105205-inadequacies-of-carbines-pipeline-method

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This particular error is most likely happening because people feel rushed into doing new content instead of being able to fully immerse themselves in the old code. Part of the issue too is that programmers program differently, learning someone elses' code is like learning a different dialect. This type of thing would be minimized by condensing a few of their teams, working on existing code and content longer and pushing back new content for a couple months. Every time they push new content, focus is being pulled off old code, and the teams probably aren't able to communicate changed that are currently live as opposed to in PTR as easily or as often as would be optimal. There are reasons why smaller teams tend to be more optimal when it can be allowed- less people touching the code and less potential for errors due to miscommunication. This doesn't quite work for MMOs since the product is bigger and constantly needs to be monitored fixed and updated, so they are already going to have more people coding, they could help this issue by having the coders work more together on the same issues and thus forcing communication.

Edited August 3, 2014 by YukeraYasha


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