102094-carbine-youd-have-alot-more-people-still-playing-if

Page 1, Page 2

Content
{| style="width: 100%;"

im sorry i only promote games to friends i think are worth OR AT LEAST in the direction of being worthy of that praise. is this game? yes and no, but the more time goes on the more i lean to no. If no one brought up problems to be fixed, i would never feel comfortable recomending it. Do i regret my purchase? not in the least, am i still subbed? yes i still have faith. would i suggest it in the current state/direction? no.


 * }
 * }

{| style="width: 100%;"

wait, are you honestly suggesting i lie to my friends in the attempt to get them to spend money on a product i dont work for that has issues created by the people who made the product, in the hope of saving said product? and if i dont, its MY problem? im sorry i thought id see past the silly RP (im all for RP but not once did i see a chua in game refer to himself as Chua, they speak in 3rd person yes but they use their bloody names, Mondo thinks yes FOR SCIENCE!) but....im no sorry im just done


 * }
 * }

{| style="width: 100%;"

TLDR... Perfect spacing and color made me think of epic poem....or beautiful japanese haiku. Hush now you must be, Eccentric furry critters, The Chua are thee.


 * }
 * }

{| style="width: 100%;"

I can totally understand that, each to it's own opinion ofcourse. Approaches differ, that's how it goes.

everyone plays the game different. Yes sure, you can craft your way past it. If that's your way of doing it, then do so.


 * }
 * }

{| style="width: 100%;" OP has hit the nail on the head. Any other bugs or slight annoyances are minor compared to these big items and they will drive players from the game until it becomes unsustainable. Which is a huge shame because we all know this game has huge potential in almost every aspect. There is one point I disagree on at that is taking silver dungeons out of attunement. Yes it means more players are going to quit because they can't see end game content but you may be left an essential better core player group, if that group can keep itself sustainable. This one to me seems like a legitimate decision which is up to carbine as to how they want to run there game. Having said that I think bringing the requirement to bronze would be a move in the direction if they gave bronze a semi forgiving timer (+30%) for every dungeons time.

How can you be so blind Most of the people in this thread like the core of this game and want it succeed. Can you please put your blatant fan boying aside for a second and realize that this game needs fixes as does any. I know your invested in this game and by saying it has problems you feel people are directly insulting you personally but you need to get over that. The wildstar forums are one the best mannered and least whiny forums I have seen in a while. People are serious concerned about the game and will keep talking about the problems until the devs take notice. Or optionally they don't take notice then those people leave. You know what the biggest thing that gets people to play a MMO, is when there friends recommend it to them. You know who's not recommending it to their friends? People who have just quit because they got hugely annoyed with game. What happens when the game dies and there is no one on your server because other people have left because they feel that there are huge problems with the game that carbine hasn't fixed? Your going to be damn lonely. So instead of posting damn useless shit like "everything is fine" in every thread try and see other peoples perspectives. And while we you are it why doesn't "Chua" look at this thread where 90% of the hardcore 6/6 raiding guilds are having huge problems what you are saying is fine. https://forums.wildstar-online.com/forums/index.php?/topic/100009-from-a-world-first-raider-on-raiding/


 * }
 * }

{| style="width: 100%;"

The point is to be able to play the game and have fun regardless of whether you're an introvert or an extrovert?


 * }
 * }

{| style="width: 100%;"

I Agree with everything you said me and my guild are 4/6 currently we been forced to continue to recruit new people over and over because of people leaving.The progression of gear in this is retarded it should always be Quest blue>Adventure blues>Dungeon blue>20man Epics>40 man orange>40 man pink then crafting falling between adventure and dungeons and raids drop recipes to craft gear almost as good as raid gear.Again i think the Attunement is stupid the world boss and dungeon parts are a complete waste of time.I don't understand why we are timed in dungeons when it has nothing to do with raiding this part is what makes and break it for people to continue or leave


 * }
 * }

{| style="width: 100%;"

great attitude guys lets buy an MMO game and ignore the core aspect of it cos you know we like to pay for stuff we dont really bother with just because you are in denial doesn't mean we should be too


 * }
 * }

{| style="width: 100%;"

At least the most casual of the casuals are content? The super casuals don't care. The most capable are lonely in their dwindling raid guilds. Every one in between those two brackets are just not logging in anymore. There's no meaningful content for them at level 50 anyway.


