119609-input-from-a-new-player

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The same? That depends on the level of abstraction you are thinking about. At an abstract enough level, sure, they're the same. They're repetitive, menial tasks that yield benefit of some variety. Beyond that, there are, I think, quite a few differences. In terms of content, fun and agency, I wouldn't seriously compare Wildstar quests to, say (I'm being really unfair here, I know, it's only to demonstrate a point) SWTOR quests. They are worlds apart. Ah, the combat. Yeah, if there's a redeeming aspect to the game, it has to be the combat. Admittedly, it's really enjoyable... to a point. It's a good system, but even a good system gets dull eventually if implemented as part of a design which has few other ways of preserving novelty. I can't help but wonder, though, do you get to (as in, is the opportunity presented to you) group with other people a lot?


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