109311-it-is-just-me-or-is-there-a-lack-of-instances

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Coulda, woulda, shoulda, amigo. I can't help what happened. I can only tell you what I know about the future. You're willingness to hang on and see the content is on you.


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You said at release. WoW didn't have heroics at release. WS has veterans and they do run differently than the normal mode. Just saying.


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But WoW also has a shitty combat system and horrible stiff movement, so if you want to compare the games don't forget to add that. That aside this game does need more instances, but more importantly are tutorial dungeons and an armoury system like FF14 so that players can quickly and painlessly switch between roles. Having gear sets take up space in your inventory is so archaic.


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Neither can I, SW:ToR's dungeons were forgetful. I remember all sorts of dungeons in WoW. WC was a load of fun. Gnomergan because I hated it as Horde (Kinda like I HATE SSM, and every adventure but WoTW). Dire Maul was fun killing Ogres and some of the loot was VERY good when it released. UBRS wiping on Drak. Culliing of Stratholme was awesome (WC3 junkie). The key to all of this is a break of atmosphere while leveling. ATM, I can queue for dozen upon dozens for dungeons on one guy in WoW to reach level cap - Mists of Pandaria expansion (85-90) has more leveling dungeons than Wildstar 1-50. Or, I can quest in a single path to 85, and do it again on another character in a totally different zones to 85 (85-90 is very different, sadly, will not argue that, rather linear). Right now, dungeons and adventures take a lot longer to finish than just Zone/World story questing with the less rewards, and are in short supply.


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I have no need to prove you wrong, the consumer base has. The only MMO with a resounding success that WoW has maintained since its launch is FFIX: AAR. And they have several different options when it comes to playing with a group while leveling. Far beyond Wildstar. Tried AAR, not my cup of tea, but they do have A LOT of content, no matter what your opinion of quality is. STL was fun the first time. Just like every instance was (except Malgrave... and Crimelords.. Tempest Refuge reminded me of a shortened Hyjal raid... oh, SSM please die). However, I fail to see how most of these dungeons aren't the same as "Tank/spank, 1-2 things to do, don't stand in red".... STL for example, Avoid red, interrupt, and don't kite to get your group killed. The only difference I've seen with dungeon difficulty (never thought Silvers were hard) is the amount of insta-gib red compared to others in the genre. Mechanics haven't changed (IMO).


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