147565-wildstar-not-for-this-average-player-either

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Pretty much this. Who could possibly spend 10 minutes on a boss, trying to use his brain and figuring out how a fight works? That's way too much effort ...


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This right here is probably the hardest pill to swallow for many of us. I had an interesting discussion with someone much younger than I that can't stand ghouls and ghosts. Says it's impossible to beat and a waste of time to try. I loved that game growing up both in the arcade and at home - and I really couldn't believe how much hatred he had towards it. Many of us grew up with games that enforced a drive for skill to overcome back then. Part of it was the difficulty carry over from arcades that just wanted your next quarter - but it became a part of who we are and how we game. The world has changed and It's just a little heart breaking to see this shift happen that leaves many of us dead in the water or seeking niche games to get our challenge fix. I can definitely understand both sides of the argument as I stated before though. Our breed is becoming fewer and fewer as the years tick on. In a way it almost feels like a betrayal from the industry we helped to rebuild from the rubble of '83 - and I think this is where a lot of the elitism comes from with bitter people angry that people are "just bad at games and ruining it for everyone". You almost can't blame them for feeling that way. But again, times are different. Many that enjoyed the challenge have wives and kids or other obligations that demand a non-investment return. People are getting into gaming now that never played the thirsty arcade games going out of their way to suck down the next 25. They see these challenges as brick walls, and without the same upbringing as us oldies you can't really blame them either. Anyways sorry for the long post. I hope this can help everyone understand each side of the argument and remember no matter where your skill level is we're all in this together as gamers. That's just my two meseta.


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That is a misconception you see, because hardcore players in every game are looking for an outlet... That's like saying a metal band won't make any money because they aren't Justin Bieber... There is always a demographic and if it's done well then it will attract and keep the hardcore players... Almost every MMO that's currently successful is for the average player, so by my logic they don't have much competition


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{| style="width: 100%;" Carbine... “We knew we had to do a lot of things to make the game more accessible to a broader market,”

“Wow, people are dying all the time in this area,” they realized. “And then they’re not coming back - it’s just too much.”

“You as a player, who might not be used to it at level eight, are just like, ‘Oh, forget this game. It’s too hard’,” says Barr. “We never intended it that way.”  - emphasis mine “Everyone said, ‘Oh man, these are the best dungeons ever’,” Barr remembers. “But the problem was that it was just so steep, the incline when you got in there. You have a lot of action mechanics that other games don’t have.” “I kind of understand how it came up,” muses Barr. “Because we’ve been playing the game for so long in developing it, with dodge and telegraphs, we’re pretty good at that. So we were always looking at it going, ‘Oh, it’ll be fine, players will be fine, they’ll get it,’ and not realizing.” More: http://www.pcgamesn.com/wildstar/heres-how-carbine-plan-to-fix-wildstar-will-it-be-enough Carbine realized they made a mistake with the challenge level of Wildstar and tried to rectify it with F2P. The problem is it hasn't changed enough apparently. Consider the ever dwindling population plus the survey just sent out. They know something is up and are trying to address it (hopefully). F2P took most if not all the resources they had to get it live. I don't think a lot of new content will be released until they make the current more accessible. You may like the hardcore mode of Wildstar but more don't than do. If any of their game's isn't profitable NC will pull the plug without a second thought, I've seen it done. If that means moving the slider more towards the easier marker then so be it. Many said they would quit over an over again (pre F2P) if Wildstar ever went free or the content was changed (40 man/easier etc) but Carbine did both anyway. They may rework the game more in the future. They will do whatever it takes to keep it going. In the end it's all about the Benjamins.

Edited November 29, 2015 by Equa1ity


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I once had spicy frog legs in Beijing. They were awesome.


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