128487-massivly-f2p-announcement-discussion-thread

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Honestly, I'm not going to shoot them if they take their time doing this, especially if that's what it takes to listen to the community and reverse some of the poor decisions it sounds like they are making. Or at least give us some time and an opportunity for feedback to see how this stuff is going to play out.


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All they said was that it would not just be F2P but also a content drop.


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This is all great, btw.


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well.. aside from the very few people that are halfway thru datascape... i wouldn't be worried about the stat changes for anybody else. i mean, how can they screw up... everybody is currently only maxing 1 stat... AP just put that on base gear in accordance to the ilvl and put all the secondary stats on the runeslots (rune slots should not have main stats like ap/sp/health/armor, runeslots should only be for secondary stats). for the top end players (maybe 50 peeps?) they will have to be a bit more crafty, but not much considering how the only thing they have at the moment is "more AP"...

Edited June 25, 2015 by Avatar111


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as long as i can still keep it as it is now. normal speed = walking pressing Shift = sprinting i don't mind the sprint meter doesn't show and doesn't reduce while i'm out of combat. but i'd like to have the option have the standard walk + hold shift for sprint. it is actually, the standard gameplay for most first person shooter etc. leave the option for the old among us.

Edited June 25, 2015 by Avatar111


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I don't really have a problem with exclusive items for a different region/market. Games do it all the time, and we'll end up with our own stuff too.


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I have a huge problem with it. It is one thing to have different pay models and handling of content in the sense of cultural sensitivities and practices(such as the way in which enchanting is different). Game content like facial customization, pets, hairstyles, and anything else that is a gameplay element or graphical asset should never be exclusive to one region. You actually harm your playerbase by doing so, but you have nothing to lose by being rid of that exclusiveness and I don't know of any decent game that makes content outside of regional promotions(keyword) region exclusive. I'm actually frightened that you'd be fine with that... That art showcasing female human exile wearing what is currently a cassian only style has actually been something people have asked for since the beginning and I will be furious if that is China only along with any other customization. I'll wait for details, but may whatever gods have mercy on Carbines souls if they locked that stuff to China...


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You're not understanding the disconnect here.

You want it an option, when in reality the issue will make it not a viable option. Meaning either all or none.

Do you really think anyone is going to be that dumb to not use the infinite sprint?

Think about it.

No the best option is to leave the system alone, as is. Because as many others have stated including myself

We have active examples of this system in both GW2 and TERA, and it does exactly this.

Infinite sprint, and when you go into combat, your character slows down to a standard walk speed.

Which is strange, awkward, and makes the incombat movespeed feel slow and clunky.

Extra speed should be a bonus, not a standard.

Sprint definitely serves a purpose outside of combat, platforming is one aspect, which people utilize for their housing plots.

Animations are another thing.

What logical reason is there for a character to be slowed down in combat? There really isn't one, it's ass backwards considering all logic and reason. You get into a fight, you're supposed to move faster, not slower.

It's already irritating in PVE to get dazed and go from sprinting to half walking, it's only going to make a smooth operating system, a more clunky and less fluid experience.

Infinite sprint devalues mounts as well.

Video Examples

TERA

https://www.youtube.com/watch?v=bGArYfZspWk

Guild Wars 2

https://www.youtube.com/watch?v=GmJ5Rae-QNw


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And many showed you examples why its a problem, if you still dont see it so be it. Sprint Meter has uses out of combat, be it exploring / jumping from platform to platform etc...


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No that's not how that works.

Again, refer back to the videos, refer back to what was said. If the game switches to always on sprint when out of combat, it will end up with the same clunky, awkward, devalued combat speed issue as TERA and GW2 has. If they really care about making the out of combat movement quicker and more fluid, the best solution QoL change is to let us instant mount. Like TERA does. Instead of stopping to cast summon for a mount, let us just tap our mount button and insta mount and dismount. That would be a FAR better choice over trying to place combat restriction on sprinting. Double post though, In reality Caydeium, or SOMEONE from the team that is making this change needs to get their butt on the forum and clarify this definition for us properly, because it wasn't exactly clear what it means. NOW if this always on means that you 1. Tap the shift key, and Sprint 2. Tap to stop sprinting 3. If you run out of endurance you stop sprinting 4. tap to sprint again until out of endurence or you tap shift again. Basically a TOGGLE activate on your sprint, then we don't have any issue here. But this needs to be clarified.

Edited June 26, 2015 by Chillia


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No.

Because again

If you just sprint everywhere, and then you get into combat and you all of the sudden can't sprint all the time, you have the same issue that TERA, GW2, and other games that make you move slower when you get into combat.

Edited June 26, 2015 by FranBunnyFFXII


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The stats have a ton of meaning, and they went through a lot of iteration in beta... heck, just looking at the icons that represent each stat. I mean, are we as players that dull that we can't comprehend a simple naming representation of something that fits with the spirit of the game world? WildStar loses part of its identity with every change like this and that's not a good thing. If WildStar has anything, it's a unique personality and identity. And sprinting - you're not supposed to keep it working at max. It was never intended for travel. That's on you. The sprint change has to be rolled back... no question.


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