119431-want-wildstar-to-have-population-growth-click-here

Content
{| style="width: 100%;"

As someone who currently raids 3 days a week but would love the option for 2 day/week raids, there are two major things I would like to see changed: 1. Trash density and quantity. Length of trash encounters in general. It's not a coincidence that even the hardcore progression guilds make extensive uses of stalker scientists to by pass trash. It's mindnumbingly dull and meaningless, there's too much of it, and the ratio of time spent on trash vs bosses is too high. 2. Allowing extended lockouts. Right now if you don't finish in a week, your lockout resets and you have to reclear everything all over again, which combined with the extensive trash, is time consuming no matter what. For example, our guild currently takes one raid night of 3 hours to clear 4/6. If we only raided 2 nights a week, and that's half our time spent on farm content. And as encounters get not only more difficult but also longer, a guild that raids fewer nights and hours get fewer attempts on progression bosses to learn. If guilds were given the option to save their progress and proceed with a full week of attempts on Ohmna instead, their rate of progression would be better without sacrificing encounter difficulty. Progress would still be slower, but the wall stopping them won't be due to lack of attempts.


 * }
 * }

{| style="width: 100%;"

I hate, hate, hate trash in raids. I've been raiding off and on, casual and semi-hardcore, for about seven years. This is my number one dislike of this gameplay design. Although, WoW has really evolved the trash issue past its ugly beginnings (which it sounds like Carbine have replicated, sadly) by making the trash a bit more challenging, a bit less dense, slower to respawn, and, most recently, making trash abilities mirror boss mechanics so that trash is effectively a training obstacle and not a hoop we need to get through before the fun fights. That is wonderful game design, IMO, and reflects deep thought and acknowledgement of player criticism, as well as recognition that although we gamers like to spend ludicrous amounts of time on video games, we prefer to do so when it's FUN. :P


 * }
 * }

{| style="width: 100%;"

I can get behind the idea of treating trash like bosses in a raid and just not having respawns. I don't mind fighting trash even in raids (I still remember us having to deal with the damn elepatrols in MC), but it's not like I'd cry if the trash was removed. Then again, I'm also in favor of a manual reset button for raids, so that you can clear them daily if that's what you do, or you can take two weeks if that's how long it takes. The weekly lockout, that seems like the worst idea of all in a modern context, essentially both a time limit and a timesink.


 * }
 * }

{| style="width: 100%;"

Why would you grind primal patterns? by the time my guild hit DS I had enough without even thinking about it, didn't even think about it because it automatically turned them in too. Should be the same case for most players that didn't join a guild already on 6/6, even then, you get keys.


 * }
 * }

{| style="width: 100%;"

You're not alone. I enjoy clearing what people call "trash" (i hate that word), it's a very predictible set of easy encounters and you can do fun stuff with it - like pulling 10+ mobs at once. It's indeed depressing to see that this "trash" isn't always on the gold/silver quest line, people just try to skip it and it's very frustrating. I really dislike the predatory attitude many people have towards content: it must be cleared asap and you must run from one loot pinata and ignore the rest as much as you can. Even after my 100th run of the same dungeons in Neverwinter I was always clearing the same groups on the way in the same order, at the same location. It was the shortest legit clear. Sometimes MMOs become a place in which you're just trying to achieve the perfect run and that's awesome.


 * }
 * }

{| style="width: 100%;"

The problem is that the only way to do SSM in the time limit required for silver is to skip all of the unnecessary trash.


 * }
 * }