108290-wildstar-population-ncsoft-2nd-quarter-2014-earnings-report-page-2

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The game will not be shut down. Come on guys, at least use basic common sense. I know you have this weird NCsoft evil fetish. but they aren't stupid from a business perspective. WildStar isn't going anywhere.


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This.

For someone who likes to bring up NCSoft's business perspective, you sure sound like you have no idea how businesses actually operate, considering that's exactly how it works.


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/who has not worked since beta. so basing any idea of player numbers off of /who is unreliable at best. despite what the game feels like


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/who is one of MANY things that don't work correctly...one might relate the number of unresolved bugs to why this game is hemorrhaging players.


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Chua think is real sunshine


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When you rush fixes you break more than you fix. There is an old addage used in pretty much every trade in some form, it goes like this: "measure twice, cut once" QA/QC takes some time; I would MUCH rather wait an extra few days / weeks to get a good fix than get a rushed fix that breaks half of the games items.


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Lethality not saying I disagree or agree with Centricity. But if you are in anyways ever in charge of something I would suggest you learn that attachment is not good. You have already spent US$100million that was the past, all you can influence is the way forward either you make money, or lose money. If you are looking at losing money you will try to minimize your losses. If keeping the game open does not generate enough positive cash flow, a company would be stupid to keep it open unless there was something in the future that showed potential for revenue -> profit increases. So when making the decision you don't worry about how much you invested, they may have some people who think they could turn a business around by doing things different FTP or whatever, but if the cash flow does not justify the operating costs you got to make a smart business decision. ___________________________ On a side note it is really so sad that so many people who are most likely geeks (even if they won't admit it) are horrible at business reading through these posts up to page 10 so far.


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Woot two people who understand basic business management... so of the nerds there are at least two others who have management/leadership potential... or already have RL jobs in such roles.


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Then Chua must know his method is not a software development method Humans can stand. So Chua will left alone in the end, while Humans will move in another software work closer to their tastes.


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None of us don't want the fixes... but seriously, there are exactly 0 MMO's that don't have a QA/QC process for fixes / updates. Can you think of a single other MMO that doesn't? I can't and I'm pretty sure I've played almost all of them (at least if wikipedia's list is to be trusted as comprehensive).

What I have noticed is pretty much every post you make is just Ad Hom pointed at Carbine. That doesn't get anything fixed, or help anyone... Just pointless negativity for negativities sake. You wan't to post actual, reasoned criticism, please feel free to do it (and don't forget to include comprehensive solutions). That's what the rest of us do around here when we don't like something. Carbine takes their QA/QC, PTR, and their Beta as seriously as every other development studio. But not terribly many people play the PTR; and of them even fewer give feedback. BETA was a good first test; but the amount of players who came in on release dwarfed BETA by several orders of magnitude. Nature of the beast; not a single MMO has ever been released with out significant bugs; and some much older MMO's still have more bugs than Wildstar at present (*cough* SWTOR *cough*). I'm not supporting or putting down any particular policy or action by Carbine; but to denounce the necessity of QA/QC activities or to exaggerate their effectiveness are both ill advised.


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Even waiting for fixes for things that have been bugged since Beta and it's almost 3 months in? Moderator edit: content


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Yes, when Chua have to please shareholders too, this became indeed an impossible task. Much more if pleasing the shareholders is his top priority. But anyway Chua must acknowledge that pleasing Humans became an impossible task when other Chua's in the past/present cheated on Humans, so now they are very cautious anymore with Future Plans, Fat Words, Changes, Fixes etc. Humans want actions, FAST actions. Humans lost their faith to Chua's a long time ago...


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And what would make it less boring for Human and friend?


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Agree 100% I like the game and i have patience to fix things, despite i m always asking for them and i will continue to do it. I still have hopes for WS to became a real blast in the near future, but this most of all requires a healthy population which is already in a huge decline, making servers empty and causing a chain reaction for other players to quit too. So this is the main reason i m asking about fixes/changes/free transfers etc. Not because i cant stand the game in its current state, but because 90% of the ppl (including me) can't stand a ghost town mmo and WS is heading towards this. I m hoping they are going to fix their game before this happens.


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Will you be here in 6 months?


