138000-all-this-wildstar-is-to-hard-please

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That's kind of how it should be really. The problem is that years of the subscription model put the emphasis on achievements, gear and collections so much (as opposed to living in, and enjoying the virtual world, and viewing achievements through the lens of living in the virtual world), that when WoW perfected the achievement-oriented model, ever since then, people have viewed these things mechanistically - i.e. from outside the virtual world looking in, as mere achievements in just another game in the real world. It's all sort of by numbers these days. As opposed to the rp lite thing that used to shape MMOs (not saying you necessarily have to go all "prithee sire" and all that, just a sense of being in a virtual world is all that's required, even just a toy, fun sense of it), where you felt part of a the virtual world, you sort of semi-lived in it, got lost in it; now you're only too well aware that you're a chump sitting at a computer playing a videogame. I have only just started Wildstar, so I don't know which emphasis applies to this game, but certainly so far (lvl 20) it plays more like a virtual world than a lobby for ticking off achievements mechanistically. It actually plays like early WoW (which was a good game) rather than either the true old skool MMOs (UO, EQ) or the newer, shallower MMOs (although both TESO and GW2 have been trying to re-introduce the centrality of the sense of virtual world to this dilapidated genre).

Edited October 6, 2015 by gurugeorgey


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Out of curiosity, what do you find difficult with them? Challenges? Timers? Mechanics? I've been in wipe fests before that still completed the dungeon. The only boss that I've found to be a complete PITA is the last boss on Skullcano. I don't consider myself a very good gamer and have gotten used to the play style that Wildstar demands in these. Raiding is one level further. It's really hard to have these conversations without some specifics of what you're having difficulty with, since a lot of the time it's something that someone might be able to help you with.


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This. Kind of. There needs to be balance and Cabrine's kind of almost there. I'm a former hardcore player of a few games. (Local tournament level + US Top 100 Raiding) The hardcore mentality /is/ dying and I'm not sure if it's a sad thing or not. LFR is easily the worst thing Warcraft could have done - alongside Mythic with time restrictions for achievements. RPG's are deeply rooted in exploration and doing things at your own pace - which a lot of MMO's have forgotten. At least WoW did. One reason I came over here is because the game had a solid difficulty curve with difficult raids - and there's no "rush" to complete it. If I want to step up and go hard for a few months that's on me. Not because there's an achievement being dangled in front of my face that I won't get if I don't do it now. Wildstar has a hell of a lot more to do casually right now than a few of the other games on the market. The sheer customization we have has already taken hours from me and I still have months of time left hunting down housing stuff and holo-wardrobe items...and it'll provide either a challenge or some semblance of effort. Not killing "old raid bosses" in a few global cooldowns. Raids and vet dungeons are not the only content this game has. If they're worried about there not being enough content for casuals - once the new tier comes out they can adjust the older ones to be more pug friendly (? - haven't done them yet not sure on the actual difficulty) so players can go "see" that content; if they put effort in. LFR was not effort and should not be used in equation unless you want to talk about casuals running out of things to do because they can see the full raid in a single day - few hours even. "Progession Curve" ...Also people complaining this game is hard while leveling. Lol. At most you just need to actually pay attention. Wowee.

Edited October 6, 2015 by Shirt


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Speaking 4 different languages is an excuse for not speaking one of them properly? Why? The reason I felt the need to point this out is because your logic is flawed. Just like this sentence, in many ways, let me explain why: There is a reason why this game is now F2P, and I'll spoil it for you, you are going to hate it unless you change your approach. The hardcore raid community is a small niche that obviously did not bring enough revenue to keep the game up in it's original state, the future of this game as of what it seems now, is going to be a mix of both, casual and hardcore, which you will have to deal with. Being an ass about it is not a proper way of dealing with it. Also, as you might have guessed, community consists of both "vent dung mlgpr0z" and "11 lfr kidz", and that's yet again, down to your approach and how are you going to deal with that fact because it's not going anywhere. tl;dr: You adapt to us, the "11yr old lfr kidz" and we'll adapt to you, Mr. Vent. Have a good day :)

Edited October 6, 2015 by MetazX


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