111038-rant-removal-of-timers-overdue

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I don't understand this logic. 95% of the mechanics in the dungeons are "stay out of red, interrupt X cast for MoO". That's it. There's nothing inherently hard about it. The 'hard' part comes in when the timers are so short that unless you know the dungeon in and out and backwards and already have gear that is on the level if not higher thanks to runes, you have to pull off absolutely perfect runs. Can't wipe a single time because the timer doesn't allow for that breathing room. How being able to do this translates to "I can kill boss mobs in raids!" is beyond me. It's one thing to make us complete the dungeons, as when you're going into them blind / for the first few times some of the fights are "hard". It's a completely other thing to add more artificial gating in the form of timers that discourage players from continuing after a single wipe, and encourage players to avoid as much of the base pop as possible. I've raided in W*. A majority of the 20 man encounters are not that much harder than the dungeon bosses. They require more coordination because you have more people, but they're also a LOT more lenient. There's no "finish this raid in 30 minutes or you're closed off from the last 2 bosses" or anything like that. You don't wipe and give up the second one of your DPS dies. At most you'll find a few bosses with DPS checks like X-89, and even then it's more about executing the fight properly and not a DPS check. One shouldn't have to run the dungeons like their raids with a static group learning the fights and running them over and over and over and over until you shave off enough seconds to hit silver. Doing "progressive dungeoning" just to do "progressive raiding" is overkill and is one of the major reason this game is hemorrhaging players.


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I probably would have hired a few more competent programmers and fired a few of the not so competent ones a few months ago, but that's just me. It would probably end up like the world boss progression if it went live now, though - you are right about that. What's that? Your Dungeon attunement was reset? Well, we can't actually fix it and give you the amount you were at previously. We'll just let you skip the entire step!


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Getting silver or gold in dungeons is much less about personal skill and much more about group skill. You could be the absolute best WildStar player, but if you have a terrible group, heck, just one or two terrible people in the group, you will fail. Nevermind the people who pay 50 plat to get run through dungeons, or the peeps who "are just so likeable, I'd carry this guy through attunement myself". How does that reflect on personal skill again? To see if someone can succeed in a raid you have to see them in a raid. Checking if someone is attuned tells you that they hit 50.


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I don't care what they were trying to do. It didn't work.


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Um, silver is for attunement/extra drops raiding is for... raiding/boss drops. We already cleared our silvers easily and on top of that they're already nerfing attunment to bronze, why are threads like this still around? With the amp/ability up changes coming I can swear I'll soon hear "Gold in dungeons should be the new bronze, not dying is too much! WE SHOULD GET GOLD FOR ENTERING THE DUNGEON".


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{| style="width: 100%;" Edit: written from phone, bear with the minor interpunctation and spelling mistakes

Hey nazin, pretty easy from what I see it's a simple bossfight i doubt I'll face any difficulties with. My self confidence on the matter originates from the fact i know im on par or better with people that got past dungeon step and killed it in my guild.

As successful as the thousand others that got past it with, but I appreciate your two pence on the matter nevertheless. I doubt u were still at step 5 when i dinged 50^^.

I'd like to refer you to the last person I've quoted and then back to my original post.

see quote one

So hold it right there. You say I'm required to execute, but what if i tell you that I'm always the first on rupting and i do inteerupt fast and without error- also I'm either first or second in those five mans on dps.(3+k is fair enough single target) And what's that GA you talk about? If it's meant to be Grim awakening, I was part of that shard first(part from countless others) Furthermore this mob skipping, what to pull, which packs to skip.... why is it impossible to go the direct way(map design?) to the boss IN TIME? skipping mobs is something i went to, when i far outgeared places or just got fed up grinding a dungeon, its not something the game design should require you to do. This is how i feel about this and it's of course highly subjective, but what gives you the right to tell me : "you dont deserve to raid" What elitist kind of behaviour is this? Do you have any reference of my skilllevel? Do you know me? Unless you do, how about feeling a bit self aware and realise that even if you effing not, there's countless people raiding that actualy did NOT deserve it (exploits). I think I at least deserve a similar shot.

Thank you for being the fist voice of reason in this thread and a person I'd gladly guild over with any day than the above quoted. Dungeons - Adventures - Warfronts Are grind content, meant to make you able to may your elders out of raid content. So why is it, that this needs to be harder than experiment or the miniboss in raids. no i really do not want to practice a dungeon two months. As said before artifical prolonged end content- end of discussion as my quoted friend said


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