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I'm delighted to hear it. Pray tell, what is the point of that rep grind? I'd love to hear an explanation from someone who claims that it's not needlessly tedious. You're the first to do so.

I think that any part of attunement that is tiresome, inconvenient, or tedious is something I'm not going to bother with whether it's difficult or not, so I think your question is made irrelevant by your off-topic constraint to the question. I've helpfully noted the off-topic constraint in red for you.

None, which is why I said:

Please note the bit in red that explicitly allows an alternate path to being carried. Now here's a question for you. Are you now asking loaded questions that literally ignore my answers to your previous questions because you didn't really want to get any reasonable answers to the questions you asked? Or is there some other reason that's just not obvious?


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We're not changing the topic, I'm genuinely curious why you think all of the PvE content leading up to the raid is boring and pointless. If you really think that, why would the raid suddenly be more interesting to you? Have you even played the game? The previous points of locking people out of content they have done before for credit, would mean you have up to 4 people who will never be able to complete attunement. What kind of a sick world do you live in where you are advocating that players shouldn't help each other and where you want people to be the odd ones out? Work on your time management skills if you think there is pointless waiting around. If there are no world bosses up to tackle, then do dailies for additional Rep to compensate for all the other content you decided to skip in your hurry to get to raiding. While you do your dailies you may even learn some nuance on how to better perform with your class and abilities. Sitting in dungeon queues forever? Go find a world boss to kill, organize a group and kill it. With a little common sense and a can-do attitude you may even enjoy playing this game. If not, thanks for giving it a shot, maybe we'll see you at the next Drop when things are changed up again. Got anything constructive to add to the conversation at hand? Or should we consider the matter settled for now? To summarize: Problems with Attunement I hate playing games, why did Carbine force me to play this game. Good things with Attunement Gives story/content and depth to the RPG it is. Ensures players put time into the PvE portion of the game. Ensures players possess the absolute minimum skills needed to be successful in raid. Invests players, sometimes at a minimum level, in completing the raid and progressing them into future content. There were some arguable problems with how attunement worked in the past that Carbine was unhappy with and they have been corrected. A number of the steps can be completed at any time, such as world bosses and dungeons. The nature of the other steps don't lend themselves to be taken out of order and aren't anything out of line with getting yourself to level 50 to start attunement anyway. As pointed out, if players are super interested in playing the game, they should play the game and get to the raids. If their time constraints do not permit them to play the game and get through the raid, that is very unfortunate, but hey, life choices and good on them for being responsible and taking care of their affairs properly. The attunement process isn't some big nasty obstacle designed to frustrate and crush the hopes and dreams of moderate players. It's there to be taken one step at a time and done before the raid.


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Oh, I agree completely! I'm sure you find a tedious and bloated attunement process to be very useful. If there wasn't any attunement, who would come to you for speedcarries past it? Glad to hear you're #done, though. You keep pretending that somehow your carrying people through attunement doesn't invalidate the entire purpose of attunement, and it's kind of discouraging to keep watching you defend the indefensible.


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It's their fault the dps was not following the tank/healer? But you are failing to see my point. There being a wipe or not being a wipe is not the real cause for the dungeon falling apart, it is the fact the game makes not silvering/golding dungeons/adventures not being worth running. So you are worried about the fact there was a wipe. I think the problem was the system in place to make it only worth running on silver/gold is the problem. Do you see the difference? If you were doing a root cause analysis you didn't finish your why analysis. But then again Tap Root is a lot more common way of looking at things now days.


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Lets keep this as civil as possible so that something might actually get accomplished... You can't possibly expect an actual answer when you come across as a dickpickle yourself. That being said Khavaltre raised a good question. Its clear that attunement is making people unhappy and that its a barrier to raiding that some see as pointless, improperly implemented, or a wide variety of other negative things. I'm interested in what non-attuned players, specifically Yasfan but others as well, spend their time in game doing. I'm honestly curious as to what aspects of the game you enjoy that fall outside all the elements of attunement that are seemingly so unfun.


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Yes, excellent point on raid readiness. This was a point a lot of players were trying to make when they changed the silver dungeon requirement to bronze, however Carbine made the decision that the attunement process was not actually there to prepare you for raid, the attunement process was content to do before you raid. It would be wonderful if attunement was actually a middle step of difficulty between veteran dungeons and the actual raid content. Currently you can be successful at doing veteran dungeon content with the Defile blues and greens you get from finishing the quests in the zone. These items make it easier for a character to perform in the veteran dungeons and ease the transition. Characters need to spend time filling out their gear from Veteran dungeons to be successful in Raid, so that as you said, a player isn't wasting the time of 19/39 other players time. There are a lot of mechanics that can and will wipe a raid if they target the weakest person in raid. I guess the point I am trying to get across is that the design structure of attunement is set up as a guide on what to do in the game once you hit 50 with an end goal of getting you into the next bit of content, it isn't there as a strict stepping stone or a ladder to help people get better at the game in preparation for raiding. Nearly all of the attunement steps have nothing to do with raid readiness or mechanics you'll find in raid and to help you be successful. Attunement does give you back story and makes you work for something and encourages you to experience all of the level 50 zones and work on daily quests.


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