105339-wildstar-the-amazing-game-that-failed-to-be-what-it-could-be

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This has nothing to do with appeal. Broken mechanics are not a matter of preference. If you could stop being a hopeless fanboy for 2 minutes you would be able to actually read my post instead of giving me the generic reply crap. Of course, even then you will probably argue that everything is fine and dandy, but I can't help blind men see. I am quite aware of how much time and money it would take. Neither are my problems.

See thats a fair argument, but I still think merely fixing the issues will do nothing to attract the people who left. A full reset/reboot is needed, even if they dont officialy "relaunch" for that.


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Whoa now, i wasn't saying that it should have been like that. You're correct, once you can't find people to group with the idea falls apart. My point really was that this game was schizophrenic about its playstyle; solo for the majority and then forced cooperation with a high degree of coordination.


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Yeah-- I'd love it if a studio said right up front, 'look, this game is going to be balanced for PvE. You can PvP, too-- but don't f'ing whine that your DOCTOR cannot kill a WARRIOR'.


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Thats a rethorical argument that doesnt hold weight when applied to the actual situation. Technically, you could argue that watching paint dry can be "what you make it". "you can choose to be like my ex.  and always bored, or you can count the droplets, try to find those that are proportional to each other based on the golden number, or count the amount of time it takes for each one to dry". See what I mean? Just because you CAN do something doesnt mean its going to be enjoyable. For exemple: i dislike PvP in this game due to the latency issues, and I am both already attuned AND have no more pre-raid gear to realisticaly obtain due to crafting and the triple RNG. Could I just explore zones for shits and giggles and try to make up jumping puzzles with trees? Sure. That aint gonna keep me playing.


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