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Nothing about this is working. This is punishing good players in an effort to cater to the bads. This is precisely what they promised not to do. Now that we know they lied and plan to be just like every mmo, its time to speak with our wallets and cancel our subscriptions.


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People were dropping out of dungeons if they didn't get gold. And this was discussed on the forum and a lot of people were for this plan when it was being discussed. And they didn't lie about anything. This doesn't make dungeons any easier. You want gold you're still going to work for it.


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How doesn't it? People at least have a chance at epics if not in a gold medal run now. They only punished the players who could get golds consistently. Which means they rewarded players who were good when that system was intact. NO WAY! Now with this system they punished the good players more than they rewarded the bad ones.


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In other words punishing all of the players that were able to get gold in order to cater to the bads that were not. Which is what they've been promising for the last 2 years would not be a part of this game. I guess it was all lies now that its time to pay the piper. That's fine, I guess if they weren't planning on keeping their promise it is best to know about it now before we got too invested. Oh well, it was a nice dream. Bye Nexus.


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Exactly. I describe myself as a fanboy, the bugs didn't particular bother me, any complaints I had to the game I overlooked. Not this time. This is a money grab motivated by greed and it will backfire on them if they don't change it quick. Does Carbine think people are fools?


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Obviously? It was because the only way to get a purple was to run it gold. So people would drop, because reward blew for anything not gold. At least they now have a chance at getting epics without gold. Whereas people who run gold have a FAR less chance at getting epics than before. It isn't a difficult concept to understand.


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OOOOOOOO we get an extra roll on a blue item that we can get 2 gold for, or we can salvage. Seriously? Do you even play this game? You realize epics were 100% droprate before this nerf, and they are going to be almost never dropping now, right? The loot tables for adventures are fairly large, and the epic loot ratio isn't very big.


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However people are pretty good at adventures now. Even Malgrave I could get gold with 50% of pugs through organization alone. The original complaint was to keep people from quitting when gold was no longer achieved. Now this is "oh people are getting better, let's screw them and make this even more of a grindfest, maybe they'll throw some dollars are CREED."


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I edited my post before you fully responded. Just think about it you troll. Gold Dungeons will never be PuG'd anytime soon. 99% of premades can't even do it. To get all the way through them flawlessly and not get rewarded is way worse than scrubs not being able to finish adventures. I do agree they should be able to have a chance at epics without gold. I am not saying anything against that. But to not have a guaranteed epic drop off of a gold run, which requires coordination and skill, is just absolutely stupid. If the adventures took 15 minutes to run, not as many people would care. But when they take a minimum of 25 minutes up to almost an hour in some cases, there is 0 reason for anyone to run them anymore for a SLIM chance at an epic.


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It was already verified that there is no specific weight on epics. Let alone specific epics. for the sake of easy math, say there is 100 items in a loot table and 5 of them were epics. You have a 5% chance at getting an epic on 1 of those 4 rolls. That is on average a 20% chance at an epic in Malgrave vs what used to be a 200% chance because 2 dropped for gold 100% of the time. These odds are randomized, and you could run the zone 10 times without seeing an epic. That just is not right at all, and should have never of even had a chance to go through as a patch. Those are all figurative numbers ofcourse. To fix it, all they have to do is set the initial roll on a gold run at a 100% chance to drop epics, and the rest of the rolls for whatever medal it is to be randomized.


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Megaman is correct... I am only posting this because I really wanted to tell you that the robot boy has you beat. 1 of the rolls is on the boss table only, the other ones are on the full instance.


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happens to me crimelords 2 runs both gold and nothing this rlly sucks


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Even if they were trash epics, they would still be worth more salvaging or vendoring. rarely have i ever seen an epic go to wast, since we are still in the early stages of gearing. At least if one dropped (and it was one i could not use) i could rationalize it as "bad rng", I could shake it off and requeue knowing i was guaranteed to see another epic, because my friends and I had learned the instance. Now when i run gold (if i even bother to at this point), it's not "bad rng' anymore it's bad game design. I could spend all day farming an Adv only to luck out. While some schmuck can run the same instance, get bronze and get lucky. You took a 100% chance of getting en epic and knocked it down to 10%. This patch effectively killed adventures.


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I think this change to the medal system is good overall, but I believe one additional helpful change could make it even more appealing: No Medal: 1 roll on the final boss table Bronze Medal: 1 roll on the final boss table, 1 roll on an instance-wide loot table w/ X% chance of epic drop

Silver Medal: 1 roll on the final boss table, 2 rolls on an instance-wide loot table w/ (X+5)% chance of epic drop

Gold Medal: 1 roll on the final boss table, 3 rolls on an instance-wide loot table w/ (X+10)% chance of epic drop

Now, obviously I don't know what the actual percentage chances are on the RNG loot tables, so the extra 5% and 10% increments are just for illustration (I have no idea if those would be fair). However, I think the increments should be noticeable, so that while Gold medals would no longer guarantee an epic drop, players would know without question that Gold would not only get them more rolls, but those rolls would have a higher chance of dropping epics. RNG is fine to an extent, but giving players a goal and a method to reduce the randomness would be a final touch for this new system, IMO. Especially in the more challenging instances, it should be unlikely that a group that achieves a Gold medal would not have at least one epic drop out of four rolls. Just my 2c. :)


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