127197-how-did-this-game-do-poorly

Content
{| style="width: 100%;"

And add another one, which was pretty large and somewhat related: 10. End-game was too group focused. If you wanted to progress your character after 50, you had to do content in a group. Are you soloing? Not enough time to play through a full dungeon or adventure? Well, here are a lot of dailies for you, cupcake! Now leave the endgame for the HARDCORE! They deserve all the fun you don't! They started fixing it with Omnicore-1 (which was underwelming and unrewarding), then went got better with Shiphands (but 'REAL' progression was still chickenblocked behind groups), then another degree of better with Contracts (even though the 'raid-like' gear you can get from them is more in line with some veteran dungeons). By the time they got their act together...it was pretty late.


 * }
 * }