137659-maybe-it-is-time-to-do-away-with-repair-costs

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I know you weren't intending any insult, I was teasing a bit because these sorts of discussions always seem to get debased into talk of entitlement and how gamers want everything for free. I feel that most gamers don't mind earning their rewards and putting in the effort. But they rather resent when the game design wastes their time without good reason or when developers manipulate the in-game economy to push people to the cash shop. Given how in-game costs for many things (dyeing, rune slots, repairs etc) have been pushed up massively across the board since F2P launch I don't think there's ANY risk of players hoarding gold. If these costs served as a gold sink before, they are serving a whole other purpose now. Is the game "better" for these higher costs (which affect subscribers and freeloaders alike)? Everyone will have to decide for themselves if they want to bother grinding out the extra gold, if they are prepared to part with real cash for it, or if they feel they are being taken for a ride and want no part of it.


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You were just born to argue, weren't you? In more than one post you have called this game a "superhard MMO," whined about how hard the dungeons are and made more than several suggestions on changing things to the way GW2 does it. I hate to break this to you, but nobody here wants this turned into another GW2. If you want GW2-style of play, go play GW2. Go take a look at the straw poll currently being run. It's pretty obvious you are in the vast minority here.

Edited October 6, 2015 by Shootsfoot


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People don't play an mmo based of repair bills. Why would I go play a boring GW2 just because they have no repair costs? People are going to choose the mmo they find the most fun in. Sure, repair costs can play a factor in peoples decisions, but I am sure they would have a few more major reasons why to leave vs repair only.


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