 * }
 * }

{| style="width: 100%;"

I am in this middle group at the moment, trying to decide whether there is incentive enough to keep playing. And don't get me wrong, I LOVE this game. I had hoped it would be all that it promised to be, the MMO that suited me perfectly, a breath of fresh air in the corporate gaming industry. Here's where I stand: I've played beta quite a lot, had a group of friends/guildies set up to level on release, then some RL crap happened and I had to postpone my progress. By the time I got back my group was on a server I didn't initially pick, but I leveled there, thinking we'd still be fine on the end-game content. Now all of my friends and guildies have stopped playing, not one has logged in for weeks. But still I kept thinking, I can do this, just going to reroll to my original realm choice, and going to find groups of people as I go, ultimately apply to a guild that fits my type of game style. Why not transfer? Because I firmly believe that realm population imbalance is an issue solely created and remedied by the game company, and I don't plan on encouraging poor practices with my hard-earned cash. I usually have no problem starting from scratch, provided I have a clear goal and means to get to that. The thing is I have been losing motivation ever since due to not having a clue, if it's all going to be worth it in the end. I am at the point now where I'm beginning to wonder, why bother? I do not want to have to ask to be boosted through content I am perfectly capable of completing myself. When I apply to a raiding guild I am going to do it fully prepared or not at all. This includes having the attunements and sufficient gear to be able to jump in seamlessly and not be some type of a burden. As it stands now, I am beginning to wonder why even finish leveling when all that's waiting for me after is one huge wall after wall with barely anything to do in between. Haven't logged in for three days, not sure I'm going to log today.


 * }
 * }

{| style="width: 100%;"

Im gonna have to agree with this but add my two cents in as well.. Challenge is a good thing.. punishment is not. Currently the game is riding in the red zone for punishment for a lot of people. Are nerfs needed?....no Is a reduction in the attunement process needed?...not at all The punishment lies in the carrot not balancing out with the carriage. The carriage is to heavy and the carrot is to small for the mule to have any interest in pushing forward. I can only fathom what carbine is going through atm.. trying to find a happy medium. On one hand you have hardcore propaganda to adhere to on the other your having some backlash with the community. So how does one keep the challenge but make it a fun and enjoyable at the same time. Amp up the reward system. Make dungeons profitable to those that don't care to do quests.. hell give a mount at the end of the attunement process so those that completed it have something to show to the community. Giving more inspiration to those that want it as well.(of course that would also spout a bit of jealousy in a few players as well) Heck this might even get those that don't care to raid something to shoot for..there are mount collectors out there that would go through the atunement process just for a new shiny. Players take enjoyment from the feeling of being accomplished and rewarded...


 * }
 * }

{| style="width: 100%;"

Agreed, especially end-game walls. The Secret World is a perfect example... game was great/awesome, even if a tad insanely "hardcore"/grindy throughout the main storyline and progression... however, come end-game, it just became nothing but walls, walls, and more walls... may as well have been a labyrinth. The dungeons just got repeated on harder and harder difficulties... to keep going, needed better/higher gear, which came from doing said lower dungeons over and over... once geared up for the next difficulty, got to do all the SAME dungeons again, but on higher difficulty, and wash/rinse/repeat. Other option was PvP pretty much, with its minor share of walls. Pretty much though, end-game became a top-tier-gear vending machine... kept popping in the quarter and hoping for the winning gear. Some of the dungeons at least had some of the logic-puzzles and easter-eggs that were classic throughout the rest of the game... but the overall feeling/push started to quickly die out once running the same set of dungeons again and again and again... to only later increase to a higher difficulty to run, yet again, the same set of dungeons again and again and again. :unsure: Last time I checked TSO is a ghost-town... I mean, more ghost-town than I've seen in quite some time... think I can still log in to Anarchy Online or Fallen Earth and run into more players than I do in The Secret World, which should definitely be saying something. Last time I was on TSO, was on the weekend, "prime-time"ish if I recall... think I saw all of one to two people over a long stint of time (30-60 minutes perhaps?) in Agartha (main/central place that connects all the locations)... ran around exploring Agartha, mostly to see if game was still active, but decided to see if there were any more "Lore"/easter-eggs I had missed, and/or any new ones added.

