102614-what-could-carbine-do-to-improve-wildstar

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GW2


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He said "added", not "launched with".

But they've already proven they're incapable of fixing anything fast. This is just not going to happen unless... miracles. Or space magic.


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The nerfs to Warrior are to harsh without fixing our other abilities. We didn't ask to have one ability that doesn't suck and for it to be way over tuned. Yeah it needed tuned down but they're going to far without making other abilities better.


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Warriors are fine. You act like you don't possess a ton of utility to go with that solid dps. Poor you.


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Unless they need developers that can fix the issues and they don't have them. /tinfoilhat


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You paid for a carry (ironic considering your name). Also, if you are indeed carrying your guild mates in arena, then you're not exactly 1800+ are you.


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They aren't listening to the wrong people, i can get that people struggling with timers on dungeon attunement, however if you dislike running something a few times to improve on yourself and your group, what basically is what you're doing in raids, how will you enjoy raids? You won't.


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Maybe it's the moderators being boss, but I see far more discussions on whats broken, why its broken, and here's my idea of a fix than I see "Eff you Im out /rage" posts.


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I like you.


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They're treated as how they act. I'm sorry, I'll understand passion or hobbies as something one could get into, but a lot of people take it to the extreme. Acting like a child, and demanding satisfaction all the time is really setting themselves up for how they are really perceived. The real world will not be so kind to them, so I usually say to take off their dress, and end their little tea party cause no one gives a *cupcake* if they're sad in this world. Maybe follow it up with like a Nancy or something.


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That's the point I'm making. They retreat from the real world, and invest themselves into this one. It's a focus of what they're unable to do in real life for whatever reason. I don't think they're all demanding satisfaction, or that everyone who is complaining about issues the game has is in this situation, but this is their outlet. Anyway, this turned into a roundabout way of me saying I think being able to air grievances is good for player retention and blah blah it's like 8 posts back.


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Par for the course. :D


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lol it isn't in need of saving...


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Ugh, they didn't fire her, she "moved" to another department and now has a hand in overall group content. She didn't do a poor job managing and developing Warplots, it just wasn't the right time to waste developmental resources on something that is: A.  Too big (40v40 with this small pop?) and risky to attempt at launch. B.  Resource drain when PVP groundwork had not been completed (pvp gear, elo, beginning balancing). The onus lies with her boss/bosses who pushed this crap out to hype up the game even more.


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Yeah so inorder to have a 10 minute boss battle you waste 30 mins on trash yeah i see serious time management issues and yeah i liked CC straight ahead boss fight. Now if the trash where just trash it was ok but these are like minibosses with no loot ,no bonus renown, nothing special but just to delay you. This is pretty much "time= keeps you playing more attitude " than a hardcore attitude.


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There's a lot to say for and against Argent Coliseum. Lack of trash was a nice change of pace, but it's also a warm-up for the coming bosses. Or at least it should be; the mechanics weren't related to the forge boss, but the fire elementals early on in Ulduar had fun mechanics(unpredictable fire tornados with chaining knock-up and the unquenchable spark). The vehicle segment of Ulduar was very instructional for the the tank fight in contrast. As technically interesting as the encounters were in Coliseum(and memorable voice work! TRIFLING GNOME! YOUR ARROGANCE WILL BE YOUR UNDOING! YOU FACE JARAXXUS, EREDAR LORD OF THE BURNING LEGION), the lack of unique art/models on most of the bosses, lack of an interesting environment, and no warm-ups or distractions of trash stripped a lot of what Walt Disney would have called "the show" away from the whole raid experience. Those points could have potentially been positives with the right angle or spin, but they were applied poorly. same environment: the floor falling away makes the 5th fight quite memorable, but there's a lack of change for anything in the first 4 encounters. A weather shift, noticable day/night change, audience freakout/fill-in would have been great. Even wall or arena damage for stage to stage. lack of unique art: Smarter particle effects, unique mix of uncommon spells in the game library, enchant graphics on boss weapons, there's no excuse. no trash: a good thing, but some of the fights could have had small trash enemies spawn briefly before a boss actually ramps up into full combat. The starting Magnatuar could have had snobolds start his fight for 30 seconds, the twin val'kyrs could have had a small wave of wraiths get you going, etc.


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What is the issue with having things being more pug friendly? To me, having things more pug friendly (I'm not saying nerfed to hell and back by the way) encourages more people to actually try raiding. It opens the recruitment pools for those guilds that want to raid, but are having issues finding people consistently. Part of making things more accessible? Nerfing some of the attunement system requirements- at least for 20m. As far as raid mechanics go: If people want to raid, they should understand that wipes happen. That's a part of raiding. But on that same note, don't make it so punishing that it turns people off to it completely.


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When reading the game's forums getting much more interesting than playíng the actual game, something really went wrong.


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I would say neither would improve it.


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The combat style does not lend itself well to the 20+ keybinds I as using in WoW. Also, the rotations aren't really that complex in Traditional MMOs. What I wlll give Traditional is the CD edge. Cooldowns in Traditional MMORPGs are much sexier. My Medic CDs  vs My Wow Druid and My Rift Warden is a no contest. Healing in Traditional (IN MY OPINION!) is less engaging but much better(AGAIN STRESSING THAT THIS IS MY OPINION!). You aren't as restricted. I can heal without looking at you. I have more range. I can carry the team. In the Twitch based MMORPGs I can't carry and in some I can be made completely useless...


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They will not. The kids don't play games as a form of escapism. They just want to have fun. I don't criticize them for it. They are also more social. They come to games with their friends. You don't see people grouping as 5 but if you pay attention you will see lots of 2 and 3s. I would love to see the stats for this. I was introduced to gaming in the Nintendo era. There was no Hardcore or Casual. Some games were just Hard(such an understatement lol).I'm not sure I liked those games or not. It was a game about Ninjas! I had to finish it! The Jaquio must die! lol It's nice to have an occasional Hardcore experience(Didn't we all just love Dark Souls? I did! beat it before nerfs!). Most people simply aren't going to pay 15 bucks a month for it.


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Counterpoint: None of those games are 15 dollars a month. Plus what Chelley said. Also, those games aren't Hardcore. They are Griefer's Paradises and none of them are MMORPGs. P.S. shame on Zombie for liking that :P


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