109693-the-lets-get-this-over-with-mentality

Content
{| style="width: 100%;"

It was more like Super Mario Bros., DuckHunt, Tetris, Pacman, Mortal Kombat, Street fighter, RC, MegaMan, etc..I can imagine different players have different gaming experiences. on topic, like I mentioned Carbine has fostered this mentality w/attunement farming and speed runs in this game, but not every player out there enjoys that. I wont be bothering w/end game pve in Wildstar (for my first time in a mmo), so I'm in no rush for anything.


 * }
 * }

{| style="width: 100%;"

I dunno man. I got to 30, and just decided to complete the other two starter zones for giggles. Big boost to my path XP, and a grand total of zero XP otherwise. But it was fun. This arises when you're forced to do the same content over and over to advance. Like quests that have you just spam-killing in an area for a while (Constructs/Moodie in NW, Dreg/Shards in CB), or quests that are just speed bumps (Crimson Badlands dreg-boat quest). It was kinda interesting once, and the first 5 times you try and improve your speed. After you do the quests 10 or 20 times, THAT is when you're perfectly justified to have a "let's get this over with" mindset. Carbine didn't put in any systems to let players generate content. That's the crux right there, player content is limited to PVP matches and world PVP ganks. Look at EVE- the systems are quite simple. If every single EVE player stopped murdering each other tomorrow, the game would be quite boring. But Carbine didn't put in any systems or tools to let players build areas up and tear them down. So all the content is static. So after you run it 10 times, and need to run it another infinity times to advance, you'll just want to get it over with so you can go try something new elsewhere.


 * }
 * }

{| style="width: 100%;"

My guild used to be on Evindra but transferred due to a need for higher late-night raiding pop. There are definitely times I want to pop back over and participate in some of the relaxing RP fun and games that that player base is creating. I would love to see more player based created content, but not sure how much more can be done outside housing mazes/races.


 * }
 * }

{| style="width: 100%;"

Well, you know where to find us. :lol:


 * }
 * }

{| style="width: 100%;"

Like all hardcore people you assume the reason is solely for gear. But the reason people want to skip past the boring parts is to get to raiding. And while yes, raiding is ultimately about gear most people see raiding as the real game because its where the most people congregate and have fun. They see everything as a build up to that ultimate goal and want to get through it so they can raid and have fun with their friends. People do this because raiding is where people made their fondest memories in most mmos.


 * }
 * }

{| style="width: 100%;"

Yup, and for me and my guild that fun is raiding and getting ready during the week to raid.(Not yet in wildstar)


 * }
 * }

{| style="width: 100%;"

Sounds like a great way to get a UTI.


 * }
 * }

{| style="width: 100%;"

Some said it themselves:

While for me a game is about passing time and having fun. And fun doesn't necessarily transferrs to doing something better than the last time. If you go out with friends to have a few beers, what loot do you expect? And I personally don't understand why dungeons are boring and a necessary evil. I do the same thing in a dungeon as I would in raids. With the same people as well, just not with all of them at once. ...in bed.


 * }
 * }

{| style="width: 100%;"

Sure, but Carbine already said they will rework rune system for example, so they are working on this. And beleive me, I know about the tokens vs. RNG problem, I always geared from tokens... In BC half of my raiding gear was PvP gear because it was usable back then and I didn't have any better drops from raids... But according to raiders on the class forums here, I'm almost raid ready as a tank, and I'm in all random blues from vets, not quite in BiS, since I don't run targeted vets for gear, I only go where I'm needed. I enjoy playing with my guildies, and I don't have anywhere to rush, since we have to get more people trough silvers anyway. But that's just part of the game. You don't complain about a multiplayer FPS not giving you loot, you play it for the gameplay itself. I guess I don't see that much difference in game genres as most people, I'm an 'enjoy the road' type of player. If you hate the gameplay, which running dungeons are a big part of, why do you play in the first place?


