115520-say-no-to-f2p

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Regardless of the model, you still pay money into the game, right? At least with a sub model I am paying a set amount and know that I have access to everything I want in-game.


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Agreed 100%


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Too hardcore for the current casual consumer market. If this game came out 14 years ago, it might have been a big sell. You know, before World of Warcraft showed up and showed everyone you don't have to devote all your time to an MMO at the sacrifice of your personal life. O_O


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I'm not so much pro-F2P as I am pro-"game staying alive". I don't want to see it go F2P, but if it does, I'd like a subscription option to remain. And there are better (Rift) hybrid options than others (SWTOR). If it does go hybrid, I'll keep subbing. I really wouldn't like to see it go purely F2P with no sub option. That being said, a F2P option would bring my wife into the game. She plays games like GW2, and Rift and LotRO as a F2P player. She doesn't have a lot of time to play, so she doesn't see the point in paying a sub, especially with all the F2P options out there. And I think that's where F2P shines - for people that don't have a lot of time, or spend time playing different games according to what they feel like playing. Also, a hybrid option would let people continue to play (or at least check out the game to see what's going on) after they've been away. So, there are definite benefits. As far as cash shops go, people have mixed feelings about them. Most people seem to be OK with there only being convenience and cosmetic items (XP boosts, costumes, vanity pets, mounts, etc.), but others balk at the idea of subbing and still having to pay cash for items. Ideally, whatever is available in a cash shop should be available in-game - or at the very least, the currency used in the cash shop should be able to be gained in-game. By this, I mean being able to gain cash shop currency via achievements and whatnot, not a stipend to subscribers (all that does, at best, is pitch the cash shop as a cash sink for subscribers to spend currency in, and, at worst, entice subscribers to spend additional real money on things their stipend doesn't cover). With Netflix and Hulu, you can run them in the background, so you can pretty much keep a movie or TV show going while you do laundry, eat, exercise, etc. With a game like WildStar, that's going to be the primary activity you're involved in. It's easier to feel you get full value for your money with something that provides passive entertainment.


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e: misread that :D


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Even B2P is off-putting to me, GW2s content falls to the wayside while they focus more on adding gadgets to empty your wallet. If you're going to have an MMO, it's subscription or bust imo.


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It is not too hardcore for the casual consumer market. It is too hardcore for the slowly paced, standing still, following the skill rotation script generic old MMO player market. Anybody who has ever played an action game has no problem playing this game, and it's not too hard, it just requires a modicum of teamwork. It took me a couple weeks to go from, "holy crap I have to be sober and not blink while playing this game" to "I'm watching TV while drinking vodka shots in a raid and still outputting top 5 DPS while staying out of red". Practice makes perfect, and now when I try to play any other MMO like Archeage, WoW or FF14 I feel like I'm craaaaawwwwwlllllinnnnnnnnngggg through the game at a snails pace, and I'm actively trying to find something to do in real life to keep me busy.


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Same here. Not just the article but the fact so many of the key devs are leaving. It paints this dark cloud over the whole game, one im all too familiar with through my experiences in other MMOs that have done the same. My guess? NCSoft has called it in already. The game didnt take off as hoped so theyre sticking their greedy hands into the studio, changing things, possibly even getting the ball rolling on F2P ... thus sucking out the life and creative ambition from the team so theyre looking elsewhere for greener pastures. F2P requires much less man power to develop for so I wouldnt be surprised if a couple rounds of "restructuring" (aka layoffs) occur sooner than later followed by the "surprise we're expanding our options for accessing Wildstar." As for this thread, yes, im also jumping ship the second F2P is announced. Hell im already getting discouraged from playing and questioning whether I should bother investing anymore on whats looking more and more like a sinking ship.


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You always have to stay subbed to enjoy any mmo. Free to play is a nice way for players to try the game first then spend money if they enjoy it. Rift and LOTRO I think are the best examples. Now yes a lot of MMO that's go F2P go nuts on the micro store and that's bad. SWTOR has a very bad rep due to that, not all mmos have a bad store though. Depends on who is running the game, if WS did go F2P I think it would be ok because carbine would do it right.


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It means less content and more bugs because the devs are focused on keeping the cash shop healthy rather than the game itself. Some of us really like what's happening in WS. Sub model needs to stay, $15/month is nothing for decent content.


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