119427-wildstars-real-problem

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Ehhh kind of true. I don't think they showed any numbers, but I would like to see what they peaked at before the decline. Because if people were scared of new things they never would have got the game. If the game was entertaining for all those who left to where they liked it enough to pay $15 they would have stayed and likely there would still be an increase of subs instead of a decrease due to more positive word of mouth then negative. To me I think the problem is this was made more for the hardcore type who are fine grinding and want a good challenge in raids. WoW I will say offers a good challenge in their Heroic modes (now Mythic) but they also offered a few other easier versions too so all could enjoy. The mmo market today the minority now wants the hardcore stuff and grinds and challenging raids. Also pvp seems to be getting bigger also even though they are still in the minority. IE. AoC, Warhammer and other pvp centric mmo's that couldn't bring in the subs. Kind if like sandbox mmo's. There just isn't a huge demand for those. The Repopulation can't even get off its feet as they are still in Alpha looking for backers. If it ever launches, I have a feeling it won't do very well. I quess EQ Next we shall see although it sounds like it will be a mix of a sandbox and theme park.


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