121042-just-cancelled-my-sub

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Best of luck! ;)


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You could always do Arenas and battlegrounds. I still don't understand why people enjoy world pvp especially in a game like this.


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I'm sure it's a mix of not knowing what to do, being past the point of no return (at least for the immediate future) and needing to play to the statistics and focus on fixing that portion of the game which affects the greatest percentage of the population, PvE. Looking at drop 4, that appears to be the game plan and for the long term health of the game that's probably the right choice when resources are limited. That said, on a personal level it's never fun to be on the receiving end of any of those things when it affects your preferred play style. Hopefully in time Carbine is able to successfully address PvP server population.


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Lol someone sounds like they're a little hurt. With the server situation the way it is and meaningful world pvp being totally abandoned I too am on the verge of just quitting. Don't get me wrong, Wildstar is still a fantastic game but I started on Hazak during the headstart and was an incredibly happy bunny with it all! It's only when the initial exodus to Jabbit occurred that things went south. From that point on there was nothing keeping people who made self-fulling doomsday prophecies from leaving and nothing to bring them back. Sure, this might change in the future, I'm rather counting on it. However, if not then I have other MMOs and multiplayer games (some releasing this year and some that I'm already in alpha testing for) to play and enjoy thoroughly. Wildstar would still be marked as a fantastic MMO for me but I just can't play a game like this without the real world PvP that I experienced that feels like it was just a fleeting memory! So yes, continue to rage at people for quitting. We don't care. You wont be remembered when we think "what was the community of wildstar like?" because we all have dear friends who still play this game and who we've shared so many fun dungeon, raid and PvP nights with. So before you go down the route of "lol mods just close this", use your head and think about what kind of impact you're really having. You're only leaving a sour taste in the mouths of those who are still here playing this game.


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Having fun in a game isn't about objectivity though. If a player isn't getting satisfaction and fun in what they are doing in a game, no amount of looking at that game objectively will keep that player in the game. In the case of OP, she isn't quitting because she is following a herd(if she was following a herd, she would have moved with everyone else to a PvE server :P), she is quitting because the thing that drew her to the game isn't fun and satisfying for her anymore.


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Not really, what you find fun I probably won't find fun because I have different preferences than you do. It is subjective. Hell, even your example of disliking a song the first time you hear and then liking it later is about subjectivity. It's not like you started liking that song because you found out it was a song that was technically correct in composition, the singer hit all the notes perfectly, the formula for the lyrics was technically correct, etc... And I wouldn't necessarily say a person is not having fun in Wildstar because of their poor decisions, especially not in the case of the OP. She joined a PvP server wanting open world PvP, and that's usually what goes on in a PvP server. But OPvP, from what I understand, doesn't happen and people jumped ship to PvE servers, leaving PvP servers woefully undermanned. That's not her fault or a poor decision on her part. Sure, she could move to the more populated PvE server, but does OPvP happen on the PvE server?


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I would quit in your shoes too. I don't WANT you to quit, but I totally understand. I'm glad to be a PvEer in this game.


