126076-wildstar-is-going-to-a-hybrid-free-to-play-model-in-august-what-are-your-thoughts-page-9

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Well, according to the "leak", the game is going hybrid F2P with an optional subscription, so there's no reason to think CREDD would disappear, if that turns out to be the case.


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They can't do that either, even if they aren't. They will step only according to their marketing plan. moderator edit: content

Edited May 25, 2015 by Chillia


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{| style="width: 100%;" So you think F2P rumors are harmful eh?

At this point if you pay attention to social media ANYWHERE you will believe WS is transitioning to a F2P model. This thread isn't making it any worse. See below reports: IGN: http://www.ign.com/articles/2015/05/14/wildstar-reportedly-going-free-to-play-in-august Forbes: http://www.forbes.com/sites/davidthier/2015/05/14/wildstar-is-one-more-nail-in-the-coffin-of-the-subscription-mmo/ Massively: http://massivelyop.com/2015/05/13/rumor-wildstar-is-coming-to-steam-and-might-be-going-f2p/ MMORPG.com: http://www.mmorpg.com/gamelist.cfm/game/632/view/news/page/1/read/34902/WildStar-UPDATED-Steam-Info-Points-to-Free-to-Play-Upcoming.html MMOSITE: http://news.mmosite.com/content/2015-05-18/wildstar_to_go_free_to_play.shtml Other site... http://www.digitaltrends.com/gaming/wildstar-free-to-play-steam/ Other site... http://games.on.net/2015/04/wildstar-free-to-play-eb-games-jb-hi-fi/ etc ... http://www.pcgamesn.com/wildstar/wildstar-could-appear-on-steam-as-free-on-demand-steamdb-suggests


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Wrong again, for the millionth time. Some articles talk about the reddit guy, some talk about the bad financial report, some talk about the steam page, and some talk about all of those things. Either way, the point is you are wrong that they ALL talk about the SAME "unconfirmed source". The financials are certainly not "unconfirmed", they are fact.


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So that issue will be settled. Whether people like it or not, once the official announcement comes, no one can say there is no "proof" anymore. And then a new age will dawn for Wildstar: https://www.youtube.com/watch?v=kjxSCAalsBE


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Oh, I agree the announcement is not dependent upon anything anyone says in this thread. Just like the rain in my example is not dependent upon anyone "calling it" before it happens. But in both cases, the common sense signs are there, heralding it's arrival. As far as this thread, it's posts, and whether they are "useless" or have any point, that is completely subjective, so your opinion on that matter is no more right or wrong than anyone else's opinion. However, since you DO think that this thread is "useless", yet you continue to read and post in it anyway, you are demonstrating by your statements + actions that your time is not worth much.


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I really think it's more like 2 children thinking about buying a football so that they can play football for the next few years, and you come up and point out that footballs are currently on clearance; that the local football merchandising company is losing sales in a truly historic fashion; that many football merchandising companies successfully support themselves by giving away footballs for free and make their profits off the increased interest in football-related swag; and that someone claiming to work at the football merchandising company has said that they'll be giving footballs away for free in just a few months. I'm not sure how Scrabble figures into it.


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I've tried, but I can't figure out what you are implying with this. o.0


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Really we just keep going round and round like a record. Yes. Just like a record that spins right round. I'm glad it isn't locked up yet though because there is the off chance that someone new will see it, and they should know how crazy we are.


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Kelimbror got it just fine, check his post out. This is the only game I can remember playing in recent history that has no global channel where anyone and everyone, without exception, can find teammates and socialize. Why? Well, everytime the suggestion is brought up, a bunch of hardcores gun it down. There's a player-run LFG channel. It "lets the community police itself". A global, public channel would just be "Barrens chat" and nobody wants that. Note that what is opposed isn't a mandatory channel that we are all forced to listen to--it's that such a channel should exist at all, even if you can simply switch it off. Management response to suggestions that one be implemented? A threadlock and the phrase "Thank you for your feedback". This game has the worst queue finder of any game I've played in the last several years. You can't even queue for multiple components of the same type of content, PvE/PvP. You have no idea who else is in the queue or why it's not popping. Why? Well, people suggest better versions but there's a bunch of people who don't see the point. After all, there's the player-run LFG channel. Queue finders are the DETH!!1! of being social in MMORPGs. The only thing that would be worse is LFR! And the developers have weighed in on both topics: they'd like to get around to improving the queue finder...someday. LFR? In TT's memorable words: definitely not confirmed. Even stuff like a character copy function to the PTR has been opposed by the game's white knights. How much of a no-brainer is it that if you want lots of feedback on the PTR, you need to have a low barrier to enter and compare to the existing game? And yet it took an entire year to get it, and the same people opposed it as unnecessary the entire way. There's only one significant event that I can think of that preceded the sudden new improvement to PTR accessibility: the absence of a character copy function caused Tony's Zero-To-Fifty show to crash and burn because his character on the PTR--where BoB was--had to be rebuilt from scratch and had no resemblance to the one he had on live. It trashed his ability to play, made him and the stream look bad, and generated a field of complaints. Why not have easy raids? Catering to people who expect to just come in and be allowed to have fun? I think not! We don't want them here. Why is attunement necessary? Because if you're not commited, you shouldn't be allowed in. You didn't earn it. It's not that this mindset doesn't exist in every game--it definitely does. But it usually shows up in the form of developers doing things in spite of this subset of players, not in support of them. Because usually, the game's management understands that if the only people you let play have to show enough commitment to be community-approved, there aren't enough of them to pay the bills.


