111789-gg-carbine

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It wasn't the time it took to implement things--- it was the choices that they made after all that time. When people tell you pvp is broken, you don't wait 3 months to release something that makes pvp even worse. You hotfix the glaring flaws in the arena system, or disable it until it works. Disabling arena to remove the abuse of pvp boxes-- good. Not disabling arena to fix the ability to dodge without rating loss for 3 months? -- bad Or even my 2nd favorite bug. Carbine implemented a long and tedious attunement system, that only lets you do 1 step at a time. Once you've gone through the task of getting 20+ players attuned and scheduled, there's a bug that removes the GUILD LEADERS attunement status, effectively destroying the raiding guild. After reading about it, Carbine does not have a fix for it, and simply asks people to make (and attune) a new character. Obviously the best choice is to make your alt the guild leader and play on the non-GM character, but that's besides the point. Or the one that made spellslingers unable to use an ability / no idea what their cooldowns are in an interrupt heavy pve / pvp game. That one lasted a month, and lowers the quality of life of people that play slinger tremendously:  you know, the most played class in the game. Or let's not forget the fact that they cut heals in half, removing any reason for a healer to play in PvP. It's like someone from GW2 came over and said, "hey heals don't matter in pvp," and so Carbine was like, YEA YOURE RIGHT / *cupcake*healers.


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/agree if enough of the glaring problems are addressed properly people will return. It sounds like the are fixing the itemization problems as 95% of supposed upgrades weren't upgrades at all. This really hurt designing a gearing path for players. The insane rune system is getting fixed with the ability to reroll slots and add new rune slots. Now lets hope they fix all the rune sets (general, elder, pvp and class) so we have something to put in our gear once it's fixed. reseting the pvp ratings is a waste of time imo. the system is flawed at it's root. I still think introducing a 2nd tier pvp currency is the best way to unlock pvp upgrades. A currency that you only earn by winning the match. Prestige for participating. 2nd Tier Currency for winning.


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Tbf Ravenous is well known  to be dead people all went to hazak. Others quit.


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Hrm. To me this looks like Wildstar is expected to pull in less than half the revenue stream of any of of NCSoft's other, older games by 4th quarter 2014. (Slightly over half of Lineage II's expected revenue as the only exception.) It's also the only one showing a steep decline due to the post-launch drop-off -- all the others are pretty stable since they're out of their immediate post-launch period. If these numbers turn out to be on the mark, that's a nasty sharp downward trend, even if it bottoms out there and doesn't drop any lower in 1Q 2015. Carbine is probably going to need to do something to boost revenue as $9 million (roughly equal to $9 billion South Korea Won, which is what this report is in) over three months is only $3 million per month, and that's probably going to be mostly eaten up in ongoing running costs and further development costs, with very little of that actually being profit. To me this says "F2P incoming!" within no more than six months. It's gonna get interesting.


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