124303-want-more-players-lfrduty-finder-page-6

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I like, use and promote SlyJeff addon, but this needs to be made by Devs themselves as a default WS addon. It needs to be able to list your group, using some parameters (max number, char lvl, roles etc) and making clear what you are looking for. It also needs to auto update in order to show how many ppl are currently in the group and how many more & what roles are missing. Separate tabs for Dungeons, Adventures. Raids, PvP, World Bosses, Group Quests etc and the use of a friendly and easily accessible UI are a must. You cant ask those from SlyJeff or any other addon maker. They are trying their best but we need such a tool from the game itself. Until then ofc we will live with the LFG Board ( thx again SlyJeff :) )


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Bahahahahha XD


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Are you certain that breaking GA into chunks wouldn't fit that bill? What I predict would happen is exactly what happened with the dungeons. At first, STL was so hard that most groups didn't finish it. We all used voice comms and scheduled learning runs. But then the community learned the fights and improved, and it became easier. Now, it is very rare to pug STL and not finish, and all the dungeons are pugged successfully. In fact, most STL groups get silver now. For some guilds, the pug groups do better than guild groups. I'm not so sure GA wouldn't be the same. I'm sure there would be a lot of wiping on mini bosses and x-89 early on, but I'll bet the community would learn and have no problem with these after time went by. It would take longer without voice cons, and setting up Kuralak might take a little longer through text, but at the end of the day, I think you guys would have more fun doing that then a easier version of the raid. Anyway, all that aside, I'd still enjoy seeing a easier, more casual raid exist that isn't rehashed GA.


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GA has 16 lockout points so in a perfect world you would need only 320 pugs going online and queuing on the same time and with the correct spec to be able to make a group. Since nothing is perfect you will probably need about 6 times as much will you want to be able to somewhat reliably raid each night without waiting for 2 hours.


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I once read an interview heavily hinting that there were much bigger, badder things out there than the Entity and Avatus and that returning to Arboria and other planets was a very strong possibility (no, I don't remember which/who said it : but as the game goes on, there will be more content and raids added. An MMO isn't really ever "beaten".


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Nope, most of the MMORPG players are committed, to the family, work, RL stuff ... and play games for fun, if one do not provide or starts feeling like work ... well there is always another one, and we are lucky as market has grown so there is a loot on the menu to choose from. Some developers understand that, some not so much.


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Identical answer I saw on the GW2 forums ;) If game stop being *fun* those "complaining" players will simply go to the other game ... Great way to kill the game. Some of us already have more than enough of work to do it again in the game.


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I'm curious about those, but i wonder if they are make for high geared level 50. veteran shiphands are a good example of what is nice but only fun a couple of times :(

Well no it's the opposite I'm talking about at least, i want to have fun in dungeons again instead they are now a walk in the park... I want some other pve content to do besides raids. Yeah i started to level an alt but i find the leveling boring sadly, so the alt is stuck on lvl 44 and i'm playing her on and off for 5 months now. But i do like 1 or 2 quests and then simply can't be bothered anymore. Then to think about grinding the dailies again and pvp for the ability and amp points ><


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I still cannot get over how delusional you are. Have you even heard of Monster Hunter?


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I just can;t get over that if there are so many perfect games out there already, why you all are in here trying to change this one instead of playing those?


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Hmm, not sure I understand. If you ask to group up, they help you and then you help them for a while. Win-win.


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CU and Crowfall are RvR/PvP oriented games (also there is The Repopulation too) but as far I saw in their communities and communication to the players they are not painting themselves into the corner and marketing as the #hardcore (some may think they saw what happens in that case ;) ) and players in them do not have HC or leave attitude. Star Citizen is many things but it is not niche hardcore game :D Being developed by the experienced people all of the upcoming games are trying to include everyone they can  because they know already that excluding any type of player (to the limit of their game playstyle) will end badly for them. Also, they will not attract #hardcore crowd anyway as they are pure PvP games (again, except SC monstrosity) so playing 10hr/day won't mean that one can L2P on the bot level and faceroll game like PvE themeparks do. Funny how only pure hamsterwheel themeparks have vocal #hardcore population in them, it seems that pure PvP and/or sandbox games are "immune" to that crowd :rolleyes:


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