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Yes and there isn't much people can do to change someone's preference so I don't think constantly bashing on Aurin is the right thing to do. Rather then focusing on a big problem that only one person can actually change. What deserves a bit more focus is the smaller things that might attract more players to the dominion so that there is no longer a faction imbalance. I was just trying to point out some other problems other people might see so we're not just making an anti-aurin protest group here.


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I never did (even though you probably didn't direct that at me personally) and that's why alternates exist. The player themselves choose how they want to play, kind of the cornerstone of the genre (well at least the rpg element). Another underlying element behind these arguments is the Good vs Evil trope (even if most factions in rpg's nowadays a morally grey). The game affords you the choices to play how you want to play, but the choices are usually boiled down to how you perceive that race and/or faction combined with class choice. I just mean to say the game(s) give(s) you the choices but rarely are they what we prefer them to be in the combination that we desire, which falls back on the common line, "You can't make everyone happy." Second highlight -   Sign me up! No seriously, sign me up right now. At least this way it would (hopefully) balance the population and reduce the likelihood of the races in question of appearing, since 1/7 are just normal humans (I lumped the exile and cassian humans together) but this also assumes you leave your faction to chance as well.

Edited March 1, 2016 by Bacon_21


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Except that would be extremely difficult with AURIN in the game. There will always be a large faction imbalance with aurin in the game. There is nothing that will balance the factions short of adding a new cutesy race to the dominion. If they aren't going to add a new race to the game (which they probably won't any time soon), then they will have to change the factions restrictions because it will never.be.balanced.with.aurin. The reason the exiles appears to be more casual friendly, as you put it,  is BECAUSE they have more people, and what's one of (if not the) biggest reasons for that?

Edited March 1, 2016 by Mental Surge


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