148707-boss-hunter-challenge

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Get a rope ...


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{| style="width: 100%;" Carbine needs to word things better. FAR better. Tera has a... tolerable... line they toe: they sell boxes that contain a slightly random amount of a SPECIFIC item. Buy a number, and get a pile of the things you need for gear. Or cosmetic boxes that range from random crap to valuable items to auction for money, or use. Difference between that and this event? THEY TELL IT LIKE IT IS. "A chance for X item." None of this implying that lockbox keys (normally sold for cash or omni)... normally what? This IS normally, why would they SAY that? Crabine royally screwed the pooch wording the article. This is, what, MOST OF ONE PERSONS JOB? How can you possibly screw this up? Welp, ask the person who wrote http://www.wildstar-online.com/en/news/2016-01-05-boss-hunter-challenge/

INSTEAD, they should have written:

I only messed with the bold part. And now, thanks to the miracle of punctuation, it is CLEAR. THIS. IS. NOT. HARD. They should proofread these things. Selling things to their playerbase is arguably their MOST CRITICAL job requirement, and they screwed up significantly. Cash-grab techniques should simply be voted on with our wallets. But the events should be clearly stated. Crappy communication is what I have a problem with, here.

Edited January 7, 2016 by Smoo


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{| style="width: 100%;" First, I'm going to repeat what I just wrote in another thread: If you can't take criticism of your opinions, don't post on a public forum. And many of the people I criticized know that because they've done it to others as well. So remove stick from bum.

Have you ever heard the word decontextualized? Few things. First, I considered Tex a friend while writing that post, consequently while I criticized his remarks and wondered why he wouldn't just leave if he was so unhappy, I didn't want him to because regardless of my feelings about this situation I thought he was a cool guy who generally supports the community in positive ways. So looking closer, oh Lord of Cherrypicking, what I actually wrote is this:

Here's how you describe it:

Here's what I wrote particular to that:

Which is not ~telling~ them to leave. And in context, it's specifically asking why they don't leave if they're so upset and unwilling to compromise, and specifically with Tex, if you had read the posts before and understood the full breadth of our discussion (but who does that, right?) you'd know that he mentioned not playing games with F2P systems he didn't like and that was what I was responding to. He was saying "I don't play those crappy models" and I was responding in the spirit of "well then if you think this is so bad, why bother staying". I then pointed out very clearly that when I saw the garbage F2P model of SWTOR, I left without criticizing. It was so bad— similar to "disgusting"— that it wasn't worth the trouble. That example = I don't see the point in playing a game you're not enjoying, with a model you dislike, if you think it's so bad. There's generally no recovery from that in my experience. Similar to you now, Tex followed up with:

Which I imagine was an emotionally-fueled misunderstanding of what I wrote (sorry Tex but I see no other reason you'd respond this strongly). There was no aggression in the words I used or in my heart when I wrote it, and if you scroll up, you'll see that Tex and I were discussing quite calmy before, so I'm not sure why he took it as me telling him to "shut up", and I certainly wasn't telling him to accept anything.

You completely missed the point of those ~examples~, which was to describe the difference between opinion and statement, not express how I feel. I used extreme examples specifically to point out that they still counted as opinion, even if they might not seem that way. Focusing on that part of the post in the way you have tells me that you could probably make a federal case out of anything I write, but for the sake of coherency I decided to explain myself one last time to you (and Tex, because his inbox is full). And now I am done.


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If this was a Korean/Chinese/Japanese/SEA game with these kinds of events, then I would understand. Those markets not only tolerate these kinds of things but actively WANT them in their online gaming. And that is fantastic, more power to them. If a Korean game has loli-fetish outfits because THAT market says it is ok then it isn't my place to impose my feelings/values upon them. Most I can do is state my opinion and then be done with it. No calls for bans or censorship because it is their game and their rules. The tricky thing happens when those same games are 'imported' and not adjusted for the market. That's where things get odd. But see Carbine, I get you're gearing up for an overseas (Chinese?) release but testing out these RNG mechanics with your playerbase will cause more of your loyal players to leave bit by bit. Maybe this mysterious press conference on Jan 13th will help and maybe it won't. This is a USA-created game by a USA-based studio; players here are not the same as a Korean/Chinese/Japanese market; players here have different desires, needs, and spending habits. Although the funding may have been provided by a Korean publisher, that shouldn't permit them to tell you what your market wants. You're the ones that made the game and know your players best. Going forward, monetization is something that should be a shared/communal effort rather than just copying what works in other Korean games from NcSoft. It may help to point out the overwhelming success of Guild Wars 2 and how ArenaNet managed to bounce back from the initial server issues with WvW and the tons of bugs they had. One good aspect of this is that you can tell them 'hands off of what we do and we can end up like Guild Wars 2 since we know our market best'. For this event, having a way to earn keys (even if it means raising or temporarily removing the OmniBits weekly limit) would've been ideal. Or even better? Trade Shiny Tokens for the keys (or make these keys specific to this event and unusable elsewhere). Have it be crazy slow (maybe 100 or 500 tokens per key) but have it be an OPTION. People would grumble about it being a 'grind' but considering none of the items in the event are pay to win (they're entirely cosmetic) then that grumbling is already moot. Simply put I believe this game's monetization would be best served by those who participate directly in the player community and development of this game at Carbine. Aka you all and NOT some NcSoft bean counters sitting at NcKorea and wondering how best to squeeze existing players till they 'pop' and rage-quit. To be blunt, WildStar currently is a niche MMO with neither the brand-name clout nor the massive playerbase to sustain these types of cash shop bait 'events' with Korean-focused monetization tactics. In other words, WildStar doesn't have enough 'whales' and new player acquisition to sustain this type of strategy. Not all strategies work with all games and I hope NcSoft Korea realizes that. Please please please consider making a humble request to NcKorea to permit Carbine to bounce back with this F2P revitalization and to 'let you off your leash', so to speak. Point out ArenaNet and state that it is good business to adjust tactics for different markets. Then let things go from there. Maybe it might work. Maybe. As for the players, let us be glad of one thing. At least NcKorea isn't anywhere near as crazy as Konami has been. Firing the lead developer/designer of one of the most recognizable and popular franchises in gaming history; then publically throwing a temper tantrum at things like blocking their name from being credited; that kind of stuff makes me shake my head and be thankful for the sane/rational decisions made by others. At the least NcKorea hasn't devolved into only doing browser/mobile games and firing everyone else. Small blessings are nice.

Edited January 12, 2016 by FantasticCupcake


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