134811-congrats-wildstar

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The difference is, WoW at WoD launch was over 10 million people hitting their login servers. Wildstar at launch didn't have that and you can bet they don't have even half of that now. Wildstar also has much newer server tech than WoW has running on it's 10 year old servers. Or you could go with, Wildstar's f2p transition was/is based out of necessity. WoW can botch a launch so bad that 3 million players quit week 1 and they will still be sitting in a great spot. Wildstar's botch launch could very well kill any chance the game has left. As someone who has defended Carbine for over a year, you can only do so much before they have to take responsibility. I along with many others left the game for various reasons. One of which was the fact that the place was pretty vacant. Guilds died off due to no recruits. Q times grew more and more every day. All signs of just general lack of people. So they go with f2p. Great. And now they are botching that too. You would think they would learn from the hell that was the original launch but nope still failing the server tech. This is actually worse than launch imo. Because with launch once you were in, the game ran perfect. Now, you can get in but the lag is total shit, most people can't even make characters to play, and when you finally do make a character you are more likely to be dc'd before you even get in forcing you to redo the creation. TL;DR Don't be that guy. Carbine is failing pretty hardcore when they knew up front exactly what would happen and did nothing to prep for it. Instead of being proactive they are being reactive and it will cost them (and us) thousands of players. Saying it's normal on a relaunch of a game that failed it's first launch helps no one.


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