124689-wildstar-has-been-p2w-since-launch-yet-the-sky-has-not-fallen

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Ability/Amp points and Runes are clearly exactly this system. It takes P just to unlock the slots gear already has, then more P to add the remaining slots. That's a ton of P the game makes you spend to even be able to add runes to your gear. Have you ever wondered why Logic slots are universally bad? If your first slot in your i74 DS drop gear is Logic, you can be damn sure that most raiders would spend 3 P just to get another random slot instead. There are even rune sets that cannot be crafted. This means that attempting to salvage for the specific rune is not viable and must be bought from another player for P, that's the whole point of not having recipes. Hell, most classes are absolutely crippled without full ability points. So either the player is forced to grind for serious periods of time, or buy them off the CX. I've been raiding in DS for quite a while now, have been playing since launch, and have participated in real Pairs attempts. I don't have full amp points yet Every player is forced to choose between three outcomes. Invest large amounts of time grinding for amp/ability points pay for points (which I have when I can spare the P) Play at a disadvantage There is not any conceivable way that the game could more force players to spend P. Even the Eldan Gauntlets require X tokens, the whole point is to encourage them to be bought off the CX for P. moderator edit: language

Edited April 13, 2015 by Chillia


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P2W does not mean "players must pay to win". P2W only means "players can pay to win".


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pay to win... at what (in wildstar's case)? and the idea behind P2W is that the player MUST pay to remain competitive. That is not the case here, not even close. P2W is basically nexon games incarnate.


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I haven't. I also don't know anyone in my guild who does. Most of my guildies that raid are also maxed (or working on maxing) their AMP and ability points, and I think I've only heard mention of the possibility of buying and selling a CREDD a single time since we started raiding. Honestly, if someone wants to spend $400 to buy a DS weapon (assuming 20 plat per CREDD, $20 bucks each, for that 220P weapon), fine. Their money, their hobby. With the current system, them buying that weapon doesn't hurt me at all. Plus, I think there are very few people on this game that would even think of doing something like that. As it stands, with the current CREDD price, I think that the majority of people feel that spending the time to grind gear is far more efficient than spending insane amounts of money on CREDD to gear up for raid. That's perfectly fine with me.


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Comparable? I'm saying it's worse. If I had to start over a WS character I could get it into DS in about 4 days of moderate playtime (without spending more money than I earned while leveling up), if I had to play XIV fresh again I'd kill myself by the 2nd hour of turning in story quests to the npc 20 feet away, that's the night and day I see. I could even go as far as mentioning the dark history of XIV's botted PvP because of what a pointlessly long grind it was. While people have done terrible things in WS's pvp past as well including botting, they're both definitely comparable in grind and you're blind if you don't see it.


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That flaw is not in the CREDD system. That flaw is in making an item that powerful tradeable. An easy "flaw" to fix, if Carbine should choose.


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Because I pay $15 a month to play this game and I don't want Carbine trying to encourage me to spend more money. Because I don't want them spending their development effort on the cash shop to encourage me to spend more money than I am. Because I don't want to think about real life money when I play a computer game. It's all well and good to say "just don't buy cosmetic things", but the point is that the whole purpose for those things to exist is to encourage met to buy them. It's way over the top to call me "selfish" for wanting a game environment that does not involve the game maker trying to convince me to spend real life money on in-game items. If people were really altruistic about helping Carbine through financial issues, they can start a funding account for donations. But I haven't seen anyone interested in doing that yet. Seems that no one is really in this to help feed Carbine's families as a primary goal. We're here to play a game that we think is worth the money. Once real life money invades the game in a way that is ever present (which CREDD is not) then it becomes not worth it for me to play.


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Your logic is not solid. Equating what someone "can" do in a game verses how players are expected to play the game are two different things entirely.


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Yes, it does get more direct than that. Carbine offers gear in a shop at a set price and a player buys it with real life money. In your equation you are leaving out people in the transaction. There is also the player selling the plat, which was earned by playing the game. That's a huge difference from buying a piece of gear from Carbine. In this case, both the seller of the gear and the seller of the plat have gotten something in return for their efforts and Carbine has mostly just acted as a broker (and gets a small profit for it).


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And isn't also that the cash items aren't available/obtainable in the game?(curious here, I've never played a P2W game :P)


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Well i can argue that raiding and dungeons is the core game for wildstar, many run through the levleing progress in 3 to 4 days anyway.


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