108921-new-daily-zone-star-comm-basin-coming-to-wildstar-gamescom-2014

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... maybe their intention is to keep putting out new daily zones until each individual player can claim one as their own?


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Nono, they'll keep rehashing every existing map in the game, and when the last map has... "transcended", they'll announce they've "created a full expansion's worth of content" in just a year since launch. Because... you know: Every map is now way different from before. Right?


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In fact, they could hire some of us. We would and could help. Really. Not just one individual... but a good and decent amount of players out of every layer. Oh wait.. DEVs are listening.


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So... raise the level cap and make all the current content irrelavent. good idea.


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Theres a difference tho... the dailys World of Dailycraft took hours to complete and there was load of them not 9 or 12, 40+! So far we have CB = 10 quests, NW 12 Quests - each zone takes 20-30mins tops! so thats 40mins to 1 hour to complete them both, wouldn't call that a grind at all... grind is something that takes hours not less than a hour.


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The Weekly Elder Gem cap has ALWAYS been 2000+ People mistake the 140 EG equivalent weekly cap on Elder Points (what you get instead of EXP after 50) with the cap on Elder Gems. There are currently a *few* methods to obtain Elder Gems outside of Elder Points. Carbine sounds like they are planning to add more and more varied methods to obtain Elder Gems (as direct drops from world mobs; drops in dungeons / adventures, and from all manner of content most likely).

Since a bunch of the Carbine folks worked on WAR, I assume it would be like their system. Where both PvE activities and PvP activities contribute to zone domination

The releases mentioned dynamic events based on the faction control meta- so that should make the starr-comm station much more than a static daily hub (at least thats the way it sounds..)


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Sorry Rebel, If I wasn't clear; "if it turns out starcomm is accessible through Levian bay proper". I wasn't suggesting 50 mobs running around starter zones, but the daily areas being accessed through them: E.G. at 50, get a quest for the Levian bay daily site in Thayd/Illium that lets you go to the original area and enter through some secret door in the existing exolab. Just something to get 50's back into the actual earlier zones (I'm also hoping they will make a rotating daily quest where you have to kill a different world boss each day, to also get 50's back into earlier zones). But yea, was thinking more like the cordoned off areas in Malgrave for 50's, or new zone access though old zones; not tossing a bunch of 50 mobs in with the new players / toons :D


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