112937-a-new-article-on-the-status-of-the-game

Content
{| style="width: 100%;"

Wait are you saying MOBAs are better than MMO? Because if you are... I agree.


 * }
 * }

{| style="width: 100%;"

Well that's a load of nonsense if I've ever heard it. For one thing, the moderators here are way more active than most forums, and secondly I've never seen a single post slamming people for having an opinion.


 * }
 * }

{| style="width: 100%;"

I think MOBA's success has more to do with the low barrier to entry with a high skill ceiling(arguably). It condenses the setting of a fantasy RPG, gives you a spread of characters to step into, immediately fight with and experience progression with levelling up & item purchasing and upgrades in a 20-40 minute window. It's then repeatable, with long-term account growth and purchases with no immediate buy-in. League had the modern graphics of Heroes of Newerth without the initial $30 cost, and in 2009 that meant the world to players interested DOTA but unwilling to buy either the 7-year old WC3 and expansion for full price or the new game with a questionable playerbase.


 * }
 * }