147827-petition-to-torture-dungeon-afkers

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Thanks for looking into it. The first idea of the top of my head is like this. Make it available to kick people right from the get-go, and if someone got kicked 3-4 times in a row under 5 min prior to dungeon start give him/her a 10 min penalty (and the torture was a joke/clickbait, though something like this might be considered as such to them :D)

Edited December 4, 2015 by The Youkai clan


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As someone who solo-queues dungeons a lot, you're in the minority. Maybe 1 out of 10 times when I get into a protostar dungeon the group won't instantly disband. The only times they don't are when there's more than 1 person who has never done it before, and after a few pulls they realize why everyone skips it. I can't remember meeting anyone in those groups that didn't disband that had done the dungeon before but wanted to do it anyway. In this case, it seems we have 2 options, increase rewards/add incentives to suit how players are doing it already (because the majority don't find doing certain dungeons fun/rewarding), or do as the OP is suggesting and punish players for skipping out on things they don't find rewarding. I doubt the 2nd option will reduce toxicity or hinder assholes.

Yes. Protostar academy is supposed to be the "training" vet dungeon, yet it is harder than even SSM (I have better success with inexperienced groups there than academy). It is both a gear check and a heavy mechanics check. If a group is weak in either gear or mechanics, they will wipe for hours, then probably not even be able to beat the final boss (because of the heavy damage and dps race at the end). On the flip side, the "regular" vet dungeons, including SSM, at their worst are mechanics heavy, but the only gear check fight I know of is the slavemaster in KV (And that is mostly on the healer).

Edited December 6, 2015 by Cazakatari


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Quoting from my previous post in this thread:

So my question to you is this. If you have 100% guildies/friends in your group and use the random queue (and specifically select 'random') then do you still get all the glory bag rewards? I thought it would only reward you if you did 'random' and were less than a full group (at least one solo person from the queue). If so? There is absolutely zero excuse for *anyone* who wants a fast run not to just run it with friends/guildies exclusively (or bugger off) rather than mistreating the newbies.

Edited December 8, 2015 by FantasticCupcake


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Every single person from Warhound that I've ever run to in random dungeons (across several characters on both factions and 20+ runs) has been an elitist jerk. Yes, I believe my summation is absolutely fair that Warhound is a server full of toxic bile and any player that I get stuck queued with from there is something I'd love to avoid as much as possible.

Nice summation of many points with many good ideas. Kudos. If making kicking have the same penalty is the only way to keep people from wasting the group's time by demanding to be kicked, then so be it.

You are outright LYING or you've done very little to no pugs at various levels or among both factions like I have. You should be ashamed of yourself for spreading such misleading information.

You seem like the kind of person who may be currently abusing the current system and don't want to be punished for it. I'd say that toxic cupcakes should get what they deserve. If kicking someone gives the same debuff then it may discourage people from demanding a kick and just get them to leave or disconnect instead. Either way the group is near-instantly rid of the toxic person (or people) and can move on with the run quickly. Random dungeons should have a bonus but that bonus should only apply to those who do the first dungeon that comes up and not vote-disband until they get the one they want. The current system is being abused for glory-farming and that is something I hope is changed to discourage the current setup. And the glory farmers? Make their own full 5-person guildies/friends groups and away they go. Nobody to stop them and random queue whatever they want without random people. Anyone who purposefully queues with less than a full group is expected to get those who don't always play on the same level of skill & dedication as they do. It happens. If the person is toxic then kick them but otherwise it isn't a good thing to abuse the newbies. That's why full-group random queueing is possible.


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My thoughts focus on adding punishments because there currently aren't any. And, as I mentioned, the 15 minute deserter debuff (if they even get it) is basically nothing, especially for high-tier players with multiple characters. Sure, I could (and largely do) just carry on and let jerks be jerks, but if nothing stops them from this kind of rude and self-centered behavior at the expense of others, then they will keep doing it. Especially as many people seem to equate a lack of consequence as a lack of crime. Ultimately it will be up to the devs to decide what is okay and what is not; I'm just throwing my vote in with "not".


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Except most of them live with themselves just fine because they don't even think they're doing anything wrong (because there is nothing in the game to discourage the behavior). I would think even some kind of token penalty would help a lot by way of being an official statement from the Devs that such a behavior is not okay. But, that said...

This? Most of this I am down for, especially the second one. I'm kind of in love with the idea of "locking in" the bonus bag to the first Random Dungeon they get assigned. The "Beginner/Mentor" thing is probably abusable in a similar fashion as the current "Random Dungeon" bag (5-man group, one marks Beginner, the rest mark Mentor for the bonus), but without the impact on solo queue players, so not really a problem. Also, in regards to the BB idea, there is always "/chjoin LFG", but that's admittedly just as often filled with random chatter as it is group-finding.


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