100786-itemization-and-stats-in-wildstar-whats-being-done-about-it

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This is fantastic news. Thank you. The tripple RNG for items is getting incredibly frustrating and i find myself farming constantly just to afford rune materials. Thank you for letting us know the feedback is going somewhere


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Well he did work for Trion previously, which is a plus in my opinion. Rift was a great game until the expansion, at which point it just felt like it lacked something the base game had.


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I can respect the desire to not whack people over the head when they log in and have crap gear all of a sudden. However, the reverse is also true, and you really need to think about this: Those, especially after medal changes, exceedingly rare adv/dung epics also still have 1-2 rune slots, where after such a change, they SHOULD have 3. Even GA loot has this problem. So the right solution to me would be to allow the OP items to stay OP and not *cupcake* off the already pissed off subscribers more, but not DOUBLE punish the people still wearing their purples, expecting the system to be fixed, and who therefore are NOT spending all their time spitting out a shit-ton of blue items from crafting, hoping to get lucky on slots. I'm one of them, and I'd be very, very sad to see the change come in, but then look at my epics and think "oh well, back to grinding dungeons and adventures, still only 1-2 rune slots on my nifty purples". The same even goes for some of my GA-loot, I have epic gloves with 2 rune slots on, pretty shitty if I have to need on that SAME item and compete with guildies, just to get 1 more rune slot, instead of having my current gear upgraded to the INTENDED level... (which, coincidentally, I wouldn't do if it was a major upgrade for them, but then that also leaves me in the dust, eventually, so gg).

And this is exactly a solution that needs to be implemented: REMOVE AP runes from the game, and have primary stat runes instead. Basically, take a lesson (once, only once) from WoW: Having a primary stat give the largest base AP/SP amount (in wow: Str, dex, int) ensures that you don't have the kind of problems that WS is suffering from. The only block to this are the milestones, but I'm sure that can be balanced after the fact anyway.

Extremely good point.


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I don't think people were politically correct while asking for changes, that's why :) First, I'd like to thank you, seeing in which direction the itemization will evolve brings me hope and confidence in Wildstar's future :D Just a question, with the crafting changes, would that mean that...we'll actually have some interesting specials on some armorsmith adventus stuff? Like, no more pvp special on the helm? No more "trigger when hit" specials on some DPS gears? I'll mail you my GF if it comes true.


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Could you please actually verify that the fix is working as intended, because ever since the hotfix it feels like AMP and LAS point upgrades actually got even more rare ( significantly more rare ). Or the demand for them grew exponentially.


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Here is the problem. There are no crafted Purple or Legendaries in the game. Doesn't this effectively make crafting professions worthless like in most games again?


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There are no crafted Superb or Legendary quality items ... yet. Dun dun.


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You need to look at water/life/earth runes. Especially earth runes. Those are simply worthless to a DPS player.


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The funny part is that this whole post is kind of incomprehensible too. I get that you are complaining, and I can see the nouns chosen, but the verbs don't make any sense.


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Clearly you've never seen Kuralak... There's an "enrage timer" that most guilds don't beat by more than 10 seconds. There isn't more than a minute between the 8 egg phase (currently mandatory and I don't see that changing soon) and the 16 egg phase. If you get to 16 eggs, the raid wipes... unless you have a stalker tank with dots that kill her. Granted, that fight is less of a gear check as it is a coordination check. Despite that, what's proposed is potentially a loss of much more than  "a couple hundred DPS raid wide." There are many encounters where currently what would be a close kill would instead be a wipe.


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Maybe next time you want to compare crafted gear to GA drops, you should probably link a GA drop and not an adventure drop. The two GA Engineer Chest pieces have 92 Fin 52 Brut 79 Moxie 39 Grit and 108 Fin 34 Moxie 34 Strikethrough 108 Crit Hit


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