128487-massivly-f2p-announcement-discussion-thread-page-3

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How many times have I had to post this? Carbine themselves admitted that the restriction of classes for races was because of time constraints. Each class/race combo requires designing animations for each ability of the class. Unique animations to the race (to match the size and movement of said race). Nothing to do with no RPG, pen and paper, lore, whatever! They started with the most logical choices for each race (and they started with humans hence why they have so many options!) and then... ran out of time. I don't see them having a financial incentive now unless they make you pay for Chua warriors. This is why I hate things cut out from the get-go cause it's a lot harder to convince a company to spend the time afterwards. I doubt they have time before f2p to create animations for new class/race combos, but it'd be awesome if they did! Also to Fran... The most important change should be NO MORE UGLY UNDIES FOR CHUA AND MECHARI! That should come before new class/race combos!
 * sigh*
 * Pet projects for the win!


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It's complete stupidity the basis of the reasons at hand.

The "Lore" relative situations as given were not restrictions, but the best choices they could have made at the time so they say.

The Lore reasons conflict with one another.

Aurin can be a soldier but can't be a engineer?

Can't handle technology, yet can be a scientist?

Lets not forget stalker's super high tech nano suit. We had guns LONG before we had cloaking devices.

We have Shields in game, we have quest lines that directly conflict with the logic used for making and establishing class restrictions.

I think it's completely bogus in every single reasonable way to say that an Aurin can't be a medic, and yet that class is a healing capable class, which is right up an Aurin's ally.

In truth, the animations per class are pretty much universal in reality.

I've seen a Granok do the Esper blade dance twirl, I've seen animations from other classes in other characters.

They could literally just half ass it, and copy the Female human animations over to every race to class to fill in the game, and same with humale male and let it sit for a while and we pretty much wouldn't be none the wiser, but a massive degree happier.

Sometimes you don't have to go the whole 9 yards [Carbine], sometimes you just have to go 6 and then another 2 and then walk the ball over for the 1st down.

Carbine, you're builing an MMORPG, not a JRPG, or Elder Scrolls installment.

You need to cast as big of a net as possible, because some people are fickle, and if you don't get those fickle people, you miss out. And sometimes those fickle players will end up being your most loyal if you just give them the right reason to stay.

All Races, All classes,

Pick a Class, Pick a Race, Pick a gender, CUSTOMIZE, GO!

That's your best bet giving people less of an excuse to not play the game.

"I can't be this class this race, so why would I play it?"

Remember that I myself am one of those fickle players.

I only looked at this game because I saw bunnyears, when I saw you had a Psychic mage that could also be a bunnygirl, I was sold, preorder the Deluxe Edition, and a full year subscription(There was more to it than just that but you get it right?).

The first impression is really the only chance you get at pulling people in for good, so putting your best foot forward and giving us the biggest range of options and choices to look at, is going to be your best possible chance.

And it starts at the character creation screen.


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I said this too, but everyone else and their dog disagreed heavily as if this was the worst idea ever.


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Basically, yea, a good idea, but it only takes a few days to hit max level, so not sure how much this will dissuade gold sellers.


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I disagree heavily when its considering a very basic core feature of the game.

Especially considering how heavily reliant on guilds WildStar is.

If TERA can figure it out without ruining the system, WildStar can.


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I think you have the wrong idea about what they mean by change :) The need for a guild to access and conquer the game's most difficult content and obtain the best rewards is going to continue to be critical.


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This is the most fair way to put it.

False.

It says that we want core basic game features to be without restriction of monitary value.

This does not imply that we don't want to pay for anything.

It says that we don't want to pay for a game feature that is critical to the game's mechanics and put behind a paywall.

Same mentality behind Pay to Win. No one wants someone else to flex their wallet instead of their in game dedication and skills.

Yet it plans on restricting a core feature asset to the game. TERA's is similar and doesn't restrict the paying interest of players.

All of TERA's content is free to play, except its vanity and overall cash shop interests which are non pay to win.

A game should never restrict any core feature behind a pay wall.

Guild interactions and leadership are not auxillary, especially because of WildStar.

Edit

On your comment above.

I personally have said that I will never let my account lapse out of signature/paying service.

This change will never affect me.

I do not care about this change directly because it is irrelevant to me.

I have also declared what I would be happy to pay for and the prices I'd be willing to pay.

Even though this change will never affect me, nor will i be a non paying player in any regards, it's still something I must worry about for other players.

I know personally the behavior of other players will not mirror my own in most ways. So I have to consider how other players may have different needs.

This is one of them that does matter for others other than myself, that I believe is unfair.

Edited July 3, 2015 by FranBunnyFFXII


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