126784-feedback-f2p-announcement-faq-page-12

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Mediquette, thank you for succinctly explaining what I will be purchasing if the game tries to force me into paying for the next raid tier by overcharging for cosmetics and fluff so that the hardcore raiders don't ever have to spend a dime. :) A+++++++++++++.

A progression makes you earn better gear through greater challenges that require the gear from the previous steps. So with all due respect, there is no endgame progression for solo and small-group players. What contracts are is a very farmable, challenge-free grind that rewards better than any of the existing solo and small-group content. It makes a complete mockery of the concept of challenge vs. reward everywhere outside of Datascape. You want me to be grateful for that? :lol: No. Contracts are yet another version of "eh, you don't want something to do, you just want the gear because you're an entitled little whiner. So here's some that's better than you've got, if you do what amounts to a daily zone without the zone. Now shoo, we're busy making the next raid tier." As for your riff on how the group has to be bigger for the content to be more challenging, solo content is content that you personally must do correctly to complete. Nobody else can do it for you. The whole team wipes the instant that you wipe. In contrast, raids don't require you to even be at the keyboard to fight the monster and get credit for it, as long as you're in the room when you AFK and the boss goes down before you're auto-logged. So... honestly, spare me. I know better.

I am most certainly acting like what I want to pay for is a game that provides challenging and appropriately rewarding content for the playstyle that I--and coincidentally most other MMORPG players--enjoy. As is completely appropriate. It's my money, I'd like to spend it on something I enjoy, not something you enjoy. That does make your accusations of how entitled I am pretty funny, in an ironic way that I doubt you intended. As for what you claim that I want, highlighted in red, all I can really say is that I bet that straw man you just lit up burns really well.


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I don't know, watching the F2P video it seems there are a bunch of changes coming with the the transition and shortly thereafter.

You call it a key to success, I call it a map with a arrow on it saying "You are here". That path was taken, and from my point of view, proven to not work very well at all.

I cannot like this line of thought enough. The business model was not the cornerstone to Wildstar's decline. It was following an outdated and long obsolete philosophy, at least in a game designed to "play the way you want to". If the game stays -exactly- the same as the game that brought us to this point; going F2P won't change a thing. There will be a bunch of people playing, but the same people that were paying to play in Q1 2015 will be the same people here in Q1 2016. These points aside, there is one huge reason I'm absolutely excited for F2P. There things that in the past were considered "fluff" and not worth dev time, but I desperately wanted to see more of in the game. More costumes, more hairstyles, more mounts, and more customization all around. These were time and time again relegated to "Cool, but do you really want dev time used on that?" Absolutely yes I do. Now, since all those cool things will very likely make Carbine money, it will very likely warrant dev time. I already know there will be the same old reply "But you could have gotten that with P2P". No, it would have NEVER, EVER been a priority. Or at worst, received a half-backsided effort so Carbine could point and say "Look what we half-backsided did, aren't we awesome?!?" If locking them behind a paywall is what it takes to actually get them into the game, give me that paywall.


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What I want is for the game to stop pretending like difficulty and group size are inextricably linked. They aren't and they never have been. There are casual raiders. There are hardcore solo/small group players. Neither of them need pose any existential threat whatsoever to hardcore raiding. The only place where the game offers both casual and hardcore options is in team-sized content, and the casual Adventures have had their rewards nerfed to the point of being meaningless. And while I'm aware that they are at least pondering how to produce solo content to appeal to a higher level of risk vs. reward, the reality is that this isn't some big new surprise that snuck up on them. Gaffney was talking up the solo endgame as a vital and neglected but huge niche of the MMORPG playerbase a year or so before launch. 6 months later it was all 40-man raiding, all the time. It took them 7 months post launch to even admit that the long-awaited Veteran Shiphands were in fact already irrelevant to any kind of progression because it was always intended to be for players who don't know what their gadget slot is for. Don't get me wrong, I enjoy Veteran Shiphands. They're fun when I'm not interested in being particularly challenged but want something to do. OMNICore-1 is also a fun little jaunt, but they forgot to make things outside of the endboss room particularly difficult and also forgot to put anything worth having in there as a reward for completion. So both of those are fine isolated and relaxing additions to solo/small group content, but what they definitely are not is even a hint of a viable solo/small group progression. I hope you'll forgive me if I am skeptical that they're at all serious about providing any version of that which goes past the shallow end of the kiddie pool. I stopped waiting for it a long time ago now and just solo 5-man content when I need a challenge.


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