107609-unintended-consequences-of-myopic-balancing

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Ask EQ2 how well this is working for them...


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This isn't even an issue of buff/nerf at the current point but rather a much larger general itemization problem. As it currently stands each class is running off entirely different scaling rates from assault power and primary stat. A melee class at 1500 assault power is pretty much equal to a ranged class at 3000 assault power for instance But the gear is basically all the same so the guy based around having a 600AP weapon is scaling twice as much off of assault power than a guy based around having a 1200AP weapon It's so lopsided at the moment it's kind of amazing it ever got designed this way to begin with Their current plan is to remove the assault stance buff from tank classes, Change the assault power value on weapons so they are all equal to esper/spellslinger, and change the AP value of main stat so they are all equal. After all of that is normalized they can re-balance individual skills base and scaling values so everything is roughly the same as it was before without certain classes spiraling out of control as gear improves and being able to balance gear itemization in general without having to consider how drastically different each class scales with the most basic of stats It's actually a very good change.* Basically your assault stance will just be naturally rolled into your character
 * assuming they don't completely botch it and make things even worse


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