117927-booo-to-new-level-requirement-for-mining

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It is, at the highest level, since the daily for the eldan data fragment is gated for 50s. This does seem like a bug, though, as you can harvest the nodes initially, but if you do not finish it in one cast, you can't continue.


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It was Intended that elite plugs be used by people level 40 and above. Hence the reason they list level 40 required on them. There is a bug that allows them to be used by any level. Well, taking advantage of a bug is kind of a thoughtless way of using it. Bugs get fixed.


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Anlath, not only does this change affect lowbies, but it is also negatively affecting those of us with characters at the proper level. So, even if the new level requirement is intended, it is having unforeseen side effects. First, T4 and Elite thickets seem to be spawning stumps. Explanation in the linked post. If my observation was incorrect somehow and the thickets are not spawning stumps, then at very least the stumps are not despawning, and are therefore preventing the thickets from spawning full trees again. That is negatively impacting every single person that is a neighbor with the given plot, regardless of level. If Carbine is truly certain this is the direction they want to go, then there are two options, as I see it: 1) lowbies shouldn't be able to gather from the higher level nodes at all or, 2) the partial nodes need to automatically despawn after a set time so that full nodes can replace them I prefer #2, because I think lowbies being able to gather part of the node is a heck of a lot better than nothing.


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Yes, I feel crafting should be level capped. Generously though. You should be able to craft ahead of your level, so is Artisan makes level 30-45 gear, it should be unlocked at level 25, etc.

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This looks almost certainly like a bug and not intended. I can't imagine this actually being the intent of the developers.


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This is what I was talking about. I agree with you on the ease of harvesting with housing plugs. But they didn't fix THAT problem. They made a bit of a harsh restriction that will affect people who never set foot on a housing plot. Might as well just remove crafting. That will solve the problem for sure XD They could have: Lowered the respawn rate on plugs Made plugs private I think getting people out of housing plots and back into the world more might be better for the game anyway.

I have to say this wasn't done well. I think those levels need to come down to stop this from annoying your paying players.

Because of this.


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Either it's a hassle to level up to hinder gold farmers or it's not a problem, which is it? It can't work both ways cupcake. You realize gold farmer get to play more than most players do, right?


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I would guess that this was intended to go live for all professions at the same time, but they spooched it. Alternatively, it might've been a test case for system wide implementation, whereby the most widely used resources were used for the sake of providing the most data. Sadly, due to other bugs, any data they do get is going to be pretty useless.


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Yes the change is intended. My question is why only mining (and not the other 2 harvesting skills) and why is the lvl requirement out of sync with the lvls of the harvesting plots (and with lvling in general). As said, I'm not expecting any overnight fixes, but would like some answers at least.


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{| style="width: 100%;" Hey All -We have a Dev answer from another thread right here, and quoted below.

As such, I'm going to close this thread, and any and all commentary can continue to be placed in the thread that the dev is in.Thanks for the feedback.


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