137023-my-concers-with-wildstar-atm-page-2

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I have yet to see an MMO where you can customize your UI where people don't. Think GWII is one of the few MMOs where  you can't alter your UI much. I think that is a bs excuse, its an MMO people are gonna have personal preferences and want their UI to look different/adjusted from what the game designer thinks. On early level difficulty, I think with the introduction with Protostar Academy those excuses are bs.


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Problem with this is, it isn't seperate or new content. As so many have said time and time again, if you offer an easy way to get the same thing, people will always take the easy way. So at what point in your proposed version of the game do people actually get better at it? Even if you offer different tiers of gear for each one, you are creating a massive ilvl boost per tier. The result being stat squish like WoW had. Not a terrible thing but a lot of people don't enjoy it and raised holy hell when it happened there. What you want to do is to dumb down the game where you can log in, Q up for a dungeon, speed run through said dungeon, and collect loot. All without saying a word to anyone else. Why is it that people want to play MMOs solo? Still can't grasp that understanding. There is absolutely no way to implement multiple tiers for dungeons without breaking another part of the game. And even if they could or would, whats to stop people from requesting the same for raids? So we tone those down too? Sorry no thanks. I like to be challenged. I like to have to improve my game play. I like to use my brain to figure out how to beat something. This is the problem with todays gamers. You want everything free and easy. Newsflash, nothing in life is free and good things are never easy to get. May as well accept that now.


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I guess I just keep stubbornly hoping against hope that at some point, someone out at Carbine will be wondering why people continue to neglect all their beautiful content and see one of these threads and think to themselves "hey, what if it really is just overtuned for the typical player? What if they really don't all secretly dream of being hardcore if only someone would show them how to get there?" ;)

Thanks for the response, I agree with everything you said there. But here's the thing--if you buy that statement, you're agreeing that this is part of the Veteran Dungeons that is in fact out of place in the progression and long overdue for a nerf. Because the hardest challenges in the game are supposed to give the best rewards in the game, and the stuff that Mordechai drops is Veteran Dungeon gear. And while I do understand that the point of 1-shot mechanics is to force the players to do it right or die, it's possible to make too much of the encounter depend on that mechanic and to make the tolerance window of "getting it right" too exacting for most players to manage without a bunch of stuff that the game doesn't have as part of the base UI and doesn't tell you about: addons, UI tweaks, latency reducers, gamer-specific keyboards/mice, etc. It's simply overtuned for what it is supposed to be. Slow the lasers down a little. Reduce the density of the lavapit spawn a little.

I have yet to see an MMO where you can customize your UI where some people don't do so extensively, but I also have yet to see an MMO where you can customize your UI where most people made few--if any--changes to it. I consistently failed every challenge that required sticky target selection for several months until someone happened to mention in a chat channel that it was possible to change setting in the options menu--until they did, I had no idea that it was even possible to disable that setting, much less the default condition. There's no documentation or tooltip that suggests where it would be helpful to change it, no particular reason why I would assume that the game gave me the option to do so without making it the norm. When they disabled the holocrypt keeper's voice over, people howled in anguish over the very possibility that the default might be toggled off because most people would never find it. Why? Because most people don't mess around with the options menu all that much. The base game should be playable without major alterations to the UI, regardless of what individual personal preferences are. If a particular part of the game requires a particular change in the UI, the game needs to just do it automatically. If it's tuned to require add-ons, UI tweaks, latency reduction, macros, etc., then the game needs tutorials that walk players through changing the UI, system registry, and installing add-ons.


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I'm not a fan of telling people to "git gud or gtfo", but difficulty is not the only reason why people left the game a year ago. It's ONE of the reasons. SOME people left because of it. But many people are returning now BECAUSE of the challenge the game offers. At least I only see returning people who are praising the difficulty, and no players who are complainig about it, only on the forums...


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Most people running marathons aren't pushing to run a Tour De France either. They are doing it because they enjoy it and want to finish it. If being top is all that matters to you then you invest the time needed to become the best. That is a choice not a requirement. Gaming is no different than any sport on the planet. You get out what you put in.


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