109086-how-is-the-game-at-50

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Their first content patch was a solo patch. There'll be another upcoming. Housing is done completely on your own so you can show your friends. Everything right up to raiding has the option for PUGs, even if the difficulty scale is harsh. There are challenges, which I'm sure most people didn't get gold in. Shiphands can be done all by your lonesome. There's plenty to solo, but what you're failing to realize is that people don't actually want to solo. You've got 50 levels, six character slots, and tons of daily zones to do, but people don't want to do that. That's not endgame, and it gets boring being on your own. What do solo players want? Beats me, but they've had more content dropped on their heads, and given at launch, than anything else. There are still only two raids, one guild has killed one boss so far. You can't on the one hand complain Carbine hasn't done enough for solo players when the players are focused so exclusively on group content. Everyone wants to attune. Everyone wants to raid. They're angry that they "can't", because attunement takes more than a few days and raiding will eviscerate a PUG raid on their first trash pull if everyone's not on the same page. I try to help by offering things for solo players to do and more easily puggable content, but I am very well aware of what the MMO in MMORPG means, and my MMORPG background is fairly common knowledge. I think it's a little unfair to say that everyone, no matter how much time or effort they're willing to invest, should all have access to the same content. Maybe that's an antediluvian way of looking at gaming, but I'm an antediluvian gamer. I back solo players for content when they know what they want. I'm not going to tell Carbine that they need to make the raids easier, or even offer some kind of kiddie pool mode, because solo players aren't pleased with the lot they've been given. I think they're doing a lot for solo players especially at the moment. It's not Carbine's fault if solo players want content that rewards like a raid does without the raid. Most "solo" players aren't really solo players, they just follow the path of least resistance in other games. There is no path of least resistance in Wildstar's raiding scene. If you want something more brutal than daily quest zones but don't want to meet or rely on any other players along the way and suffer their potential lack of skill, I'd love to hear your ideas on how that should be done. I'm not, nor have I ever been, in favor of giving a nerfbatted version of endgame raids to people who have self-diagnosed their inadequacy.


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