102338-it-has-problems-but-wildstar-is-indeed-a-good-game

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The problem is the content is purely late endgame and are completely inaccessible to a more casual player. Which is great that it's there, but if you're waiting on a guild to level or heaven forbid don't plan to raid there's not a lot to do. Even levelling an alt becomes a point of frustration when you realise leveling zones are linear. And of course going back to relevel and finding quests that worked fine now completely broken is annoying and doesn't create much faith in the developers. Or systems that are so awful I don't know how they made it into a release game (/who, personal appearance ui). I joined Wow mid way through Vanilla, so perhaps it was as bad as Wildstar or worse. Maybe I wouldn't have liked it if I had played it at launch, or maybe I would have found other reasons to give it a go. Regardless it doesn't matter, my experience playing modern MMO launches isn't all that pleasant and that's going to stop me playing MMOs close to launch. I'm sorry but I don't think it's really fair to call not wanting to play an unfinished game as entitlement.


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Iterative development. It's why all modern cars have seat belts, windscreen wipers and headlights. The idea is that new products can follow some of the advancements and learn from the mistakes of their predeccessors. In other words new products shouldn't be perfect, but they should make new mistakes.


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Even when you stun the shamans?


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I cancelled my FFXIV sub the moment I hit month 4 it was not just easy, it was nearly braindead easy at times. Once a game runs on casual's whims it tends to just be end up like this: get on. farm some kind of weekly tokens for 2 hours once a week. end up nearly as good as end game players that raid. Friends I know are quitting FFXIV again because it's becoming even more casual with their recent update, I think in all honesty that giving people items just for playing while braindead and not being challenged even one bit is what ruins a MMO in the end. It may keep a nice flow of players but there's always a point where people begin to wake up and realize they've been doing nothing exceptional that's worth the small amount of time put in even. In the end I couldn't imagine playing anything but WS anymore, at least currently.


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Err.. i agree in the sense that they would be able to avoid a lot of the earlier mistakes of MMO's with a lot more prior examples. However coding still requires the same amount of time, they cant just magically push out a product superior to the industry leader with less production time and money.

As a non-raider myself i agree with your points to a degree. But you seem to be (as many others) projecting an idea of what an MMO should be onto this game, though they are all MMO's they are different games. Wildstar was/is marketed as a hardcore end-game raiding MMO, casuals are not their audience ..of course your going to be unhappy, your playing a game that is not suited to you.


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That's weird cause i'm playing a mmo atm that has zero drops in endgame. The endgame is like 80% of the game's content also. Still running strong after 13 years. Playing a mmo for loot drops reminds me of the troll quote.......... "WoW was the first mmo released"


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Europe


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