109230-wildstar-and-steam

Content
{| style="width: 100%;"

No, I don't think so. Wildstar's problem from the outset is that it's a brand new IP in a niche genre (MMORPGs) from a brand new developer in the hands of one of the least well-regarded MMORPG publishers on the planet. Publicity was always going to be their biggest problem. Being on Steam might help their cause significantly in that regard. The real question is, do they think the game's in enough of a state to push the throttle on the hype machine yet? Because if they've got serious issues to work out still, they might need those done before doing that again.


 * }
 * }

{| style="width: 100%;"

Wrong. I mean it's so wrong I don't even think it warrants a reply, but I'll waste a few seconds - and no, your "opinion" whether a game is bad, does not mean it is. Guild wars - There, that's your argument pretty much countered already. Eve Online - One of the oldest running MMO's that still has a consistent playerbase (Yes, there's older, but few with as I said, a consistent playerbase) that still rakes in numerous new players (You only need to make a new character and see the rookie chat for that) FFXIV:AAR - Far from failed. PS2 - For an FPS it has tons of players DayZ - IMO not really an MMO, but it's labeled as one. Absolute insane amount of first day sales from steam. Then the other million MMO's that get put onto steam. New MMO's such as Archeage being put on there, old failed ones that got brought to life again (apparently, I never played it) such as APB. Thankfully, the figures and statistics on steam, alongwith big publishers / developers show a much better and accurate picture than some random guys opinion on the wildstars forums.

Well, I'm pretty sure (just not 100%) that's just indie developers without a publisher. Not to mention you say it was greenlit so that alone probably accounts to it. Also, a shitty little game is still a shitty little game no matter what platform you put it on. I don't think you can blame Valve for that. Though I can :P Steam being one of my favourite things for digital distribution I think their putting too much shitty little things on there. That said, I really don't think they will be taking a 30% cut from already published big name developers / games. Everyone knows how greedy Activision / EA / UBI are and they have a lot of their products on there. Steam would be a very good option I believe, for so many reasons. First it would go into the front page for a while and since there's usually 6 millions people online at any one time, where a large portion get sent to that when they log in, that can't be bad. Then you got the big sales which even with something like 10% off would get it noticed every time. You'd have it popping up as "Name is playing Wildstar" to all their friends as well as an outside forum which would probably have it brought up numerous times. Yes they would be taking a cut, but that would be from the sales from steam, and a sale is a sale, when it's digital and has no production cost, then it's still money, and the added publicity and longevity of the game being advertised (which they'd be paying for from that cut anyway) would help with population issues keeping the already active players, active longer (probably). I don't work for valve but I'd imagine that they wouldn't be taking a cut from outside sales so I can't really see anything bad from it. It's not like NCSoft have a platform like Uplay/Origin either (or maybe they do now, but I don't think the do, or hope they will)


 * }
 * }