146723-wildstar-not-for-this-average-player-page-8

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How did you not know? Carbine was pretty open about their plans for the future, and the UI for vet shiphands was right there in the game already. It was actually one of the things I was most eager for in WS's early days, and the best part about it was we knew they were coming! I guess different strokes for different folks, but as an extremely casual player myself, I never felt unwelcome in this community. Quite the opposite, actually.

We never needed an officially marked RP server. It's just not necessary. And no, Carbine has never told us that we're too small to worry about. In fact, since day one, Carbine has been extremely communicative and receptive to the voices of the RP community. They have interacted with us on a daily basis in lore discussions, and Caydiem has always been absolutely amazing. I may be a casual player, but I am a hardcore roleplayer, and WildStar has the most roleplay-friendly devs I have ever encountered.

Edited December 16, 2015 by Naunet


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Some of the most interesting encounters I've done in MMORPGs have been ones in which the fight rages on for as long as you can cling to staying alive, and is never actually impossible to beat until you're all dead on the floor. It's certainly much more interesting than "Oh, wait, we lost two DPS, it is now literally impossible for us to beat the DPS check that's coming up another 6 minutes into this fight. Everybody, we may as well deliberately wipe ourselves out and start over."


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Experience the raids in this game, then give your opinion over what is more interesting/fun.


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Yep- PA = "Protogames Academy" (the level 10 dungeon). It's actually the one of the only hard dps checks in the game that I've experienced. Only other ones that come to mind are Bev-O-Rage and the frog in convergence. And I guess the second mini boss of the earth wing. For all the content I've done, that's not many. And none of them are particularly difficult to beat (except that level 10 one, but sounds like they've addressed it from what TT is saying).


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Actually, I think I'll stand with my statement, since it's already based on personal experience in a different game that--amusingly--also used telegraphs, action combat, and wide build diversity to give you an enormous range of options in gameplay. Then it took all those options and flexibility and dynamics away with instanced group content that tried to offer up unforgiving encounters that require near-perfect execution of pre-scripted attack plans with highly constrained builds as a substitute for actual on-the-fly dynamic encounters where the attack plan is the first casualty and you never stop and kill yourself because it's just quicker and more effective at achieving your goals than staying alive and fighting it out to the bitter end. What you find fun, I do not find fun. Doing what I don't find fun with 19 other people will not make it more enjoyable than doing it with 4 other people, and I've already done plenty of that.

The word "wrong" seems like a very poor choice of response to a statement about interest--it's an inherently subjective topic. May I suggest "Disagree" as a more appropriate alternative? Maybe even "I disagree." if you're feeling verbose.

Yeah, because I love opponents that don't fight back. :rolleyes:

I do not raid, you're right. However, I do know quite a bit about the raids and the player behaviors and personality characteristics that they actively reward and promote. I also participate in plenty of group content, both in this game and others, to have a good feel for what I do and don't enjoy. The topic that I was speaking about in the text you quoted was what what I do and don't find interesting about encounters in group content, a topic that I am in fact the only person qualified to comment on. So with all due respect, if you want to know who the arrogant person is in this little exchange, get a mirror and take a good long look.

It's there for one reason and only one reason: to ensure that raid groups have a specific, predictable composition that takes all those options in build and playstyle and narrows them down to a tiny window of viable alternatives so that the behavior of the raid group is reduced to something as predictable as the behavior of the raid boss. And if you're into that, more power to you. But I'm not, and--at least according to pretty much every metric and analysis I have ever seen--most people aren't. 90% of the people who play MMORPGs never even try to set foot into a mythic raid, and 98% of them never bother to finish one.

That is great news, TT. I am very glad to hear it.


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^ This I would love a raid finder and specific boss lockouts...... That interest is based solely on the fact that I no longer have 12+hrs per week to delegate specifically for raiding, but I might have a couple hours randomly spread throughout the week. The desire to have multiple difficulties and more casual content for me is I simply do not have the time anymore. Does that mean I no longer want to play MMO's? No, I will simply play one that allows me to enjoy the most content in the amount of time I have.........coincidently that will also be what I would spend money on. This does not mean I some scrub advocating for braindead content, but I also have no interest in listening to some neckbeard rage at people in a raid anymore. I'll take something that I can do to relax and enjoy the couple hours it will take to clear everything such as an LFR or the like. TLDR: I don't want to take away the neckbeards content, I just want content that I can enjoy myself that is both rewarding and respectful of my time..............otherwise what incentive do I have to spend money?


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Man, who does he think he is discussing topics in a discussion forum. What a jerk.


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I mean, yasfan, your assement of most DPS checks in this game is simply not true. With the exception of some pairs (where everyone SHOULD be playing at a high level), the DPS checks are very soft. Like, even when i did GA progression, before power creep, it was totally possible to meet the check at kuralak. Sure, like, it means we had to almost immortal it, but i mean, asking your players to stay out of slow moving obvious telegraphs that will probably kill them is not what i call "hardcore." I call this "basic competence"


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One day you will see my tank claws, tex.


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Hey man, i got a new computer! we raided 5 days of datascape this week, and have you seen Legacy of the Void? It looks FRICKING AMAZING. Imagine a starcraft MMO with raids that were really, really difficult. How amazing would that be?


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I mean, personally, if they wanted easy raids, make a brad new raid. Don't make some damn watered-down GA. That would be boring. Hell, if Redoom was for ilv 80 and was easier than GA, I would make some scrub alt just to do it. I think MAKING A BRAND NEW RAID for casuals would actually be great for the game. Taking existing content and getting any easier than the faceroll GA is becoming is not. Since redmoon is a post-ds raid (TT please confirm for me), i don't mind revamping "dead" content (adventures) into larger gorup content like WotW - MAKE A PVP VERSION, THIS WOULD BE SO AMAZING AND FRICKING AWESOME. Or make several varriants of same concept. I would most definatley do that. Seige - concept is great but it seems to drag on, maybe have a larger group (ten people). Malgrave - like... idk... i like the throwback to oregon trail a lot, but ultimately it is long and boring for no reward at all. Maybe just revamp it to have more varried events or osmething? Crimelords - do you know i actually like this instance? again more rewards would be good. There are also A LOT of really good ideas in this thread. and goddamnit Yasfan - I will likely host a GA in 5 hours. scream for me in LFG and come along. It will be fun! please god, complain less and play more. You will be happier.


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