132209-morning-coffee-922-the-countdown-begins

Content
{| style="width: 100%;"

(She said nicely) WILDSTAR!


 * }
 * }

{| style="width: 100%;"

"Medic" is just the worst name they could have gone with. Medic implies HEALING, not any kind of DPS. Our "Medics" should really have been "Technomage" or "Operative" or something generic like that.


 * }
 * }

{| style="width: 100%;"

Well we also heal, which was probably the first intention of the class back in development, followed by the whole "lol neat radiation is medical and it kills u." I think the idea was to make us a dot based healing class, but somewhere along the line that changed to what we are today. The class is still a lot of fun, that's why I play it instead of my esper and instead of leveling a SS. But it definitely suffers from a lack of clear design or understanding of its mechanics.

Edited September 22, 2015 by phandaal


 * }
 * }

{| style="width: 100%;"

I LOVED the gate mechanic because it made you constantly positionally aware. Combined with narrow, long, telegraphs it means a lot of run and gun, which is what makes the class super fun. However, you should know that Arcane Shock is now a true interrupt and the T4 is now our "two for" interrupt. It's still on a short CD, which makes it probably the most OP skill in the game now. It's funny, because people still regard the warrior "kick" as the king of interrupts, but AS is even better because of the range. On the north challenge in GA where you have to interrupt the mobs, I always split our raid into four groups with a slinger in each, because any competent slinger should be able to hit the mob on every CD. Other raids I've run still cling to the notion that warriors are the best tool for the fight. Regarding "is a medic healer good for [insert content]" I think the answer is going to be "yes", especially if you enjoy it. There hasn't been any content in the game I've encountered that a skilled medic can't do- it just might take a little more work. But as with anything, if you are enjoying yourself you won't mind the work :)

Edited September 22, 2015 by SlyJeff


 * }
 * }

{| style="width: 100%;"

Let's be honest here, they likely chose Medic because "Techpriest" was already taken ;D

Do I smell heresy in here?! /edit: As for Slingers, personally I love the dynamic feeling of "gate". I feel it would be more confusing than anything would the spell turn your around to face your enemy.

Edited September 22, 2015 by Wylf


 * }
 * }

{| style="width: 100%;"

Well, it helps that the forum is so broken that general is about the only thing I can get to on the forums :D  Ironically the thread for discussing the forums was moved to off topic and I can't figure out how to get back to it :p


 * }
 * }

{| style="width: 100%;"

Can I pick all of the above + excited for housing? xD Excited - housing changes YAY. I seriously cannot wait to improve Antimony's plot. I'm gonna go NUTS on the twisted canyon environment; it'll be great. not that anyone will ever get to see it because screw you no cross-faction housing... BUT OMG HOUSING! Crabby - rune changes & resetting gear. Unless Carbine pulls a miracle out of their collective ass, I'll be effectively retiring from... any meaningful content in WildStar because there is no way in hell I'm dumping all of my plat into fixing my gear. Which means... I'll be shopping around for another MMO to satisfy those needs, I guess. Ugh. >_< Also crabby over challenge changes. Anxious/worried - the cash shop. It makes me ten thousand different kinds of nervous and there is no way to really know what's going to happen to it except just wait and see. It's mostly okay, but some things (*cough*service tokens*cough*) make me extremely antsy.


 * }
 * }