149865-feedback-game-update-24-february-2016

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Yeah. Looks like I have to give up an RP event or two to focus on GA runs. So much for "play how you want". edit: Ok that sounds a bit bitter. I really like GA but that comes at a social cost.

You stop accumulating over 2k. I've heard the rumor that if you have exactly 2000 you skip straight to the increased gold payout but that sounds more like a bug than a feature. In other words not something to depend on.

Edited February 24, 2016 by PlasmaJohn


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I think the bug is when you go past it.


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I thought it was a rather neat idea myself. However auto-flagging is still possible. That "feature" needs to be removed. Whatever effects are triggering it needs to instead not apply. Want heals and buffs from unflagged players? Then drop your flag.

That works too! :D

Don't be so sure. Sounds like an even easier way to farm the prestige only AMPs and Ability Tier unlocks <_<

Edited February 24, 2016 by PlasmaJohn


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This is something we are aware of, but the scope of that sort of change would have delayed these changes significantly--which we did not want to do.


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1: Even in full bis(minus pinky) the speed i kill with compared to my pvp gear in a daily zone like NW/CB is negligible, its all about how fast u pull and not how fast u kill, if u wanna farm effectively. 2: Balance and fair game should always outweigh petty stuff like raiders who wants to earn prestige they have no use for(u still need to win 40 bgs / 10 arena to earn the weekly S2 costume token)

Edited February 24, 2016 by negoleg


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They should probably increase that to silver pieces; the problem is if they make flagging too rewarding, I have no doubt that prestige trains will appear and the two factions will actively avoid each other to farm prestige/gold quickly.


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