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Well that system you described really isnt how SWTORs alignment system works. In SWTOR you either do something psycho and gain dark side point or you do something normal and you gain light side points instead. None of those choices have any effect on which faction you align with. And TBH it doesnt affect the story much either. Like you could kill an NPC or save them for dark side/light side points. But after that choice is made the only time you might be reminded about it is if that NPC sends you a mail or some kind or you get a mail from their friend or rival. I think i read some magazine or article describe the dialogue choice system and as a joke they basically said the systems work like this "you can help me or not...either way it doesnt really matter". I cant think of any other game that has a faction system like you described except for maybe EVE online. Or maybe WoWs reputation system but theres no story involved there you just grind faction rep until it maxes out one way and then grind it out the other way.

Edited October 10, 2015 by wildstarnewbie


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