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To bring up another example of 'doing it right', in my opinion at least: City of Heroes (sorry, not trying to jinx Wildstar). Back when it was still around it was as casual you can get for an MMO of that era, yet it had some of the friendliest, most helpful people I've ever met in an MMO. Or indeed in any online game period.


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That was a very interesting document. And you're right, WS was NCSoft's highest selling product besides Lineage in Q2, the quarter in which WS was released. It made 28,048 MN KRW in sales. Nicely done! In comparison, GW2 only made 22,214 in the same quarter. So by your logic, WS is doing better than GW2, with 126% of GW2's sales. Nice job, WS! That sounds great, until it occurs to you that GW2 has been out since Q3 of 2012, meaning that WS in its first quarter of launch is doing only modestly better than GW2 after being out for almost 2 years. How much did GW2 make in Q3 of 2012? 45,841 MN KRW. So even if we don't get picky and do things like adjust for inflation, WS's sales in the first Q of launch are only 61% of GW2's. By the way, in the second quarter after launch, GW2's sales more than doubled. Do you think WS will be able to say the same, given the degree to which the game's population has shrunk? I don't. You cannot fix a problem if you can't even bring yourself to admit that there is a problem.


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You mean the same Wildstar that made only a few million more at launch than the nearly two year old GW2 did in the same quarter? The same Wildstar that went from valuing server communities to 'we planned to megaserver all along'?


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Sure, but this was what Blizzard said when they released WSG, AB and AV back in 2005. "You don`t have to queue for BGs if you prefer WPVP.". And the problem with that was that since everyone else was in a BG, because that`s where you had to be to get PVP gear, you were pretty alone in Southshore for WPVP. Asking people to join dungeon runs, or indeed any grouped content, in WS has so far resulted in loads of tumbleweeds for me, even when there are people around who should be eligible and interested in it. Of course they`re all using the LFG; so even if I don`t want to use it personally, I am being forced to. Most of the time I really have no idea whether or not people I group with are even on my server. I sort of just presume they`re not. And that helps make what should be fun feel very impersonal and inconsequential. At least to me. I still have not had fun with grouped content in WS because of this stuff. I`m sure I will at some point though. It`d just be so much easier without the LFG.


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Long on ramble, short on getting the point. LFGs harm server communities, make the game less social and PVE activities less significant, just like instanced PVP directly causes less world PVP. Also, it might interest you to know that majority arguments are logical fallacies every time. If I hand out free heroin in schoolyards then more kids will use heroin. If I manage to get a majority of kids hooked on heroin it then becomes good, and only stubborn people who want to impose their heroin free ways on the noble majority will protest. PS: this is satire, but it is your argument precisely, with different words.


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