111501-zone-count-and-story-problems

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This, so much this. I remember when I was 60, I still had tons of quests to do that I never found out about it. And I also remember running around constantly discovering things in that world, unlike this world (where I almost got 100% of the maps discovered. Only maps I haven't fully explored are the strain maps, 'cause I couldn't care anymore)

I give Vanilla WoW as a comparison as I feel that game did it right by not giving you a central story. I don't play MMO's to have a single player experience. The only MMO that succeeded into making me enthralled into the story was SWTOR, and the class stories weren't even main stories, but more side stuff you happen to do in the world (plus the main complaint of that game was that it was a very good single player game, rather than a MMO). Wildstar forced the strain upon us. Yes, you can say 'the strain is like Ebola, so it needs to be dealt with immediatly', but Carbine made up the Strain, they could've not make it as immediate as it now is. A MMO doesn't need a central story, or at least not at the start. It needs you to show the world, let you explore it. And I feel that's one of the things WoW did right.

Yes :P (even to this day, Silithus is an uncomplete zone :P)


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Technically it was only one of the mouth pieces of the emperor that was killed by the Jedi knight. The emperor is still alive but in a weakened state. The Jedi consular has a pathetic ending; he exorcises one of the emperors mind controlled pawns who happens to be a high ranking jedi council member, and takes their place . The Sith Warrior doesn't become a council member, but gets essentially free reign from them. The Sith Inquisitor kills his predecessor on the council and actually becomes a member of the Sith Council. Decent stories, and some fun stuff in-between. But not a great MMO narrative.


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But once the gong was hit it was on!


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