105406-how-pve-and-pvp-can-co-exist-better

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The first problem is that, especially on a PVP server, PVE and PVP happen seamlessly and often at the same time. So having separate abilities doesn't work. You noted this at the bottom in world PVP, but there are also areas of BGs where PVE becomes important, such as when dungeon bosses are leashed in Warplots. The second problem is that they already do this with the numbers, and that's not what gets nerfed in favor of PVP and PVE balance, it's usually cooldowns and CC abilities (the old "stunlock" debate). In fact, there ARE abilities (especially path abilities) that are disengaged in PVP arenas and BGs because they'd be overpowered. The third problem I see with this is that it's addressing a problem that only "kind of" exists. Believe me, if doing what you've suggested would work (and I'm not saying it's beyond the realm of possibility), it wouldn't solve the actual problem. PVE and PVP seem to be at loggerheads because they tend to blame each other for the others' problems. In reality, there are PLENTY of MMORPGs that prioritize one over the other if not completely omitting one over the other, and they STILL have posts about balancing issues and class hate. It's not that I'm saying integration would be a necessarily bad thing, I'm just saying it doesn't solve the problems you would think it solves. People will always complain that you should "reroll X class if you want a raid spot" or "Y class can just facedesk and win at PVP." That's older than the dirt. If I thought it would solve the issue of people getting on the forums to get angry about it, I would try to figure out precisely what can be divided out that isn't yet and what can't be. However, I just don't see this fixing a real problem. It's more important to fix things in terms of both (i.e. when Warriors lose overall DPS to a nerf, they will need extra threat to tank, especially if their threat generation is low already).


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