102231-more-content-you-cannot-pug-sabotage

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WELL SAID! Makes you wish we could go back to before things got so bad. I used to cherish the communities in the MMOs I haunted, reveling in my encounters with other like-minded individuals. Now I brace myself when dealing with randoms. Nowadays instead of discussing how to improve the situation we're in, people just point fingers, sling insults, and quit. Sad state of affairs really.


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You know, I've had a couple conversations with DFJ on these forums about simply collapsing the servers together into their playstyles and sharding everything, i.e. having one PVE, one PVP, and one RP server. Sharding keeps everyone from overpopulating and it would make sure that everyone is in the same server as everyone else they play with. I'm not sure if it would help on Evindra, since we're the lone RP server and our population wouldn't jump, but I feel like we don't have this problem quite as keenly as everywhere else. Theoretically, there's no "upper limit" to the server we could figure except the naming convention would have to change to having surnames or some kind of address. Seeger@Evindra or some such.


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Heres the thing, your idea of fun sound boring to me, so from my pov you are trying to make the game boring.


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Actually I like that idea. Stuff like that is the reason why I find DayZ so fun. Eat some rotten food, well you're going to get sick. Can't find any food that isn't rotten, well if you don't eat the rotten food you will starve. (Of coures not as severe as going to the hospital, but dragging yourself around because of a broken leg, yeah I like that idea)>.


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Like someone said earlier, but you don't appear to be hearing (ironic isn't it), you need to communicate to succeed. With the exception of raids you can PuG anything in this game if you communicate. People have become very lazy and used to face rolling content as fast as possible.


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Great post! I think there was obviously a bait-and-switch going on here. We were told many times that there would be "solo gear" that was best for "solo activities" and that there would be many solo activities. It is becoming increasing clear though that Wildstar devs have actual contempt for the majority of their players, which is just bizarre in my opinion. It is really too bad. The game engine is awesome. Character looks are awesome. Fighting is awesome. Those 3 are why I am still playing. The actual oversight about reward tiers and solo vs group content, however, is just beyond bad. It is even worse than Vanguard when it released, and that is really saying something...


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Then take those nice people you meet and befriend, make a team, and work to become better to achieve your goals. People forget a lot of the steps nowadays with social engineering for progression in MMOs.


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Mostly pleasant experience for me to and I agree with everything you've said.


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This is somewhat divorced from the original context we're talking about it in. We're saying PUGs are not meant to be used for progression, and if you're expecting four random strangers to be able to perform at an appropriate level, you're assuming quite a bit about the average game ability at this point. This game is difficult. Having one person in your group that isn't very good is going to hurt your chances for getting gold and silver in a dungeon. Even if timers change or rewards are altered, nothing is going to make it any less frustrating if someone queued and isn't up to snuff. The group will wipe, you will need to repair, you may not get the gear you were running for. It's the nature of the pickup group, you're throwing the dice. I know I wouldn't be against the relative rewards being increased, especially if crafters had the ability to alter stats or at least fix your gear on the cheap so that it's something you can use. I think what seems to be a problem is that there's a sensation that people want the content to be made easier so that the average skill level of a PUG is enough to clear content clearly labeled for veterans. I'd be against this approach. I'm not sure exactly what level of gearing Carbine would see as excessive, but at the very least that's something that should be played with. Queuing into a PUG that just isn't good enough to clear high-level progression content is simply a risk of queuing, though, one that can only be completely mitigated by having a rolodex of tanks and healers with some ability. If you're looking for good ways to keep those tanks and healers playing after they hit the elder gem cap or to give them more reason to grind content after 50 beyond attunement, that's a better discussion to have, since Carbine could do that better.


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No give them everything they want and watch what happens. People got what they wanted with more servers and now look at the threads people make. So no give people everything they complain about.

Watch the insults. And yes you do want it to be easier. Don't kid yourself. And honestly I hope you get what you want.

It dosen't, done plenty of content without any of that but hey each to his own.


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They don't -require- it. I can still hop into any BG and pride myself on a high KDA, set personal goals of prestige gain, objectives, etc. The game doesn't block me from entering this content. However, if the opposing team spends the time to get on a VOIP, coordinate and work together. Then they better damn well have a better chance at beating my team. They put forward the extra effort as a team and should reap the extra rewards. Drop 1 was a bunch of zones with single player content, a couple of group things. Drop 2 is a PvP drop that requires groups. I see no crises here, except maybe a manufactured one who isn't happy that premades can win easier than a bunch of uncoordinated cowboys.


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He isn't just talking about PvP. As I said above, any pvp map gives advantage to the coordinated team. It's pretty much a non-issue for PvP because it will always be that way. The absolute only reason it stands out in Sabotage is the number of players. The more people working together, the harder to beat them. As to PvE content, I sincerely hope that they keep adding content that is both fun to do and rewarding for small groups. I don't want raid gear for group content, I just want some form of reward that means something. It could be monopoly money spent on housing items and cosmetics, as long as it's something.


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