107728-i-dont-get-it-page-2

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I agree 100% Also the fact the OP is putting himself in this "1%" of players makes me laugh out loud. People that are in that 1% don't sit around on forums and babble about it. The cool kid doesn't talk about how cool he is. Tell me Mr. Hardcore OP, when you're conversing with members of the opposite sex can you smell the steam heat misting off their panty lining when you talk about how you're a hardcore MMO hero? Does their breathing change and their eyes go all aflutter? Do the raiding achievements you collect four or five months after the real hardcore players clear content make your cupcake swell with pride?


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I can't speak for others, and I'm also currently playing til my CREDD runs out, but... I'm not having huge amounts of funs simply because the end game content is very poorly designed, imo. There is very little to do as a solo player whos guild has disbanded and none of my friends play anymore. As far as transfering to another server,... no, I'm not going to pay to transfer or start a new character simply because of my low pop server. I want to see if the game has a leg to stand on first before I invest more time or money into it. PvP has all but died with queues lasting a good long while, and if you're unlucky to play on any time but primetime, some of these issues are highlighted even more. Wildstar is a fantastic game and it's very fun, but it's making bad decisions. No game can survive on 1 percent of a normal playerbase, as you describe. They need to appease other types of players, solo or otherwise. Most of the complaints about wildstar have nothing to do with the difficulty of the content. It just isn't a solid design. They've time gated most of their content in order to get players to play, but its doing the exact opposite and pushing people away. Nobody wants to run 100 adventures for 1 single item, not even the hardcore. Nobody wants to spend a year unlocking amp/ability points.


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It was a few days ago (before the changes to AMP and Ability Points was posted) that a friend and I finally said "We don't have much to do anymore when we don't raid." Judging from your post history (and it being a very easy assumption) you have not killed Ohmna or probably have not even raided at all yet. This game is great. There are some bugs, of course, every MMO has bugs. I don't think there are any 'gamebreaking' bugs right now though. I also don't understand how people say this game is grindy. What do you have to grind? Seriously I want to know, because besides doing a day of WotW (for rep, 4 days into the game) and Malgrave (for patterns for DS attunement) I have not had to grind a single thing. Please elaborate what these grinds are. I will also point out now, to avoid confusion, failing at silver dungeons is not a grind. It is not the games fault you fail, it is your fault. You need to get better.


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