106207-get-rid-of-shift-sprint-

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Tactical isn't the same as Combat use. They also account for it in the design of jump puzzles and other tasks. Sometimes sprinting is the right thing to do, other times not. And like I said, having it available all the time provides a secondary benefit. No smart developer makes something less useful just because people using mainly for that don't like how it works. I think Carbine most likely will at some point make it a toggle, but they're not going to turn it off and give everyone a global movement buff. Just not happening.


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Experience gained in a year of testing this game is my source. Consistent changes to world physics, and inputs like dashing and cc breaks, mount performance and speeds, all of that happening yet Sprint being left virtually untouched. If it were meant to be a consistent and functional benefit for travel, it would have been made so. If it hadn't been meant primarily for combat, the way it functioned and the way encounters were paced and spaced would have changed along with it.


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Doesn't mean the ability should be balanced around it, particularly if that messes up the primary use for it.


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If you take "lethality" literally, it is generally a binary condition ("mostly dead" status being the exception). Inconceivable!


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And mounts virtually go no faster than normal walking speed, anyways. You virtually *have* to use sprint to travel, otherwise you take upwards of 5 - 10 minutes to get most places. Mounts, honestly, need to be faster in this game, especially for the upgrade speed costs. Oh, and I personally think spring is for flowers, but what do I know. ;)


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