146723-wildstar-not-for-this-average-player-page-4

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Maybe the time tables are too long between things? Why does a full raid have to have happen all at once? It's clear that people aren't clearing the whole thing in a few months, some never even getting halfway in that time period. Maybe a schedule like FFXIV would alleviate some of that there? I dunno, but they're system seems to work to keep things coming on a regular/frequent base in that department. Well, the LFR stuff from WoW is a whole other ballgame. LFR should be Looking for Raiders, not Looking for Raids as the current system is used there. If people could just post up that they have slots open for a certain time/place then it would be a lot better than random PUGs. This would allow for a much better experience from what I've gathered, might even meet future guildies/mercs that way too! That's kind of a tangent, but maybe the LFR/Easier mode of the raid isn't the full thing? Maybe it's only half? Maybe Normal Mode Raid 4 Part 1(as described below) has 6 bosses, but the LFR only has 4? I dunno, just a thought! I kind of see it like this, in an ideal situation; Jan-Mar: Normal Raid 3 Part 1 new zone/dungeon/expedition/etc April-Jun: Story LFR/Easy Mode Raid 3 Part 1 July-Sept: Normal Raid 3 Part 2 new zone/dungeon/expedition/etc Summer Event Oct-Dec: Story LFR/Easy Mode Raid 3 Part 2 Holiday Events Jan-Mar: Normal Raid 4 Part 1 new zone/dungeon/expedition/etc April-Jun: Story LFR/Easy Mode Raid 4 Part 1 July-Sept: Normal Raid 4 Part 2 new zone/dungeon/expedition/etc Summer Event Oct-Dec: Story LFR/Easy Mode Raid 4 Part 2 Holiday Events Jan-Mar: Normal Raid 5 Part 1 new zone/dungeon/expedition/etc That's just really rough and the exact things could be shifted around a little but it's just an example of what would keep the content from getting stale in the most efficient way possible. There's other things hooked into the easier versions so that if it's done in a month (or less) there's still other things about to do which are new or seasonal. It's a constant cycle and no one has to wait more than 3 months for new things to do that may interest them to keep things fresh. Maybe could even put different versions of dungeons on a similar schedule to give that crowd some of the rotation as well as adding in the smaller events like zPrix and the such all over. (I'm not sure where PvP things would fit, but I don't have a firm a grasp on that player base to know how frequent they'd want new BGs,etc) Of course, more hobbies, more crafting options, and that would help too as those are time sinks as long as the reward and payoff is good enough for doing them.

Over time the experience will be had anyway. If things go well and the game is around for a while, by the time Raid T4 hits, it shouldn't be super hard to get the gear and everything necessary for GA/DS and do it without too much headache due to the level of things at that point. It still likely would require a ton of effort in the open world and doing a lot of things, ideally, but eventually old content just gets easier to do. The hard/challenging part should always be there, but eventually it'll not be that way due to power creep and obsoletion.

Edited December 1, 2015 by Kitsune Hazard


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If you think 30s and 40s is a "grandpa" then I don't know what to tell you. But the majority of the people who have quit this game complained about constantly having to dodge telegraphs which are extremely overboard in this game and don't really add any depth to it. The numbers speak for themselves so I don't really have to defend the point. The only thing this game has really done differently from other games is add an obscene amount of telegraphs and most people quit by level 20... if not by level 14 so defend it if you like but it pretty much killed the game once already. The people who like telegraphs are already max level, the low level side is pretty much dead. Twitch games have their place, I said that in my original post that you quoted. However when twitching becomes the only way to play it will drive people off and that much has already happened. Auto targeting was also replaced with nonstop button mashing which on top of all the nonstop dodging created a mess of combat that will wear pretty much anyone out. They should've toned down the mechanics a long time ago when it became evident that people were quitting the game in droves before level 30. It's one thing to try to make combat a little harder but when every mob feels like a boss it's overboard and even tedious. The game has a lot of potential but combat does feel extremely tedious. You also totally missed the point by telling me you're 28 when I said over 30. As in when you hit 30ish - 31ish things start to feel different... things that didn't previously hurt at all will start to hurt a little and it increases from there. This is called aging. You're not a magical elf, this will happen to you too no matter how much you deny it. Your reflexes will fade, this is natural, it's part of aging. No amount of denying it will make it suddenly untrue. I'd love to pretend my reflexes are the same but they're not and i was in denial just like you before it actually happened. I was in denial about not being able to bounce as easily from a fall... I can still bounce but it hurts like hell when it previously was painless. The point is button mashing games like this one start to hurt your hands. You'll feel it and you might even start to feel the beginnings of carpal tunnel requiring actual rest just for your hands after playing a game like this. Even while tying this post I can feel my finger nails against the keyboard and it's grating my nerves but it's an adjustment. You'll feel that too. I wish I could see your face in your early 30s when you feel these things and go "Oh he was right.". It's going to happen. It happens to everyone. Don't be that special snowflake, it's not a good look.

