147532-dont-get-mad-at-the-pvp-tanks

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lol............. So your upset that a character traded in all their damage capabilities to stay alive forever..... seriously......... BGs ARE NOT ABOUT KILLING RED TAGS, THEY ARE ABOUT ACCOMPLISHING THE OBJECTIVES. YOU CAN GET AROUND AN ENGI TANK HOLDING ONE OF THESE OBJECTIVES BY CCING THEM. Also instead of just bring your personal DPS abilities, so you can try to extend your very tiny epeen, try DEBUFFING THEM. You can kill engi tanks...... you can get past them to the objectives they are sitting on. If you don't adjust your play style to try to do that then you honestly have no right to complain. PVP in pretty much all games is about adjusting your kit and play depending on the opposition you face. If you don't adjust your kit and play according to the situation your gonna *cupcake*in fail lol.

Edited November 26, 2015 by Techr


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Clearly, having to COORDINATE 3 PLAYERS TO CC IN A CHAIN IN ORDER TO TAKE AN OBJECTIVE take less skills than SPAMMING UNSTEADY MIASMA. It shouldn't be possible for 1 completely retarded player to be able to hold off 3 good players. Yet, it's possible for them to do so because YOU CAN'T CC A GTAE DoT. Anyone defending the current state of tanks in PvP are nothing more than a bunch of griefers. I certainly hope you enjoy ruining PvP with your cancer tank.

Edited November 26, 2015 by Fluffy McNuggets


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Pretty much this. You could chain CC, but it only takes a second break for them to get off a skill, recharge an interrupt armor, and restore all their health/shields. Even if you do great with CC, it's not like a tank won't have a CC break of their own to use against it. I notice TechR likes to point out how a tank does no damage. But they still obviously do SOME damage. And if it's a tank vs DPS, they could still slowly whittle the DPS down while not being in any danger of dying. That's not to mention some of the utility they can bring, which can actually be more useful than straight damage.


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You're one of the reasons I turn my chat off in pvp. Attitude like this makes me want to quit PvP in ANY game.


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Sour cupcakes that think like this are the cancer that nearly killed WildStar in the P2P days; it seems they are still doing the same thing on PvP servers even after the game is F2P. We should never be telling or encouraging anyone else to 'quit the game' because the game will shut down if enough people quit, silly cupcakes; this is something that already contributes to a lower PvP population as it is. The core of an MMO experience relies on a stable and healthy population and not keyboard-warriors telling everyone to 'get off mah lawn' repeatedly. People need to realize that if they want awesome PvE/PvP stuff they should run their premades with friends/guildies and stick with that. Do not solo queue. Do not try to 'help' others unless they ask for help. Any reasonable and rational person would know this by now. Decent players will seek out help and will be humble enough to request assistance and politely ask for responses to their questions. They will be discouraged from asking for help if others persist on being toxic to them. Let other players play the game how they like. If that is unsuitable, then only run with those that play the way that you want them to play. If someone is making a complaint about PvP tanks being OP then a response to this can just state 'there's a counter to that, hit me up if you wanna know' and be done with it. HOW people say something is as important if not more important than WHAT people are saying. This is true of human behavior across many aspects of life. The smartest and most knowledgeable people in the world will be completely ignored if they are sour cupcakes about how they communicate with others. Then again, failure at adequate and socially-acceptable communication skills is something that should be diagnosed by proper professionals rather than from forum posts. Nobody needs toxicity in PvP despite how well or how poorly anyone else believes they are doing. I go by the golden rule: "If you have nothing nice/constructive to tell the other person, keep your mouth shut". As for my personal PvP experiences, people should NOT expect perfect PvP play in the level 6-14 BGs for people who are just there to get a mask imbuement. In fact if that temptation of a purple rare helm wasn't so prevalant, then people might not even bother queueing at all. Carbine tried to encourage PvP with the double-prestige weekend but we never received feedback on how well or how poorly it went. PvE raiders can be toxic, but that is why there is little to no penalty to seeking out a more amiable group of dungeon runners instead. Very rarely are people forced to deal with toxic PvE cupcakes unless you derp around and solo-queue for vet dungeons & raids. Solo queues are hellish in just about every MMO; even Guild Wars 2. When accountability is removed and cross-server people can't even put someone on /ignore or kick them from dungeons (depending on the game) then it just reinforced the cupcake theory of online gaming (NSFW Language). And ultimately all this is circling around the core issue of developers needing to work with the community to provide more effective and efficient in-game rating system for players that can be used during matchmaking. Just a quick 'thumbs up' at the end of a dungeon if someone was cool, otherwise no rating. Having it hidden from players would be a nice touch. A smarter rating system would track such 'thumbs up' done by friends and guildies and the frequency of completed solo-queue dungeon runs to make a more honest determination. But Carbine likely lacks the resources to work on something like this when there are far more pressing concerns to deal with.

Edited November 28, 2015 by FantasticCupcake


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