110772-a-crafters-thoughts-on-raid-drops-vs-crafted-item-balance

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Well as I posted in your thread, I don't hate tokens. But I'm and avid crafter too and definitely prefer OP's ideas. :)


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I think if they have the technology they should change what soulbound means. From untradable to unequipable. Meaning an item soulbound to Bob can be traded around but only Bob can equip it. And stuff crafted from a soulbound item would be soulbound to the original owner. example: Bob gets a crafting material from a raid to make an armor. It is soulbound to him. But he is not an armorsmith. So he gives it to his armorsmith, Jane, who makes it into the item he wants. But when armor is crafted the item is already soulbound to the owner of the material, Bob. Jane cannot equip it or try to sell it to others. Only Bob can equip it.


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That would work too. Achieves the same goal of mats from raid working for everyone to craft when not everyone is a crafter

If you don't have luck with drops from dungeons/adven then how will crafting fill that in if crafting only gets you up to dungeon/adven. dungeon/adven drops would be better and crafting would not fill it in


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You're right that there will always be a BiS in a themepark MMO. But there can be slight variety and still have different items be on or close to par with each other. That is why each item has a budget. For crafting in WS that budget is in the powercore. as to your last paragraph...well all steps are unnecessary. how bout we just pay money and get gear. the whole point of RNG drops is to draw out the content and add extra runs before you get what you really want. But this topic is really all over the place. the devs even seem to think the content is being run too much. i mean since the devs want to trim the loot table so more useful stuff drops then doesn't that shorten the content. they want to switch to token so more useful stuff is obtained which also shortens the content. and that token has to be turned in somewhere. it might as well be crafting mats instead of a token.


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