133716-original-ce-member-guild-leader-but

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This is false. The people who sub are generally the ones willing to spend money on the game.


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It's unlockable through Cosmic Rewards.. and is one of the first unlocks.. I think they said it amounts to having spent $5 on the game at some point to unlock full social access.


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And if you check your data you will also know that only 20 percent of the f2p player base actually spends money and thats being generous here.. most f2p games run a numbers game and their finances are co dependant on the 20 percent. In a hybrid model such as this it ends up being the subs that pick up the bulk of the financing since f2p players that are willing to spend money are more likely to go sub later on down the line..since their more likely to spend more money on a cash shop since they already have an invested interest in the game.


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https://www.superdataresearch.com/market-data/mmo-market/ Data shows that far, far more money is spent on F2P games than P2P. And it doesn't matter that it's only 20% of F2P players seeing as, on average, they spend far more than $15 a month.


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That's just arguing semantics, now is it? Point is, even if they spend money on the game, they will still be considered "f2p players" by the algorithm. You can quite literally spend thousands of dollars on the cash stop and still remain a "free player", simply because you didn't buy signature status. Personally I agree with the OP, f2p players may not be allowed to create guilds, but it should be possible for them to invite people into one, if they have been given the proper righty by a paying player. For the simple reason that otherwise creating and leading guilds will become an incredible chore for the guild leader. Instead of looking for good players that fit your guild you now also need to ask everyone if they are paying players, or not. Is that really the kind of environment we want in the game? o_O "Sorry, no freebots!" Yeah, thanks. I don't need that kind of of community schism.

Edited September 30, 2015 by Wylf


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If that is the case then, they will have guild invite powers via the cosmic rewards. If they don't then they haven't spent any money and are by definition free loaders.


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What their looking for is guilds to be ran by subscribers for 2 main reasons..First because overtime it encourages f2p players to transition over to a sub which is carbines ultimate goal. Especially if strong friendships start forming within the guild players are more likely to sub if their in a good community. The second is in hybrid models such as this one guilds ran by players with no invested interest are more likely to fail in the end especially if carbine is planning for a purchasable DLC format later on down the line which no one is certain this will be the case because if they do their still keeping their word that the core game and its content is fully accessible to the f2p players. If this presents itself the the leadership of guilds will be expected to be subbed to ensure the continuity of the guild.


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I agree with this, it would make more sense for them to no allow the creation of guilds or circles and to not allow the transferring of leadership to F2P players. Not allowing players to invite others into guilds or circles only causes a social barrier.


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well as long as they have paid for the original game you should have enough cosmic points to get past first tier that does give you access to making teams and guilds. i had 82% filled aka 46,980 points after just having the CE edition and played for maybe 4 months or something like that. And you only need 1,600 points to be able to have social leadership control rights.


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Not true for Tera. I have a ftp account and I am a guild leader.


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