115520-say-no-to-f2p-page-2

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Mordesh. Just pointing it out.


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I have 3 attuned toons atm, x2 healers and a tank. I pug most on my heals, and less often but still regularly on my tank. And I still regularly have hour plus Q times.


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It's 15$ a month, cutting it down to what it is on a daily basis without being able to pay for it as such is kinda ridiculous. "but u cud totes save 2 quarters a day and pay for it every 30 days" While I'm sure there is someone out there who does this, it's just not practical.


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That's not entirely true. Yes A RELM REBORN is doing well for SE; but suggesting their redux of the game saved them from bankruptcy, when the initial FFXIV was the one that nearly caused it, is slightly disingenuous. Yes we are all aware XIV: ARR is doing great; but that wasn't the case with XIV


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Yeah, because people kept buying duplicates and charging obscene items for a quick payday. When it turned out that Freebies couldn't afford it (like most new and fancy items on a player market) the prices dropped and became affordable. Now SWTOR is at a comfortable place finacially and even the aspect of being considered noncanon hasn't impacted it's playerbase. And it's hard not to drag in the hardcore crap, considering people claim to hate F2P because it panders to the "casual masses" who are entitled and want now and blah blah blah.


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Well, like I said, I'm not a fan of SWTOR's F2P model. There are certainly better ways of doing it. My point is that if SWTOR hadn't switched to a hybrid model, being Star Wars wouldn't have saved it, so it isn't successful now only because it's Star Wars. The hybrid model is a big part of it. /Please, Olivar, don't make me argue with you - it feels wrong :D


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Non-subscribers have a cap on how many credits they can hold (something like 300k - when I quit before the conversion I had well over 2 million). Are you telling me that every single item sold by other players on the market is priced within that cap? I really doubt it. Furthermore, the system as you've described it is F2P, with cash shop, premium sub, with CREDD thrown in. Well no *cupcake*ing wonder it's making money, it has 3 possible sources of income: 1.) Sub money. 2.) F2P players buying unlocks off the cash shop. 3.) Subs buying unlocks off the cash shop (equivalent to CREDD since it can be sold to F2P people). So yes, the whales are subsidizing everyone else, except some of those whales are also subbed. So if WildStar already has 2/3 of those options, subs and CREDD, why does it need the third?  The F2P people who are buying stuff in the cash shop are equivalent to the people playing on CREDD here (bought either from other players or directly off the account page). The F2P people who don't pay for anything (and that's 98% of all F2P players) are nothing but leeches on the system. All Wildstar needs is an unlimited trial to level 20 or something.


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There are two incorrect assumptions here. First, that the F2P model they currently use was the only alternative to the game shutting down, and that Wildstar itself wouldn't suffer in either quantity, quality, or overall price for your standard suscriber. Like I said, it ain't AoC. It's not STO either. Bioware could have instituted a different system that isn't based around their cash shop and scrimping the subscribers. They just didn't, and I don't think that they should be let off the hook for not thinking outside the box.


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Of course they make money, of course people spend their money, but, and here's the kicker:  they only spend their money on the things that they want to spend their money on. Some of that comes from people that don't know how to say "no, I'm not spending my money on that", because let's face facts, some people are just compulsive shoppers and don't know how to manage their finances properly, but that's not the fault of the store that put things on the shelves. F2P is only a rip-off if you don't have enough self-control to say "no, I'm not buying that". The other part of that comes from sheer volume. If 100 people walk into the store monthly to browse and only 30 people spend $5 dollars, it is still the same as 10 people spending $15 a month. If you're not charging people at the door, they're more likely to walk in and look around, and might even find "a little" something worth buying. Just like a real Wal-Mart, I don't spend money there every day and yet they still keep their doors open. When I do go there, I'm only getting the things I want from the store and yet the business still thrives. Weird... total mind-bender. edit: suck at math...


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Yes, the old "if I don't get what I want, I'll take my toys and go home" approach does so well in keeping a business running. Sinking a company over something so petty sure looks good on a resume.


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I really like this idea too. It gives people more time to become invested in their character and the world than the current 7 day trial. I think if potential new customers had that kind of time on their hands, to actually get a mount and cruise around and explore a little bit more they would probably be more enticed to purchase the game and subscribe than they would if they had the 7 day trial and only got a few hours on a few days because of RL things. The fact that if they purchased and subbed, being able to continue playing that character or those characters would probably just sweeten the deal even more :)


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Well duh... If Wildstar went F2P the server connectivity would suffer terribly and completely ruin the game. Kiiiinda the same as FFXIV what with the telegraphed attacks and the 1 hit wonders.


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