Edited December 2, 2015 by BabyBoy


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Another "Wildstar as pizzeria" analogy. Awesome! But I have a better one for you and it's just as relevant to your posts as it was back when I first wrote it back in January.

Edited December 2, 2015 by yasfan


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Making the presumption that anyone who doesn't enjoy challenge is  'retard' = Elitist/Toxic Saying you're not elitist doesn't make you any less elitist. Making the presumption that people who aren't as skilled as you are 'retards' that are holding back your progress = Elitist/Toxic People who use the word 'retard' as an insult in 2015 = Elitist/Toxic Then people wonder why players have left the game in droves even after it went F2P. But sure just blame Carbine instead of looking at your own behavior. Continue to sit in your ivory tower and yell at anyone who disagrees with you by calling them 'filthy casuals' or 'retards'. See how long that works.


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People rush to 50 because Carbine and every player in Zone or LFG say "Just get to 50", that part is a culture issue but also a design issue. The other issue is that there's no reason to do the dungeons as you level. None, zero, squat, they're not crucial to the experience at all. Also, how many people are out there will full support gear while leveling? Not many. This is now a design issue as well. No weight is put on grouping up at all in the open world mostly (You hit 50 waaaaaaay before the 5+ things in Grimvault, Blighthaven and Defile). Expeditions while leveling, solo content. Adventures, like Dungeons present the problem of needing healers and tanks, but can be skipped over entirely...bad! The point of the system is that you learn as you go to get to 50, that's why you kind of discover the dungeons and adventures while you're leveling up...the problem is that it's not done very well and finding others is a nightmare. Then, once at 50 everything is dumped at your feet and you have almost no guidance on what to do from the game itself. Players say one thing, some parts of the game say other things, it's a mess and a direct message from the game is necessary I think.

I agree with this entirely. There is a major disconnect between the leveling experience and endgame (I still hate that word). WS seems like a tale of two games, the first is a fun leveling co-op if you want mostly single player RPG and then at 50 it becomes a multi-player co-op with a bit of PvP and solo stuff. It's a really weird situation, something isn't communicating well from the game itself or it has a split personality, and the resolution at this point could be pretty hard to not only pinpoint but solve as well. Maybe at 50 you should get a quest in Thayd/Illium from an Ekose that leads you to the Vet Expeditions, then after doing...say three of those, you can turn it in. After that you go over to someone else and they have a thing for Vet Adventures, after a couple of them you turn that in and head over to the super gruff Granok dude who then directs you to Vet Dungeons. Yeah, it's kind of like the old attunement in a way (no rep grind though!) but only having to do a couple of the others to move on to the Vet Dungeons level of things wouldn't be so bad and at least people would have the progression in their head. Of course, that ship may have sailed at this point, but it's a possible solution. The other option is going old school and forcing the leveling dungeons and adventures during the leveling process. Not sure that would work either, but maybe it's on the right track somewhere. Also, again, EXPLAIN RUNES. If Carbine wants them to be so critical, it's on their end to make that system understandable without forcing the player to the forums, Google or videos. Anything else is bad design decisions. Again, no one is saying hard content shouldn't be in this game. It absolutely should be, but the path to it is very murky and badly conveyed by the game itself (and to a point the playerbase in some cases) where people hit that Vet Dungeon wall and go "Screw this, I'm outta here!" Why? Because there's almost no explanation of the system in the game, and then just not much else to do at level cap yet.

Edited December 3, 2015 by Kitsune Hazard


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This is why Carbine is currently developing new content to drive (vectoring) a fresh 50 in that order. Brett Scheinert (lead designer) mentioned it on the Twitch live stream Enter the Cryo-Plex,11/13/2015 http://www.twitch.tv/wildstar/v/25595609 (around 35:00). They are aware of this exact issue and are planning to address it in a future update. EDIT: There's also a plan for giving Veteran players (those who have previously completed said content) a bonus for running it with a 'new' player.

Edited December 4, 2015 by Equa1ity


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