106382-treatise-pve-systems-improvements

Page 1, Page 2

Content
{| style="width: 100%;"

I'll add that in as the recommended suggestion, then. Also, it'd help if there was an LFG channel. At least it would be better than clogging up the advice or trade channels. The more people in the looking for group channel, the better it usually is, even if they're just shooting the shit.

I don't think any of that is really necessary. Not only is that extreme, I'm not sure it's as effective as the proposal. Normalizing gear and crafting gear isn't going to be as useful as integrating crafting more wholly into the endgame. Otherwise, you will always have to balance whether crafting gear is easier (the people who think the game is P2W) or whether crafting has been marginalized (thus making it useless). Having crafters craft the gear but having content items activate it seems a better proposal that keeps money circulating in the game, keeps crafting useful, but doesn't give people with money a complete unfair advantage. Attunement is necessary for skillchecking for raids, but more to the point, as it's been said, if you can't complete attunement because you can't put together a steady group/can't complete a silver medal veteran dungeon/can't even stick with something that might take more than a few hours to attain, you are going to drag down a raiding guild. Raiding guilds should help get you there, but having someone in your guild who doesn't like failing at something and not being able to move on, or someone who doesn't want to put in the work for the gear that's dropping, is always a big mistake. And I would not inflict those people on a raid when drops are in play. Attunement should be easy enough, I'm only trying to make it less bureaucratically dense. I definitely don't think it should be removed for any reason. It serves a purpose. I would prefer to see drops kept on the medal bag circuit, added to elder gem vendors, and not see any open drops at all. Elder gem grinding being able to buy things you aren't getting are fine. I have no problem with extra abilities taking some time and work to win. People should not be done developing their characters so soon after hitting 50. Then we'd have a major problem, one Carbine couldn't fix so easily, people literally being done with everything in the game and quitting over content. Hadcore or casual, that is the worst of situations.


 * }
 * }