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Sorry Zoom but you are simply incorrect. You are trying to use normal circumstances in every MMO to argue for abnormal circumstances in Wildstar. It isn't a logical or rational argument. As far as I can tell you seem to be suggesting: Scorch isn't immediately killed every single time he spawns; therefore server population problems. That just isn't an actual logical argument, considering that is the case in every single MMO regardless of their populations. I already told you; you are comparing immediate post drop concurrency inflation with normal content operations. When the Hutt Cartel pack dropped for SWTOR there were groups for Karagga every 5 minutes; a month later you're lucky to find one or two an hour even on the highest pop servers. That is a consequence of binge players jumping in immediately after content drops; maxing what ever they want from the content; then stopping / doing other things in game. I'm NOT suggesting there aren't population issues (as I've explained, there is indeed a serious player concurrency issue on many servers) however the argument you present here is not logically sound, as it relies on far too many false assumptions.


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Indeed & Agreed... even if they made Attunement a ticket-purchase and a turnstile at this point... I haven't been enticed enough to get into the game for so long now, not so sure I could draw up the energy to do so -- pretty much, had "the beast" garaged so long now, it's got too much rust to turn back over. Housing is still a tiny bit fun here and there to tinker with, and the daily boom-box... but yeah... think as far I'm concerned... I'm pretty well "capped" in the game.

Definitely feel you on the "regret"... that's $150 the missus and I won't ever get back (two deluxe-edition pre-orders). :(  It's not like that kind of money just grows on trees... for most people... maybe we'll get lucky, if the game does go to a f2p model, perhaps they'll do like some games and have a "premium-tier" for the originals that were subbed-members. :unsure:

Much agreed here... not like in this day and age of MMORPGs, server-merging and overflow-servers is a brand spanking new idea. They should merge servers in pairs, in a more "cross-realm" fashion, as seen in WoW -- sister-servers of sorts... let people log onto one, until its hits capacity, then the rest go onto the second server as an overflow, while both servers are cross-realmed so they can still play and interact with one another. Most the mechanics for a needed solution in games already exist, it's just a matter of refitting, reworking, or re-purposing them into another fashion to serve the given purpose of the solution. In fact, come to think of it, they wouldn't even have to move accounts from one server to the other... just link the two servers together, again in a cross-realm fashion, where each server's/realm's player exist and function together, while the population of the two combined are reflected for each. For instance, server A and B get merged, the population shown for A is actually [A+B], and population shown for B is actually again [A+B]. :D

Erm, as for server at 109%... do we not recall the queues that were utilized at the launch of the game? Pretty certain a whole 9% wouldn't cause THAT long of a queue, which would be a more perfect/logical use of said queue. :huh:


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The reason for that is the same reason I stayed with my first mobile provider in 1994 that had marginal service and coverage - the cellular phone industry was still getting its legs and my clunky phone, with its limited range, dearth of features, and litany of costs was pretty much accepted throughout the industry. People may have complained, but that was the deal with owning a cell phone back then. Fast forward to 2014 and that old phone, with those features (or lack thereof), that spotty coverage, and those charges would not attract much, if any, business. Much of the criticism of Wildstar can be traced to things not specific to the game itself: disenchantment with the genre, unrealistic or unfounded expectations, etc. Other criticisms are specific to the game but can be traced to premature release, clunky handling of launch rush, etc - not the core of the game's systems itself. However, some complaints reflect the evolution in the industry and people's perceptions that parts of this game do not meet the current standards of a modern subscription MMO.


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Wait, how is Wildstar only .08% off FFXIV:ARR (which has several million subs) and leaps and bounds ahead of TESO, which appears to be down to #26 on the list (off the bottom of the top 20). Wildstar can't be doing that well given what we know, I can't even imagine them being THAT close to FFXIV:ARR given how well that game is doing. I mean, I may think Wildstar is better and I may not play FFXIV anymore, but that's a solid game with a solid fanbase. I just think these metrics are off.


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Why, if it's precise enough to use as a metric, should we not judge how it judges other games? According to RAPTR is the 13th most played game of last month, only slightly behind FFXIV:ARR, more than GW2 and FAR more than TESO. According to RAPTR, Wildstar's doing pretty well, and I know it isn't doing FFXIV:ARR well. It doesn't have the name power behind it.


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