116950-why-not-just-leave-server-transfers-open-permanently

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Destroy the other servers? I didn't realise the other server which is Jabbit came in plural. I'm talking about saving the PvP server, not closing it down. If that's the case then Carbine may as well merge the 2 since there is NO point whatsoever in forcing players to transfer to Jabbit from Luminai to be able to play the game. So why don't you just suck it up and leave this thread as you aren't coming with anything constructive to the table.


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I'm well aware of what the saying means. The point of having the transfers open permanently is that, beyond waiting a set amount of time, it doesn't matter if the grass is greener on the other side, as you can always swap back. It's better that people chase their tail rather than leave the game because they're stuck on a server that they don't want to be on. Having server tags attached to names, so far as I see it, would mean that if your character on the PvE server is Klorinator, transferring to the PvP server would attach the tag @PvEserver. That way, if someone on the PvP server has the name Klorinator already, you're differentiated by the @server tag. Creating a character with the same name to force a change doesn't factor into it, as you can't add the @servertag yourself. I'm trying to think of a way to send a low level character to get the @servertag first, but I'm barely through my coffee and am drawing blanks. That aside, there's always the globally (or regionally) unique names option, which I'd wager wouldn't effect too many people currently playing, though don't have the numbers to back that up.

But if everyone can do it, will the problem not solve itself? If transfers were paid the economies would be more abuse-able in this fashion, but if everyone can transfer to PvX server to buy cheap item y, item y's demand, and thus price, will increase. Indeed, if anything, this would be revitalizing for the lower of the economies.


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