116480-global-channel-a-thing-everyone-should-automatically-have

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Yeah. RP chat channel is a LOT different than global channel. That's like comparing apples with machine guns. Why are they different? Because RP'ing is a very sensitive thing that a small portion of the community is into. Of COURSE it's going to be an opt in situation. On the opposite end of the spectrum, learning and trying to find out new things about the game is something that, almost guaranteed, everyone playing the game is going to need. "It's not rocket science when you start a new game to get the hang of different systems, Chat included. " Not everyone is as experienced of a player in MMO's as you are. Assuming that everyone is just going to 'get it' is sort of a flawed concept.


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Pretty much this. We used to have Global Channels during beta, while these worked fine at the beginning because of the beta being really closed (CBT3 and before). The moment it the beta did expand, Global Channels were just a complete mess and that's one of the reason why they got removed. While we completely understand that the current tighter community could benefit from Global Channels, making a design change solely based on the current status of population isn't good. At the moment there isn't any plan to reintroduce Global Channels.


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hmmm im not sure if you have a great idea of how population is right now. its a huge problem. so much so that many of my guild members talk about getting a global chat because it is THAT hard to find other active players. throw a rock in thayd and youll hear it bounce on the other side of the map. PLEASE PLEASE PLEASE push this to a dev, or the dev group so they can look into this.


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I don't know any game companies that deliberately do things that they know will cause them more headaches than it would solve. Sure they make mistakes that end up hurting them, but specifically doing something of marginal benefit and significant headache isn't normal.

But that's a problem that can be solved without turning on automatic global channels. Hang out in low level zones a couple times a week, encourage people to join channels and explain how to do it, and eventually there's a natural momentum even when there aren't people out there actively recruiting. I know this for a fact, since that's exactly how things went in City of Heroes which had Opt In global channels. With opt in, the choice is with the player and if they go look and end up seeing something they don't enjoy, they leave again. With opt out a spontaneous bad experience can and will happen and create the image that the company doesn't care how people treat each other or act in their game. One jerk's bad day could ruin the fun for dozens of new players who don't know what they're in for and didn't make a conscious choice to open themselves up to it.


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As long as server population is as low as it is today, a global channel would definitely help. I found new players desperately searching for a guild invitation and got none, because no 50er could read them in the zone chat. And a guild overview and search function is also missing. Asking for help, for support when questing, for small N+ group quests, is infrequently successfull. Not because higher levels don´t want to help, but because they can't read the requests. Having found a guild, doesn't always solve the problem, because many guild members are inactive, and the 5 of 300 online, must not be motivated to help noobs. Still one can´t reach all the other players in other zones. In consequence you feel allone, not supported, frustrated, and you can read all those posts here in the forum. So I would strongly endorse switching on global chat.


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