107953-the-nexus-report-nerfing-the-attunement-page-6

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I'm pretty sure the founder of pets.com said this at some point.


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Because paying for silver dungeons, abusing stun exploits on bosses and using ability exploits to cheese encounters isn't cheesing because it's within a time limit right? Your suggestion makes no sense as there is no difference between Silver and Bronze save time limit. Bronze is the exact same thing you will encounter in a raid. Raids have unlimited time and enrage timers/mechanics with (optional challenges for more loot) on bosses which is the exact same thing you will have in a raid setting save it is more difficult. Why does it matter?


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Ahhhhh! Content has not gotten EASIER. You don't have to read up on which mobs to skip to finish dungeons in a certain time frame - that's all that's happened. In essence, raids are now more ACCESSIBLE. Even IF by some stretch of the imagination, this change allows  so-called "less skilled" players into raids, this does not equate to progress in said raid. Why shouldn't Carbine want as many people as possible to at least SEE the content? No content has been nerfed, I don't see how they went back on their "original philosophy."


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I hear this a lot from the elites, and I'm sorry to say I disagree. Customers know what they want just fine. When they don't get it, they go somewhere else. As for Apple, they've done well for themselves but they also got where they are now not by offering a better product, but by offering their product colored in "blueberry". Somehow that doesn't seem like a vision of excellence to me, it sounds like someone asking "what would draw in new people who aren't already here and self-proclaimed pros?"

Well, I'm sure that Carbine would really HATE to be like Microsoft... But setting aside how awful it would be to be like a large and successful company, I share your hope that Carbine will resist the urge to react to loud-mouthed feedback. Oh, the irony.


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You don't get it do you?... No deaths means starting over. People don't want to start over. I wouldn't be apposed to no death boss fight. Then we could just wipe up and try again from that boss. Its time people don't like wasting.


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This has been brought up several times. He doesn't seem to care that there is already a mechanism in place to allow him to keep his recruiting requirements just as hardcore as they ever were. I guess he really likes timers for some reason.


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It's worse because it requires more skill you mean? Yeah, the player base talks a big talk but when it comes time for performance... Then swap the achievements around with the deaths. Bronze - All optional stuff Silver - Bronze + all achieements Gold - Silver + no deaths Easy peasy.


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No, that seems to be the best option to YOU. You are in the minority here friend, by a long shot. IMO the best option would be to remove the linear nature of the process and make it concurrent....leave times and checks as they are. But I have a feeling that is too hard to quickly implement on the back end.


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Hopefully this isn't the last systematic change to attunement. Having to get everyone through vet adventures and dungeons on bronze on just their stages, when you're getting gold elsewise, is a little annoying. Retroactive quest completion would be nice. Happens with reputation. If you've got medals by the time you get to that phase of attunement, you should automatically pass rather than having to run through them again just for you. At least then people could get attuned in nice big chunks rather than having to be constantly setting time aside to clear world bosses for one or two new backups for the bench.


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I had to give your post a like. I make it a point to like every post that causes me to burst out laughing. And this one certainly did.


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Lol? Timers are timers, and if you can't admit that, then there is no point in arguing with you. Think of dungeons as a long Boss event if you will. And raid encounters, are raid encounters. Each one is timed. Only difference is that the dungeon timers don't kill you if you fail it, and you can take breaks between mob packs, and in raid encounters, you can not.


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This is not to insult you directly, but you and 95% of the others in this thread have missed the intent of it by a mile. The point is not that the attunement is changing - I think it's completely fine, and if that's what needs to be done to keep the extremely loud/vocal minority at bay, then so be it. I want this game to be successful, and to do that we need as many players as possible. Once again (this is probably my 6th time reiterating this point), the issue is not that they're touching the attunement: it's the precedent that gets set because of it. The precedent I'm referring to is simple: a very loud, vocal portion of the player base consistently levy complaints about content. They do this for weeks, until finally - Bam! The content is nerfed/difficulty reduced/pre reqs removed/whatever the hell you want to call it. You can deflect arguments all day long, but the fact still remains: players complained and whined over and over again that the attunement was too hard, and that the timers needed to be removed - consistently viewed as a "nerf" all-around. ALL THE WHILE, 130+ GUILDS WERE HAVING NO PROBLEM DOWNING X-89 So when this same player base gets into GA - (Congratulations! I'm more than happy that they're there. The fact that they can zone in doesn't affect me in any way, nor does it phase me) - and they realize that: A. they're not skilled enough to complete the content B. the content isn't puggable in any sense of the word C. Requires dedictated raid schedules, that will be multiple hours a night, on multiple nights a week - thereby, on all accounts, not set for "casual" players What then? If we look solely at the history of how this has played out thus far, we can expect some kind of nerf to the content/difficulty/time requirements of GA. It's entirely possible that it will not happen - and if it doesn't, Wahoo! I have no more concerns. However, once again, based on track record... I fully expect a nerf to GA when the "Chorus of the Casuals" starts up a new "Petition: I don't have enough time for GA, so make it shorter" led by Derp of Coolness.


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What type of guild takes untested players straight into raid week without running anything with them first, or having backups ready to go should they be completely out of their league?? Before their first raid you would have already gone over: 1) Their gear 2) Their spec. (LAS/AMP) 3) Tested their knowledge through conversation 4) Tested their skill through some ingame content So it's not an issue. You can tell in 5 mins when someone's 'friend' is on their account, or if they bought it. You just get more chances at getting a good raider now then before.


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Your posts are always so sarcastic and attacking, it's hard to read anything you write. Can't you make well thought, logical, discussion-provoking posts? Your comments have no intent other than to demean and incite anger. It's very frustrating for those of us trying to carry on a legitimate discussion about this topic.


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Everyone not as good as you (understanding of course, that you're one of the top 1% of players in the game), is a retard? Amazing point of view. Glad you are only 1% and have no say in the direction of this game.


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And they reveal their true colors anytime someone "not as good as they are" have a chance at seeing content. If you think it's bad now, wait until the inevitable raid nerfs. It's going to be awesome to behold.


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A properly-led guild will be taking any and all players on trial runs, and that includes places other than the raid, regardless of what achievements they say they have earned. This change for me is about the philosophy behind it. It unequivocally clears the path for everyone to enter the raid. This means that the folks who could not, or would not, for any reason clear 4 silver dungeons will now have access to the hardest content in the game. In any MMORPG. Their complaints will transfer to that new target and influence Carbine in ways that go against the core principles of the game as it was sold to us. This is not up for debate - it will happen. Right now, there's no reason to believe that Carbine will not, at that point, make the raid more accessible for players who again cannot play by the rules. The best hope of stopping  this is to put skill back into the equation NOW, before this change goes live. Instead, change the medal system: Bronze - All optional objectives. Silver - Bronze + All challenges. Gold - Silver + No deaths. There is no timer on any of these. Then they can make at least Silver the requirement to attunement again. It's the only fair thing to do given how WildStar was sold on skill and will make sure that players who enter the raid do so with the skill they need to compete and not have an even worse experience than in the dungeons.


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