113689-is-this-game-worth-investing-a-ton-of-my-time-into

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Don't feed the trolls, Lethality. -.o


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Not to mention, another problem with the mega-server mergings, is it allowed players to get set in ways, then change them all around... like feeling as though there could still be dedicated RP servers in this day and age. When a game starts out with megaservers, the structure is usually great and fine... even FFXIV: ARR doesn't have "dedicated" RP servers, but has both legacy and non-legacy that are the "unspoken" RP server -- which Wildstar might eventually have, but honestly, may as well be starting the game all over again. People got set in what servers, what's available, naming conventions (and reserved names which were a perk of pre-order that will no longer matter for anything), etc. Also doesn't exactly bode well since back when there were mega-queues so many said to do megaservers then, and/or at the very least throw the "new box-rigs" into the clusters to raise populations of pre-existing servers... devs said it wouldn't be a good idea and wouldn't work well, so the general populous got behind them, parroted the same thing... and look at that, now here we are, not even three months later (since the queue issue was "addressed" in the later half of June), and that exact idea is in play, except now, the general populous are saying the exact opposite, "oh yeah, now it's okay to make those clusters bigger, for sure".

I can completely understand this too... even on NA servers it's seen that some just get on whatever server they click first -- which in general, is fine and all, but does get kind of interesting when they get frustrated because nobody can understand them and/or they can't understand anybody. :D

Yeah, that system is nice... of course, some of the slang can be confusing for some... there was a handful in our FC the other day asking, "what does 'chewing the fat' mean!?", LOL. :lol:

Btw, not anything even remotely close to "forum police", more like "common sense". It's about as genius as walking into a 49ers stadium and saying, "so, how about those Patriots, tell me why you think they're good". :blink: #ListPlusOne


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Thank you. Sheesh, most of this new generation of humans is reaaaaally immature and completely undisciplined. @OP If you like what you see, try it. $60 is really not a lot of money at all. You spend $60 on basic life needs every single DAY pretty much unless you're jobless and eating nothing but ramen noodles. Unless you're in poverty you can probably afford to shell out $60 on fun, even if you end up not liking it in the long run. Personally I love Wildstar. Pretty much all of its features are more engaging and more entertaining than WoW's in every way. Housing is a game all in itself. Combat speaks for itself, makes WoW look like a turn-based game. PvP actually takes skill, not just learning a rotation, but is also accessible to newbies. Low skill floor, very high skill ceiling. Dungeons make WoW's raids look easy. Raids are on another level entirely, I don't think anyone's even beaten Datascape yet (though I could be wrong, I don't follow what the huge Guilds are doing). Solo content and Lore are interesting, witty, funny, and engaging. Questing to level 50 isn't boring at all. World Story and the characters (Dominion/Exile Leaders, The Caretaker, Drusera, The Strain, Torine, etc.) are all more fleshed out and interesting than anything in WoW. The work put into cutscenes, voice acting, emotes, and other things that bring characters to life is on a whole other level to WoW. It makes WoW look like a nintendo64 game. The music. This is the only MMO that I can't bear to turn off the music. I usually listen to EDM or something while I'm playing. Here, I can't. WoW's soundtrack is trash. Wildstar's is epic, on the level of a AAA single-player RPG title or feature film.


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Chua bought Raiding' gear.......Chua not got any from boxes, so bought entire set for 3 platinum. Now Chua use set as lucky-healing-mushroom-set when healing.

Chua agree. More buttons and skill not make Combat better. Point of LAS is work with limited sets, making Human think about what should bring along and try different combinations.


