149826-feedback-after-the-first-25-hours-from-the-perspective-of-a-new-player

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The way I meant it is quite different from the way you understand it. A large portion of the content is locked essentially till 10. Which means if it takes new players days to level up to 10 they are likely going to quit early on. The idea is to attract new players not holding on to some silly misconceptions which will drive the ship straight into the iceberg. Introducing some of the content locked after 10 gradually through alternative means allows new players to have a taste of the content they will have access to at later levels. Difficulty also is a big problem at earlier levels because it is just too easy that it is off putting again detrimental for keeping interest to post level 10.


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probably 90% of the content is past level 10. its level 10. there are 50 total levels and then endgame. i am not quite sure what content you expect to have before 10. there is a expedition (soloable), adventure (group), and a dungeon (group). now if you were arguing about queues popping, i could agree with you. but to complain about content at level 10 is a little silly. this cant be your first foray into mmos. i hope.


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You know I was there once too. My first character, leveled a bit after launch, before any of the current +25% (one they applied some drops ago) +10% guild buff +8% flask +5% 2-step bonus +25% signature bonus nor 50% exp flasks Counted playtime total of ~60 hours before reaching 50. Thats counting a lot of idled time and spending hours on completing challenges. Apply any combination of the buffs these days and the time would've been cut by an equal amount. I do hear people complaining that leveling takes too long, but most of those people log in once per week to complain that leveling takes too long and not actually do any quests. IF you want to speed up your leveling, google is your friend.


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