145007-there-are-too-many-quests

Content
{| style="width: 100%;"

I love having options. I do wish Wildstar had an option to lower my toon's level to the zone ala the mentor system, but not have to be in close proximity to a low level, grouped player. Regardless of whether that happens though, I'm still quite happy with how things are in the game. I'm just looking for more chrome on the sports car. ;)


 * }
 * }

{| style="width: 100%;"

Idk what you are talking about, I have been in zones and have completely run out of quests to do. How can you join an mmorpg and then complain about the amount of quests? Perhaps minecraft might appeal more to you.


 * }
 * }

{| style="width: 100%;"

You should compose a song out of it....


 * }
 * }

{| style="width: 100%;"

I don't think they need to be removed per se. The problem isn't that they exist, but that they are extremely clunky and outdated. They usually require talking to a ton of NPCs, frequently mean a lot of unnecessary running around to grab everything, and make this huge list in your quest objectives to the point that it makes it hard to keep track of what you're doing. It's not that they need to be removed, it's that they need to be presented in a less cumbersome manner. My suggestion? Roll all tasks into existing quests as optional objectives. That removes the need to talk to so many NPCs, streamlines the quest tracker some since not so many things will be listed, removes the chance of picking up a task after you've already passed through an area (which I've done several times), and shows new players that aren't required to do these things to progress. Either that or do something similar to GW2 where tasks don't pop up until you kill the appropriate enemy (eg kill a moodie, task to kill x moodies gets added to your objectives).

Edited October 25, 2015 by Cantatus


 * }
 * }