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I never said more buttons = better combat. In fact I love the LAS system that both GW2 and WS use. Skill bloat was a major reason I got tired of playing WoW but also the reason WoD has got my interest again is because of how many abilities are being removed or combined. And I also agreed I love the dodging/aiming/LoS component. We are in total agreement. However, my point was that WS has a boring rotation and you didn't provide any proof to the contrary. Most classes use very few buttons to be effective. Abilities also do not influence each other. WoW has many abilities that proc each other, reduce CDs or increase damage of other abilities, etc. WS has none of this. The only procs we get are for crits or deflects, that's about it. And hardly any of our abilities affect our other abilities. WoW rotations have a priority system that always keeps it interesting, where WS where you just use your 2 main abilities as often as possible, throwing in 1 or 2 support abilities on CD. My point is that people are saying that WS combat is better and I'm saying it's not "better", it's different. They've shifted the challenge from knowing your class and perfecting a rotation to dodging and moving. Attunement has been fixed yes, but the fact that it was such a high bar (mostly the 300 PPP to get into Datascape) that it took guilds more time than necessary to get into raids. And comparing the bad itemization to how bad "Wow's used to be" is bad logic and gives WS a free pass. WS has had years to learn from WoW's mistakes so there's no reason for it to be this bad. You said "I don't think anyone's even beaten Datascape yet" so I was just explaining the why no guild has cleared all the raids yet. If you encountered a ridiculous grind to get into the 40-man raids, couldn't find gear good enough to clear the content, and encountered bugs that made the mobs almost impossible to kill, would you want to keep progressing? I did re-read your post and technically you are correct, you didn't say lore, but you did say world story, and I quote "World Story and the characters (Dominion/Exile Leaders, The Caretaker, Drusera, The Strain, Torine, etc.) are all more fleshed out and interesting than anything in WoW." Again I love the story in WS. I'm just saying the world story is not more fleshed out "than anything in WoW."

yes the point of the LAS is exactly that, but I don't think Carbine has SUCCEEDED in doing that. The majority of classes all use the same LAS and AMPs, there is almost no diversity. The only thinking required is if I need to switch out a stun for a CC break, or a debuff for a cleanse.


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Look at it this way: I did a world boss event in Wilderrun not long ago and there were THREE other engineers in our party. They all had ONE thing in common, ONE. They used Electrocute. Their rotations were all different though. One used energy auger a lot, one used dodges to gain volatility and used unstable anomaly for overloads, and the last engineer mostly used pulse blasts for buffs, two bots and electrocute to spend. I on the other hand used photon pulse for 30 vol, target acquisition for 30 vol, instant bio shells for 30 vol and spent 25 vol per bolt caster to refresh my bioshell. Not all Engineers have bots, some do. Not all engineers were using volatility rising or volatile injection. Seriously, you hurt your own position when you make statements like this one because we can no longer accept that you have any intellect to back up ANY of your claims anymore. You want for us to take you seriously but this is the extent of your power of reasoning??? I'm seriously done with idiots like you. Additionally: How many destruction warlocks in wow don't use immolate, incinerate and conflagrate.


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As someone with a level 50 medic and soon to be 50 warrior too, I can say you're still not getting it. If you're going to move from "there's no build diversity" to "well okay but these TWO classes have none" I can say you're never going to be happy with any explanation, ever. Warriors probably have less variation than medics but even then it's not as uniform as you might think. Sure, most warriors use relentless strikes and rampage, that's a given if your build is heavily reliant on spending kinetic energy. (very much because relentless and rampage are so strong for burst) I get some fun out of relentless, breaching strikes, ripsaw, savage strikes and tremor. Whirlwind for getting crits and unloading much of my burst on enemies upon knockdown, get smackdown upgrade to further improve breaching strikes. You do pretty much need relentless strikes for most builds though because most people don't use things like kinetic burst. The problem with warriors and medics isn't that they lack build variety, it's that most people go for the simplest method. It's always easier to go "well this is the one reliable method a lot of other people are doing" (meta). Have you ever tried theorycrafting and just doing anything you think MIGHT be possible? The thing is, your statements earlier have only been indicative of poor intellect or extreme dishonesty. I don't know which one I'd prefer at this point. Perhaps you're just ignorant but wish to seem more knowledgeable? I've been playing Wildstar since beta, there's plenty of variety to play with - particularly if you're trying to specialize for certain roles. I found myself enjoying WoW back in the day. I liked retraining my talents for my druid main in days long past to max him out as much as I could. People that claim that there's only one good way to do something because they're unable to think outside of the box they've built for themselves are a sorry sight. I'm not entirely sure why I've spent this much time speaking on this subject to be honest. Perhaps I just really dislike when people appear to be dishonest, either to others or themselves.


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The cookiecutter builds are still there. It's not to hard to choose from what's good for pvp or pve. If anything it has dumb down badly within the years. As for each every class has 3 specs in WoW compared to WS? Rogues can't tank, but stalkers can. Mages can't heal, but espers or spell slingers can. Dps is dps no matter how different the spec is so that's practically a dead horse argument there. I'll say WS has more builds than in WoW, but the only downfall about WS builds is that not many skills are efficient with others. Rampage, impale or any moves relevant have decent tiers than others. It's hard to replace them since they deal a great amount of damage or heal. So far the best mmorpg game that has great customizable builds is Archeage. I would say FFXIV ARR as well, but their skills are limited so no free range.


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