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You say "to each their own" but that is NOT what you're saying in most of your post. This was a post meant to berate and belittle the OP, it served no purpose other than that. So... world PvP amounted to 0.01% of my game? Really? Thank you for telling me that the countless hours of dodging ganks, helping out exiles from dominion and hunting annoying Chua throughout levelling my 5 alts and while doing dailies and open world content was only 0.01% of my game and that it should have in NO WAY affected my fun factor.... You really have a knack for being condescending. As for the transfers to PvE. This was of course during a time where top raid guilds wanted to move. So others felt that they would be left on an empty server. Their move was not because they wanted to lose PvP but because they feared the game's population drop. It was apparent from the responses of those who left with their guilds that they would rather stay on a PvP server but for the fact that they felt that there would be no more world PvP to even do and no opportunity to move after certain time passes. Your assessment of the situation is wrong on most counts. First you claim that World PvP is 0.01% of the game and THEN you claim that people all left the PvP server to get away from PvPers... Well done, you couldn't have said something more uninformed if you tried. You're right about one thing though, Carbine didn't choose the population. Jabbit is now in about the same state as Hazak was before the Megaserver introduction, so something must be done for population on both fronts. Also your "You're no martyr" comment was unnecessary and I feel you should apologize for that. This post of yours was nothing more than an attack because the thread made you feel uncomfortable. Mirta can quit and say WHY they're quitting if they wish. I know of many people who have already quit the game because of the state of PvP. It may not be much of a message for one thread on the forums to say "I'm going to quit because of a lack of PvP love" but the developers can see a trend of PvP players leaving the game. Now I know that carbine don't want to let anyone leave the game for any reason and that they are working as hard as they can to try and make everyone happy. It's not an easy job and it requires both a lot of time and money. Comments like yours however are not going to make their job easier and it's clear that you don't care about PvP or about people leaving the game, so why not just "let each to their own"? So before you post again to other people on the forums who DO love this game but STILL have their own reasons for not wanting to play anymore, you might want to think about doing it in a more constructive and HELPFUL way? Your comment could have been replaced with a troll-face and a "lol mad?" and it would have been just as useful.


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Right. I don't enjoy everything. And those things I can't bring myself to enjoy, I avoid. So that begs the question: if you feel like you are suffering through this game then why do you remain? There are other games out there with the things you're looking for, so why try to destroy the things that are here for others? Let me reiterrate; I know PvP is in a bad state and absolutely needs some changing. Do I say that for me? No. I say that for the PvPers who expected PvP on a PvP server. There used to be things to fight over on PvP servers, but because of all the whining on PvE servers that the two factions were still having conflicts, as they should be, Mirta's version of the game was destroyed.


