102416-any-word-on-server-merges-page-3

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Everyone knows that WoW players tend to stand at the City hubs while waiting for their queues to pop. Back in early cata I rarely saw players in the world, flying mounts makes it harder to see other players even though they could be right above you or below you.


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A very skewed perception indeed then.


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Sorry but you're wrong. An MMO is MASSIVE MULTIPLAYER ONLINE, any game that has a massive immersive world with other people online is an MMO. It may not be an RPG, because in this place its  a shooter, but by definition you are, infact , wrong...


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And for you.... the game JUST RELEASED YESTERDAY!!! of course you are going to see people online. Im not sure if you were here for W* release but there was literally 20+ hour queues to get into almost EVERY server. not to mention there were 500k people watching W* twitch streams. Firefall will never hit that hype or status in A MILLION lifetimes. I played firefall 2 years ago in beta and it hasnt changed practically at all. The devs soaked the hell out of the funding for VERY little updates. the game will be mediocre at best. Tell me again what is the point of thumping when pvp everyone is already maxed out with the same stats? you can get new abilities and new load outs buts its all the same shit in for months on end when i played


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{| style="width: 100%;" Behold: the phenomenon known as moving goal posts.


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Seriously, man? I tried it last year (had been looking forward to it slightly) and it was crap. Have they improved it for the final, much delayed "official" launch?


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You chose a server that was newly created hoping for a miracle or a high populated server at the end. Didn't work out that way now you come to the forums and demand a server merge because that's what you are paying for. That's exactly not what you're paying for. I mean I understand you kids came from WoW and other games that have high population after 8 years of the game being released and demand this kind of feature on a game that's 2 months old (beta not included) but that's not how online gaming works. The statement about "I don't see people when I am online" is as much BS as the response from the Dev saying "we did everything possible to test the current patch but as it went live something broke". You know that and I know that. If it makes you sleep better at night then sure it's a valid excuse but defiantly not the facts. Now going with the logic of the OP again, if for example Pergo is high pop during all times possible of the day, then merging 1 - 4 hell even 35 server to that high pop server would lead to queue times regardless on how many servers you're adding to it. A 20 minute queue is already to much for some people to handle despite 5 hours. So again, just because you pay for the service to access digital content someone else created and allows you to use for your temporary entertainment doesn't mean you're paying for high populated servers or the servers at all.


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A cynic would suggest it was encouraged because if things failed, it would cost them $20 bucks to move each character back :P


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Oh  I agree. I just edit added that meme I found in for yucks. I was more looking for an answer about the whole NA/ EU server stuff in that post though,..still waiting, actually.

This happens so much, imho. Problem is,...the only way out is to recognize it and be your own person, take responsibility, not be swayed by the anecdotal forum ranting. But that is a tough thing to expect.


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Why so defensive? I was just saying opening extra servers at launch ended up being "Short term gains, long term negative consequences."


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Thing is, I remember playing TBC on a high pop, original server, and making a draenei a few weeks after release it was just as sparsely populated as Avatus Exile side is now. There were a few people in the Draenei zone and then less and less as you went along. Avatus Exile side is supposed to be low pop, but its the same as I remember TBC high pop server leveling to be, back in the day. Galeras for some reason is still a happening spot. Mostly, this discussion has made me realize how good Blizzard has become at managing their playerbase, as opposed to making great games. They have 200+ US servers, most of which have been dead for several years, and their solutions started with cross realm zone which is just awful from a social and gameplay point of view but do give the illusion of a thriving game. Now they are having realm mergers that aren't mergers, they have some new word for it, so we don't think the game is dying, right? Its all about appearances and not the actual player experience. After seeing how instancing works in this game, I now believe they ought to make a couple mega servers per region. That is, PVE and PVP; RP could be handled in instances in each being marked as such, or circles, or maybe a 3rd option, not sure, but it doesn't really require a whole new rule set anyways. That is most likely a long term solution, and while I am skeptical of pop issues in general since I've seen some pretty bogus complaints about it since week 2, it does appear to be necessary now in the EU at a minimum.


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Players asked for more servers, Devs made it happen...


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Chua doubt is going to get response on topic like this. Could try twitter and Reddit, but not much hope. Also, just cause dev no reply to issue, not mean not listening. Listening means hearing, not responding.


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If I were to sit there listening to my wife talking to me without giving any form of response I would be dead. All it takes Olivar is for one dev to come onto the forums (Not Reddit or Twitter of Faceache) and say "Hey guys, we are aware of your concerns and are discussing the situation". Thats all it takes. They are confirming that they are aware of our concerns, yet they havent said what they are doing. It shows that they are at least listening. Your on Lightspire so you must have seen the steep decline on there. It is only going to get worse without any official word on the matter.


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