Was going to point out the same and agree. Read the quoted post a couple times... and even though I'm sure many can agree with a game being "challenging", there's a difference between "game needs to have challenge to be fun" and "it's okay for a game to be mind-numbingly boring/dull/frustrating/aggravating/obnoxious while having mountains and mountains of issues/problems... simply because other better games were casual and screwed up our gaming-discipline"... here's a thought, how about devs make games as "enjoyable" as claimed while STILL being challenging. :mellow: Also, kind of have to giggle at this:

Of course, "ME"... each individual [ player / customer / client / consumer ] are the ones PURCHASING and PAYING FOR the game. If the devs and/or any other gamer wants to directly buy the game for the missus, as well as myself, sure, then it won't be a ME perspective... as long as I'm the one shelling out $150 for two deluxe-edition pre-orders... I'll be damned if my opinion/feelings aren't going to count. It's when we dismiss the "me" mentality in a game, that we usher in cookie-cutter mentality... "think this way because everybody else says to", "gear this way because everybody else says to", "appreciate these things you can't stand because everybody else says to", "invest in and only slot these skills and have mind-numbing rotations because everybody else says to"... minority or not... each player in this game pays the same exact sub cost, and roughly the same exact box-price (regardless of standard or deluxe-edition)... therefore each equally hold the right to an opinion and feedback on the game... even if in what some perceive, as well as assume, is "minority". Honestly, it's funny that in the same post as mentioning "Took actually skills and a brain to complete" it can be said, "how dare you think ME in your own gaming experience". After all, the point was saying that the "casualness" of WoW and other games made them a bad gamer correct? Isn't that idea of "casual" they speak of (at least in that perspective) meaning dumbing-down and catering to everybody else? Isn't ditching, and/or opting out of, the "me me me me" perspective/mentality the same exact thing!? :ph34r: (PS - Just because games evolved, got different/better and not as mind-numbing, frustrating, aggravating, obnoxious... doesn't mean they got easy, just means they evolved to cater to the gamer better... that's called progress and adaptation... unless perhaps you'd rather still be driving around in a Model T?  I'd rather see the newer mechanics and formulations at work while adding difficulty to them, rather than rolling everything back to reinvent a wheel that's a square... emphasis on "a square".  [To borrow the age-old lingo from many moons ago... "WS is such a total square".  And just because "WoW *sniff* made me a bad gamer"... it's not like when this is all said and done, we're going to be shipping off to any MMORPG stand-off world tournaments... it's not about good or bad gamer... it's about entertained, enjoyable, satisfied, fulfilled, memorable -- gamer.  I can honestly say that WS is going to be one of those dispensable/forgettable experiences... some 5+ years down the road when the "next best things" are running about in the shape of games... Wildstar will be one of those small blips on the radar of memory, if blipping at all... much like Tabula Rasa, Dungeons and Dragons Online, or Champions Online.)


 * }
 * }

{| style="width: 100%;"

Its even worse over here on domi side of Evindra. we have roughly the same people and the same guilds every day and while our rp community is healthy., Its small. from the looks of it Illthylian's bar is busy..but no other bar ever is. we simply dont have the active nyumbers to sustain multiple rp hotspots. And at least a few of them have fled exile side because of the greater rp opportunities afforded by a faction with more people.


 * }
 * }