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xD This. This was pretty much my point in a nutshell. I'll talk this game up with a ton of hype to friends who are invested in other MMOs, but the minute they start to see negative press running through Reddit and here from additional players, it puts a sour taste in your mouth. Why try something new when it looks like even the people currently playing the game are unhappy doing so, or think it's pointless? The key is constructive criticism, which focuses on positive and negative aspects of a piece of work. In art school, they taught us to comment on things that are working in a piece, as well as things that aren't working, which is what I feel has been lacking in some of these thread comments, especially when it comes to talk of making something like a dungeon accessible to less-skilled players ("nerf"ing?). I certainly understand the fear behind some of these things, as no one who is good at something wants the thing they love to made simpler, when they likely already enjoy it the way it is, but that's where compromise comes in, and I feel like Carbine's taken at least a baby-step in the right direction when it comes to fixing their difficulty curve for less advanced players. I know my favorite suggestion from this thread (https://forums.wildstar-online.com/forums/index.php?/topic/120916-welp-thought-id-like-it/page-13), was about better in-game tutorials to better prepare players for more difficult content later in game, hence why I mentioned it. Still, I've seen some great things mentioned, and want to see more of that. I feel like you're more likely to present your case in a manner where it will be acknowledged, without providing a negative reputation for the game, if there was a little less talk about us vs them, and more talk about what it is players are actually wanting, or what would help bridge the gap between the two sides in a significant manner. This thread's turning into a talk about PVP, so the talk about difficulty is a little bit moot, given PVP is all about individual player skill, so all of that above is probably better reserved for a different thread. O: I just wanted to give my 2 cents about what I've seen as a trend from before I started posting on this forum, both on and off of this site. Populations have a way of expanding when talk doesn't include hyperbole like "this game is dead, and servers are ghost town". They may be, but focusing instead on what makes PVP fun, and what would improve it even more to make it more accessible/appealing to a wide-range of players is probably more constructive and beneficial in the long run. It seems like we're on the same page here, or at least I think we're on the same page. My main criticism here is that the commentary, even when it's presenting good points, hasn't really been presented in a welcoming way, or a way that invites the best discussion in all cases. Sadly, if a negative vocal minority is screaming louder than a more sensible majority, it's going to present a false image of what this game and community are/could be about. I don't know how to fix that short of pointing out that tone of voice really has the power to tank this game, and if players really want to see improvement, there is definitely work to be had on all fronts. I can't name a single thing that works about PVP despite having spent days reading these threads, and that's a problem. If you don't know what's working, how can you possibly know to add more of it, or to tweak things that aren't working as well to bring it in line with those things that are working? Likewise for difficulty, given most of it seems to be fist-shaking about "don't take away my difficulty! I like a challenge!" rather than an acknowledgment that for at least a percentage of players, it may be a genuine problem. And for every person who posts on this forum about it, you can bet there are probably a dozen who never said a word and just left. Likewise for the PVP stuff. Instead of fighting tooth and nail against change, finding a middle ground might be helpful. I think PVP might be easier to fix than most people realize. Really, it's just about making it more appealing, and maybe adding incentives to participate beyond the "thrill of being in constant danger", because what does that even mean? You're in constant danger no matter how you play. On the same token of criticism: I don't think artificially forcing players into one server or another via limitations on who can transfer where will accomplish what PVP servers are wanting it to. If you lock down server transfers from PVP to PVE, you're likely going to frustrate players more than get them to want to stay on your PVP server, so I definitely don't see that working as a form of population control. If anything, it might stagnate both server types. Introducing some method of cross-server play seems more viable, as it means people from both servers can interact and enjoy what each server has to offer (is that even possible?), without an imposed limit on whether you can transfer to a PVP or PVE server based on your preference atm. If anything, putting a choke on player's transfer from one server to another might have the opposite effect of what's intended. Because why transfer to a PVP server if there is a risk you won't be able to transfer back to PVE based on player percentages between the servers? Likewise, I don't know if you can really control what faction people find more appealing. Personally, I politically side with the Exiles and find their story and motivational cause more appealing (totally have been planning an alt character on the Exile side!), but I play Dominion because I actually like Chuas, and they're only available on the Dominion side. So if you have 800,000 Exiles vs. 200,000 Dominion, it may be time to consider why people are joining the Exiles over the Dominion, and work on implementing draws to that faction via narrative or otherwise. An appealing cross-faction character race might go a long way there too, or even an independent one that operates on either side. Granted, that won't sway people whose most liked character race is only available via one faction, but it's a start? Really, from a marketing stand-point, the Exiles are presented as the heroes of Nexus, with a good cause, and a survivalist attitude. Who doesn't want to fight for the good guys? It's like asking if you want to stand with a small, oppressed village of people, or the Roman Empire oppressing them. That doesn't mean make the Dominion friendlier, but the way each side is presented to a potential player base likely has a loooot to do with faction population. Maybe even showing a teensy bit of the good side of the Dominion would help entice people who typically align with Exile ideology to give the Dominion a try? c: It's not all bad. We have morals too /jk. Is it maybe more appropriate to move this conversation to a different thread? I didn't want to hijack someone's going away thread, but I just noticed the conversation starting here, and figured this was the place to throw my 2 cents in about community and possible solutions to the problem at hand.


