120696-my-way-in-wildstar

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Here is a man that loved Wildstar from the Alpha and playing since then. I leveled my first character on Alpha until lvl 45ish, warrior explorer mordesh exile. In the release of the game I leveled a Esper scient human dominion. Currently leveling warrior and engineer. I feel almost like the OP. 1-I tried to do everything, trying to clean all quest, path just the things that I was finding in my way, instances just one to complete them and maybe around 5-10 battleground. 2-I knew that the game get better and better, even with that after 1-2 hours of questing I feel bored and tired. There are part that felt too slow, can't remember exact parts of zones...second half of Celestion? Galeras in general, some parts of Whitevale ("shiny" quest and others in the first half), Auroria pretty much like Galeras... 3-I didn't have problem at all in this aspect. 4-I found the difficult perfect, no too hard, no too easy. You need to keep attention, so it's really good. 5-I don't love/hate any specific quest, well maybe the Challenge didn't feel than good after a while, grind quests hidden behind the "timeattack".There are so much kinds of quest, the problem is that there are to many quest and even when there are variety you feel that you are doing the same over and over, also you need to kill to many mobs for one quest, and sometimes you even need to do more quest in the same place where you finished several of them already, sometimes not exactly in the same place but almost there. So It's feel like you are not going forward fast enough. 6-One big problem is the fluency of the questing in general. You find a new place, you take to many quest, and you need to take really care to don't leave any quest unfinished because maybe you won't get the new quest that will send you to the same place...if you forgot any quest just be ready to go back to the same place a third time. On top of that, too many quest in the same place, too many quest in the same mobs, sometimes to many mobs to complete a quest. And most of them are not really relevant in the story. Second big problem is the immersion of Nexus. I really love Nexus, story, races, regions....but they are not connect each other to feel like a whole world/planet. To explain that I will talk about Dominion leveling, you finish the tutorial then teleport to Levian bay, then teleport to Ellevar, walk to Auroria, walk to Illium then teleport to Whitevale again, teleport to the Farside (several teleport into it, Farside landing, Alpha Complex, Biodome x2 and Farside), teleport to Wilderrun, teleport to Malgrave, walk to Grimvault x2. Plus the the housing, shiphands, etc, that sometimes you go to some moon that actually I'm not sure if it is in Farside or another moon. What could help? Maybe some cinematic, or when you take a Shiphand or when you cross to other continent if you could see the ship/spaceship taking off and landing, or things like that. Take a example of the classic Telara in Rift, I think they have a perfect example of a connected world (at least before the first expansion). If I could finish the leveling was because of the combat and movement system, the difficult in general that you need to keep attention, the first dungeon actually helped a lot to keep moving forward trying to find more experiences like that. The solo-instance at lvl45 it was one of the best moment during the leveling process. Maybe more full-voice quest could help in the immersion as well. Reduced 30% of the quests and increase 30% xp, Reduced 30% of Challenge or even more but make them worthwhile with much better rewards and not than easy to find them. The same with Achievements! There are just to many achievements that you get for...nothing, you just not even care about them, also because they don't have any rewards...instead of having 10K achievement something like 500, and make them really worth the own word, and give them some cool rewards like Cosmetic, mounts and stuff. More random events would be nice as well. Sorry for my English and thank you if you could read everything :D


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