100501-reason-20-man-raid-attunement-is-a-bad-right-now

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And thats the problem .. we dont wanna go BACK ... we just want to go forward ...thats why we have a problem with the attunement and people lacking at our server its kinda hard to do that right?


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I think you've identified the real problem. People are quitting. If it was a stable time you'd lose maybe one person every few months due to boredom or whatever. So attunement at that rate should not feel like a chore or not worth it because you get to know that new person you're bringing in and aren't doing it every other week. I haven't raided in this game, but I have seen the attunement list and I just have to shrug. I'm sorry I'm used to raids that require pre-raids every single time, that require flagging every month, etc. The attunement process looks like a nice achievement list that should be bringing the raiders together and also learn to play together. Killing world bosses sounds like a perfect opportunity to socialize and play as the raid group. Doing the medal runs are a perfect opportunity to learn to play with eachother, not just your class. Sure the rep grind sounds painful, but you're not complaining about that. And I've never had a GM or raid leader across FOUR games ever complain about having to go teach newblets the ropes and the dungeons. I lost count how many times I've died and had to do boss fights over and over and over again ... YAY go me as a healer. My GMs and raid leaders kept me inspired and motivated to do so because those were my future partners in crime and they needed to learn how to farm, how to fight, how to get up to our level. But then again we didn't lose people every week... Dangers of a fresh new game in the first months.


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Cuz the game is in a bad state and many doesnt like its current state they either leave or reroll exile ........ since dominion is kinda underpopulated on EU


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Carbine knew about so many things before release. They are not listening. They only listen to themselves.


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If people can't do dungeons, they are going to cause you an headache in raids.


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This is clearly not mmorpg for you then. Developers clearly stated that raids in wildstar are for hardcore 1-5% player of population. So far no more than 5% people raid so I think everything working out as it should. And dont even try to throw argument about casuals paying the bills ok. I already bought 10 credds to sell for gold, I also bought few server and name changes. You see, hardcore players pays bills too. Move on. Raids in Wildstar are not end game for everyone but only for hardcore players. Grind and tediousness is part of every mmorpg.


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he  has a  raid  full of   gaered  skilled  attuned  raiders,  when you get on his  level    you will also  have people  jump ship  for  greener pastures


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Hate to break it to you, man, but yeah, we all think we're in "close knit guilds" until the guild hits a wall. That's when people start getting frustrated at the lack of progression and the temptation to leave arises. Good luck and I hope it doesn't happen to you, but it's a very, VERY common thing, especially with large raid groups.


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Except that the randomness of world boss spawns ensures that your entire raid team will almost never be there. Those bosses will die in a flurry of zerg and poor framerate, period. Plus, if your raid team needed "practice" figuring out how to form a raid and pound mindlessly on something for 5 minutes with zero coordination, then I don't think you were going to be cut out for raiding anyway. Plus, go to 39:39 here: http://www.twitch.tv/wildstar/c/4628420 Even CARBINE is backing off of attunement, meaning YOU can stop defending it now...


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