110172-a-conversation-what-is-hardcore-really-page-2

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Ironically, the single-player tends to come from what you just said about many guilds, to which I wholeheartedly agree. A seasoned MMO player learns that a random-guild (even if taking time to get to know them), or PuG/random-teaming is a GRAB-BAG of miscellany at best... never know what sort of crazy comes with the package. Sometimes it's drama, often times it's differing views, other times it's guild-ninjas that clear out the guild-banks and take off, and sometimes it's the whole hardcore/casual head-butt... like the guild calls for dedicated time-scheduled practices and you want to play casual or you want to be more serious and the guild overall is casual, etc. :D  (Also in PuGs... never know when someone's going to ninja-loot, or when you might get kicked from a run right near the end, just so they can bring a friend in for the win and the loot, etc...) I tend to play MMOs a bit more single-player because of "the grab-bag effect"... usually co-op with the missus, and occasionally we team up with others (usually if there's no other choice/option), and once in awhile we've joined a guild here and there... but to date, every guild we've joined has had some issue/drama/headache someplace. Even guilds we've started eventually have their issues when enough of a clashing perspective come together, so on, and so forth. :unsure: It's kind of like the whole argument of hardcore/casual... not all people play exactly alike, or are looking for the same exact things out of a game I guess. B)  Some people enjoy playing solo more and appreciate MMOs for the large-world, community feels.  I mean, seriously, evolving/growing towns/landscapes with a lot of running around real-life players is worlds more fun (at least usually -- the ghost-town nature of Wildstar seems to be killing that buzz for many, lol -- maybe Carbine needs to run some of their own server-side bot-players to run around and look busy... the NPCs doing this in town, are too distinguishable by nameplate coloring, etc) than a single-player game with several towns full of robotic-NPCs that walk around slowly and don't really pass off as "realistic".


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