104528-necessary-changes-to-wildstar

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Disagree. Would argue that this is a player mentality that has been nurtured with all the molly coddling dungeons in other MMOs (particularly with WoW). In most MMO's I've played the player has inbuilt expectations that a dungeon will A ) Take less than 30 minutes. B ) Reward purple style loot for their troubles. Since Wildstar promotes neither of these people are quick to blame the system, without any inner reflection.


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Hardly excuses. you're failing to see that the points you raise are all based upon subjective values. I find the approach to dungeons in this game fun, that does not make me wrong. You may not agree with it but that's up to you but I assure you I am not alone in my view point. I never said the other games were a cake walk, but rather that the rewards were too plentiful and easy to obtain.


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I kind of miss this. Though it is the reason I stopped playing my priest for a while. Pugging in prophecy set while most were just starting BWL tends to get you a LOT of tells as soon as you log in. Nice people, good players, fun people were remembered, so were jerks. This is why server transfers became a thing, too many blacklisted jerks. It was a good time.


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