120716-it-shouldnt-take-me-less-than-5-hours-to-max-my-elder-gems

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Mechanics sake it's an incentive to log in and play, a motivator. The longer someone is in game the more likely they will have the in-game presence to be around for other things.

It shouldn't take too long, but it shouldn't be less than 5 hours either.

If you keep people logged in on their own accord, then the amount of players that are regularly logged in goes up and thus a more consistent and larger online simultaneous user population.

There are many mechanics that can do this, but straight forward ones are always the most obvious and usually the most motivating, and appeal to more users.

Leveling is what used to do this in older games(Since everyone levels in the first place), Elder Gems is a good replacement in concept, it essentially allows a player to continue playing as if the leveling process isn't over, but it's over too quickly at just 4.5 hours.

If the population of simultaneous online users is higher the population has more chances and reasons to interact with one another to get things done for one another, such as Scorchwing, Lightspire, Attunement, and other aspects of the game.


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Really...


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THIS. Plus, there's still an incentive to keep running grouped content or doing dailies after cap: you get extra gold, which is enough motivation for me personally. Not to mention, Drop 4 is going to bring in extra daily grouped content quests and weekly quests that reward even more EG over the cap. I see where you're coming from, but being very limited on gaming time myself (between this, a family and video making)... I'm completely satisfied with the current cap.


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{| style="width: 100%;" Made a big post wont post.

/pissed

Read what I have already posted in this thread, because this is untrue and I wasn't invalidating it, I was saying it was a worthwhile system, but it comes across as too quickly to be completed.

Which I said I didn't consider

Like I said before

Except I'm not suggesting that people shouldn't play Alts, I'm mearly saying that Not everyone plays alts but am aware that some do.

I would personally really disagree with that. I've seen faaaar worse, but that' comes from being a long time player.

So lets just make elder gems cap in 30 minutes then. Obviously that's an exaggeration and you're actively avoiding the whole idea of the system in the first place.

You asked what it meant as a system and you agree'd with the said incentives.

The point is that elder gems are a method and way to get people to log in and stay logged in as with many other mechanics, and you're taking my posts out of context as well as derailing.

I'm not illegitimizing the system, it's a system I like, I'm like you said it needed, suggesting a tweak.

Good suggestion, except RNG is just not the right way to go about it. No one likes RNG, RNG is not fun to play against.

Just today/yesterday a few players in my guild explained how they'd be raiding for 6 months and have yet to see a drop they all wanted.

(Sorry If I misunderstood your post, it just sounded a bit like a suggestion to randomize what you got after the cap)

also Not everyone's He, you know.


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This is absolutely how I feel. If it took me all week to cap EG I wouldn't even bother. What makes you think 5 hours isn't a lot of time?

I like to do a lot of things. I like to grind mobs, I like to PvP. I don't like to spend all week gaining points that I can't spend until I do it for 3 weeks straight.


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I was under the impression that Carbine intended the EG system to be primarily for the AMP/Ability Tier aquisition and then realized this wasn't a good idea to limit it so in their expanding content this issue was rememdied by adding them to the new areas and then updating the old zones to have these items as something you could go back and pick up.

When I got Exhalted in Crimson, there was no amp point that you could get from there.

They went back put one in sometime afterwards.


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I stated on the very first page

This is the 2nd time I've posted this quote.

And you asked before about what the benifit would be

And you agreed.

At which point, you mentioned raid and I returned with my own experiences raiding.


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Agreed.

Why do you assume that casuals aren't working just as hard as the Daily, Hardcore, and Dedicated players so they don't deserve the same rewards(in this case the EGs)? Everyone spends the same amount of time/effort capping the EGs, you say it takes 5hrs(I'm accepting that as fact, TBQH I never timed myself :P ). Casual may not have the time to sit down and play 5 hrs. straight, so they will have to spread that over a few sittings. Daily, Hardcore, and Dedicated also took 5 hrs. to reach cap, they were just able to get it done in one sitting. As has been stated, W* didn't sell itself as a grindy game like you've given as examples. So if that's the case, why should Casual be punished for being Casual in this respect by forcing them to grind more than what they had initially assumed and signed up for when they played W*? As to not accepting other ppl's points of view, aren't you yourself guilty of the same actions? Is disagreeing with someone and stating why you disagree what counts as "not accepting other ppl's point of view"? Has there been anyone in here telling to you to shut up and go away? Are we insulting you for your view? Is it an insult to disagree with someone and give points why? Is it telling someone to shut up and go away when engaging in a discussion with them? Is this game supposed to be a 100% hardcore game? I'm not asking that to be snarky, I'm genuinely curios. I can see where the raiding and rated aspects are hardcore, but the whole of the game?


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