117037-do-you-think-this-game-might-actually-die-page-6

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City of Heroes managed to do this over ten years ago, so it's very doable. The instance scaled to the number of people in your group when you entered the instance, and did further scaling based on player selected difficulty settings. If that sort of thing is coded into the base mechanics of how the game generates an instance when players enter, it's largely a "one and done" task for the developers. You know, I find it depressing how many times in the last two years I've been part of a forum discussion in various places where I've started a post with the sentence "City of Heroes did this over ten years ago, so it's very doable." I should make a macro on keyboard for it. And MMO developers should be forced to study that game for possible solutions to so many recurring problems that we see in MMORPG after MMORPG.


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The bolded is your problem, and why trinity based games with rigid classes do not commit time to difficult solo content. Stalker tanks already can solo 5-man mobs, so how do you balance the content around that? Each class solos 2-3+ mobs in a slightly different way and different mobs and abilities are more or less difficult, so how do you create and balance encounters for that? Solo progression should be in the game, but with the current set-up of Wildstar solo encounters designed to be difficult (e.g. not trying to solo 2-3+ mobs) are not worth the effort.


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Soloing Rotter with my DPS Esper is trivially easy. I don’t think my shield gets completely depleted before I down him. I don’t bother with interrupts and maybe, if I’m being “good”, I’ll use my innate. Like everything else, stay out of the red and it’s pretty easy with this guy.

The Toxic Empress is easy, as long as I stay out of her burrowing telegraph. Even with 2 dashes, there is little room for error here and sometimes the game thinks I’m in the red when I’m not (I’m barely not). I can eat one, and still win, but eat 2 and I’m done. For these solo instances, difficulty like Toxic Empress would be a good place to start, though I know that level of difficulty may give some solo players/classes too much difficulty.


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