110779-no-tokens-please

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Different system, roughly the same idea. Would be fine with me, but it looks like tokens is currently the plan. It's a good plan any way you slice it imo


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Thanks for bringing this up for a discussion, Lethality. I totally agree with what you said.

They are following World of Warcraft path. While getting a token for a cloth gloves might be saving from frustration of getting a pair of gloves for a specific class and role that nobody needs anymore I find that kind of loot distribution very dull. I think getting the actual item you put on from an NPC gives much less excitement and joy, that was my experience from the day I got my first gloves token from Karazhan in The Burning Crusade. That was underwhelming compared to getting an actual ready-to-put on gear piece.

I think they shouldn't have rushed this and rather worked for (perhaps several months?) on the tech that would minimize the chance of getting items nobody needs?

The main the reason everyone disagrees with the Lethality is that they get useless gear after all the effort applied. Nobody likes that to a certain degree, yet in the latest Nexus Report Evan Graziano said that there is (not in WildStar but in general it exists) tech to minimize the chance to get useless drop, but it would take a lot of time to design it for WildStar. Now if only players would be patient enough to wait for that...

P.S. I am speaking about minimizing the chance of getting useless drop, not completely removing the possibility to get useless items. The latter would be horrible and would make gearing up metagame wa-a-ay too short and easy.


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Gambling isn't fun. Most sane people who go to Vegas hit the clubs, watch shows, eat a nice dinner, see the Hoover dam, things like that. You may toss a few bucks into a machine for giggles, but it isn't the purpose of the visit.


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I have to assume that when you say change you mean "all of the painful systems from the last two decades' worth of MMOs." Because that's the only thing I ever see you ask for. But hey, I hear Camelot Unchained is coming out soon. As a masochist, that may be more up your alley.


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Quoting this because my same post saying the same thing about this obviously didn't get read two pages ago. :P Also the quote there seems to suggest it will be armor based, not class based.

So instead of DPS Esper Gloves of win Heal Esper Gloves of win DPS Spellslinger gloves of win Heal Spellslinger gloves of win 4 items on the loot table. You have one item: Light Armor Gloves of win 1 item on the loot table. I can't see any reason why this isn't positive. I don't think there's anything worse than raid boss dies, oh its healing paladin plate again, we have no holy pally so that class of loot is wasted.


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Thats no true at all. You get 7 dungeon charges. You can do all 7 dungeons on saturday and get all your tokens. Every day you get a new charge up to 7. So you can play every day one dungeon or one day 7 dungeons. And Rift have many ways to obtain tokens beside dungeons. Worldbosses, raids, chronicles (something like shiphands) with hardmodes for extra tokens, loot chests as worlddrops (boe)... To get all tokens that are possible you need alot of time. And beside dungeon tokens there are several other ways to improve your equip. Raid Rifts, strongholds, zone events... all of them rewarding for everyone. Even hardcore raider. You have to limit the tokens / day. If you dont do that people look for the best way to farm tokens and do that over and over again till burnout.


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You are thinking currency (which we already have in the form of elder gems), tokens are still going to be specific armor pieces. Tokens are a necessity with the way they set up their stats between classes. Only tank warrior and engineers share the exact same armor pieces, with stats that work the same (want more Support Power get more Tech, etc.), Stalker tanks work the same way, but share their armor with Medics, which causes medium armor to be broken up into 4 different types (stalker tank/dps, medic healing/dps). Instead of the boss dropping a Stalker Tank Shoulder, the drop will be a Medium armor shoulder token that can be turned into a vendor for any one of the 4 different pieces. Edit: Now realize you are expanding the discussion. We already have Elder Gems that have this purpose. Elder Gems were always the back-up to RNG. The problem is that they botched the AMP/Ability point implementation which removed them from being the back-stop, and they became the primary source. Once you have your ability/amp points Elder Gems will serve their intial purpose of filling out gear and cosmetic items.

Edited August 27, 2014 by Bnol


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To be fair, a lot of people find gift cards fun - not the cards themselves, but going out and buying what they want with them.


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I understand your concern, I personally am one voting for the token system... After running Wotw 45 times and only seeing my tanking claws drop once (which were stollen by the dps stalker) it got very frusterating. I think that there should be gold tokens, silver, and bronze... so the best item requires gold tokens to buy.


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Giving most of our loot to OS while people from certain classes have gotten 1 item over 40 raids = fun? Again do you even raid or are you just arguing principles here?


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