102416-any-word-on-server-merges-page-4

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There's a few difference here. First off, Carbine isn't a AAA studio backed by hundreds of millions of dollars from other properties. Secondly, WoW had at one point had over 500 servers between the regions. At launch WoW had eighty-eight North American servers. They continued to add more and more servers as were needed, and only recently started merging servers. Despite what players were saying, the servers we're still rather full of players. Not cap, not "full" on the realm list, but hardly ever going into Low and the main cities we're almost always packed. On top of that, it wasn't until well into WoW's lifespan that the "dead server" issue became something people were complaining about. Up through WOTLK nearly every single server maintained a medium - full population. Now lets look at Wildstar. They had 22 servers at launch, and are now at 33 servers. That's a 50% server increase all of which was done before the free trial month was up. Servers specifically created so people on five to six servers total didn't have to wait in ridiculous queues. As I write this post, of the 15 N/A servers you can log into, only 3 have any real population left, and it's no coincidence those three are the same three people jumped ship from when new servers rolled out in the first week. Given what we know about the servers and the server capacity, they could - quite literally - merge the remaining 12 N/A servers into 3 servers giving us 3 PVP and 3 PVE (2 PVE, 1RP-PVE) servers to choose from, all of which would likely have roughly the same population, and give the community and newcomming players the sense that the game isn't absolutely dead. As it stands now unless you're logging in on peak hours every single N/A server is "Low" on population. A merge would put the remaining servers at Medium, Heavy, Full and help tremendously if for no other reason than apperances. Newcomming players will not last long or even give the game a chance when they look at the server lists and see nothing but Low. This is a fact. They recently added free trials on many websites, pretty much all the top MMO news websites, and I haven't seen much, if any real change in population whether it be in the lowbie zones, the main towns, lower bracket PVP, or PVE. In fact, it seems even with the trials, that the population continues to fall. They are absolutely silent about the issue. In fact, to my knowledge, not a single developer or staff member has commented on the current server populations and what will be done. Instead they just tell us about things that are inconsequential (like new costume pieces) or only speak specifically about upcomming / newly released Ultra Drops, with an occasional post here and there about bug fixes. Enough is enough. We're two months after launch and nearly every (N/A) server is a ghost town, and they refuse to acknowledge it. No matter how you look at it, it is not a good situation. Players are getting fed up more and more, and are leaving by the droves. The "honeymoon" period has ended, and we're basically left with an abusive spouse that ignores our plea's.


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I get the feeling they read alot more posts in the forums then they let on, but most avoid posting due to fear of being engulfed in flames. Except J-Tal, he likes it warm and toasty and seems to enjoy bringing marshmellows with him.


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Pretty much, starting to lose hope at this point.

A simple "we're looking into it and are aware of the community outcry" would be enough. They've said this about plenty of issues like attunement, RNG on runes, itemization and many other things. No reason why one of the major dev's can't grace us with their presence to assure us that they're aware of the situation. As it stands, the longer this thread goes without a dev response the more and more people assume that they're just completely ignoring the issue.


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