120241-suggestions-from-a-new-player

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Just a couple of quick comments in response to your suggestions. 2) Doing normal mode dungeons at-level does provide decent experience.  My esper is sitting 5 levels past the quests she has in her journal because I've been running dungeons with her.  I think the problem is the age-old rule that players will always choose the shortest path to the cheese.  Which is to say, unless you make experience gain in dungeons game-breakingly extreme, many players will simply choose to level up through quests where they don't have to rely on anyone else. I love a group-focused game but I don't believe there's an easy fix for this one.  Any solution that would work without breaking the game would mean fundamentally changing the progression that ALL players have to go through.  That's a really tough thing for a dev team to do to a game after it launches. 3) There is some variability in weapon models now. I wouldn't mind seeing an alternate weapon for each class in the future, but this is probably an expansion-level effort. It would require a bunch of new animations to make it work. 4) I've never had trouble distinguishing primes?  They're visibly different from everything around them, at least for me.  Not sure what you could change here without it being *completely* over the top and un-immersive. 9) You can right-click on decor in your inventory to send it to your housing crate. (As long as you don't have the bank window or mail window open - those will override the right-click behavior) 10) I feel pretty confident that we might see some new classes in the future, but that's an expansion-level thing. 11) A racial storyline series of quests might help to make each race feel more meaningful. However I don't know that any actual gameplay abilities should be assigned to races. They would either end up being so trivial that no one cared, or they would be too good, and result in things like "every warrior has to be a granok to be effective". I'm in favor of things that make people's class/race choices more diverse, not less.


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