149788-level-to-zone

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In short : Yes; I like that And whether you find that silly is irrelevant. The concept is as ridiculous as the concept that you want to downlevel in every zone you have been to:

Edited February 22, 2016 by Olivar


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{| style="width: 100%;" One of the things I loved about GW2 was that I could go where ever I wanted when I hit the level cap and still find things to do. With other MMOs, it feels like so much of the world becomes closed off to you as you level. Instead of having the handful of high level zones we have now, GW2 provided me with a lot more variety. I never felt boxed in or got tired of seeing the same environments all the time And, as Nyoro pointed out, it gives the devs a lot more freedom in what level range zones they add. If it was 20+ instead of just 20-30, new zones would be something everyone could enjoy rather than just those in that level range.

Well, yeah, I think that's an essential thing. If you're going to provide down-leveling, it should come with content that actually makes it serve a purpose in doing so. I always wanted an MMO to do something like when you hit the level cap, a whole new set of quests becomes available in the leveling zones to give you a reason to play through them again. I'd love to have a reason to play in Farside again aside from the occasional Mechathorn kill.

Edited February 22, 2016 by Cantatus


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Dailies that reward some pretty awesome cosmetic gear, and are the same quests lowbies are doing. Since Carbine insists on continually adding dailies, I would at least prefer to use the zones we already have then have gorgeous new zones that are naught but daily fodder (one reason I'm pretty excited about Arcterra... yea new dailies, but the cascading events have some serious promise)


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