120076-so-so-so-many-good-things-about-wildstarcompliment-sandwhich

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Not that many, but if Carbine delivers Drop 4 with as many changes / additions advertised and in a better quality than the previous ones, then WS will attract ppl back. Ofc Devs must continue on same pattern as Drop 4 and fix some more things like optimization, pvp etc or add activities they promised like pets-companions, guild housing-neighborhood etc. Anyway i m confident about WS, but Drop 4 will show much about.


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There's even earlier examples than that; Most recently is Guild Wars 2 whose combat system is extremely similar to Wildstar. Like Tera, GW2 has a system where you can pretty much dodge everything. Having played all three, I actually feel like Wildstar does better having a steady stream of damage you can't simply avoid as this encourages roles like tanking and healing, where as everyone in Guild Wars 2 was very self sufficient, meaning that most people just got really evasive and piled on damage. Fun game, but it's not really team-work oriented. Neverwinter Whatever-They're-Calling themselves is another example, Vindictus, several carbon-copy korean games, and possibly City of Heroes although you had to be kind of creative about moving while fighting in that game. Point is, Wildstar is most certainly *not* the pioneer of the action-mmo genre. Their system is quite refined, but it's hardly the first of its' kind either.


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