124815-a-level-1-50-service-please

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That's a load of bull... you don't get to know your class while levelling either. You get to know your class by playing it, also I believe by now I know how to play the game and move out of red crap contrary to many other people at level 50 that also played the game and supposedly know their class. This argument is old and outdated, and irrelevant.

Yes of course. But I still enjoy playing the endgame, just not the levelling proces.

Why would they be pissed off? I don't get that.


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Yeah if it takes someone more than a couple of hours and a few adventures to learn how to play a class I dunno what to say. What do people think healers and tanks do when they hit 50? I guarantee the majority level as DPS because it's faster then switch specs at level cap. Then they maybe fool around on a dummy for a bit and hop into a group to learn. So get used to people trying new specs, cupcakes. It's already happening.


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If you mean trash is raid group and level instead then yes, if he's commited to raiding then no. He probably used the spare time had to level up his main, then raid with it. You cant raid before max level you know


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I actually liked this bit, because this for sure would boost population at max level. Yes the lower level zones would suffer, but such is the reality of themepark MMOs anyway so I think the game would be fine with that. If endgame zones are populated the game as a whole would be healthy since well levelling is a very short period of time in a character's lifecycle. My main has now 27 days played, 24 of them at level 50. I play around 12 hours a week - all 12 of them raiding. I would play 17 hours a week if I had an alt that needed endgame stuff but I cannot stomach the level grind. It's a massive barrier to me that I would gladly pay to get out of.

Of course it's my problem. Carbine is in a position where they can remove this problem with an easy to implement service that would not adversely affect the game. You come across a bit trollish with accusing me of whining. I think most people would consider this pretty valid feedback. But apparently this in some way hurt you emotionally or so it appears from your rather strong negative reaction to the feedback.

Who are you to claim you know what this game is and isn't? And what is a vertical themepark. That sounds like nonsense. I would have understood you if you said it's linear but vertical wth? If by some chance you meant linear themepark then still this has nothing to do with it. The service I propose simply lets you skip the part of the line where you do levelling to jump in where the endgame is. I would actually describe Wildstar progression as a non-linear game since the power level from 50 blues to DS orange is rather exponential. I do almost 3½ times the damage now as when I was in blues and I'm not even uber geared from DS yet.

They still would with or without this service. But thankfully the esper class isn't borked anymore in DROP 5, they are just slightly irrelevant but not to the point of being obsolete as a class. This service would not promote a different balancing behaviour by Carbine, since that would be irrationally and quite poor business strategy (they would alienate far more people by pursuing such a strategy than they would gain by players like me).


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You're considering only your own position from a selfish perspective. Not from an overall design perspective. This is a game with a well-defined progression path on which you build a character. This isn't a MOBA where you just pick your class based on what you feel like playing. Your characters here, in an RPG, are meant to be an investment in time and commitment... it keeps players different from one another.

Well, I read the box.

This service only makes sense when the level cap is raised. WoW has done this perfectly, and I expect they will continue it going forward. The only level cap becomes the new level 1 for the new expansion. But it makes zero sense in a cycle where the content is still current.

This paragraph is the root of the issue. You're letting your perception become reality, and it simply isn't. Players need to learn that the sky isn't falling... it's fine. Just play the game and enjoy yourself.

The game hasn't changed... the players perception and perspective have.

And I don't want to play with those people at max level.


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Yea its called P2W and thats not something that gonna make Wildstar better, in fact, it would totally break the core of the game(u know skill). Not that u care, as long u can be on top of that DPS meter right?


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