113095-i-went-back

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/wave :lol:


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From what I can tell this game is great for the very casual and the very hardcore. The very casual takes a long time to level, enjoys all the side things like the costume system and housing and enjoys themselves. They spend a long time enjoying the fun parts of leveling and don't hit the lvl 50 wall as fast or as hard. The hardcore are able to get past this wall VIA dedication and time, opening themselves up to the higher end skill based PvP and rewarding raids. The problem with this game is the standard casual, your majority of the players. They take a month or two to hit max level and love the game while they are playing it, but then they hit 50 and they stonewall at character development. With the strength of crafted gear vs dungeon gear, topped with the RNG on the drops in vets (Done dozens of runs without any upgrades from my crafted gear, most of them without anyone in the party getting anything) causes frustration after they spend days now with a stagnent character. No new gear, skills, lore. Nothing but the houses and the same dungeon again and again. Making an alt helps some, until you hit level 10 and its everything the exact same. Well maybe 15 if you roll another faction but its more of the same, and you do that awaiting the next time your character stagnates.


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Which game was it? We can compare and discuss maturely. I don't understand the gold complaint though, considering how expensive dying is in general, unless you're really happy with default colors. BLEH!


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