119682-making-the-game-more-alt-friendly

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Congratulations, you just attempted to reverse 16 months of Path development designed to divorce Path choice from combat. Paths are a content delivery system where the reward scheme are some secondary benefits to player and party life outside of combat. You could use the Path system to generate alt interest, but you would do it by delivering more and different content choices in other areas, and making the non combat rewards more robust (possibly tie them into the crafting and Housing systems) but not by re-opening the Pandora's box of balance issues and power tweaking that we had to go through when Paths were more closely related to combat. A secondary powerset in City of Heroes is much closer to alternate specs or AMP trees in this game.


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