107953-the-nexus-report-nerfing-the-attunement-page-5

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Dungeons are meant to be puged, Raids are meant to be a team. That's how things are and how people expect them. Carbine tried to change that and it bit them in the ass. "Might as well just remove attunement now!" Really? Grow up. They just got rid of one very annoying time consuming part that was helping to cause their player base to die off.


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Let's be real, the rest of the attunement can be done in a day if you really want to and is just a time synch. Its not challenging in the slightest the only part that was remotely challenging/rewarding was the dungeon. If its just a time synch its just a waste. Your better off removing attunement. I am growing up lol. I'm saying what everyone else is already thinking. Check out Nirviii he agrees. Take out attunements, make it so you can rush to end game raiding and make it all puggable along the way. The people have spoken they want WoW 2.0..... (why they ever left the original WoW has yet to be seen though).


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Nope… they came  natural with practice, no exploits. Let me guess, you haven't set foot into a veteran dungeon, yet are here championing nerfs to them?


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http://www.reddit.com/r/WildStar/comments/2dcw47/upcoming_runeattunement_system_revamp_itemization/


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So does Silver runs in dungeons. It has taken my guild weeks to get through but we all did it, with some practice. Oh and noone has complained that its too hard. You keep finding faults in everything because you dont have anything real to bring to the table.


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It's the attitude of the elitests, they think they are "Pablo Escobar." I was on stormtalon with a group the other day just working on their game when they queued for a dps who had nice deeps but was being a real bully saying he wouldn't continue unless we kicked the healer so he can bring in a raid-attuned healer. The tank and healer were in the same guild and the way he bullied made the tank relent saying one more try before he kicks the healer. I totally disagreed with kicking him, I don't think that is right and made it pretty clear to the group. Of course the healer was obviously upset and just left. This incident sums up why attunement process needed to be less gated. It just encourages some people to act like total assholes when they perceive that have all this "power." I just want one elitiest who acts this way in the game to go up to someone on real life and behave the same way. Guarantee it would lead to someone punching you in the face.


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I remember when I first played the beta with some others, the most frequent statement I heard was "wow, the dungeons are like the equivalent of WoW raids but for 5 people. This is awesome." It did seem awesome. I guess that was a mistake though on Carbine's part. I'm not being sarcastic I'm being serious, unfortunate, but true.


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Where is the rule that says I should be running with a static team? I'm using most MMOs as my definition not just wow. Rift, FFXVI, Tor, just to name a few. I haven't ran into a single one that required a seriously organized group until raids. That's how things are. You can deny it all you want but the fact that carbine is doing this means I'm right.


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I'm just curious, so asking a question here, not that I necessarily agree or disagree, but if you can't sit for a 40 minute STL run or 75 minute SSM run, and most raid groups raid for 3 hours or more, how are you going to be able to sit for those 3 hours 3 to 4 times a week?


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Aren't those all kinda clones of each other? Lol, just saying. I don't think the gamer community really wants different to be honest. They say that but then they get angry that its not "WoW" enough so it becomes WoW. Then they go back to WoW for the new expansion, rush end game, beat it and unsub until the next cycle. IT BEGINS!


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Not to mention dungeons need to be ran a lot more than raids.


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Then why bother getting attuned? This is where I think the biggest disconnect is. These raids are not puggable. To raid GA you need coordination, they are not conducive to pugging, so if the issue with the silver dungeons is truly that getting silver in a pug is impossible/hard/challenging/timeconsuming/etc it should not be relevant. Now, if organized groups are having a hard time getting through Silvers, even after the recent normalization changes to the dungeons, then maybe it bears some looking at, although in this case I argue that it still should be a gate to raiding. But when pugs can't get attuned to raid, to be honest, I couldn't care less. Don't get me wrong, I love to solo, I like to level solo, do dailies solo, I like the me-time, but never in a million years would I expect to gain access to the end-game top-level content without having to group with fellow players and make a concerted effort to reach it (guilds, static groups, et al.) So if we could agree that at a minimum getting access to raiding should be a group effort, then we're left debating what the right amount of effort is. That's something we'll never agree on, but I, for one, think that it was good the way it was. After 3 months of the game being live, only a 150 or so odd guilds had managed to get in and down any content in GA. That number rises every week. That's pretty cool. Still I don't know that suddenly flooding GA with a vast ocean of people who were heretofore unable to get attuned is not going to change that much. PUGs will not get past the first mini-boss much less kill X-89. It will only be PUGs that stay together for a few raid nights and then you start turning into a static group, which IMHO is the minimum standard for getting challenging content done. So then, if you can manage to form a static group in raids, why not for dungeon attunements, which brings us right back to "why are pugs relevant in any of this?"


