124604-man-why-is-even-low-level-crafting-so-expensive

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Eh, that's not limited to weaponsmithing, though.


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I think that the theory is that because anyone can farm cloth without training, their other stuff becomes more expensive. But they got hosed in so many ways and farming nodes is so much easier than mobs that tailoring just gets the shaft everywhere. Needs to be retuned quite a bit.


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me either, often I find it is less than what you would get if you just vendored the mats instead of crafting but I also take into account the cost of non vendor materials such as the cloth and leather used. There used to be items you could craft and vendor for a small profit but it was abused so much that they have been systematically nerfed as they are found


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It's not an addition of a penalty, it's the absence of a bonus. You are right in that there is no cost to have a gathering profession. But there is no where near as much bonus income if you have a crafting profession that is dependent on said gathering tradeskill. .  The armorer/weaponsmith doesn't get the monetary income that a tailor would, because they can't put up their goods on the CX or vendor them, they have to use them for other things. I'm aware that to get the BASE materials, yes, you do have to fight, where as others don't. However all other professions DO have to fight if they don't want to be stuck using vendor cores, or buying cores off the CX, since you need salvageable gear to get anything better than weak cores.. The only extra difficulty tailors face is that they have to fight humanoid mobs, something which isn't that hard to do. As far as their gathering profession, they get nothing but monetary income from it, which is then used to supplement any amount of bad luck they encounter in finding said cloth. The same cannot be said of someone with another profession, since all their ore, gems, wood, leather, or relics are going into their crafted goods rahter than being turned into income. Is it perfectly balanced? No, but it is possible to make the system work.


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