124303-want-more-players-lfrduty-finder-page-4

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I love Crystal Tower as well. My favorite raid. It's not hard but beautiful looking and mechanics are fun and enjoyable and it's totally LFR style, can be done by any random group and it awards such beautiful gear. Also, FF14's version of "flr" is called Duty Finder and I mentioned it in the OP.

But I believe it will add population. Games that have it are doing well. FF14 has it and their population was on a rise since Crystal Tower was added. I left FF14 2 months after launch because I felt like there was nothing for me to do, except the hardcore stuff and crafting. Then they added Crystal Tower(24man LFR raid) and I heard some good stuff about it so I re-subbed and stayed subbed because I had all that beautiful gear to collect. After Crystal Tower they released other wings to it, with more nice gear sets. And the queue for it pops like immediately. Btw, queue for WoW's LFR always pops pretty fast as well, so yeah it's a popular feature that WS doesn't have.


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To be clear, I'd step in an argue against that too. Raiding is raiding, and there should not be more than one difficulty level.

Here's what you're not getting... you wouldn't be seeing great raid content. You wouldn't get a great gameplay experience. What you are asking for is *not raiding* if the WoW implementation is what the measuring stick is. LFR does not in any way provide a "raiding experience". In fact, it's solo content.

That's the meaning of commitment though - it's something you dedicate yourself to do, which other people are counting on. If you can't live up to that, you don't commit.

And what you said perfectly illustrates why LFR is terrible game design with no social value. You can drop in and out without knowing anyone or caring about their experience. It's all about you. You and the 19 others may as well be NPCs. Maybe WildStar should add Garrisons so you don't even have to do LFR anymore and have your followers just bring raid gear back to you. /boggle

See, now you're calling for other "requirements" for your LFR feature. Who says they should be 30 minutes? Blizzard? Why do we have to follow that model? It should take just as long as a regular raid might after it's on farm... several hours.

Bingo. And with so many other options in WildStar, people that can't raid don't have to.

They couldn't possibly have more variety than there is in the game right now. Raiding is the *one* thing not available unless you make a commitment (and I don't think 1 night a week is unreasonable.) Literally everything else adapts to the schedule of whoever needs to do it.

The problem is that these people typically don't even like raiding anyway... they just want the rewards from it, without really doing it. There is nothing redeeming about the actual gameplay experience at all. There can't be, because it's designed to be a team activity that takes practice... so to facilitate a "solo" player in that environment, it means the raid is nothing but a time gate to getting their reward. How is that fun?

Folks, I have been through this discussion hundreds of times on dozens of game forums. LFR isn't good for the game, not even the people that think it's right for them. They just don't know why.


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I'll take you at face value since I have no reason to believe that you would lie about what you could live with.

Implement the LFR with cosmetic stuff then, beg TT to put it in that way and I'd try and help you get it if they commit to never adding gear progression to it.

Problem is, I give it 1 hour in live game before there is a post on here from people wanting better gear rewards for doing it and after it was suggested the first time in this thread like the very next post was someone saying they wanted gear progression too.


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