112435-morning-coffee-0905-with-a-rebel-yell-she-cried-more-more-moooooore-edition

Content
{| style="width: 100%;"

Artemis is awesomely nicely evil. I like her lol  She will be all sweet to your face, asking for your help, then the minute you turn your back she puts a knife in it.


 * }
 * }

{| style="width: 100%;"

Pizza for breakfast? Certainly. Eggs and bacon for supper? Yuppers.


 * }
 * }

{| style="width: 100%;"

..you can't have the Spotlight in HER show. Besides... that's what the rest of the game is for.


 * }
 * }

{| style="width: 100%;"

As a member of  I have to say this made me glad I woke up now to see the thread. Morning everyone! I don't have a favorite NPC atm. Is there something wrong with me? Where's your favorite Lanky? And I feel you on the AMP points.


 * }
 * }

{| style="width: 100%;"

This gave me the most hilarious image. Lol! My husband doesn't watch tv while raiding. He's a very skilled player, and serious about it, too. Now, I like Wildstar's dodging and dancing. I like it better than the FFXIV: ARR version. Playing Titan, for example, and everyone moving in the exact same pattern every time, sure it's skill at first, but then it's just memorization. My mind is chaotic, having to run the same pattern over and over is frustrating. Wildstar is more chaotic. I may not be perfect, but I'd rather react than memorize.


 * }
 * }

{| style="width: 100%;"

I love that audio file.


 * }
 * }

{| style="width: 100%;"

See what's ironic is that I think most of "us" love all the things your husband loves. But we don't believe the game begins at raiding. I'm not a fan of grinding -at all-, but I don't mind leveling up a character as long as the content is compelling and fun. I will say though that character progression doesn't have to come through a level system for me to enjoy a game. It can just as easily be skill points or whatever. Somethings I think we as players get too attached to the *ding* of a level, when what we're really looking for is a way to feel like we're becoming stronger the longer we play. Nephele's recipe for a "perfect" game: - Compelling, fun, challenging content - Broad selection of character skill sets (classes) - Lots of depth in character progression. - Mechanics make sense, are balanced, and aren't easily gameable. "Easy to learn, hard to master" - Lots of diversity among players. - Lots of group focus at all "levels" of play. - Crafting-based economy - Lots of support for roleplay and social activities - Community goals:  Guild progression, Public quests. - Player built ships, houses, and cities. Large-scale projects that take players working together to complete things. - A diplomacy system where players can influence NPCs and factions to gain benefits. - Open-world PvP with territorial control mechanics, but protection from ganking and harassment. - More than two PvP factions - Lots of lore, the kind that really matters by helping you solve puzzles and find secrets. - Epic, epic stories and world-spanning quest lines. - Huge game world with multiple content paths. It should be wierd to meet people that took the same exact path that you did. I could go on but... well... maybe one day I'll have a billion dollars to spend on making the MMORPG of my dreams. :)


 * }
 * }

{| style="width: 100%;"

"Did it hurt?" "What?" "When you fell from heaven?" "Awwww." "'Cause your face is kinda messed up."


 * }
 * }

{| style="width: 100%;"

DayZ would be nothing compared to this. I mean, my brothers and I essentially thought up just about the most brutal PVE experience we could think of, and people already complain about the inconveniences of Wildstar. If Wildstar is not allowed to deliberately inconvenience anyone, how would someone feel knowing they have almost no health, they wouldn't survive a fight, and they're a day's journey from civilization. If they die, they lose everything they collected over the course of that trip out. They may have been out there for a week. I'd be thrilled, walking around every corner praying I didn't start a fight. I have a feeling 99.99% of players would be raging on the forums about how unfair it is, how boring it is, how it's not good to not fight things, how slow it moves, how they aren't even sure where they're going. Hell, in the infernal game concept we were talking about, walking into an "instance" puts you in an ever-changing labyrinthine hellscape in which you have no map, no compass, and no idea where you are or how to get out it you forget where you came in. There are no mission objectives, nothing to tell you whether you've walked into the lair of a party-size (there would be no more than five people to a party, no large raids) boss or a puzzle trap. You don't know what you're getting. All gear would be built and would need periodic material repair, weapons would have ammo, you would become exhausted from casting magic, magic wouldn't be a powerful cure-all to your problems. There were all kinds of elements that we were very excited about. Then I started playing this game. I mean, I was for the removal of timers for attunement, but if that's an insurmountable inconvenience, imagine someone being lost in the middle of nowhere and not knowing where they are, nor having a way to know how to get home. People would quit.


 * }
 * }

{| style="width: 100%;"

My idea has tangeble rewards. Just not levels. Gear, loot, bigger and better quests, and those things would be important in my game. :D


 * }
 * }

{| style="width: 100%;"

You could always pull an Anarchy Online and populate the newbie training grounds with ugly, stupid, flightless birds named "boobies". They would preen and squawk and generally be as annoying as possible, thus making players want to slaughter them as fast as possible until they could get away. Bonus points if the birds repeated the "r u nubi?' phrase over and over in combat ;)


 * }
 * }

{| style="width: 100%;"

On topic: I still haven't found a favorite NPC.


 * }
 * }

{| style="width: 100%;"

You can sorta get one with the PVP gear right now.

Costume hats or any hats?


 * }
 * }

{| style="width: 100%;"

Couldn't remember any in game food items... like from that Chef contest.


 * }
 * }

{| style="width: 100%;"

^ This could be part of my issue :)


 * }
 * }

{| style="width: 100%;"

THIS! remember a lot of this game story flows like a comic book, no body not dead, so many PiS, and plausible ways to extract her. Think Comic books not RL!


 * }
 * }

{| style="width: 100%;"

Nope. Deadeye doesn't have the baby. The way it is now, he lost them both in the explosion. Sad to lose Sadie, sure. But my rage is in losing a kid or baby. I have a soft spot for little guys, being a mom. And the thing that makes me believe it more that she's a spy is the baby, actually.


 * }
 * }

{| style="width: 100%;"

No Granok, huh?


 * }
 * }

{| style="width: 100%;"

News flash, Warcraft has always revolved around the Horde though. Just because WoW happened, didn't mean they had to change steam, and besides the last few stories have been Horde heavy but systematically dismantling the Horde into a shadow of itself. Turning it's Warchief into a Villain, then have THE LAMEST of all the racial leaders take over as Warchief. But regardless Horde is central to the story they are telling, and to make it less player horde driven we now have WoD where Horde players have to fight and kill all their Horde Heroes. Personally I blame Alliance crybabies.


 * }
 * }

{| style="width: 100%;"

Or the Emperor is still alive but a complete wreck due to various hints that, while

the Luminai Initiative was viewed as a success at first, they'd develop insanity due to flaws in the hybridation process. Which could be a nice touch if you get to find or listen to him. In the tutorial, you have a calm, nice, smooth leader wishing to help traitors to go back to him and when you find the real him, he's a raging lunatic kept in a secret asylum by the ICI and screaming about spies and traitors everywhere and how he's gonna kill them all and eat their flesh.


 * }
 * }