115957-roleplayers-in-wildstars-future

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After reading this post, i must say, i think opening up housing to cross faction is a good way to increase player opportunities for all kinds of play. I imagine having pvp turned off by default would be a given. But hell, if you turned it on, there could be some cool potential for house raiding content in the future. Imagine Clash of the clans adapted for housing, holy crap i want that! I like the idea of role playing a invasion of enemy territory, all of which was crafted by the players and organised cross faction. It almost sounds like star wars galaxies reinvented in wildstar housing. This should be a thing, and we should keep asking for it :) Im gonna make a thread about this idea :)


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It doesn't matter what the quest text says. Housing is just another instance. If they release the Xfaction boundary they don't have to explain it.


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This...this gives a whole new meaning to something the Taxi Driver says: "Give a vacuum cleaner a gun!"


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This right here. Forget about the "lore" behind housing and whatnot, what it is is a instance that we can control and change and make whatever we want, which is perfect from an rp standpoint. Can you rp it as a lore-correct skyplot? Sure. Can you rp it as a spaceship parked in the rings of nexus? Sure. Can you rp it as a Domininon stronghold under attack by the Strain? Sure. Can you rp it as a box canyon that has a base of exiles and a base of dominion? Sure. The cross-faction housing problem isn't one of lore, its one of game mechanics. If we want to rp custom events that are cross-faction, we need to be able to first, have the custom plot (which we have) and second, participating members from both factions (which we don't have). As others have stated, it would be awesome to have an option where we could set our plot to be available to private/friendly faction only/both factions.


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Yeah, no. "I will shut up until they have time for me, that's okay" is not okay. All you achieve with that is making sure they forget about you and customers like you. That's what you do when you do not want the game to improve and when you do not care about the game anymore. I care about the game, and I don't want Carbine to forget about me. I'm going to keep pointing the things I want. I trust they will have the good sense to implement what they can and not implement what they cannot (and to disregard me if what I want is stupid, naturally). But I will keep pointing them up. Yes, they will implement them when they consider them needed, but if we stop, then they will think the issue went away. Or that we "got used to it" and then will not do anything about it ever. So yeah. No.

Thinking that "conflict" equals a battle with guns is very shortsighted. There are other ways to play conflicts out. Negotations, reluctant alliances or tolerance (like in those Lopp villages).. Also, there's the COGs, and in-universe organization of people from both factions that do not shoot each other on sight. So no, the conflict is not "unreconciliable". There's nothing stopping a roleplayer from making his characer a member. Where are they going to play their science plots? In a "warplot" full of guns? Their only option would be the open world which, depending on how megaservers work on the instancing regard, might be near impossible. I'd also like to point out that depending on how you see it, not having Cross-Faction housing could be considered "broken": the playerbase is broken for "lore" reasons that do not work for roleplayers (because, again, they can pretend their skyplot is a spaceship or whatever). YMMV, of course.


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