 * }
 * }

{| style="width: 100%;"

As I wrote I found some "dollars" as well, it's just not BiS. I couldn't care less for gear progression, I'm all about gameplay and having fun with my guildies. Gear is only a tool to get through. And you don't need absolutely BiS to do it.


 * }
 * }

{| style="width: 100%;"

I like the dungeons and whatnot; it's never been my issue. But it doesn't need to be because I get it. I get why people don't like the RNG deciding not only whether they get their gear, but if that gear is even useful. And, as you said, Carbine is applying some bandaids to fix things in the short term before hopefully improving things in the long term (based on my wise and intelligent recommendations, I hope!) In the end, though, I get that people don't want to run a dungeon 50 times and get nothing worthwhile, which is a real possibility. Running dungeons is fun, yes, but people don't get anything that makes their character better and thus opens the way for more content. And there's nothing wrong with wanting that fixed. Carbine will change the system (it's already started) and the game will be fine. It's a matter of time. I figure by October, a lot of this stuff will be in the PTR at the very least. Right now, Carbine knows what people want, and they've got PVP stuff on the PTR already. They're already working on runes and gearing mechanics. Things are in the pipeline that will improve the experience for everyone. The devs are listening, even if they don't personally drop into every thread to tell us so or get it out on the PTR in two weeks, they are listening and trying to fix what we don't like. I just urge everyone to also post about what they do like and wouldn't want changed. Some people have found out, too late, that if you only focus on negatives and never tell Carbine what you love, then what you love is on the block to be sacrificed if it's in the way of a popular fix. Some people think balls-out negativity helps them get fixes in. It doesn't; Carbine's already working. What it does do is puts more of the stuff you like at risk if you don't step in and tell Carbine what you want to keep.


 * }
 * }

{| style="width: 100%;"

And here's the problem to your solutions. -Put together a team? Not everyone is going to be on and wanting to run dungeons. And if your solution is circles why not just use a pug? -Stop worrying about gear and worry about skill. Good luck raiding in fresh 50 gear. The only way to change this mentality is to get rid of raids. Because everything before a raid is just a lead up to raiding. Then the mentality will to be to just get through everything until dungeons. People will always rush to what they find the most enjoyable. And who makes you the judge on what playing correctly is? Following your ideology this game lost a huge amount of players. Obviously your view of correct isn't.


 * }
 * }

{| style="width: 100%;"

We actually lack in healers in our circle. The circle leader is a tank who is more than happy to run stuff, but then we have about five or six more folks that are tanks and willing to run quite often. Not so much with healers (but we have a few people leveling healers so that should be fixed soon). More than one silver run has been done with Circle dps/tank and a pugged healer. I guess maybe I just got lucky and got into a good circle- but then again, this circle is not a dungeon circle, it'ss an "association" of a handful of guilds, so we have non-50s in there too (meaning a lot of times people on alts can respond to LFG requrests).


 * }
 * }

{| style="width: 100%;"

No doubt. My girflriend hasn't dpsd a dungeon. I'm tanking and she's healing. After our first run at Stormtalon she said "So you protect everyone and I keep them alive. The dps only have to worry about themselves? Sounds too easy!" I told her that was pretty much what every healer ever has said :) I do find the mechanics of tanking pretty easy, but the responsibility is heavy, for sure.


 * }
 * }

{| style="width: 100%;"

I don't think anyone in this thread has succeeded better at missing the point. Good job! :)


 * }
 * }

{| style="width: 100%;"

This. I like the idea of certain games. Like ABP or world of tank...... however they both *cupcake* me off. ABP could probably use some more work but mostly nothing is wrong with world of tanks... I just don't like it. They shouldn't change the game to meet my prejudges and needs. It suits plenty of people fine  how it is. Why should they change it just for me? They shouldn't. I'm not a unique magical beautiful snowflake that should be specially catered to.


 * }
 * }