128487-massivly-f2p-announcement-discussion-thread-page-2

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But you can incentivize people to be less lazy. TBH, the spoon-feeding tactics that the industry have been adopting throughout the years have dumbed-down gaming to a new low standard. I understand why, and I understand  how that's good for business nowadays, but for sure it's not positive in the larger scope. I like to compare it a bit like fast-food vs home-made meals. also:

LOL

Edited June 26, 2015 by Ahkronn


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Oh sure, I was just pointing out that NCSoft's history is pretty much based on doing that to pretty much every game they've ever touched.


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Yes it does for most kill-type quests. You get credit according to contribution even when not grouped. It's not 100% like GW2 but many quest (types) have it. Level scaling is there (it's called mentoring, works both for open world and dungeons, but has to be initiated by the high level player themselves, it is forced for some world bosses) but it is not automatic like in GW2 (I'd prefer it personally that you get automatically adjusted to the area level while keeping your full set of skills ofc) Technology is there though. The reason you gave (give lowbies a fighting chance) as well as preventing high levels snipping quest npcs and particularly G+ / prime mobs are good arguments imho. PS. I'd take whatever Avatar says with a very large grain of salt, he's a fountain of negativity, mixing half truths and outright inaccurate things. He gets called out on blatantly false statements from time to time, makes a weak apology and offers to make more balanced posts, can't resist playing the same broken record for the next unsuspecting person :huh: PPS. PvP servers fell victim of the downward population spiral especially hard since after a point new players/ returnees were getting as first advice: roll PvE server of your region, that's where everyone is.

Edited June 27, 2015 by Scrapper


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I do however think some of the prime mobs are in poor spots, and the placement on the map could be improved, but making little hollows for them, or alcoves, doesn't seem like a change they need to make.


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Can you please read my post correctly?

Ohey would you look at that. Don't have to glue your pinky to the shift button.

It's not an obvious answer, it's a cop out. As I've replied before.

(Please read my post before replying)

Edited June 28, 2015 by FranBunnyFFXII


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Because it never seemed intended to be a travel thing and maintained as "on" all the time.


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That sounds way better then i thought at first, but how will it work in pvp instances such as battlegrounds/arenas? I think it would be good to dont apply the toggle mechanic within pvp instances... it would really hurt otherwise!


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Exactly what I wanted. Fine by me.


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