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It already does. You can buy CREDD for cash and get plat and use it to buy all the cosmetic and convenience items you want.


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Actually, I just thought of something. I have no idea if this will work, but since we've actually put together a couple people for this mostly intellectual discussion, this seems a good time to run through a rough idea. I'm not even sure at what hypothetical scenario this idea might apply. But I'll spitball it in. Let's say the subscription starts at 15$. There are no ads or billboard (at least right now, I'm not sure how this plays out). There are, however, apps built into the UI in places. One is, for example, Pizza Hut (which is where this idea sort of came from). Let's say another is Amazon. You collect a bunch of companies that specialize in deliveries of goods, whether grocery, dry, hardlines, whatever. They don't intrude, but they are accessible from inside the game. I'm not sure the level of visibility we afford them. Anyway, through these apps, you can buy stuff you were already buying without leaving the game, whether it's ordering pizza, clothes, a RAZR Orbweaver, whatever. As we make those purchases, a percentage accrues into a fund. As that fund rises, eventually, benchmarks are hit and the next month's sub drops by a dollar. It continues, with the next month's sub dropping and dropping until it could, if people are doing a lot of their purchasing in the game, go to zero. If it does, the next month will be free to anyone who was playing in that month, and the fund continues to accrue and rolls over to the next month. This depends a lot on how much the community buys (the more we buy, the more we accrue) how big the community is (obviously, the more of us there are, the higher our benchmark), and what is sold through those apps (it's hard to have a Dr. Scholl's app, though they may sell through Amazon). Eventually, if they can get enough companies to cross enough of our purchasing landscape, and we do enough of our shopping through that instead of through the internet as a whole, the game could have a lower or nonexistent subscription using the money we would have theoretically already spent (if there is no advertising whatsoever and we aren't just buying stuff to buy it). It's collective, it's non intrusive, the companies pay for exposure directly via sales, and we all benefit collectively the more we use those specific companies to decrease the price. Not sure how effective that would be as a model, but it came to mind. Feel free to discuss and tear that apart, it's a wholly theoretical idea.


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