107822-what-went-wrong-with-wildstar-and-how-to-fix-it

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Because that's all you want to hear. Because your kind has the aural version of tunnel vision.


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That's because you have epeen in your ears.


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You're not even making rational or logical sense. Sorry, but the whole argument (I think your's) seems to be easily summed up as: "Attunement is challenging because it can't easily be pugged and I'm having a hard time getting a static/guild group to assist." So your solution (and others) is to make attunement easier (though you used the term 'less gated' you ostensibly mean easier). But in the very next breath you're saying keep raiding hard as it is. The point others are trying to make to you is okay, let's wave a wand here and pretend attunement is 'less gated' (easier) and everyone can magically get it quicker. Errrr, you're still going to have the exact same problem with raiding because you won't be able to pug it either and if you can't find a static/guild to help you do attunement, you sure as hell aren't going to find one to do raiding. So basically you're saying, let's just slow down the visibility of the problem for what purpose, exactly? Everyone saying attunement is too hard and needs to be easier need to think about exactly what it is they are attuning for and the difficulty posed by that content over and above the very dungeons they are saying are too hard now (adding in the higher manpower required). The solution is easy - make more friends and get better at the game, it's what most of us are doing. Just because you "can't" or "don't want to" doesn't mean you should get easier content when it was so utterly obviously advertised that this game was going to be more difficult and catering for more "hardcore" players simply because reality has now set in and you're realising you aren't in that "hardcore" group when you thought you were. Just practice more.


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Are you Devs yourself? Seems you pretty confident with your assumed logic. Hard content? Fine. It can be "their nitch" but Hard content with No rewarding with multi layers of RNG with early raid gating? I beg the differ. They didnt see this coming by the time they realised, it would be too late as the hype was gone. Itemization = Flawed PvP = Flawed Rune System = Flawed Devs themselves, they actually admitted all these points. I just hope it dont take them months to fix everything in a urgent systematic manner.


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How can you say that this is a small faction? All the forums are any more (outside of the morning bread/coffee post) are bugs, attunement, gear and people quitting. Instead of fan boying the game into the ground how about you all realize it is in a bad place and does need fixed.


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How I can say it's a small faction? Because this forum IS only a small vocal faction of the entire user base. And again pushing your view on others I see. I'm actually starting to believe more what Taarken posted, some people got their butt kicked so hard by the game they don't know even know how to deal with it. I like the game despite it's flaws and bugs.


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That's your view and definition, both of which differ to mine, and that's okay. I mean, if you are honestly saying that vet dungeons weren't hard for you, you're an amazing player and far better than I, I'm not afraid to admit. Personally, I find vet dungeons challenging and enjoyable and I don't want them made easier. Honestly though, I'm guessing you're forum warrior'ing to make yourself look awesome and feel good. Hope you do. :)


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Yay we're all idiots.......wait what?


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Thats's an amazing acknowledgment for a game that's been out just 8 weeks!


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Entertainment


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This is a big over site that really boggles my mind. It was also talked about in one of the Nexus reports and they made it sound like they won't go away from their current system ability wise (aka change them to have PvE abilities and PvP abilities for balance). I know it is building two different databases and it's quite a bit of work to do, but I don't know how they over looked this from the get go, or how they didn't decide to change this in their 10 years of creating the game. If they followed any MMO, like they said they did, they should have easily seen that any MMO with both the PvE and PvP abilities being the same on both sides almost never has balance one way or the other. Where the games that did split them were able to fine tune one and not ruin the other. (This just came to me as well, couldn't they easily write the code for the abilities, whether it be PvP or PvE, copy it to the other system and then tweak it from there to make it a ton easier than completely rewriting it?) <- That might be too high level of thinking :P Honestly though, Carbine is showing their ability to think or a realistic level is not there. PvP is completely broken, PvE is brick walled in a lot of places, gear is atrocious with the horrible RNG and people are not feeling rewarded when they do content because of it. I know they wanted to make a different game than most other MMOs but it seems they have swayed too far and are unwilling to come back. That is what I think is going to hurt them in the long run, they need to be willing to admit when they messed up and they need to learn to let their egos not get in the way. Edit: (and for that matter, neither will a lot of the game defenders either. People need to realize that just because they like a system the way it is doesn't mean it is working or favorable over others.)


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I was a guild officer during Wrath of the Lich King. Have you ever tried even partially pugging a raid instance? Even something as easy peasy as Vault of Archavon or Naxxramas was far too much to understand for many players on my realm (Turalyon-EU.) The sad thing is the realm I was on had more "casual raiding guilds" than there were people so I essentially had to rely on taking two or three random tanks or healers even for 10 man raids. 25 man raids were a very scarce luxury and even then puggers would turn it into an absolute nightmare. One such group we did for Naxxramas-25 fell apart entirely with everybody except our guild members leaving as soon as we had reached Grand Widow Faerlina. We successfully took down Anub'rekhan with half of our raid surviving but people kept arguing and bitching towards each other in raid chat and then this eventually prompted a Mexican wave of leavers. My attempts to arbitrate the situation fell upon deaf ears. The problem is it's like playing chess with a chicken. No matter what you will do, the chicken will knock the pieces over, take a steaming dump on the chess board and strut around triumphantly. Puggers in any MMORPG have attention spans which make goldfish look like Albert Einstein. The guildies I recruited and trained were among this group and despite spending about three months in four raid nights a week trying to explain and practice the tactics for Naxxramas-10 when with a competent team we could have reached Trial of the Crusader-10 (the latest raid at the time) within that time; we'd still have days where we just cannot clear a certain boss like Instructor Razuvious, Thaddius, Noth the Plaguebringer or Gluth without wipe after wipe after wipe after wipe after wipe before the group would disband from pure tedium. Wildstar is probably the hardest of the MMOs I've played with some attunement requirements that would even make the 2006-era WoW devs puke over how hardcore they are. I think actually pugging a Veteran Dungeon in this game is worthy of a Guinness World Record.


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It isnt about "making the cut" I was in a so called hardcore guild, but I was a week behind everyone else due to actually having a job. I was at the silver dungeon stage of attunement, my guild was raiding, no one in guild could be bothered to log in other than to raid. So my self and a few others were struggling to get a group that was capable of doing silver runs, if we took one pug with us we couldnt do it. then this so called hardcore guild broke up due to not having enough memebers to raid but the ones most vocal about it wouldnt help those desperatly trying to get attunement done. the adventures are a total mess, having multiple paths are pointless, everyone just chooses the quickest one. the dungeon timers for silver are stupid, forcing you to miss huge chunks of the dungeon. some of the bugs in the game, mainly talking stalker here, are totally game breaking, for example, on stormtalon, you need the cc break, the cc break rolls you backwards, sometimes rolls you over a piece of scenery, that you get stuck behind, stupid. pvp was just a spammy mess, thats all there is to say on that. I really like some of the aspects of this game, i like how the dungeons are tough, but i hate how they are imposible to pug. I like the idea of telegraphs but ffs you have one idea then use it until any other aspect of the game becomes shoved to the back and it just becomes DONT STAND IN THE RED. medics are just lol, why make a healer that cant heal at range in a pug? dumb. anyway i will stop moaning about the game, im just moving to archage for a bit until this game is sorted out and i will take another look then.


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