126696-revival-of-hoverboard-physics

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Yeah. Mount has health, damage was wonky and coming from not just falling, and if you hit something it would take health off. I feel like there should be a way to bring back some extra degree of hoverboard physics without the full-on mess it used to be maybe? Though I do want to point out I really enjoy the movement physics we have now. I love that I can see and feel my character working to change momentum when trying to make an abrupt turn.


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