123910-b2p-sub-credd-suggestion-page-4

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It also didn't help that when they originally launched, they had a lot of different ideas of what would work and a lot of it did not work. After drop 3, they got thereselves in gear and have been producing good content at a good raid(for their dev size)  Drop 3 started the game back on track to being a great game,  before then, they had a lot of issues and were still going towards ideals that would just not work. Drop 4 was amazing for the game and really set the tone of what Carbine wants to accomplish. Drop 5 looks to be just as amazing as drop 4 was. The game is heading in the right direction. It may take more time then some people want to deal with, but I feel like i get my moneys worth every time i log in and have fun. Edit:  Also, when they had to do dev cuts, that also slows down the development times due to not having as large of a team as they originally had. And thats not entirely Carbine's fault.


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And if i feel like that price is still not warranted, i can cancel my orders with you and move on. You have the choice to pay what they are charging and be happy, or don't pay it and move on. Nobody is forcing you to pay them.


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Quoted for extreeeeme irony.


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Actually that is not the right response and it isn't about that, it's about getting what is promised. Was it not my job to first check that i can even deliver the cookies on time the first place before i gave you that offer? Carbine was confident they could do a monthly patch at launch and sadly that didn't work out so they could not deliver what was promised and so what are the consequences? In this case nothing for carbine... for use we pay still the same for arguably less content that was promised. So the costumers are getting punished because the supplier could not deliver, something is wrong what that picture right? I don't say that it would mean that it needs to go f2p or something like that, but i can see why some got disappointed by that. Also Carbine did nothing to make up in some way so that is a bit sour, but well...


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Same discussion, two different conversations. Amazing.

Well said.


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Nice to see the game is still getting some press. :lol:


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Is that dramatic? I don't want to have to pay more than I am right now to get access to content so that other people don't have to either pay or play. I didn't think anyone would want to stay if they'd actually stepped back and thought about the relationship between NCSoft and they actually is in a F2P system.

CREDD does make money directly for each player individually. Olivar was referring to the F2P model, where there is no CREDD. You can come in and, quite literally, pay nothing and not be accounted for anywhere. CREDD users, at the very least, are personally accountable. F2P players are not necessarily. If they were (ads model I've described) this wouldn't be an issue.


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And you believed that was going to be bug free? Please tell me you don't take these people's word as the gospel, these people are all selling you something. Step outside what the people who are trying to sell you things are telling you, look at the models objectively, and figure out a few things: -How much are they charging me, and is it too much compared to the other things I pay for? -If they're not charging me, what am I not getting and why? -What is the cost to me of the things I'm not getting? You'll find there are only really two payment models once you strip out the fluff, even and distributed. The game costs so much money, they have so many development hours that buys them, they need to make it back. Either every player is accountable for a portion of the cost, or they redistribute that cost unevenly, usually through a shop. We call this game a subscription game, talk endlessly about the subscription, but CREDD is a distributed model. Traditional F2P and B2P are distributed models, but you can play for free with advertisements and have it be an even model (all players generate the same amount of money even if they aren't paying). And in the end, the only thing that matters to someone like me is personal accountability. That's why I'll accept the existence of a distributed model via CREDD (where people are all individually accounted for monthly) and I'll accept the existence of a free option via advertisements (where all people are individually accounted for nearly to the minute), but F2P is a distributed model where there is no personal accountability; it's the only model that can exist where people can be a drag on the entire system. And to make up for that drag, the game becomes a massive advertisement. Think outside what you're told. There's a reason the guy didn't mention PLEX and CREDD systems specifically (which are in no way "similar" to F2P for exactly the reason I've put forward, but it's worth it to him to try to make someone think so), put the subscription price in context, or tell you how many development hours are spent on things not related to gameplay. He's selling you a payment model, very much why Guild Wars sold in the first place back when the first one was released. People don't think about the money, what the production company becomes, or even what the game becomes at that point. They just heard, "It's free to play!" And people followed that logic ever since. They never figured that there might be costs associated with the model itself, people rarely decided to be anything but members of the choir. They certainly never developed a principle for what they thought was reasonable. If 15$ is too much, what is? If a game isn't worth any money, isn't it worthless? What is the worth of the game, then? The services provided? Where does the money come from? It's a giant game of follow-the-leader out there, and what you're quoting is, quite literally as you've proven, a very effective game advertisement. One you bought, believed, and quoted as the gospel.


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I'm not mad. Won't have any regrets if I back out. But I'm the whale in this equation. I've got a lot of money on my hands. I'm your "rich whale kid" (really 30 and I just have a good job). I'm the guy NCSoft is counting on to stick around and fund this thing to the tune of a few hundred dollars a month. I'm just not, there are sub games giving me a better deal elsewhere that suddenly become worth it.


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In that case looks like you can make a bunch just pitching and managing ad-based game transitions :rolleyes: But looks that math game bussines managers are doing is different than yours.


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