147891-im-done-but-heres-some-feedback

Page 1, Page 2

Content
{| style="width: 100%;"

A Carbine dev posted about it here. Basically, the reason why there is both Rating and Power is because it gives an integer instead of a decimal. Between having 9689 rating or 2422.42 power on your weapon, which is more readable? You even say you two decimal is hard to read.

You may not care about two decimal, but for those of us who care about min-maxing, we want the two decimals.

Like I said before. A lot of people care about those 2 decimals.

It's just a representation of the relative power of the item. A iLvl 80 Superb rune is more powerful than a iLvl 70 piece of gear.


 * }
 * }

{| style="width: 100%;"

Chua can bite Typ now?


 * }
 * }

{| style="width: 100%;"

If you run to the entrance, you can run Normal Adventures solo at level 50 (don't Rally if you're looking for even more of a challenge). I'm currently unsure of how many can be solo'd, but I'm going to continue my mission of attempting to solo all normal instances. So far I've done Riot in the Void, and War of the Wilds. I'm particularly looking forward to crying in Malgrave Trail solo. You can also run to dungeon entrances and solo those in normal mode. I've done almost all the normal dungeons (Protogames Academy pending). STL and KV were pretty easy, but there are some tough parts in SC and SSM. I was surprised to learn that Boss Octog gave me the most trouble in Skullcano. In SSM, Ondu Lifeweaver felt impossible without going full tank but I may experiment more with this in the future. Aside from reading the dialogue, it makes it easier to pick up lore. Can also help you practice some of the mechanics on your own and learn how to do objectives. Honestly, I didn't understand how to run STL, KV, and SC until I solo'ed. I will forever get lost in SSM no matter how many times I run that.

I think Riot in the Void, Crimelords of Whitevale, and Malgrave Trail can be interesting story-wise: especially if you run all the paths (which I'm still missing some). In Malgrave, I remember doing an objective that involved searching for a dead Draken's spirit. Like, we actually passed out and wandered around as ghosts. Unfortunately, doing anything but the easy path can cause bugs that make it impossible to finish sometimes. T_T

Edited December 8, 2015 by Spider Bro Jenkins


 * }
 * }

{| style="width: 100%;"

Honestly it was necessary for the long term. Despite the "confusion people may have had with stats like "moxie", the stat weighting, the power distribution, some stats being absolutely useless like Grit(even a dev admitted it was pointless compared to base health), a number of "wtf why is this stat on gear for X class/ pve or pve item?", and countless runes and runesets that no one in their right mind would even consider using; The entire system needed an overhaul. Someone from Carbine can punch me if they like, but I still say that the more they tried to fix itemization, come up with ways of making stats more viable, and figuring out how to make it all work for the current and future content they simply came to the conclusion that it wasn't working and wiped it all clean.


 * }
 * }

{| style="width: 100%;"

Running through everything as a 50 would ruin the experience for me. I'd like a solo version that lets me scale down, even if it offers minimal or no rewards (maybe some random decor only? I dunno). Just the option of it. It shouldn't be too difficult to tune existing content to offer a 'solo' mode that can be done by every class. It likely will be dirt-easy but the most important thing is to maintain (most) of the mechanics. Interrupts mandatory in ProtoStar Academy for instance. I haven't noticed any design in any of the group content that mandates one specific skill of only one specific class. There was a very Stalker-friendly housing-only expedition that has a boss monster that one-shots you if they see you and the only two classes I could reliably see soloing that would be a Stalker (because stealth) and Spellslinger (with Void Slip) because of the way it is designed. I'd rather have the option at least, that's all. If players are able to 'practice' encounters and mechanics in a solo-friendly environment without having to cause group wipes repeatedly, it may inspire MANY more players to play this game and experience the content they are currently skipping due to fear of failure ruining their (potential) friendships with others. This includes all group content like Adventures, Dungeons, and Raids. The lack of non-cosmetic rewards would be an incentive to do it 'for real' with a group. There's nothing new to add, just a few things to reduce (boss health/shielding, number of interrupts required, damage taken, etc) while maintaining the current same complex mechanics as the 'full' versions so that people can learn easier. Making it viable for every build isn't necessary. Make it so that only those in support spec can do it. Maybe even Carbine might have 4 NPCs in the dungeon that help you out (and aren't difficult to heal or stay alive with an NPC healer). Just throwing a few things out there. Expeditions can already scale from 1-5 so applying this to other content may be useful to consider.


 * }
 * }

{| style="width: 100%;"

CK jester should get a pay check for this! Really they need to just file this and put it in the game!


 * }
 * }

{| style="width: 100%;"

It probably doesn't help either that people are ingrained early on into thinking "I don't want to waste time/money/effort on the minimal part of min/max" on account of runes being little more than vendor trash until you actually hit 50. It makes me wonder if one of the problems with runes is that instead of it being a system that players learn *and use* over time as they level, it's a massive test they have to cram for at the end, while also mistakenly believing they *must* score 100% on their ratings to pass or they get flunked right out of the group. +++

When that happened to me, I'd always make some snark about them being properly called "cantinas" or start singing about wanting to start a nuclear war/spend all their money/had something to put in them. +++

I'm honestly surprised more MMOs in general don't provide something like this, given that there's a legitimate concern with any game's newbies about wanting to venture into group content without knowing what they're doing or what to expect, and how attempts on their part to ask their respective communities for advice or answers is always met with responses that suggest the person should figure it out on their own, such as from watching/reading a bunch of guides which is never the same as actually experiencing the mechanics for themselves  (or as others mentioned with runes for example, the information could be less than adequate due to being outdated). Likewise, you have developers that want to make more elaborate fights, but always stop themselves short because they worry that people don't want to learn via "wipe or swim" and indeed, quite a bit of awful group behavior is born from the whole having to rely on others who might not be reliable, both in people automatically assuming the worst of those they're meeting for the first time, and when something does inevitably go awry, they believe their assumptions are vindicated and they feel that much more inclined to avoid group content outside of what's absolutely necessary or will do it only with a select number of people ever again. For being one of if not the most social function of any given MMO, group content has a bad habit of making people nervously introverted if not crotchety shut-ins. A practice mode as you described won't eliminate that completely, but surely it can bolster confidence from and towards *some* people out there, yes?


 * }
 * }

{| style="width: 100%;"

Yes, I know this happens. I do not debate this happens. It seems to happen a lot from all the complaints I've seen about it over the years. But I apparently have the SWTOR horseshoe up my arse because in 3 years of playing (took a year off after 2.0), I honestly never had it happen to me. I've been very, very lucky with PUGs over there. In Wildstar? Not so much. Hell, I've had better pugs in WoW. <_<


 * }
 * }