not World of Warcraft" I was not referring to it's IP, backstory or existing fan base. I was referring to the game systems of the MMO. Look at WoW's default Auction House today and look at ours. No comparison in functionality. WoW beats WildStar by a huge gulf. Look at WoW's pets. I mean, the little cheesy mini-game that so many people love. Our pets ... do ... what, exactly? Look at WoW's ease of progression, then look here. Same with it's use of gear score to mitigate players ending up in content they can't possibly defeat. And that's just a couple things right off my head. Look at the multiple leveling zones. Look at the ease of their tradeskills. Compare the shared bank space, Alt-friendliness and hell, pick a game system or feature the games have in common. They've had over a decade to perfect it. I mean, sure our Housing blows them out of the water. Our soundtrack composer spits in their composers coffee. Otherwise, yeah. We're not as popular mostly because they do almost everything better.


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That was so insightful, please educate me on how you were able to ascertain such a stunningly accurate assessment of millions of players. I honestly would love to know so I that might utilize the technique for my thesis. I'd wager the people making comments about WoW's difficult probably failed to clear more than a couple Heroic fights (if any), let alone the new Mythic versions......but I digress. Nobody wants to take your coveted elitist slurpstick from you baby, people only want to see this game succeed and to do that it means making changes. I don't think there is any single answer to solving WS's problems, but I think making content more accessible or at the very least FEEL more accessible is the way to start. If I had to venture a wild guess what else might be helpful, I'd probably look towards expanding the purpose and unique qualities of housing in the game. Although, who needs solutions and feedback! Lets act like blathering fools and spot derogatory remarks towards other players! ufaurfhuuur.......duuur git good huur.

Edited December 15, 2015 by Vahlen I


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From someone that insists on light-orange italic text and thinking they're a special snowflake by making their content hard to read...but ok then. Saying 'please go back to another MMO' when that's exactly what people have done when there is not content that they feel they can complete. It results in empty servers and now that the game is F2P it is NOT the message we should be telling others. Having variable difficulty modes of the same content with variable rewards is NOT a bad thing. Reduce the rewards for easier difficulties and increase them for harder difficulties. Done. The incentive to do harder difficulties is because you actually get decently rewarded (instead of zero/cosmetic-only rewards). And if they do give out raid-quality gear from an LFR-style difficulty? By all means voice your concerns about that if it is turning this game into a similar story as another. However, anytime someone like you says 'please go back to another MMO' you are detrimental to the community and need to stop. Seriously. Stop. EDIT: If Carbine is in need of difficulty-tuning assistance, one simple method is to throw these on the PTR first and get them ironed out by the players instead of spending tons of dev time on it. Start off with your base difficulty and call it 'normal' (what we have now). Have 20% increased everything (increased droprate, mob/boss health, damage done, damage taken reduced by the boss/mobs) and call it 'Elite' difficulty or something. Then reverse the above and take 20% reduction on everything with only cosmetic rewards or gear tokens (one or two) or whatever. It will be a 'waste of time' for those who can do the regular version but it will be good practice for others. Call this 'Training' difficulty. Done. I realize that '20% cooler' is a popular meme but in this case it may be useful to at least TRY it out. Stick it on PTR and let's give it a whirl. Make it for JUST one piece of content and we'll go from there.

Edited December 15, 2015 by FantasticCupcake


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