147160-pay-to-win

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That is a very fine line to walk and one that I think players are far too willing to compromise on. I would argue that it's entirely possible to be pay to win even if providing an in-game way, especially if the pay-real-money way is lightyears easier than the in-game grind. The plat cost for extracting runes is ridiculous and really crosses that line (or at least brushes RIGHT up against it such that it may as well have crossed) to me.


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service tokens dont advance your power... you cant buy the runes, and you can reroll relatively cheaply... PAYING to take them out is simply a convenience of not losing what normally would have been a consumable. iirc there was a time i spent like 36p on a shadowblast rune? there was no way to remove runes from gear... only overwritting. and you also couldnt reroll slots. just saying.


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Runing is now very strict on what slots you have, there is very little wiggle room. Regardless if you slot exceptionals or blues you have to have the right slots and that is exactly where the pricing hits you to push Service Token sales. Pure sleazeball tactics.


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He's half right, I used to fit in the category of staying up til 4-5am playing gamesback in my 20's, now I can't be bothered with the out of whack sleep hangover. However I'm sure there's plenty of other people that are happy to pull all nighters mixed with those that aren't.


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It's not Pay-to-Win if you can get the same results by simply playing the game. A very clear definition that people have been consistent with throughout this thread. I very much agree. No room for semantics there. (I had to remove three more quotes, because there's a limit, by the way.)


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Meh, maybe for some, but for a lot of people it's the intermediate carrot on the stick in between progression boss kills that keeps the dopamine flowing. Carbine needs for people to feel excited when they get a new piece of gear, not "*sigh*- there's another week of grinding I'll have to do".

Edited November 19, 2015 by SlyJeff


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If the title of this thread was "Plat costs for Rune Extraction is TOO HIGH", then yes I would probably agree with you to some degree. But sadly, it is not the title of this thread. Nope, the OP decided to title this thread "Pay To Win". This system does not fall within the parameters of pay to win. There are ingame ways to move runes that don't involve real money. On that note, are you not selling the Foci, Runes, and BoE gear that you get from raiding that you have no use for? That stuff sells for quite a bit of Plat on the AH pretty regularly. You should be swimming in Plat.


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you can but you will not do well


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The plat cost is absurd and is basically Carbine thumbing their noses at the players. "Oh, you said you wanted a plat option. Well here it is! Either you spend ALL of your plat on extracting your rune, or you go to the cash shop. What? It's technically an option!" It may as well not even be there. [edit] Just so happens that last night I was chosen to receive the class set foci. The problem with rune extraction is now even more present in my game experience, as I'm staring at this really large upgrade (I'm a healer - the bonuses are wonderful) but thinking, "I'm supposed to be slotting these in shoulders or pants, but my shoulders are i90 and my pants are i100 purples..." Oh boy, I can't wait to have ZERO plat! That's totally better than the situation pre-f2p!

Edited November 19, 2015 by Naunet


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BOOM! Entitlement mentality!


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:lol: OK, I get that you want a sub. I get that you like subs. They tried to make this game work with subs. It didn't work. In fact, it failed disastrously. Whether you personally like it or not, this game cannot survive off of subs--and it will not survive if it makes the cash shop into an overpriced whaling expedition to make its "subscription ONLY" players happy. So if you want the game to still exist, it is not a bad thing for them to make prices within reach of the average player. Lobby for better benefits for subscription if you must, but kindly stop acting like reasonable prices in the cash shop are a problem. They're not, unless the game staying in business is a problem for you.

From this, I'm going to guess that you've never played a F2P game that was dependent on whaling. The "who cares" part comes in when the rich kids who can buy those things demand that the game be tuned for their preferences and abilities--and because the game's finances depend almost entirely on them, they get what they want. Be careful what you wish for, Jeff. You may get it, and then you'll find out why you should care.

Well, the in-game plat option does resolve the issue for people who don't want to have to pay a price AT ALL. So what you're calling a caveat, I call a solution. As for being "strongly encouraged" to spend more money, the game "strongly encourages" you to do all kinds of things that you don't have to do. As long as there's other ways to reach the same endpoint, that's really not a reason to demand that the encouraged path be closed down, is it.

Then lobby for better benefits for a subscription instead of worse benefits from the cash shop. :rolleyes:


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