148655-will-there-ever-be-10-man-raid-content

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You really don't understand the raiding scene if you think 20 people doing it was the cause of no one doing the boss in the box. Normal mode is for after Ohmna and before DS and Hardmode is for after Avatus. So reason no one does normal, is poeple rather push into DS. Hardmode is hard. And guilds that have killed Avatus are doing it, but they still devote time to clearing DS. You can have everyone have bis, which is needed for hardmentors, and you will still do DS because of the Pink. Also, the loot for boss in the box is meh. Sure the gadgets are bis for hardmentors and the runesets are good, but the problem with the runesets is they drop random stat set. So you will see a blah blah set of life steal or health. What dps is going to take health? Now for the 10man aspect, I am going to argue against this. Getting 10 people together is easier than 20 sure, but the product that would be produced is meh. There are so many problems with 10 man content. -You will see once again problems with doing 10 man raids and going to a 20man format. Just like going from 20>40 caused problems. It's comes down to sure in the same guild, but you usually have "teams"  and if one team does better than another, can cause problems. So say you mix it up every week, well, someone will get frustrated that they cleared x boss last week but cant come close the following. It causes strife in guild. Rather just have one group doing one thing. -Producing content for 10 people and 20 people would make the raids completly different so would have to have resources spent for both. They already have issues with releasing content in a timely manner already, why add on to it? -Balancing the raid are going to be way harder. Not only class balance but encounter balance and loot balance. You won't be able to do SD at all with 10man. 3 tanks, 3 healers, 4 dps? So 2 dps on each side? Not only balancing the encounters for 10 would decrease the raid balance. -Fun will decrease imo, see point above about SD. 20 people is a good balance point for encounters and with tanks/healers/dps and how to split up raids and have different bosses or events or rooms. If having problems getting 20, well, either try to recruit harder or merge with another guild or pug the last spots. I think there are way more issues to deal with first before introducing a 10man content. Idk, I think 10 mans are just small group content, which 5 mans can do. 20 man are raids, are get a bunch of people and down things. Why I liked 40 man better than 20, but headache of getting 40 people together was way more challenging than 20. Actually, TimeTravel has came out and said that first would do a flex if they did change things.

Edited January 4, 2016 by Orrestes


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I'll just say one more thing on this topic. It's great to hear, but after hearing the same lines over and over, it gets old. I've had fun moments where it said I've been dying a lot when it was the first time I died on an alt, and such. Most of my hate comes from server lag in beta (everyone was complaining about it, so I know it wasn't just me). Then there's the people who resort to insulting you if you dare ever complain about it ever. Like apparently, there was this addon that muted him that I didn't hear about until after Holocrypt guy was taken away in PTR. Like maybe if people advertise that instead of being a jerk, it wouldn't have gotten removed in the first place. On that note, I've helped a few people turn it off since F2P.

I actually think this would be a great idea!

Edited January 5, 2016 by Spider Bro Jenkins


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This is why I was thinking purple ilvl 100. It's still really good gear, but if you are skipping trash and not having to fight your way through other bosses, losing a rube slot seems fair to me. But I'm doubtful this would happen anyway. It's just brainstorming :)


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