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You are supposed to be a team. So, yes. They are. That's the whole point of teams, not a collection of warm bodies. That's why the NFL doesn't pick 22 random fans out of the stands to play the game every Sunday. They know to perform at the highest levels it has to be a static, well-practiced team.


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The most amusing thing is that petitions are against the ToS, that thing should have been locked within hours of the thread being made....


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Because sometimes you need to take from 1 to 10 minutes to do X thing (phone call, kids, bathroom , whatever). I've never been in a raid that couldn't give me 5 m to take a small break.to take care of something... and if you do you don't *cupcake* up and have to start over... you just wait 5 minutes. STL usually is not the problem since you can do it in like 30m and there is a smaller chance to get interrupted in there but SSM is 1+ hour (granted you can do it in 45-55 if you have a very good group but this means lots of hours invested already). Also trash on raids can be done with 15~ people... you have room for 5 players to be afk. In the end your RL will decide if they want to keep you in that raid or not and if i want to be in a raid full of people that stops every 20m why shouldn't i be allowed? Im not sayin "make it easier so i can do it in 20" im saying let me control the time and not the game.


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The change hash't been made yet. There's still time to get it on a correction course.


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However since there are other players present on the server and or other server why is PUGing such an evil thing? It's how you meet people, become social, how you recruit(well some of us recruit), how we learn from eachother, and how communities grow. I'm not expecting to do everything solo(though I tried 1 manning Tugga and that did not go well lol) it's why I group, why I ask openly in zone, sometimes in trade/advice(with respect not to do it more than once an hour or so and i only use those channels if im really urging to get into doing something), in circles, etc..."Hey who wants to do some 5 mans?!" and if I get no response then I turn to LFG cross server and yap up a storm with those folks who in turn sometimes become new friends and acquaintances. I'd be bored to death and quit the game if I just went "oh...no ones on to do stuff with, guess I'll just do it another day". Let's not forget too that for some people dungeons are their end-game, that's all they want to do and they're happy with just staying at the veteran level. I remember people in rift who soley just did expert dungeons, but never cared about raids and in Warcraft I knew quite a few who just happy doing heroics. To add to that notion if veteran content truly is not mean to be puged at all, then it should never have been placed in LFG. Personally I'm more of a global server LFG channel(yes i know the problems that come with it) person, but it is what it is. That said... IF(and this is a big if) we're not supposed to pug veterans for attunement, you've got to in my opinion cut it out at the root and go all or nothing. By this I mean just completely remove veterans from LFG system, because by having it there it is communicating "hey heres an option to get this content done". While that may not be how YOU interpret it, that is how it is/has/was interpreted by a significant amount. To go along with that I'd like for the attunement(s) to be retroactive to reduce logistical nightmare it is for attuning people at various stages too.

Edited August 13, 2014 by Typrop


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NFL Players don't pay the NFL so they can play. This is more akin to a game of football in the park among friends.


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5 selfish and delusional people aren't going to make them change their minds. As the word spreads and the population rises there will be no going back. How can you look at the state of server populations and not want them to  investigate every avenue? This is why I have always said that the so called "whiners" are the ones who actually care about the game. THE GAME WAS DYING! DO YOU EVEN CARE?!!


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Because it's arguable that moving attunement to bronze doesn't change the fact that it's still a skill check for completion. It's debatable whether or not it's good enough (I think it is). But the game needs attunement for raids because if you don't have attunement as a measuring stick, you'll not know whether or not you're good enough, or geared enough, to raid. There's a difference between someone with bronze v silver medals walking into a raid, and a fresh 50 that ran a few regulars doing the same thing.


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Heh. There are thousands of people, if not tens of thousands, unhappy wit this change because it represents a philosophical divergence for WildStar.

This change just kicks the can down the road, to the next battle cry for accessibility. And now the indicator is that Carbine will cave at that point to save the players then as well.


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Money talks. But its nothing to lose sleep over.


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