105262-even-a-whiteknight-like-me-isnt-this-blind

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Correct, i'm on Stormtalon and there is still many people playing.


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If you think the game is just fine because 3 out of how many servers are doing ok (Not even reaching high anymore) you are in denial....


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That's the exact opposite of what I'm saying. I was making a point that the people who think the game is fine because the highest population servers playing on the highest population faction aren't having issues are incorrect. I was trying to reinforce the fact that unless you're on the highest pop servers, you will have seen a major drop in players over the last two months - and even then, the highest pop servers are feeling the difference as well.

My main was on Bloodsworn and I jumped ship a few weeks ago to Pergo because of how dead Bloodsworn has gotten. Dominion side. Bloodsworn was #4-5 in NA population by all accounts on launch.

Not sure where you're getting that Evindra is the best server in the game currently, but you're right about the perception bit. It's all about how we perceive things. However, if I notice that a server that was full of people in Illium and the two daily zones a month ago suddenly has only a handful of players in all three combined, I'm going to assume the game is dying. When we are getting multiple threads daily from people on nearly every server it might be because we're all just choosing to see it that way, or it might be because the game is actually dying rather quickly and most of the servers are becoming virtual ghost towns. One of my good friends cancelled his sub specifically because he felt as if the game's population has died out already and doesn't feel like wasting his time on the game. That right there  is an issue. If players are quitting over there being no other players, perception or not, it's a big red flag that something needs to be done.


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These posts get old. My server is fine so it isn't an issue


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I know carbine is pretty incompetent but saying that they don't have the tools to count how many people are online? That's taking it to a next level of black knighting.


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Probably true. Honestly, I think we'll see merges happen if more people leave the game due to server populations than switch servers. Until then, ironically, Wildstar stands more to gain. It may also be we're making mountains out of molehills, or that Carbine simply thinks their populations are going to recover sooner rather than later.

I definitely don't agree with this. All of the above reasons, besides Arkillo, make more sense. But Wildstar has people crying "dead server" already, so what would they lose by agreeing unless it wasn't true. They have the best excuse in the world. "We had the right number of servers to begin with, but people complained and they got what they wanted." They have no financial reason to keep those servers consuming money, time, and labor worth public perception of a game that people outside the MMORPG world barely know exists. Hell, WoW was literally paying people's subs right after launch, it certainly didn't affect their perception in the long term.


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Being a shareholder just means you get access to quarterly reports and shareholder meetings, it's not a magical title that gives you inside access to the workings of a company. Hell, you can go become a shareholder tomorrow when the trading floor hits and see for yourself.


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Not at all. Look at Rift, for example. The factions were as much at war with one another as they are in Wildstar, one being severely oppressed by the other. Most of the games story and lore revolves around the two fighting factions, but they eventually changed the way the system worked and allowed for guilds to have characters from both factions, letting you do PvE stuff (like raids) and PVP stuff (like their Conquest system, which was basically 3 teams of 40) with people of opposing factions, as well as maintaining the 'hatred' the factions have for one another with open world pvp and story quests. Both factions still had their respective major cities and starter zones, but it really boosted the games community and made it feel a lot more populated and active than it did prior to the merging.


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thats if you care. I play to enjoy myself. and as long as the people I play with are having fun and I am, my support is there. SOE had my loyalty as I first played their games and they blasted that to bits. since then my loyalty isnt in any game, except the ones I can have fun playing. until its no longer fun playing Wildstar, they have my money. I could care less what the company does


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eventually being the key term here far longer than 2 months in I am guessing


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He thinks a "core change" is gathering the number of players from the realm population screen and adding them up to get the total number of online players. I don't think he really understands where you're coming from.


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I admire your devotion to white knighting man, but you are beginning to look silly with the amount of stretching you are doing. Like I said earlier, I have been where you are with this game....I have white knighted the heck out of it and even convinced all my friends to play it.... No matter how much you kick and scream on the forums and try to play down every complaint....you wont do a thing but hurt the game...the people who are bringing up the real issues/concerns without rose colored glasses on will invoke change with the devs...NOT the person going "OH NO EVERYTHING IS PERFECT" even though it is very much apparent people are leaving and this months renewal (again visually) has not been great.


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The only response you're going to get to that is "I don't know and carbine won't tell us so we can't possibly know their grand design". edit: woops, I missed the cue on that one! I wonder if it's still considered calling it if you posted from an older version of the page? Heh.

Edited August 3, 2014 by Wiawyr


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The fact that you personally aren't experiencing a problem does NOT mean that no problem exists. I use the term 'you'  in the general sense, not you specifically. :)


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and they would be kinda right, they would see that as a problem and it would be a problem it doesn't matter how many players there are overall, it matters how many play at the same time you do. concurrent not total is important. the game could have 10 million players and if none of them play at the same time as me or they are all playing on server x and I am stuck on server y - population me and a troll, then that is a problem


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I think that it makes no difference if the problem is simply percieved or if it is really there. A player can still end up quitting even if it is a matter of perception. It might make them an idiot if their method of determining server pop is lets say....standing in front of the AH 6 hours after prime time. But that doesnt really matter because smart or dumb that's one less person in the game. That is why in threads like these i keep saying that we need more or better in game tools for seeing what the server pop is. At this point though it might actually be a bad idea to give us those tools because we may not end up liking what we see.


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Honestly, and I really want to know this, who in the Hell is leaving a game because they think other people are leaving a game? It's an MMORPG, not Abercrombie and Fitch.


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wait.... I remember people complaining that cleanses were not properly cleansing healing debuffs as a priorty. So they turned a bug into a feature and a giant pvp nerf at that too. I don't see that as a QoL buff I would rather have cleanse remove priorty debuffs like healing debuffs first.


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