105473-why-are-people-complaining-about-drop-2

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Everyone has an opinion. Some like some don't. Few new bugs yes, a few old bugs fixed yes. All depends on what you like to do how it hits you. Each to his own.


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The bottom line issue is that ever since the PTR has been released, there is little, to no incentive to play on the PTR. In addition to that problem, (very very few people play on the PTR) the issues that are found, are reported by that small number of plays on the PTR. They /ticket, they /bug everything that is wrong or broken that 8 or 10 players can find in an hour or so. Here's the final issue, Carbine doesn't do anything about it. There are ZERO patches and updates to PTR with the current build. NONE. The Defile, Drop 3 is currently on the PTR as we speak. It's ghost town and Carbine will patch that to live in less than a month. Including all the issues that known and unknown. This is a fact. These are the issues. I'd be more specific and list the missing features of the PTR but I'll likely get beaten again for 3 days for posting facts and they'll be labeled as trolling. (I'm not exaggerating, I have the screenshots of the post, it was a helpful post that could save time and money for Carbine, explaining exactly what was wrong.) So if anyone here has a great relationship with our overlords, post the missing items needed on PTR to make it work in our favor, catch bugs, get to the destinations, use the PTR characters appropiately (amps) and finally, provide some real incentive test there.


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I could've swore a Dev a long time ago said they were planning on doing this. I think the pvp power thing is supposed to help alleviate this issue from now on, but i really hope they do take a separate path for Pve and Pvp because they are technically 2 different games in 1.


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Having been around, I can quite literally say I was alone on GD saying PVP wasn't a complete zerg. I'm not entirely discounting you, obviously I argued the case that healing was fine as it was in PVP. But after a month of hearing that PVP was an afterthought because of how healing and PVP defense worked, Carbine listened. Now the people have switched out and I'm sitting here trying to tell people that the change happened for a very definite reason. This didn't come from nowhere. These forums were lit up by people saying PVP was ruined by medic healers and AOE fests. This didn't come from a vacuum. It's incredibly important to tell Carbine, in no uncertain terms, what should not be touched and to fight game critics as well as game supporters if they're wrong. It's why I kind of roll my eyes when people call us "white knights" when we post something we like about the game without any irony. You will suffer if you say nothing while everyone else begs Carbine for some change. This is exactly what people were screaming for not a month ago. I'm not surprised at all that it came down.


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Why are people complaining? I don't know, man. I can only speak for myself. I've done rated arenas in wow, rated bgs, vanilla pvp, daoc, eq pvp, rift, warhammer, etc, etc, etc. Basically, I pvp a lot and I will not heal in a bg anymore. I just won't do it. It was an overkill nerf, and most healers won't be fine in bgs. At the very least a good healer should always be able to outheal a single dps's damage, and because it's wildstar with telegraphs, a good healer should be able to output an equal amount of healing as AT LEAST one dps. And they can't. You could kill a healer just fine before (did on my engie all the time, learn to stun and wound), but I guess they wanted healers to basically be minor healing support (while sacrificing a dps spot). Maybe they're pushing more people into hybrid specs, idk.


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Medics necessarily must be in close quarters (we are essentially melee healers). my SS healer is nigh unkillable. The range, gate, and void slip make it pretty hard for anyone to kill me in BG's as long as I'm paying attention. Yea, one CC and I'm dead on my SS.... and One CC on my medic and I'm also dead unless  Calm and urgency are up. That's the nature of the beast. Use your mobility and preposterous range and enjoy the OP snipes. Espers were good even when folks were QQing about their rooting... yea if you suck being rooted to toss birds everywhere is nasty... if you don't then you kill 4 of the other team before they even look at you sideways as an Esper. The range on their AoE's and single target heals has always been godly... I wish I could heal from half way accross the map too... but alas... And don't get me started on the Esper Disarm...... so many times I've raged at those nasty Espers ;D  but seriously, PvP is what you make it. There were awesome Esper DPS and Heals pre patch, and there still are. Same with SS. Medium Armor does essentially nothing.. an extra 6% mitigation at the cost of having to constantly be in Warrior / Stalker range...... TLDR: players that like PvP still will, those that don't still won't. Your class isn't ruined, it's just not a heal bot anymore. Try looking in that tree just past 'support'.. you might find some interesting abilities over there :)


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