128348-another-returning-player-reviews-june-2015

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I am going to take this to mean that Casual Raids are happening and that we'll see them in the next Drop. Saw it on the internet, must be true! QUICK! TO REDDIT TO VERIFY!!!!

Edited June 22, 2015 by TexArcana


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Damnit.... I was hoping you hadn't touched any of those x2 zones. TBH, WOE was probably the best of all of them, the last fight was amazing and some of the rooms were clever. But most of it was just "CUREFASTOMGYOUSHOULDBECASTINGBEFOREITEVENLANDEDHAHAYOUSUCK" and man I hated that.


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{| style="width: 100%;" 1st floor GA, easily puggable (although, a bad player with a bomb can destroy X-89, even Kuralek if he dies if he's egged.  Just need a better lfg tool or something.  But you have to also think, is there a population to setup this?  At the moment, no I do not think so.  When f2p comes and possibly getting a bigger population, yes I can see it being done.  2nd floor, idk.    I don't see 20 people who have ever been there with dungeon gear downing convergence.  That can easily happen if you get LFG pugs.  A little more coordination is required. Not really Phagemaw, but council and convergence there is.

Your have a good guild than. Most "raiding" guilds won't take casuals into the raids or someone that shows up once a week unless it's for farmed bosses and everyone is ok with it. I know a few raiders that get upset for people that show up once a week for easy stuff but isnt there for the progression bosses. Progression bosses isn't a let's wipe 10-20 times and than get it. No, progression is most of hte time 50+ wipes and multiple nights. The last bosses in the zones and SD in DS were not a raid one week and down it, it took multiple weeks for alot of guilds to down them.


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TT, I do hope that isn't any sort of hint of what's to come.


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This is where I guess the definition of "casual" comes into play. Many casuals will tell you they don't want easy, they just don't want to be constrained by a schedule. For these players, GA seems to be in a good place challenge wise, but much of the raids is completely inaccessible. Getting rid of instance wide lockouts would go a long way to addressing the needs of these players. I still consider myself casual. I commit to playing two nights a week on a schedule, and that's it. I play a great deal more, but I cannot commit to a weekday schedule. But anyway, skillwise I haven't seen a fight in GA yet (I've only attempted Ohmna once) that the average player couldn't execute without practice. I know one player who died for 2 hours on Trogun once because she couldn't dodge the discs. And now she lives through every fight in GA we've done and has no problem dodging the waves on Convergence (and in fact, is usually the last player alive if we get bad RNG with a smash and waves at the same time). Point is, GA doesn't need to be any easier, but casuals who enjoy the level of challenge in the current dungeons simply need the ability to see it. Earlier I said that breaking it into wings was the answer, but really I'm not even sure that's necessary. TT said that there are two bosses and three mini bosses available right from the start. It's true, and yet casuals aren't doing these things. Why not? The answer is because it's hard to find groups that would want to do that. And THAT is because no one wants to get locked to an instance that is only going to hit a few mini bosses and then be done. But if lockouts were per boss, then people could jump into a pug for quick casual Act 1 fun and have no concerns about getting locked to a dead instance. And once "we just want to pug one boss" raids start happening (as they would with boss lockouts), then people will start learning the fights and being able to progress. I think you'd see a lot more "LFM @ Phaemaw, no experience required" messages in /lfg.


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