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You can call it whatever you want, but referring to the population problem isn't going to do anything to bring new players into your server. That doesn't mean you can't reference that it's not as active as it could possibly be, or as active as other MMOs are, but maybe try focusing on the positive aspects of your server. Why should someone play on Luminai? What benefits are there to being a member of that server that would justify playing on it? If you project the positive aspects of your community, it's more likely to grow than if you rag on it and beat it down with a hammer. If I were a prospective player who hadn't already purchased this game and played it enjoyably, I wouldn't want to fork over cash to play it, even temporarily, if the continued message were about how empty the servers are. It's not exactly a good selling point, and if you're not selling this game, of course there are going to be population issues, because no one is playing it. It's a vicious circle, and that's probably one of the biggest reasons WHY these servers are empty. More so than mechanics, more so than features, more so than "casualifying" a game. Negative press is a death warrant. If you're asking me what you could say, maybe try talking about things you like about Wildstar with prospective or returning players, and specify that the populations are small, but have the potential to grow pretty strong the more people who get to experience the game. When I pitch this game to friends I think will like it, I pitch it because of the subject matter and content, not because "there are lots of people playing it". If the only draw to a game is "there are lots of people playing it to kill in PVP", then there's a problem, because there is so much more to do that you could suggest for potential players, even potential PVP players, that might bring them in, or even get them to TRY. But if you tell them to stay away, or that it's not worth their time, what do you think they're going to do? So, again, call it whatever you want. But think about it as a neighborhood. If you were buying a house and someone told you the neighborhood was crummy, the house was breaking down all the time, and that the community wasn't good, would you buy a house in that neighborhood? Probably not. Community is only as good as you make it sound, and as good as you behave.


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A PVP server is a server. It's not the main pull to a game, and it shouldn't be. If all you're looking for is straight up PVP, then of course you're not going to find it. The point is to emphasize the stuff about Wildstar, as a game, that is appealing and a big draw for players to engage in. Unless you're telling me PVP is the only reason you play this game, in which case, I can't really give you a positive. People who are interested in the general gameplay and story of Wildstar, but also like PVP, or would like to try PVP, will join a PVP server -if- they are presented it in a positive light. I get it, the population is low, and that sucks pretty hard, but my point is that it won't improve unless the community, as a whole, tries to make this game a little more enticing to newer players, or even returning players who want a return on their investment in this game. If I were into PVP, that wouldn't be the only reason I'd be playing Wildstar. I like the science fiction setting, the humor, and the gameplay mechanics, and those are things I emphasize when suggesting this game to other people, whether they are into PVP or not. If they are, they'll seek it out, but the point is to try and get people to even play this game in the first place. My biggest suggestion for PVP issues is to offer incentives for PVP participation. When there are physical incentives to do it, people will do it. The thrill of danger isn't good enough, and I hope Carbine realizes that and offers some real rewards for PVP participation. Maybe then, even people who are inclined to enjoy PVE will engage in a little more player interaction. Find something positive about your server. Is it the community that exists there? If there isn't one, be the start of it, and start organizing community events. If the only thing positive about Luminai is that it's PVP, that's pretty sorry. The community has to be visible, interactive, and strong. If it isn't, then, no, there are no positives to that server. That isn't the lack of PVP play causing that, though, that's the lack of community organization of events and visibility of a community at all. That's problem one: get players to actually play with each other. Sometimes all that takes is a little word of mouth and some community organization skills. :| Maybe it'll work, maybe it won't. But based on everything I've heard about Luminai, I wouldn't want to play there either. Think about what you just said: "There's nothing positive about a PVP server except open world PVP, and there is no open world PVP because there isn't anyone playing on this server". It's a problem that is working itself into an endless loop. If the server sucks, is dead, and not worth your time because of the lack of play interaction, then why even bother? Why stay on that server at all, especially given you can flag yourself for PVP on a different server? Unless you make that server look good, and give people a reason to want to play there instead of somewhere else, it's not going to improve. I'm not on your server. I can't give you positives about your community, because I don't know anything about your community. That's something players on that server would need to identify and push on prospective players. The only thing I've said is that a positive community image goes a long way. I'm not asking anyone to deny population issues on their servers, and I'm not saying it doesn't suck that the community is so small there. But if all a community is going to do is complain about how the servers are empty instead of working on building their server-culture and drawing in new blood, don't expect a significant change in player population. There's more to this game than PVP, and there is more to your server than the existence of PVP. Find it, and try and convince others that server is better than every other option they have.


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