122684-yet-another-person-considering-a-return

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Pretty much this. Timetravel recently seems to have taken on a much bigger role in development, and considering how great I think most of us agree his content is, I'm very hopeful that PVP will improve with him managing the systems changes. They've been pretty vocal on the forums, collecting feedback from the PVP community as they move forward, and most of their ideas were already voiced by the PVP community previously (some kind of scaling so raid gear doesn't trump the highest end PVP gear, a better rating system, etc. etc.  There have been advances made here, including same-faction BGs, the removal of rating limits on practice BGs and Arenas, and huge changes to Warplots.  The PVP community, from what I've seen, is biding their time on the PVE servers and spending it sort of skirmishing and practicing in practices for the most part (though people are sort of scheduling Warplot nights and rated PVP nights, so those ARE actually going on). The reason PVP is in the state it's in now is because Carbine figured they needed to fix the casual PVE scene complaints first, and those have been a pretty resounding success, at least so far. Veteran Shiphands are a huge hit, both the new dungeons and the new shiphand are extremely popular and well-liked, the new glory system and medal system is breathing some life back into the queues, new itemization is making endgame gearing a lot less of a grind (most importantly led by the ability to reroll rune slots and being given a lot more options for runes), housing has been significantly and drastically improved with decor, lighting, and overall limits being raised (and all kinds of new decor as well as a completely new housing plug), the leveling experience is streamlined (such as giving players access to a cheap rental mount at low levels so you're never forced to walk anywhere as soon as you get one), the reduction to only one raid size (DS is now 20 man) has had a huge benefit to most guilds' logistics in that area, the new chop shop that gives you complete character recustomization for nothing more than in-game gold and plat, the list goes on. This game has REALLY answered a lot of outstanding questions from its lapsed playerbase. If you're interested in any of that at all, taking the 10 day trial is probably a pretty good idea so you can see what shape the game is in now and where it's going. The future looks bright! We'll be getting a new 20 man boss-in-a-box Ony-style raid, a new actual raid once DS is on more reliable farm, huge PVP changes that should make the scene more competitive and less grindy, a new costume system that will work more like GW2 or D3, we've got a lot to look forward to! So I do think they will eventually get the all-classes-for-all-races thing in the game as they said, it's just not at the top of their list of priorities at the moment. It's coming. It's just a matter of time and getting the rest of the game where it needs to be (and hopefully also adding some kind of race change in case people wanted to run a certain class they leveled up on a different race. I haven't heard anything about path-changing though.  Someone makes a post about it now and then, and it doesn't have a lot of opposition, but it doesn't seem to float to the surface of discussion often.


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Glory is a step in the right direction. Daily quests should have been in at launch. Adding new dungeons is a waste of time when no body plays the old ones (mainly due to the groupfinder), to make matters even worse, they're adding new raid content that next to no one will actually play, so that's more money/resources wasted. Veteran shiphands are Carbines answer to casual content since casuals have next to nothing to do at endgame. Usability is what sets other mmos above WildStar. I'll tell you what I mean. When new content is released on say WoW or FF14. I know that, regardless of what type of player I am, I will be able to play that content. If I want to join a guild and do difficult raid content I can, if I want to log on and do a quick raid with two friends I can. If I want to PvP in a group I can, basically I can do any type of content in the way that I want to. WildStar however puts walls in the way of the players all the time. Want to do raids? You need a guild, hours of time and probably some VoIP software. Want to PvP, well you can't because the high rank players will just crush you. This is why people are leaving WildStar and I don't see it changing any time soon; sure improved group finder will be another step in the right direction but it'll still take the devs more time to swallow their pride and add raid finder like practically every other mmo does. You ask just about anyone outside of the WildStar forums and they'll say these are things the game should have had a launch. Don't get me wrong, I'm not here just to put this game down; I want this game to succeed but every sign is pointing to failure. I'm just here to provide a more critical view since the forum regulars are all under the illusion that everything is fine.


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Aren't dungeons needed for attunement? Aren't there several guilds doing GA and DS? Aren't they 20 mans? Sounds like the 'metrics' are saying people DO run dungeons. Or am I not adding it up right?


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no. it implies that most people DID NOT stick with the game. reverse psychology mate.


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they run it once or twice. maybe a little bit more. but not nearly enough for queues to pop.


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That or a special loot bag like you get from the shiphands. I'd be all for such incentives.


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It's not really that big of a deal. Maybe it's having played games as long as I have and always having had an extra set of gear in my bags. The point wasn't whether they'd liked to have had it, it's whether it was worth the development time to put in over something like redesigning the queues to include shiphands. Creating an FFXIV:ARR style armory set that's saving gear by LAS is probably in production, but that ISN'T easy, and it's going to take more than hiding a part of your bag for the actual company that does code. That's what AddOns do, they essentially erase part of your bagspace if they hide it or just save presets. Carbine would likely have to tie a new gearing setup into the LAS itself. That's a bit harder than coding a UI addon, that's actually fundamentally changing how gear is applied and saved in the game.


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I solo just fine in my tanking gear and LAS on my warrior. I do maintain a DPS spec and gear set, but I tend to perform better solo as a tank because I'm more used to the setup. I'm not against getting more for being a tank, but that seems a bit extreme. I already get queues that seem a lot faster than yours. I'm not sure why you'd need twice the patience, or what's so clumsy about the UI. I mean, if you have a lot of trouble managing, I can see why you'd want addons, but I've tanked, healed, and DPSed in a number of MMORPGs, including WoW. Only one so far has not required me to keep track of gear in my bags. Maybe for someone who hasn't had a tank set in his bags in WoW for ten years would find this distressingly frustrating, but I can't recall it being impossible to manage even in Vanilla when I started. You really have this much trouble navigating the UI and handling an offset of gear? You should probably join a good guild. My guildies DPS, and they usually call the guild rather than queue. Then you don't wait at all. They can probably teach you how to manage it if you haven't had to in the past.


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