146792-suggestion-new-dungeon-type-for-casuals-plunderings

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{| style="width: 100%;" Hey everyone! Widstar makes a lot of fun and there are so many new players since Free 2 Play. I'm really happy with the raids and the hard veteran dungeons. But right now i read a lot of stuff in this forum, that casuals have problems with this. Many are saying the game is too hard. Others are afraid that the game got nerved and will get too easy. In my opinion changing anything on these dungeons is the wrong way to pleasure every part of the community. So we have expedition for solo contend, adventures for funny group contend, normal dungeons for new players and veteran dungeon for well ... veterans, who need a cahllange and and want to learn. But whats with all the people who have spare time? Some people log in for 20 - 30 minutes and have spare time. Imagine having kids, going to work or other stuff which prevents you from playing. Or people who are just disadvantaged? We are all humans, some are better some are worser. All we want is fun and get stuff at the end of the day. Why not make a new gamemode? I know there is already so much stuff but i fell something is missing and i just planed a bit. It is just an suggestion and my drawing skills are at paint level, but i love level design and could not resist. Please judge not too hard i just want to share ideas ^^ So here it is:

Plunderings
- Short Story - "The Lopp want shinies! A lot of it. And they want them fast! Since protostar started their contract program,  everyone is so busy. Less adventurers turn in shinies! This can't be right. Something must happen. New places need to be discovered and so a group of lopp explorers went to find the rarest shinies on Nexus! But these little pioneers need your help! Plunder the Treasures of Nexus! Trust me, you won't regret it! But hurry ... you have no time to loose!" So what is it about? You, the player find some of the lopps in you capitals. They want the rarest shines, so called "Elemental Relics" which are found in special chambers/facilities and caves in nexus. So you have to group up with players and do the work for them. These "Plunderings" are also found in the dungeon finder. The lopp will give you daily quests too and reward you with money for doing them! - Elemental relics - Elemental relics are what they want. Beside of the daily quests, this is what is all about. Every mob in an plundering instance drops at least one relic! You gather as much as you can and can exchange them when you gathered enought. A defeated boss grants a lot more relics. - Instances - Plunderings are dungeons with 100 - 200 trash mobs, have lots of Bosses and are pretty big. Don't worry, they will not take more than 15 minutes! Let me explain this with this blueprint of an example instance "Farside Energy Core":

Imagine an high security eldan facility on farside which powers all the stuff on the moon. Marauders in the north entering from a canyon on the moon and are in the north and north-east. Eldan Machines are defending in north-west and south-east. In the water storage in the south-west, some aliens from farside are ready to be killed there. It is as it Stands in the picture. After 15 min (Example time), doors will close and teleport you to the entrence. Every Plunderings has a timelimit. You can not do every boss in one run! You can do 3 if you are fast and with lot of good equip maybe 4. Or maybe 5? You maybe can see the challenge behind this. So you can not kill all the trash mobs and bosses. To prevent that everyone always go the easiest route, the daily quests will give you choice of random bosses to kill. -Bosses- Bosses reward you with even a lot of more relics and optional stuff. The bosses have all one mayor taktik you can explain in one sentence. Like "Yo, this boss when he jumps go behind the pillar, k??" No freakey phases and stuff, no big boss at the end of a dungeon. Simply, oldschool dungeon style ... To prevent to much farming, every boss will only grant relics once a day! Doesnt make sense to  kill them 100 times because they are the "easiest". -Hazards- You route always change because of the daylies and sometimes you have to make decisions to go through danger zones (Hazards). These hazards are always stuff to learn movement. Imagine the last boss of skullcano where this big leaserbeams where you have to jump over. In the picture there are some Hazards like this noted. You can see one near the star shaped stuff. Rotating laserbeams to jump over or to walk below them. Different here is, that hitting them wont nearly instant kill you. It is forgiving! -Graveyards- There are unlockable graveyards where you can spawn to reduce walking times like in stormtalons lair. Time is rare and so this makes sense near hazards -Reputation, daylies and loot- Reputation is earned by the quests the Lopp but most rep will the relics do. Like the protostar contracts and not like a daily quest zone. You will rise in their fame and start to like you and give you more in exchange for relics. More money, renown,, unique buffs, costumes and overall cooler stuff. They trade relics for everything. --- Sadly taking this and writing this took me time and now i have to go to raid. If there is something i forgot (but it should be ok i hope) i will add it later. This is my idea and i would really like to hear your thoughts about this. In my opinion don't nerf some parts of the game, it is awesome. Just make it so that everyone can enjoy it ^^ - Krash Ironskull

Edited November 11, 2015 by Krapfenmann


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This would be perfect. It should be casual fun play for EVERYONE. So if you trade in the relics for money, it's useful to get money for runes and stuff but getting decor and stuff would make a lot of sense. I thought of special mounts, weapon cosmetic sets, special Lopp stuff.

This is not the right threat for this. Just want to share ideas and discuss them. I'm really happy that some people can imagine plunderings implemented so lets please stick on topic!

Relaxing time limits are important here. But still it needs to be short, depending on the size of the instance. It's something what you cant finish to 100% in a run. Cleaning an instance is simply not necessary. If you did the daily quests which everyone else has too, the bosses you have to kill is mostly the same for everyone. Maybe the quest should be designed that all bosses are in one region of the instance. Would not make sense to kill one in west, the other in east and another one in south, because thats not possible in one run and then you have to que multiple times with other groups and waste time. There should be still randomness, so that it isn't always "Kill east part bosses" next day: "Kill south" then again "Kill west" ... the route should change every day. Still, it should be possible to kill other bosses as second option. No gold/silver/bronze stuff. And if it should depend on the amount of boss kills, like 1  = bronze, 3 = gold ... but would maybe not make sense because i already can see flamers ahead like "oh noes gold run omg!" ... not the sense behind this. Fun is what it should make.^^ Balancing the time limit, fulfill quests easy but giving the group the chance to kill 1 or 2 bosses more ... thats what is important i think. I agree that need/greed stuff wouldn't not make sense. Wastes time and there are plenty of good other parts of the game to get superb loot. All these stuff which attracts every player can get into the plunderings and rewards from the exchanges. Maybe should be even possible to exchange stuff into every other currency? One Lopp for example gives you renown like 10 relics = 4 renown, another Lopp gives you glory but you need much more relics. Exchanging them for currencies would be make plunderings worth for everyone. Again balancing this out would be important. Beside of this, carbine can add what it wants as loot. Tons of cosmetics, housing stuff, costumes, crafting recipes .. whatever. They could even profit of it to fill the cash shop with services like "Reset daily pundering bosses - Resets all bosses ( or one boss in variable packages)in all plunderin instances today and they will drop relics again" ... or something like this ^^ Plunderings could be very variable in many ways. Ideas are again welcome ^^


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When you finished gearing up in veterans you'd just come back asking to nerf master dungeons.


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Success in WildStar isn't that much about hardcore or casual from my time here... it's more about being willing to, and socially able to, group and team up with others to play the game (in my opinion). However not everyone is willing to group up and they choose to solo as much as possible (and defend their right to do so), and a few simply can not group up due to the real life issues (not going to get into that here). You chose to (and were able to) group up and guild up. That I think is a big part of why you succeed in WildStar. @OP... love your ideas, they fit right in with WildStar. Hope to see the Devs run with this because I bet it would be a blast.

Edited November 16, 2015 by Gardavil


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