115015-holiday-event-removal-not-a-big-deal-page-3

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I wouldn't mind it if they celebrated just a few human holidays but then also threw in some other Alien holidays ontop of that. That itself could be an excuse to throw in something to get people to log in during slow periods. Though in regards to Xmas, I do like what I'm hearing about Protostar being alllll over the consumerism of it... And I'd laugh if they made a poke at the holiday pretty much stealing aspects from other historical holidays... Sounds very Dominionesque. But frig, they could throw in a Maurauder's holiday, something to do with looting and pillaging, and I'd make that my new real favourite holiday.


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I think you're missing the whole point behind the post I made. Yes, there are a lot of people saying that bug fixes aren't as important as content and that halting content isn't acceptable. Now.... But Carbine had a choice to make in August. The most vocal people, all the feedback they were getting, said to put the brakes on content and fix the game. I mean, it wasn't even close. It wasn't a decision to be made between two equally vociferous and opposing viewpoints, it was "do we do what they're saying, or do we just go about our business." And, obviously, they proved their slogan. The devs ARE listening, but they can't hear you if you're not talking. I'm not sure that's an indictment of Carbine that they did what their community was screaming, loudly, to do. I'm not sure why I'm supposed to blame them, I was DEFINITELY here, and even I thought the "okay, bugs aren't that bad, people" view was a very small minority opinion. I think it was Lethality, Olivar, and me. And obviously, it was us fanboys that just didn't get it. I'm not joking, the volume was incredible, and I was 100% convinced it was just a handful of us that bugs weren't making the game all but unplayable for. So I'm absolutely not going to blame Carbine for listening to the people that were talking. I don't know how many times I've said it, but the axiom is true:  Carbine is listening, but are you talking? It wasn't just a handful of people that said bugs were an issue, it was forum thread after forum thread saying that bugs were gamebreaking, optimization was a joke, the gear system was a money-making scam. Whether or not it was true, or whether that was a majority opinion or not, there were not an awful lot of people on the forums, Reddit, really anywhere saying that content was more important than the fixes. And once the move was in motion in late August to do as the community asked, it's not like they could just hit the brakes again whenever the mood of the community shifted. These things take time, and they're committed to the new content fixes for this patch. There's no way to back out now that people want Defile out now and everyone else is lapsed to wait for the new drop. I'm not sure how it's Carbine's fault that they said they were listening and they actually were. We can say all we want that those people weren't representative of the playerbase as a whole, but if you're not part of the conversation, how exactly is Carbine supposed to know that? They need feedback to know what we want. If you weren't giving your feedback then, when they made the decision, it's hard to blame Carbine for not having psychics on staff. They only have game metrics and these feedback channels to know what we're thinking. Their subs were falling, everyone was saying things needed fixed before we got a new leveling zone. There weren't many people around telling people to chill and give Carbine a year to fix the small stuff. I'm not sure how it's fair to lambast Carbine's decision-making when they made the decision with the evidence at their disposal.

Well, June was the game release, July was Strain, August was Sabotage, September would have been Defile, but they said they would push it back. I'm not sure how far back people thought fixing almost every single thing the players were talking about would take, but if people didn't think three months would be in the cards, they don't know much about project coordination. I'm sure if Carbine would have said, "Yeah, it'll take until late October," maybe a few more people who were into content would have been around to join the discussion. But they weren't. Carbine didn't know how long it would take; they said so. They said they'd have it out when it was done. But don't kid yourself, there were people who were literally saying the game should be taken down for six months and brought back up FFXIV style, in long and articulate posts. At least it would have maybe meant I could have had a little more backup. I did warn people at the time that it wasn't going to be a matter of a few extra weeks.

Well, the only thing I'll say about vanilla WoW is that, bug for bug, it was a LOT worse than Wildstar was. I mean, they were paying for our months to play to keep us around. Wildstar's both added servers and prepped a megaserver merge, at this point Blizzard was still trying to stabilize their servers long enough that we could loot the things we killed. If we were ready to eat a few bugs, I'm sure we'd have Shade's Eve. People weren't here saying so. That's part of the problem. It's not like ZOGM BUGS was new. August was the first time people en masse started telling Carbine to knock off the content releases for them, but it's not like this all came out of the blue. There are rotating issues (In order, they were servers are full > bugs > bots > attunement > servers are empty > RNG > content is late) that become a sort of zeitgeist. But Carbine can't ignore these people, they're the players (a lot of the players, so if Carbine actually doesn't get any of them back as some people have said, content won't matter). Their hope is to hang onto enough of us who are really into the content drop (which, if you're paid into October, you're likely to be here for it) and hope people really meant what they said when they posted that they'd be coming back once the issues were fixed and having a big recruitment drive to pump up the numbers. Let's face it, if not, Carbine could have kept up their release schedule and still failed. There are almost certainly not enough of us to support the game as is. At this point, the only thing we can do is talk about the future, which most of us aren't prone to do (or I suppose my posts wouldn't have been so lonely out there). Once the bug fixes are done, what would be required out of a quarterly drop not focused on bugs to be worth it? Should they try bi-monthly cycles? It's no use looking back and wondering what Carbine picked this way for. It's fairly obvious why they went this direction, and we're looking at both megaservers and Defile in less than a month according to their loose estimates, so they can't throw it in reverse now. If you really don't like the quarterly development cycle and have a better idea, your next chance is to say what you'd like done with the drop now tentatively scheduled for January. It's no use saying, "You shouldn't have listened to all the feedback you had then, you should have known what we that are giving you feedback now should have wanted." I don't care as long as I get content for my money, whether it's three months or one months worth isn't a big issue for me. I'd like to see it as fast as they can deliver it. But if you're not like me and you want it a lot faster, it's no use  for someone to gnash their teeth because they weren't here to add the volume to their particular opinions at the time. Carbine can only get the feedback they're given. I can't see it being rational to expect that they should have known that they shouldn't take what the community was saying at face value.


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isn't that the exact same thing you said earlier in this same thread just reworded a little bit?


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