147802-carbine-i-love-your-game-please-dont-let-it-die-here-are-the-steps-to-bring-it-back-to-life-if-you-still-care

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One, I don't care to do random roulette when I don't know a couple of instances so I don't get to sit there avoiding dungeons because I want random roulette reward. So don't be attacking me. Two, you and others can gripe about players who go for the shiny over just enjoying all you want, it won't change the facts. Lots of people who queue random just want their rewards fast and as painlessly as possible. You can gripe all you want, facts remain facts. Human nature remains human nature. Also you have people who are focused on the shiny, people who are focused on story, people who are focused on doing challenging content. Or mixtures. Your attitude is a bit rude and judgmental to say the least. Nothing wrong with people that are driven by the next shiny.

Edited December 4, 2015 by DeaHamlet


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Can we make any assumptions about what people enjoy based on what they tell us about it, or is that off-limits too?

That's a player telling you that they don't want to do a new dungeon because the process of learning how to do a new dungeon will inevitably involve a bunch of wiping and they don't enjoy the wipefest. How many more new dungeons do you expect that group is eagerly awaiting, each representing a new chance to learn a new dungeon through a series of new wipefests? I'm going to guess the answer is "zero". Because they can already farm the dungeons they've got mastered, so they don't want to do anything that will make them repeat that unenjoyable effort for what are fundamentally the same rewards. Is it too much to ask that people actually want to do new content of that type if we're going to say that they enjoy that type of content?


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This is exactly what Trion did with Rift and once that bounce faded they were back to square one. I can't comment on the US shards but the EU Rift shards are a  desert. You can't even get a levelling dungeon whereas you used to. You have to address the reasons people leave. Fair enough that MMOs have a very high churn but if far more are leaving than staying then what is the problem. It need to be addressed.


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See, this annoys me. I use reddit, but I hardly ever use it for mmos. They should make a habit of updating their official site before going onto reddit and telling everyone. Why do they expect us to go on reddit to know what is going on. Plus, they don't have any updates or patch notes on their launcher, the launcher could be used so much better.


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Well, to be fair, far more players follow social media than forums or websites. Hence, publishers/devs are more apt to post updates via social media. It's a trend I've seen across several MMO publishers, not just Carbine/NC


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Posting information on social media is free advertising. Any time a social media post is retweeted, reblogged, whatever, people who don't play are told or reminded that the game exists. Sure the post might not be all that enticing, but it gets the brand name out. Not posting or delaying the posting of information on the official site encourages more players to seek out and reblog information on social media. Every time a person sees "WildStar" or "Warcraft" or whatever game in their social media feed is another chance that they'll get curious about the game and may wind up playing. Posting on the official forums only people already playing will see it.


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Tanks go east/west, everyone else goes north/south. Bug doesn't happen (easy fix).


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