109730-with-every-person-that-quits

Content
{| style="width: 100%;"

Strangely enough.. I'm working on a Tabletop story resembling that. Inheriting the earth sucks! Let's hyperbole and say there's 1:12 people is a Role Player. ...that means we'll need to bury like 6.2 BILLION people! That's ALOT of digging.


 * }
 * }

{| style="width: 100%;"

SOLVED!


 * }
 * }

{| style="width: 100%;"

While that is true ... We picked up two brand new to the game players last night and I spoke to another at length (taught him how to Architect in chat). So there *ARE* new players out there. We (as a community) just need to direct those folks to the "right servers" so they don't get discouraged and bail because they picked Rowsdower off the list at random. (No offense to the Rowsdower Expats!)


 * }
 * }

{| style="width: 100%;"

I don't think there is anything wrong with the actual Dominion faction causing people to not play it. It's word of mouth from the forums and things like that telling people if you want to actually get LFG queues don't roll Dom. Self fulfilling prophecy and all that. Don't go Dom if you want a queue, no one goes Dom, no queues. If people would stop saying that maybe people wouldn't be afraid to roll Dom. That and people are inherently going to roll to the bigger side in PVP. Most people who roll on PVP servers just want to be on the side with more people.


 * }
 * }

{| style="width: 100%;"

What's the price of CREDD on Evindra? I'm wondering if I could bring my plat over with me...


 * }
 * }

{| style="width: 100%;"

Gimme five minutes and I'll find out!


 * }
 * }

{| style="width: 100%;"

Hmm.

So I'd have to buy at 7 plat and sell for I'm guessing around 6 then.

Better than nothing. :)

(I'm actually on E right now in the northern wilds...)


 * }
 * }

{| style="width: 100%;"

Simplistic is an understatment. The game is crazy linear but it pretends to be open ended. I had to stop playing.


 * }
 * }

{| style="width: 100%;"

Hmm, pretty sure CREDD prices go up if the population is going down... That's why CREDD is 10+ plat on all EU servers :D So if they are rising on Evindra, that points towards a slight populatin decline for me.. 6,66 plat is still hilariously cheap though /jealous


 * }
 * }

{| style="width: 100%;"

Dunno there, that might be a pretty tall order. I mean, even though I'm still "active" in Wildstar, I barely really play it all that much. For the time being, I log in for a short window each day to open a boom-box, once in awhile sell mats to the vendor (from housing plot harvests once they pile up enough), pay lot "repairs", and occasionally tinker with my house or plot itself. Pretty much sticking it out until either my CREDD runs out, or I'm out of boom-boxes... probably, more-than-likely, whichever comes first. Not that giving this game another shot is out of the picture/question... but considering the rocky start the game gave to ME, personally, during head-start -- along with the mis-steps, bugs, glitches, issues, dryness and grindy-ness, time-walls/pay-walls, super-high game-set price-locks, lack of more starter-zones and multiple paths/storylines, linearity, and other problems (some of which were more personally-directed)... part of me feels this game would have to almost totally reinvent or reboot itself the same way FFXIV did, and I highly doubt that's going to happen, or even that there'd be enough revenue to pull that off. :unsure:

Well, not defending the game, as populations are indeed and definitely dwindling... but it's sort of a multiple-cause issue. Yes, prices CAN go up due to lowering population; however, they can also go up when people become less invested in the game, or feel the "value" of spending $20 extra on-top of their sub has worn off. Only way prices really go down, as far as I know, is if new CREDD is bought and posted at a lower price. Or perhaps if someone lowers their asking price for their CREDD (is that possible?)... would suspect though, most throw the CREDD up and don't really pay much attention to it... otherwise I'm sure there'd be constant lower prices as there'd be more competition to sell before others.

Agreed, I'm on Evindra with my mains/exile characters... and it's pretty ghost-town no matter what time I check it out. Thayd, housing zones, etc... chats are pretty empty, as are the areas around the auction-house, bank, guild-bank, etc. Even moving out and around the game can definitely feel the seclusion/solitude. Starting ARR at the beginning of July doesn't help that much either... in FFXIV, there's usually people everywhere, at all hours of day, all days of the week... even if only a few here and there in the off hours (referring to more out-of-the-way and oddball locations), there's still enough to let you know there's community presence, and allow you to not feel all alone. Sometimes getting a dungeon-party together in the off hours can take a bit, at least for the auto-team gathering... but still at least happens and works okay.


