107744-going-back-in-time-october-2007-an-old-article-about-carbine

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Look, Balf, none of us are "many". MMORPGs are a niche genre. But Wildstar's doing fine. Hell, you're still here talking to us, and you've been complaining about the game for at least well over a month now. The biggest problem with your point is going to be this, though...

Dude, I don't know if you've stepped into GA yet, but if you think attunement needs to be lessened because people should be able to walk into it, you have absolutely no idea how blisteringly hard raiding is in this game. You need 20 people that aren't just on the same page, they have to be reading at the same speed. I'm all for switching up attunement so the skill check is more accurate, but I've no sympathy for anyone who thinks that they should be able to skip attunement because it takes time or is too hard. Enigma only just downed the first boss of Datascape, after pretty much everyone called Daemon System impossible. People are going to faceplant into GA and all their rage is going to turn on the "inaccessible" raids. I didn't come to this game for another FFXIV:ARR. I'd have stayed there if I wanted the developer to roll out the red carpet for me.


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Then blame the freaking low pop servers and ask for merges .. I just know this .. the day Carbine caters to casuals and start nerfing the content or making it more acessible is the day I quit Wildstar instantly :) And believe me, I am not the only one, maaaaaaaaaaaaaaaany of the hardcore players, streamers, etc. who signed up for Wildstar for same reasons will quit but who cares, you can still enjoy it ;) But I guess casuals, solo players pays the bill as you say ... so thats good for ya


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{| style="width: 100%;" Alright, lets just throw the words "casual" and "hardcore" in the garbage can and forget about them because all it does is add to the confusion and controversy. Let me rephrase my earlier question. Why can't a game have both easy content and difficult content? Shouldn't the difficulty of a game ramp up the further you get into it? Games are supposed to get harder the further you go, not be the same difficulty from tutorial to end.

Why should you have access to something you haven't progressed to yet? If they got rid of the attunement, people would just say "Man the first boss is too hard, why do we have to kill him to get to the second boss? Let us do the bosses any order we want!" Just to put this in perspective, I'm only 2/4 on silver dungeons, and most of my guildies are in the same position. Am I upset that the attunement is taking this long? A bit. I certainly wouldn't be mad if they removed the timers on silvers soon, but I understand why its there. It doesn't get any easier in raids so the only thing to do is step it up and meet the challenge. I'm going to be leading the raids for my guild and I don't want to raid with a bunch of people that can't do interrupt rotations and are terrible at dodging complex telegraphs. On the one hand, the attunement is annoying, on the other hand, its refreshing to have something challenging to tackle as a guild and I'm sure raids will be much the same when we get to that point. Whenever I get frustrated by it I remind myself that it is a training tool for raids.

I finished vet STL and vet KV with dungeon pugs before I could even down them with people in my guild. I've also had several guildies get silvers in pugs. Pugs will get better and better at doing them everyday as more people learn the fights. It just takes awhile for that knowledge to propagate through the playerbase. I used to think Stormtalon was the hardest boss I'd ever seen, but after dying to him countless times and learning a few tricks about the mechanics, he's quite easy now. There are a lot of bosses in vet dungeons that literally seem impossible when you first try them, but as you learn the mechanics it gets easier and easier. For example, it took me a loooong time to realize that the lightning Stormtalon drops right after the knockback phase always strikes about 8 meters away in the direction you are facing. Once you know that, its much easier to dodge. Without that knowledge, it will kill you every time as you run back to the boss.


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