146988-how-many-still-have-hope-page-3

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You don't have the same discussion because at best 10% of the new players will kill the first boss in DS and about 2% will finish it. Raiders always were and always will be a minority in any game. Carbine could lower the difficulty to the point where the average Joe can stumble through said raids with minimal skill and teamwork required but even then they will be left with a large portion of the population who are not interested in raiding even if every single boss is turned into a giant snarfelynx that barfs platinum and farts legendaries. It's just the reality of things. Investing money into content that is not only the least played but also the least profitable isn't a sound business decision. The only way Carbine can make money from raiding is the sale of service tokens for the expensive gear refinement (slots, runes) but most raiders are dedicated enough to farm platinum for those. I'm not saying raids should just be forgotten or done away with it and I certainly don't want to see them being nerfed (further nerfed in the case of DS) as I respect the people who are comitted and skilled enough to raid in Wildstar, but these raiders have to accept that their preferred content is not going to be the focus of development.


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I love this so much.


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Heh, someone get a kickstarter project going to save Redmoon Raiders.


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If no give lopp treasure, lopp will take with force! /points spear at Orrestes


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