 * }
 * }

{| style="width: 100%;"

Been thinking about it, catching up on reading the threads, as I haven't even bothered to log into them the past couple days (so may add more to this post in quoting others). Starting to think that there's an ongoing theme. I've actually seen a good number of people complaining the game isn't hardcore... but then I see people complaining the game isn't that casual either. Think the ACTUAL observation that's more in common on both sides... is there's just an overall lack of things to do, lack of immersion, and just a general dry-ness/griny-ness that gets really dull really fast. Really thinking, especially considering the populations are dwindling faster than that of a sinking-ship... the whole hardcore/casual argument is becoming a tad more moot these days. :D Honestly, the way Wildstar is setup, the gameplay style seems more dependent on the players themselves... it's not impossible for a person to play "hardcore" if they wanted to, and it's not impossible for a person to play "casual" if they wanted to... depending on what mood I was in, or how much enthusiasm for the game I had that day, I've switched on and off doing both day in and day out... the real question is, does a person really want to, and can they keep digging up the motivation to keep doing it -- especially factoring in how long it's going to take to unlock all amps, amp points, and skill points. :unsure: EDIT: It's not to say either, that nobody likes it... obviously some do, or threads like this wouldn't even be coming up, as nobody would really care. There's still those that like the game and will continue to sign in (personally once my CREDD and/or boom-boxes run out... *anyroad*)... but would suspect by the population observations, the general overall numbers weren't as driven/taken by it for whatever reasons. The game was aimed at being a "niche" title... niche it is I guess.

Indeed. I'm also having a bunch of auctions continually coming back unsold on Evindra... don't think I've had anything at all sell in weeks. One in specific was a pair of Slugthrowers (dropped off the rare spawn Excargo -- with a smidge over 1000 assault-power... I believe like 1048 AP or something). Nice blue pistols, couple slots... at one point the going price (and they'd sell, I used to sell them semi-regularly) was 1 platinum. A few weeks ago it kept coming back, so I'd put it up for less and less... 50g, then 25g, 10g, even 5g... never sold, ended up tossing it to a vendor for whatever they'd give me for it. Other than that, I've been posting a lot of crafting materials... even undercutting prices regularly, anywhere from rune-fragments to basic materials like lumber and stones... nothing seems to be selling all that much sadly. :mellow:

Must be nice. I eventually ended up turning off /advice channel -- turned off /zone for a bit too, but after the populations died off and declined, /zone is actually a tad more bearable now. Most times I'd see it, it was like global-chats in most any other MMO... obnoxious, squabbling fights/arguments, conversations that had nothing to do with the game and that most wouldn't even care to chime in on, guild-invite spam, gold-spam, people either hating on the game or blatantly fanboying the game, etc... kind of semi-toxic really. :huh:

Oh agreed... especially on the "humor". Most of it I can stand, but the graveyard narrator is a blatant AI-troll. For a game that's "hardcore/tedious" in difficulty... typically, when a person dies, it's not usually a funny/laughable moment... and last thing (at least for myself) that wants to be heard, is a voiceover mocking you right as you spawn... constantly. Especially if you're trying to do something hard, solo, right near a graveyard... attempt, die, voice-troll, attempt, die, voice-troll... once you've heard the graveyard narrator something like 5 times within 10-20 minutes, or more (I even have gotten to points where I verbally cuss back at the graveyard narrator, like it'll magically make it shut the hell up). It'd be quite lovely to be able to turn that off completely... or perhaps even some setting to have it chime in on a "set amount of deaths", like being able to specify it to only occur every 5th or 10th death... once in awhile to remind me it's there wouldn't be so bad. <_<


 * }
 * }

{| style="width: 100%;"

I hate to agree with Zombie... but Evindra has almost no economy. Bladeleaf on that server (example) is going for 10bronze each. On Orias, where my other toons are... it goes for between 50s - 1g each. All the time. I can't sell anything on Evindra for the life of me. (Edit: Dominion side) I'm only still playing, because of the people, but at some point... even that won't be enough to keep me paying.


 * }
 * }

{| style="width: 100%;"

The current state of the servers strongly indicates you are indeed wrong.

Nope, dominion and exiles share the same  AH/CX


 * }
 * }

{| style="width: 100%;"

Woah, calm down Ael. Doesn't look like Vic was talking about you, but the AH/CX and server economies in general. The sever economies are beginning to equilibrate to the serious farmers / crafters. They tend to focus on certain commodities and push them over ones they don't feel are worth their effort (commodities they feel don't warrant their time with their potential RoI). Orias has a good amount of power crafters, so parts of our economy are pretty good (some are not). Population has less to do with the economy at this point than does the specific crafters / farmers on your server.


 * }
 * }

{| style="width: 100%;"

Use Buy Orders. Buy Now relies on others having placed X quantity of Y item at Z price in their Sell Orders.


 * }
 * }

{| style="width: 100%;"

If the price is 1g 73s for something x 1, type in 2g as your buying price when you want 20, and it will buy 20 up to that price (if available).


 * }
 * }

{| style="width: 100%;"

well our housing zone is very active, our cities however are meh, hopefully we can get more ppl to join ;)


 * }
 * }