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And what would be good solo and small group content for you then, and what reward would you like to see from it?


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Ah I see...in that case, yes. I wish they would deliver on that front. My suggestion has always been that there should be 3 classes of gear to solve the problem of disparity between pvpers, pve(world)ers, and pve(raid)ers. Just slap pvp power, world power, raid power on gear and call it a day. If the items levels are the same for misc stats, but the power stat is what improves your performance, it allows for you to acquire the best gear from doing your chosen content while also ensuring that it's easier for someone to start out in another field without needing an entire new set of gear beforehand. I believe someone from Carbine, maybe even Gaffney, gave this same idea as a figurative road map for how they would accomplish the progression they said they would have. You're right that contracts do not fit that bill, but they do provide a progression of sorts. It's not entirely linear, which is ok. Not all systems or modes of play need to be a straight line rocket to the top like raid gear. It's more interesting when some horizontal rewards like rep/cosmetics/mounts/pets are in the mix because many solo players enjoy that stuff. I've never agreed with people who think gear disparity is justified or that only the best gear should come from the most difficult raid content. Simply saying 'you don't need it' isn't viable, because everyone needs to be more powerful for anything they do. Whether it's farming more efficiently or doing dailies, everyone who plays the game deserves that improvement. To that end, I'm not sure what the most elegant solution to gear is besides having the power classes for each mode, but it could also be to just let all PvE include the best gear in some capacity. Whether it takes a much longer period of time, but you can do it all solo, or whether they allow solo PvE to give a couple of ilvls lower of gear, or whether raid gear just gets a special appearance or something....anything is viable compared to nothing. Maybe a seasonal approach is fine too, sorta like how other genres work and how something like WotLK from WoW had. Where raiding gets that best gear for 2 months or something, but then that gear is added to the rewards structure for other content like contracts and vet shiphands after that point. I played more alts, ran more dungeons, and enjoyed the game in WotLK more than any other expansion simply because it made all of the content relevant and I received gear progression over the entire duration of that expansion. Something with a similar strategy would work for me, but the same people who are against casual content in all forms rebel against this like it's the devil.


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I agree with you, and this was in fact the intent here as it was originally described. Strikethrough, for example, is supposed to be a raid stat. Except that it's not, because what it really is is a counter to the deflect stat, so it's useful to have in PvP and against any NPCs that have deflect no matter what part of the game you're playing. PvP Power and PvP Defense are of course supposed to be PvP-stats, but because your PvP Power caps out without all slots being filled with PvP gear you are better off having PvP gear for most slots and orange or pink gear  for the extra runeslots and higher rune stat bonuses than any PvP gear can ever hope to provide. Edit: it occurs to me that the real problem isn't that the raid gear is orange or pink, it's that gear of this quality and iLevel is only available in raids with raid-based allocations. That makes the fact that the raid gear has raid-based stat allocations irrelevant for balancing against other elder game types--the quality and iLevel are so much higher that it's better gear for everything in spite of the raid-based allocations. If gear with stat allocations optimized for PvP or open-world PvE existed at all at similar quality and iLevel with appropriate stat allocations to the different content types, raid gear would not be even remotely interesting to people who don't particularly want to raid--while the PvP or open-world gear would still be suboptimal for raiding and would not be a substitute for raid gear. So they meant to do it, they talked about doing it, they said they'd be doing it--buuuuuuut in the end they didn't because raids are the pinnacle of everything.

Actually, Gaffney went out of his way to talk about how the solo player had a home in the Wildstar endgame. Check out here and here. Edited, as shown in italics.


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Solo/small group content is better design than purely solo-only content, I agree. But the biggest problem with OMNICore-1 is that unless you're still simultaneously casual enough to still be farming Elder Gems but also hardcore enough to hit the EG cap where the extra 10 gems matter, there's simply no bang for your buck. It can be fun to run it, but there's other fun things you can do that will move you towards any of a number of different goals in a way that OMNICore simply won't. It is disincentivized by the game's reward structure.


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This made me spew soda all over my monitor. Nice job. :lol:


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