109284-your-opinons-of-the-state-of-the-gameand-its-future-page-3

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You know why daily quests were introduced right? Originally MMORPGs didn`t have dailies because players were supposed to understand by themselves that they needed something, and then go out and farm it. Or they could farm something they didn`t need themselves, put it on the AH and then buy whatever they needed for the money they earned. If it was to craft something really cool, farming was ususally pretty OK, even if it took forever sometimes. One example was the Robe of the Archmage in classic WoW, which it took me 16 hours or so in Silithus to grind the elementals for. But I did it even though it was boring, because that was the only realistic way to get the robe done for my mage. But when it was for consumables for raiding it was an ordeal at times, made much worse if you played on a PVP server. But at least it made sure that only patient people raided, more or less. And patient people are just who you want when you`re raiding, as any raid leader will tell you. You don`t want instant gratification junkies, drama queens and loot whores. And that is precisely why grinding and raiding go together. It acts as a barrier between bad/lazy/inactive/busy players and inappropriate content they don`t have the time/patience and dedication/personality/competence to be doing. Remove that barrier and raids will flood with people who are not meant to be raiding at all. And so the consequence is that raids now have to be changed as well, and the vicious cycle of wrecking the MMORPG genre makes another revolution down the drain. Anyway, because "casuals" moaned and whined (Who is surprised?) about farming and how boring it was, Blizzard introduced dailies to reward the scrubs and the kiddies for doing what they should have been doing in the first place. It`s about as smart as giving your child a bag of potato chips every time he does his homework. But that`s where we`re at with MMORPGs now basically. A loud, loutish minority of players in MMORPGs will refuse to do ANYTHING unless they`ve been bribed in some way. And like with corrupt politicians, the bribes have to get bigger and bigger, or they will revert to whining again as soon as they forget that they have been bribed already. So to sum up, dailies were cooked up to please people with short attention spans, no time to play the game and people who just don`t like MMORPGs and haven`t figured it out yet. Sort of like including roundhouse kicks in Broken Sword. It doesn`t fit at all, but a small niche of 12 year olds now think your game is cool. Now this original bribe, to incentivize lazy people to farm the mats they need, is no longer good enough, and a bigger bribe is needed. And so on and so on. The problem is not the game. It is the mentality of some of the people playing it. Wildstar needs more grind, not less.


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Fun is what players want--exactly. I don't want my gaming to be work, either. However, I am not getting all this complaining about "nothing to do" in other posts. I've been playing since launch and I have leveled only one character to 50 but have tried out multiple alts to different levels. I have run BGs a lot (and their still fun). I have done dungeons/adventures/quests/shiphands (and not all of them by a longshot). I have been recently grinding out elder gems and rep for a few faction pieces for costumes and mount flair. I've runed my PvP gear. I gotten to expert armor crafting but haven't maxed it out yet. I just started collecting a vet dungeon set and will start working toward attunement at a leisurely pace. I've developed 3 housing plots--2 of which are as good as most you'll see. I've collected all the chua decor items in game except for that damned banner *grrr*. I am not hardcore but not casual either. I've put a lot of time in and there is still things I've barely touched. I would suggest to those who are sick of dungeons/daily quests to try some PvP. If your sick of PvP do dungeons/daily quests. Collect the perfect costume, max out your path, start crafting, build a good housing plot and don't just through up anything you find (ooooo... shiny). Level an alt on the opposite faction, start one on a PvP or RP server. There are many, many things to do. If you don't like any of those things, I can understand that. I am going to echo what a lot of folks on these boards have said--it seems to me that many MMO players have sort of reached a fatigue level. They are simply tired of standard MMO features--especially those that are WoW-like. Wildstar is a new game, and for a new game it has a ton of content. However, no game has more content than WoW. No game will release with that amount of content and so the next new MMO that comes along will likely not appeal to those who have reached this fatigue level as well. Personally, I am looking forward to the next decent sandbox MMO--but I am also no where near having done all that Wildstar has to offer.


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So how do you explain 29 servers at release? if carbine was so right on the money with the kind of numbers they are going to attract why not open up with less servers? to me it seems they clearly overestimated the hardcore crowd. This is not a darkfall or mortal online esque low budget indie MMO which can survive on few thousand players. i guess you know nothing about Ncsoft and how quick they are to kill MMOS which do not bring them profit. Ncsoft is the worst choice as publishers if you want to make a 'niche' MMO. Trying to please small minority of hardcore is what causing them the trouble.


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I`d explain that the same way I`d explain 9 million people playing WoW during Sunwell while only about 200 000 people found anything but repair bills there: firstly that raids aren`t necessarily everything and secondly that a lot of people want to be good but are not. Currently a flood of people who want to be able to raid, but are not, are insisting on raiding in WS, just as they were in SWP. The result is whine fests and rage quits, now as then. What you`re ignoring is that hard things attract people, because they want to see if they can do them. And that`s why WS will be a success as soon as some of the issues it has right now are fixed. The core of the game is solid. The things I see that really need fixing atm are: 1: Appropriate rewards for doing hard content. It is unacceptable when a difficult raid boss doesn`t drop upgrades from pre raid crafting and PVE content. 2: More zones for leveling. Some people love alts and will make them no matter how tedious it gets to level them. Semi-linear questing through the same zones multiple times makes this pretty terrible in WS. 3: Balancing server populations. Hard to do maybe, but playing on servers with 10-30 people online feels limited. I feel confident that these things will be fixed this autumn and all we need is a bit of patience. If all the people who lack patience leave during this process I think that`s a good thing.


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Pretty much all of it except the silver medal requirement. While I don't think adventure, dungeon, and world boss clearing are going to prepare you for raiding, I can certainly say nobody that can't do those three things have any business walking into a raid. If you can't handle five man group mechanics, you won't be able to handle splitting and reforming in a 20 man. Most people's agitation with attunement isn't with the process, it's that it isn't concurrent. So if you're on the adventures portion, it doesn't matter if you help your friends clear silver medals in dungeons for two weeks before they help you, you still have to get all the silvers yourself when your turn rolls around. That isn't a problem in theory (after all, you did it already) but in large PVE guilds with hundreds of members, that's a logistical nightmare as you've got a ton of people all on different stages that can't help each other and still help themselves. Retroactive completion, checking to see whether you've cleared the dungeon portion once you get the quest and crediting you for how many you completed once you're there, would help immensely.


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Ditto, I need to find a way to make them have my babies.


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Reading comprehension is very important. Re read again, i didn't bash Ncsoft. I simply stated that they aren't very generous when it comes to games that don't do well. Tabula Rasa lasted for even shorter time than WAR. On the other hand City of Heroes with its above average player base got shut down too although it was in much better state than Tabula Rasa. All the Ncsoft games you mentioned were made for main stream audience and not niche crowd. When you think of 'niche' you don't think of Ncsoft. GW2 definitely not niche either.


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What makes you think I was talking about you? B&S is definitely a niche game; so much so it may never get released in the West....


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