116923-can-we-please-please-please-remove-the-primes-from-quest-areas

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As usual, you're better off reporting the specific Prime and the specific quest you had trouble with. Either there's an alternate way to do it you don't know and someone can tell you, or the dev missed a bad spawn and can fix it. You're FAR more likely to get a positive change to specific problems, than to win a general campaign to have something removed entirely. There are plenty of ways to force ranged enemies to run to you. If you're (again) specific, people can give you tips for different classes.


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I base my ability to solo something on whether it kills me before I can knock off 33% of its life. If I can manage that, I can manage 100% I just have to be better.


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I managed to reach the barrel from the other side, yes, but it wasn't easy. Keep in mind I only reached it after being very careful not to draw aggro from anyone else, and made sure to walk as far behind the barrel as I dared before reaching it. Even then, the Prime was somewhat aware of me, so I had to run before it decided to attack. That's far too close for my taste. I don't see why it's there in the first place. Also, as I said, this isn't a one-time thing. I've seen stuff like this several places. In fact, I found two other Primes in this area as well, all close enough to get them on the screen at the same time. Add in a whole lot of other enemies there, and you got a problem. My biggest issue with all this is that it makes exploring and questing annoying and somewhat boring. I don't like making some decent progress towards a quest-objective, only to suddenly find myself attacked by a prime I had no chance of seeing. This one was right next to the barrel in the open, but there is one standing close to a wall near a path. If I approach from inside the base, it's easy enough to see. But if I approach from the area I am right now or try to run over the small hill instead of following the path, there's no way to see the prime until ti's too late. This means it will start chasing me, and that means I will soon have a lot more enemies after me. On top of that, it's not even possible to run during combat in this game without going into slow-motion. All this makes areas like this very, very annoying to quest in. :(


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Didn't read all the pages in response, so not sure if this was asked in reference to the bolded xtx above, but what class are you rolling? There are abilities that allow you to draw in baddies (I assume all classes have some sort of way to do these things) and/or close gaps/silence/stun ranged mobs, especially while questing...as a Stalker I used to have this problem until I respc'd with some defensive/gap closing ab's for questing in the open world, and now ranged don't pwn me and it's actually pretty fun to take 'em all down. And also, stay out of the red stuff...once you figure it out it's pretty fun! In regards to the primes, I have had the same issue as you with them camping your quest objective...but I think this is W*'s way of trying to get players in the open world to help each other out;  not saying it's the best design, but it def encourages players getting together.


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I went through this exact progression, I have no problem admitting. Like I said earlier, at first I had mixed feelings about primes. Mostly I just disliked the red backlighting (I still don't like it, but they have to be marked somehow) and felt a few were too close to quest objectives. That one gronyx in Wilderrun near the elemental boss you have to kill for a quest was especially annoying until I figured out the aggro range of primes. That was then, this is now:


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I see you're an exile, and I can say with 100% certainty that I never ran into this situation while levelling up. Looks like Farside? I've completed every quest on Exile side in every zone.


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It's a Path Quest. So while technically an example of the issue in question, it does not in truth "block leveling" since there's more than enough Path xp out there to level cap and then some.


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