102614-what-could-carbine-do-to-improve-wildstar-page-2

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meh, you have your monitor turned on.
 * 1) nothardcoreenough


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Devs can/should learn from competition. Things that other games did right shoud be adopted in new games. What WS can learn from WoW: eg. broad appealing content, aweseome possibilities to do group content at any time of day (like x-server endgame raids), accessable endgame content What WS can learn from RIFT: eg. incredible post-launch phase, lots of new content in the first couple of months, accessable endgame content Dunno SWTOR, but I'm sure there are things it's made right. RIFT was a great time in the beginning, but in my personal opinion there was nothing to do outside of raids, since grinding was pointless and you couldn't buy anything worthwile for the ingame currency. So gameplay was reduced to 2-3 raid hours in the evening and no reason to log in at other times.


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Chocobo Whatever the cupcake the birds are called here Racing (we already get it a lil bit in Farside when you ride the birds and dig for treasure) Breed them for Eldan Traits and lets race them for plat. Let's do it!


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How will improving population size along with economies instantly make the game free to play. Server mergers follow free to play moves only because the developers wait until the player base is dead and they have no choice. This move would be proactive. No servers go above medium during peak hours and a lot never leave low. There is no real downside to server mergers. I'm not saying go mega server but merge the always low population servers at the very least. TL;DR: If an MMO is going free to play server mergers do not signal it they are merely a symptom of it.


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Me too. Although all i remember is a lot of heavy breathing and not many tips.


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but it does create a funny image.


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my cousin did, but then again this was coming from a guy that traded me FF 3 (aka ff6) for wizardy V and mapped the whole damn thing on graph paper


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