135719-incredibly-frustrating-for-the-people-praying-this-game-succeeds

Content
{| style="width: 100%;"

cant you see he has a point? hes not saying game sucks games dead games stupid. hes saying HE LOVES IT SO MUCH HE DOESNT WANT IT TO FAIL and hes also right in that this is their second (and last) kick at the can yes people are working hard, but comparing 1 bad thing to other bad things and saying thats alright is terrible. and you know what? blizzard can afford terrible launches, final fantasy can afford terrible laucnhes, SWTOR can afford terrible launches a company under NCSOFT as the worst performing game in their company RELAUNCHING as free to play with a BRAND NEW FRESH IP with no previous player/hype base, CANNOT AFFORD to not even let people log in 4 days after re launch!


 * }
 * }

{| style="width: 100%;"

now lets say the ice cream shop is in battle for being for closed on their mortgage, and this opening day is the last ditch effort to make as much money as possible to pay off that debt and keep the banks happy (10 year dev time, NCSOFT is the bank) except there isnt JUST a long line, the bloody door is stuck shut and no one CAN EVEN ENTER THE STORE TO SEE THE ICE CREAM FLAVOURS ON THE WALL thats is much closer to the reality of this situation


 * }
 * }

{| style="width: 100%;"

48 hours+ have passed this is no longer instant gratification, this is a fail of big proportions, the biggest i have ever witnessed in the gaming industry How about : guys, wait for next year, after all this is a re launch u cant expect everything to go well, huh ? You will be back in no time crying for players and wasting your time in 10 hours long queues to join a BG, trust me


 * }
 * }

{| style="width: 100%;"

4 days in a row, not just 1 day.


 * }
 * }

{| style="width: 100%;"

Guess you didn't actually read what he wrote that I replied to. He said  "this is the worst launch in the gaming industries history". I corrected his ignorance. You are right about it being 11 years ago. I'm not arguing that. Look into the context of what he/she actually said.

Edited October 2, 2015 by MrMelGibson


 * }
 * }

{| style="width: 100%;"

I don't fully disagree with you. F2P failures don't usually have as dramatic of an effect as subscription launches. That being said, I know that personally any F2P game that I quit playing, I haven't touched it again. There are just too many options out there to bother, and typically if I quit it was usually for a good reason, and going back just reconfirms that reason for me. This will be no different. Also, this game has a bit more demanding end game than most F2P games. If you lose the serious players that would have contributed to the raiding scene now, how many of the F2P casual crowd are ever going to end up doing anything at max level? Sure you'll still get people that join the game, but what are the serious players that need people for raiding going to do other than stick to the groups they had prior to F2P?

Edited October 2, 2015 by Quintuss


 * }
 * }

{| style="width: 100%;"

You are right that if NONE of the 10 million are spending, the game is obviously a failure. However, it is also NOT true that F2P players do not help support a game financially. Most people do not stick around and play a game that feels dead when you log in and that you can't find a group to play with. So while the number of people spending may be relatively few in comparison with the amount who do not spend, the very presence of people to play with helps keep those spending people around. That is more than just "filler", it is an essential part of an MMO.


 * }
 * }

{| style="width: 100%;"

What you are saying has nothing to do with what Melkor said. He said the majority of players in F2P games don't actually spend money, and he is correct. The people buying things from the game stores in LOTRO, Rift, and SWTOR obviously ARE spending money, and are therefore NOT the people he is talking about.


 * }
 * }

{| style="width: 100%;"

Most research doesn't reveal the names of specific games, probably because those companies only agree to provide info to the research if they are not named. However, there are so many articles that all same the same thing: http://www.gamesindustry.biz/articles/2014-04-09-only-2-2-percent-of-free-to-play-users-ever-pay-report Now that I have provide you with several sources to support MY position, do you have a single source that supports yours?


 * }
 * }

{| style="width: 100%;"

heres a source how many paying customers will stick around without the bodies of free players to fill queues, raids, BGs, warplots ect? Answer:Not enough. Source: This is free to play launch because ......get ready!!! .....there werent enough paying customers sticking around before the transiition to support the  game!


 * }
 * }

{| style="width: 100%;"

So... the real issue here is this, In simple terms: The problem with wildstar's original launch was many people didn't like wildstar enough to part with their money. So.. most people came back for the f2p announcement because...they didn't have to part with their money. and.. now they are purchasing servers to provide for many people that don't want to spend money?


 * }
 * }

{| style="width: 100%;"

Do you think that's an unrepresentative sample? Seems like quite a good sample to me. The guy's right - put up or shut up. To critique his evidence you need other evidence, not more speculation. I find the situation slightly cheerful (more money goes to devs, gold selling isn't what it used to be), mostly deplorable (devs tend to produce more money pumps than games), but it is what it is. It's depressing to contemplate the stupidity of some people, but there you go.


 * }
 * }