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So hiccups in the relaunch of an MMO entitle people to ignore manners and publish hateful and distasteful writing because.... ? No ones suggesting the launch went great. We're suggesting people stop throwing ineffectual tantrums about it. Carbine has a direct feedback system through their support menu. Publishing hate or angry rants here neither fixes the problems faster, nor is an acceptable way to discuss legitimate issues. Civil posts on shortcomings are fine and even encouraged. But the trash that's been around these forums recently parading as "frustration" and "I have the right to say what ever I want" is just that; trash. In the immortal words of Jeff  Goldblum: https://www.youtube.com/watch?v=lpuS7_NPv6U&feature=youtu.be&t=51

Edited October 4, 2015 by Nazryn


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I tend to reassure people of the things I say in text on forums because far too many will misread or misinterpret things to suit their own ends. If someone feels that them being attacked will help their argument they may view discourse directed at them as an attack to bolster their point. I'm trying not to be insulting or dismissive and I am clarifying that if it DOES seem like I am doing so it is not my intent.


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I don't feel particularly attacked. On the contrary, I recognize your disclaimer for what it is: an effort to pre-emptively deflect a rebuttal by making it clear ahead of time that even though you made an argument in response to a direct quote to me, you're reserving the right to say "Oh, I'm not talking about you" when you get called out on it. I'd imagine it works pretty well until people point out that you're essentially declaring your own point to be so off-topic that it isn't necessarily a response to what is actually being discussed at all. But the reality is that Carbine has gone on record that the problems are widespread and a primary concern, so honestly your point that it isn't affecting everyone is technically true but rather disingenuous. It doesn't have to affect 100% of players to be a major disaster that strongly curtails player recruitment, retention, and conversion to paying customers. Which, btw, is the entire reason for going F2P in the first place. As for getting in to actually play the game, yeah, that's happening more often now. And it's obvious that it's happening because there's been fewer complaints about being unable to get into the game at all and/or running into the character select loop. I expect the next few days, the lag will start to become a much more widespread complaint than it has been because more people are able to get in and experience it. That may count as getting in and playing the game for purposes of cheerleading, but it's hardly what most people are going to call an enjoyable game experience and it will still deter player recruitment, retention, and conversion to paying customers. As for your claim that people shouldn't "proclaim yourself a herald of the disenfranchised masses", the same goes for "proclaiming yourself a herald for the game's health and playability". You're not everyone. As for sharing your own personal experiences in the general discussion section, I think people absolutely should be doing that. Remember how in my last post, I quoted this?

This is a player--probably one of many--who is watching the forums to see "is the game worth checking out yet?" How do they find out? By monitoring the forums. The goal is not to just load them into the game ASAP even if the gameplay will be a lagfest, it's to give them the information to let them make their own informed decision. When I'm having fun in the game by actually playing the PvX content the way it was meant to be played, I'll be happy to come here and say so and thank the devs for their hard work. When even most of the people who have been having problems are reporting they're gone, that'll be a good sign that we're through the worst of it.


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Exactly. A company can test for months or a year+ and still not find all the bugs or coding issues. They can also do all the stress tests they want, but until the game goes live a gaming company will not know how much stress their servers can truly handle.


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