122941-i-miss-wildstar

Page 1, Page 2

Content
{| style="width: 100%;"

Wow! You pretty much stole the words right out of my mouth. :) I too have been playing WildStar since the 10-day trial and have decided to (finally) begin paying to play more long-term.  I was unable to for awhile due to a busy life and schedule.  I still am busy in my free time with freelance work, but godd@mmit lol, I need to make some friggin time for myself and gaming! ;) I was a fan of WildStar before its release and was anticipating it for maybe a little over a year before it came out. Was active on WildStar Central (and later became a Moderator there), and grew to become close with a lot of community members and even some devs. I watched all the Twitch livestreams and participated in contests (both official and non-official). I miss those days. I miss those people. And I too miss WildStar as a whole. The energy that surrounded the game even before its release was incredible, and I miss how active Twitter was with WildStar posts and an anxious community. I'm in agreement with the OP. The game definitely is solid, and the visuals and audio are top-notch. The gameplay is also very fun and challenging, and the storyline is engaging. I also wish I could bring everyone back. I personally haven't come across anything that evidently pushed people away (bugs and PvP issues?), so I really don't understand how it was just that severe enough to lose so much of its memberbase. I can however understand how WildStar, unlike almost all other MMOs, does require players to be more skilled when it comes to raiding and PvP, though I never thought that was a bad thing. It should instead mean that, if you practice enough, you can get that sense of fulfillment and reward. And it also means that player who simply have the most free time on their hands aren't necessarily all the best and most elite. However, I agree that the game also needs to cater to the more casual player for sure. Both types of players need to have just as much to do, both solo and as a group. I hope WildStar can gain back some of its previously enthusiastic members, as I believe Carbine did a fantastic job with this game. Knowing this is the very first game Carbine developed too, we can all only assume they have the potential for only further greatness. Truly, it is a company to be admired.


 * }
 * }

{| style="width: 100%;"

Honestly I'd be willing to bet at least 70% of those players were never planning on staying anyway. Most gamers have the attention span of a goldfish and once the next big thing comes out (Warlords of Draenor in this case because "I wanna do what's trending so I gotta play WoW!") they flock off to it. Then they get bored of that trendy thing and come back or find a new thing. Hence why Wildstar has been gaining players the last couple months. The fixes are happening, and people are getting bored of the tiny amount of unoriginal content Blizz pushes out every couple years for another $60.


 * }
 * }

{| style="width: 100%;"

Of course it's subjective. But you're the one talking like it's a fact. You're the one saying the WS isn't very good and then assuming that is the reason people haven't stuck around. Your logic goes something like this: -people aren't sticking around -because they think the game isn't very good -which is your opinion, but you know they feel the same as you -because they aren't sticking around I think this is the best MMO available by a long stretch, and I don't think it needs "more time in the oven" (at this point)*. I really think the itemization change, DS 20, and inclusion of Vet Shiphands addresses the major flaws missing at launch, and some of those flaws were reasonably exposed by putting it in front of a large audience and getting feedback. I honestly think the biggest mistake Carbine has made was not having Vet Shiphands in at launch. Which probably sounds weird, and maybe I'm smoking crack, I just think it was really good content that serves a large segment of the MMO population.
 * note: OK, it needs more time in the oven as far as PVP standpoint. I'm talking strictly PvE. I think it could survive on PvE alone, but obviously there's a huge market for PvP that they can also take advantage of if they can get PvP in as good a shape as PvE is right now.


 * }
 * }