100624-carbine-please-take-this-to-heart

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Being that I have been raiding since EQ and went through the key process there, I know exactly what you are talking about here and again, this statement is wrong. Gear was huge even in EQ and people loved getting it then and still do now. The top 1% is Eugenic and Enigma. unless you are in one of those two guilds please stop...

I cannot agree more. the standard raider wants both rewards.


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Absolutely, which is why I would be happy with a title...or something like that. What I would not want as a "reward" for playing the game is to be given gear so good that it nullifies crafting from an mmorpg completely. Thats not really a reward is it.....


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Crafting is a minigame, it should be something that gives you an edge while leveling, and gives you a jumping off point at cap into raiding. Nothing beats the joy of that amazeballs sword you've been wanting finally drop for you. Do what you enjoy, get stuff that helps you do better along the way.


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aside from completely negating anyone that does crafting in your statement, do you have any evidence that "most of the player base" would like to just have crafting make wicker baskets? obviously you do not do much crafting if you feel it is a "small amount of time and energy"


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ImperialSuns view

The rest of the communities view Imperial if you cannot see, just within 13 replies you are already becoming vastly out-numbered. PEOPLE WANT GEAR FROM RAIDS!!!! Titles and banners are nice but people want gear period. Get over yourself


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Lol...try telling master crafters in SWG that EDIT - I see you are referring to this game specifically and not crafting in general so allow me retort!!


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Sandbox vs Theme Park MMOs. In a game where the main focus is gathering resources, building, and expanding around the game world top-tier crafted gear makes sense because it's the highest extent to which one can play the game. On the contrary, if your main focus is playing through dungeons and raids, it's only logical that the best gear should come from that since that is the primary focus of the game and presumably it's most demanding content.


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I am only 100% talking about WildStar. I could care less about the crafting in other games. I am not playing those games

It's not a players problem to want to show off the accomplishments of raiding with gear that is better than crafted. If I walk through town and I see everyone in crafted gear and know that they could make that themselves and have the BIS items in the game playing themselves then what point would I want to raid? They might as well make the game single player at that point. I'm not saying crafting needs to be useless, I am saying that it needs to be put into the right place in progression. If all you want to do is craft, then craft! Craft your heart out, make money off of it, go go go. Don't expect to make the BIS items though, it just doesn't make sense at all in am MMO


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Beat me to it.... Obtaining the extremely rare and dynamically spawning mats to make the best gear in SWG required just as much time and effort (if not more) on the part of the crafter than most raids. Not to mention the community interaction required for a pure crafter to even get out there in the wild and place harvesters/factories in those high level areas.


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Did you miss part of the conversation?

I mean you even liked the post so...


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To bad you get a top end raid reward for your class then it has the worst rune slots ever and it's a downgrade and I guess no one even read my suggestion :(


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Well, for example, people are having large sums of currency, both plat and elder gems, randomly disappear. This is a known issue that has been happening since launch, and customer support refuses to restore it to those it affects. I won't say it's the worst bug and management thereof that I've seen, but it's up there, especially in a game that encourages you to pay cash for the gold that has a chance to poof into nothingness with no recourse.


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Since it isn't anywhere close to as hard to do and the risk isn't able to be compared to raiding, then it can't be. Until the risk is so high that you get one piece of top tier gear every few months it cannot be considered an equal. Even then it is still 1 person doing it vs 20 or 40.

This on top of risk vs reward, is an entire layer that makes raiding and the gear there in something that should be better than crafting


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At the end of the day, yes, Raiders want the bragging rights from killing the final bosses. But during their time Raiding to get there, they want to improve their gear to make those final fights possible/easier. They want to be constantly improving their gear as they work through the Raid week by week.


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You can add my view to this. I don't mind if there are raid-specific items you can get for crafting that makes sure you can only use crafted gear if you've completed the raid, but I'm completely against nullifying the crafters by replacing them in the endgame. Knowing (or becoming) an excellent crafter should carry in-game rewards and should serve everyone, even raiders. If you don't like the RNG gods, ask for them to drop item tokens you need to fully activate the highest end crafted gear or randomized gear. I like that crafting's still worth a damn at 50.


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They have this. It's called EVE Online. It's older than WoW. They say it's based around PVP, but it's entirely based around economics. PVP is just how they ensure there's a demand.


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A heck of a lot easier to craft the same pants 15 times than to get similar pants out of 15 dungeon runs(if they even drop 15 times, nope) or 15 raid resets.(15 weeks)


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MMOs can have an e-sport scene?


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Well if you go this route than the crafting has to have crafter perks to justify being a crafter in the first place. Which I wouldnt be against at all.. But there would be some players that wouldn't like the idea of having to take up crafting to min/max their characters. Another way to handle this is to have crafters have the ability to upgrade drops that may come from raids and other content. So it would still require the drop but give the crafter the flexibility to adjust it after they recieve the item. I think what most players are asking for is that gear make more logical sense based on its rareity. and less emphasis on the rune system.. It should be the icing on the cake not the cake batter.


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