145474-impossible-to-play-on-entity-lag

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It's not latency, it's server spikes/hiccups and everyone is getting them, it's very impossible that you are not, you notice them a lot more when fighting of course. This is an entire server issue so every is indeed affected by it.

Addons literally have nothing to do with lag. Please know the difference between frame rate issues and lag, two very different things.


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This is a load of horseshit. The server lag is terribad. It's quite possible the worst I've seen in an modern mmo. The person you implied being a drama queen is right to state their frustration and is doubly right if they are signature. Signatures pay money for a service and right now the service is terrible. Your apologetic argument only makes sense when you're talking about scaling hardware to meet population demand. The software should be able to scale to meet population demand. The server lag is showing up more frequently because of the f2p population increase...but the problem has always existed before f2p hit. I had slag issues before the game went f2p, as did others, just not as frequent. What we have is something kinda of analogous to this:  If Wild* was a road with potholes Wild*Reloaded is a bigger road with the same potholes. When people apologize for Carbine they're not doing anyone any good. Carbine has a major server lag problem, not a client capacity problem. If people can't understand the difference between the two they shouldn't be injecting their opinions. Carbine needs to address the server lag and fix it.


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