107953-the-nexus-report-nerfing-the-attunement-page-8

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PUG and recruit aren't mutually exclusive. My guild pugged 5 people last night.. some of those pugs preformed well and are being aggressively pursued for membership. I am talking about the same topic. See Atrapos' post as well.


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Did you really think a big time company like NCSoft was going to go Big Budget on a game for 10 masochists? You want a game made by a much smaller company. They promised us nothing but Hard Raids. That's all they needed to deliver. No one showed up in WildStar hoping for a content gate.


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Powerlevelers, people who sell accounts/gold, and people who sell carries are all terrified of competition from people who can make it through any aspects of the game without them, regardless of the reasons why those people can make it through those aspects of the game without them. So it turns out that the previous post demonstrated a deeper understanding of these games than you give them credit for. Edit: changed "content" to "aspects of the game" to reflect that the same is true for any aspect of the game that others will pay to have completed for them; this is true for both actual content like a dungeon or raid, and for checklists like attunement that are not content in any meaningful way.


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You assume that it affects your content down the road because you assume that a change in attunement requirements is unequivocally the prelude to nerfs to raids. Perhaps it will be. Perhaps it won't. Time will tell. But you are describing things that have not yet happened and are actively being rejected at present by the only people who could enact them as if they have happened already. That's hyperbole, chum.


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Seriously? Nerf-centric? lol it's 1 change! I've gotta get back to work. thank you for this.


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Removing a gate = dumbed down. Removing a challenge on something because of people unable to do it and then whining about it = nerfed. However you want to view it, that's what it was. Attunement being a gate is correct. It blocks people who are not ready to raid, from raiding. For people who are ready to raid, silver dungeons were trivial. People can say all they want that a timer doesn't make the content less/more difficult. But if it wasn't more/less difficult then it wouldn't be stopping people from doing it. I honestly don't care for all of the rest of the excuses/banter going on as why they think this and why they think that. I just stated reality. Some people can see reason, and some can't. It makes no difference to me.


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What's the most likely future scenario? Nerfs to raid content to save the players they just saved, or no nerfs and they scrap the players they just saved?


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Greater accessibility is a threat to some people on at least two fronts. 1) is the potential that more players will see content that they are seeing and, in their minds, reduce their prestige. Maybe I'd feel the same if everyone at my work drove a Jaguar. 2) is the potential for skilled players who didn't overcome the tedium of the attunement now returning to complete it and challenge fr progression team raid spots.
 * 1) 2 is probably the most definable - my team members are natural competitors and love that challenge, but I can see players fearing losing a progression raid spot if a lot of new people join the team because of this change. Probably alot like starting ballplayers worry when rookies make the team and join the roster then start moving up the depth chart. Some people like to compete, some don't   :/


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No, you stated opinion. Tedium doesn't equal challenge. That is reality backed up by the huge number of people leaving.


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Umm then read the dev posts.. and you have your answers to that quest.. Here ill help you out. yes it says currently, but we have nothing else to go by.. except for pointless arguements. Recent posts by timetravel  Red are his replies. Yesterday, 07:57 PM TehAcidBaron, on 12 Aug 2014 - 7:13 PM, said: TehAcidBaron, on 12 Aug 2014 - 7:13 PM, said:

I can't wait. Yesterday, 03:51 PM Sephirox, on 12 Aug 2014 - 3:46 PM, said: Sephirox, on 12 Aug 2014 - 3:46 PM, said:

The dungeons are also in a pretty good place balance-wise. No plans to change them either beyond bug-fixing and polish. Yesterday, 03:44 PM Baelix, on 12 Aug 2014 - 2:29 PM, said: Baelix, on 12 Aug 2014 - 2:29 PM, said:

GA is in a really good place right now balance-wise. No plans to change that. Baelix, on 12 Aug 2014 - 3:52 PM, said:

Currently we expect players to naturally get more and more powerful over time. New dungeons, content, etc will allow players to become more geared and more used to their class. They will also have more time to purchase upgrades such as Ability Tier and AMP points. The raids will naturally get 'nerfed' over time simply because player power will continue to rise. no indication that this change will make GA easier I guess i just dont see the issue. as there isnt much to indicate a change


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LOL, there are some religions that would love you. So you are saying that the only thing stopping you from getting silvers was that you didn't do them enough times and not because you weren't skilled enough?

LOL, that is different because..."reasons?" Not sure.


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I never said there was much to indicate a change - you're talking in circles. Once again, the point of this thread was to discuss the precedent set by the nerf of the attunement, and whether or not the player base feels it will carry over into nerfing the raiding content of Wildstar. Everything in this thread has been theoretical, outside of the fact that attunement is changing - it was to provoke discussion on the precedent that I mentioned above.


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I've already answered this - we wont wipe 200+ times, or 350+ times for that matter and wiping on raid bosses that are followed up by analysis and strategy discussions are not tedious to me. Silver dungeons are not hard - they are a time sink alt-killing requirement and nothing more.

I never said I didn't have silvers - I said I didn't want to have to keep doing silver runs for new recruits, new players, new alts, etc.


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Tell me the reasons .. Tell me how learning boss fight for 500 times without mistakes is so much different that learning 20 times how to properly run dungeon without mistakes?


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And to me achieving silver medal in dungeons were not tedious either ... Who is right? Both. My mum and friends are also right, playing games are just time sinks that wastes your life. Now the attunement will become just tedious quest whithout any skill required. AWESOME :)


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Wasn't the OP about dumbing the game down for casuals? How is that not insulting the opponent's ability/skill/characteristics?


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Me personally, I only had to do one silver, for my first level 50. But now, I'm the kind of player who wants more than one level 50. I want to see what playing a ranged DPS is like. I want to see what playing a healer is like. So, I'll have to run additional silvers for them. Plus, I had to run more silvers for guildies. If you were on one of the lower pop servers, not in a top guild, you'd understand that thinking that simply completing your own personal requirements for attunement are hardly the end of the road for your entrance to a raid. And as far as improving raiding, who is being lazy in their arguments now? Yes, in both dungeons and raids, you need to do damage and stay out of red. This is reductionist, and lazy. Tell me, how does knowing how to complete STL in a timely fashion help me to learn Kuralak? It does not. How does knowing the phases of the Fire Boss in SSM help me to fight X-89? It does not. Do you know how I learn to do X-89? Practice and fight X-89. Do you know how I learn Kuralak? By practicing on (and wiping to) Kuralak. Do you see the theme here?


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I guess if the both of you find the term "casual" a derrogatory one... that's on you? And I'm not really concerned with who started calling who what - we're not in kindergarten - I was addressing the entirety of the thread's participants.


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