149541-chase-events-nothing-but-a-dirty-grab-for-money-page-2

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Carbine will make the money because: Not everyone is as patient to actually work their way towards the reward. Some people with very limited time will rather purchase the items they want then miss out of them. Some people are lazy and will just prefer to buy them instead of farming Some people actually want to support the game in a means they can stand behind, NOT RNG. There is enough people out there that are more then happy to spend a specified amount of money on the cash shop. The simple outcry for accoutn bound items alone should be sufficient indication that people want it, but do not find the implementation of character bound mounts justified for the price. The same applies to these RNG boxes : We do not find them jusitified for their cost vs reward.


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What the literal *cupcake* are you smoking? Wildstar revenue increased by close to a trillion Korean won (around a million USD).... Last years 4th quarter was the best W* has had since Q1...... Seriously WHAT ARE YOU TALKING ABOUT.....

Also worth pointing out that the chase events are going to all repeat... so you can save up for particular ones you want stuff from :3


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Add Lockbox Keys (ala DCUO) and reduced runecrafting expenses and we'd be getting somewhere.


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I wanted to thank pappy and the community for this hell of a discussion we created here. Its an important topic and opinions are different, but overall its nice to see so many ppl caring about wildstar. Hopefully we are going to see some adjustments in the future, since i think i speak for everyone on this one, that we all just would like to see wildstar flurish and be a success, not only from a playerbase perspective but also from a financial pov for you as developer. See ya on nexus.


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Agreed, but the place to do that is in-game, not on these forums or social media. We are not the player base, we are a small minority.

Because they make the most money; and we much prefer playing with RNG boxes than watching the game go under. All the chase events are on a repeat cycle; so if you don't get what you want during one chase you can save up till the next one.

no one ripped you off. You bought crates with a chance at certain items, and you got mostly the common and uncommon ones while getting few rare ones.... exactly as expected...

It's a monthly rotation. Find the items you like the most and save... got plenty of time ;) sure it's not immediate gratification... but MMO's that provide immediate gratification are the worst IMO. Working for something makes it much more valuable. If you can get everything you want instantly... where's the fun in that?

Edited February 11, 2016 by Nazryn


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Which is hilarious, because virtual goods have no reproduction costs. They don't have to manufacture each mount they expect to sell separately. They just make it once and then copy it forever. They have an infinite stock, yet they expect hundreds of dollars for each copy they sell? Yeah, I'm not gonna feel crappy about not giving them my money, then!

Edited February 11, 2016 by Ildur


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I did say it's nice to see, most of that Dev traffic is very recent, over the past few weeks! Before that player information is very far and in between. If Carbine / Ncsoft continue to take the stance that PR and player information is fine ? Then God help us all :(


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That goes back to what I was talking about regarding customer satisfaction. Do you try to get $100+ out of a small amount of players or $10 out of a lot of players? The problem with RNG boxes as they currently stand is they don't do much to contribute to a player's enjoyment of the game. Someone can spend that $100 and feel like they didn't get their money's worth. Meanwhile, there are a lot of players who want the rewards but feel the bar or risk is too high to try for. How many people are actually spending money during Chase events and happy with the outcome? Even if they are, it's not necessarily as a direct result of playing the game, but playing the odds. While it's obvious, "How can we make money?" should be a major question Carbine is constantly asking, it should be closely followed by "How do we keep our player happy?" The fact of the matter is the two are intrinsically linked. Chase events may be profitable now, but if players aren't kept happy between Content Drops, they won't stick around - resulting in fewer people to get money from. There is the very real possibility that the Chase events are a short-term gain without a long-term benefit. How successful are Chase events at getting people to enjoy the game? Another thought I had to address this is: Why not have variants? Have the Chase events include two different, but similar mounts. For example, this one could have the Torine Swordcat Mount from the RNG boxes, but either a different color or less flashy one available either from the store or from the event (or both). They could do similar with the minipet. The people that get things from the RNG box will still have a claim on exclusivity by having a unique looking mount, but there's something else for the people that are willing to spend money but not gamble. And, if they add an option to get this secondary mount by participating in the event (either as a drop or using event currency), it gives something for people to work towards between Content Drops.

Edited February 11, 2016 by Cantatus


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Thanks Pappy (and everyone else in the team), it means a great deal just to know you guys are working on things and welcoming player feedback. We wouldn't be here if we didn't want to make WIldStar into an amazing success that it deserves to be and that goes for every single last one of us here regardless what side of a certain discussion we happen to fall.


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