102094-carbine-youd-have-alot-more-people-still-playing-if-page-2

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I completely got what you were saying, just thought I'd take a moment to point out the blatant hilarity is all -- funny you couldn't read that between the lines (yet point out the statement is accurate all the same). :ph34r: *facepalm* PS - Very few games are true "instant gratification" (unless one is looking primarily at perhaps Facebook games and/or pay-to-win games)... just because it might not be as challenging as some might wish it to be (which is also a subjective topic), doesn't make it instant gratification. TRUE "instant gratification" would be being able to buy gear straight off of a cash-shop and have epics/heirlooms from the word "go". Just because something might be semi-easy to get, while being enjoyable, doesn't make it a bad thing. There are things in Wildstar that already really easy to get, that most would consider rare... such as "Slugthrowers" or the "Fez", or even the quest reward from Guardians of the Grove without even partaking, just being within the area, standing still or running around harvesting mats... doesn't mean it's "instant gratification". In fact, if we're talking "instant gratification", wouldn't that logic mean one should strike pre-order bonuses? Willing to give back the pre-order hoveboard and any other goodies you got when you pre-ordered? Not to mention boom boxes, and other goodies/rewards from signing into beta and/or being around for a specific-length of time in beta? Those are all items given just for paying for the game, and/or testing the game, not actually progressively playing it. (Kind of ironic how the semantic points turn around yet again... people used to complain about boom box content [myself somewhat included], and everybody screamed that they were free and they had no right to complain... even though people pointed out they were compensation for the name-reservation snafu [even to those that got their name instantly/early and on the first try], beta server-outages, etc... now that gets to turn around and actually hold up as "free goodie", aka: "instant gratification", fancy that.)


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How long does it take to get one pattern? My guild is still in the process of attuning, so no raid content for us yet.


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Some people have jobs and real lives. Casual doesn't mean you're not good or can't raid with the best of them, just that it's going to take you longer to get there. Well, good luck to you all trying to fill in the gaps in your hardcore rosters when there's no one left to fill them with, because the people who could have made awesome raiders quit on their way there, because of everything mentioned in the OP. Seriously, look at the bigger picture.

The problem is they probably don't have much time if the current trends keep up, it all depends on what NCSoft deems as an acceptable profit margin. WildStar needs good numbers NOW. If they want this game to be a success it should have already been, the current situation needs to be fixed or at least patched up while they work on more permanent things. It is very apparent to anyone playing that the game is leaking subscriptions like a flood. One way to attempt to fix this is to tone down all the needless gating. It is not difficult content, it's just hassles people don't feel like bothering with. Which is a problem. People aren't bothering, they're just leaving. You cannot compare WoW to this situation, they had no serious competition for years and were built on already established games. Carbine does not have that luxury, nor do they have a publisher that has their back. And WoW always had and still has a slew of its own problems...it has actually gotten to the point where people were so fed up of it they were jumping aboard WildStar like a welcome escape they've been looking for. Except instead of staying and making this their MMO, so many are leaving because the stupid walls are preventing them from having fun. And Carbine needs to stop the flood if WildStar has any chance of making it. I've been reading through this, some seriously scary shit: http://www.glassdoor.com/Reviews/NCsoft-Reviews-E23242.htm


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Well it would be a foolish mistake of Carbine to not listen to the community. Challenging content is good, huge brick walls are not. I personally think that the challenging part/wall is kind of very early in the endgame. So early that many people can't even complete dungeons and decide to actually stop playing. The challenging players and high level of difficulty should be in the raiding content and not before if you ask me. They could even make the first raid kind of easy, and then add crazy difficult stuff later. Just to get people hooked.


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