123520-i-came-back-after-6-months-the-state-of-this-game-is-sad

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That may be more indicative of improper server traffic handling (see: "well I guess the server can't handle that many accounts at once") than excess population; every MMO hits that snag on launch day.


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my point is, you use the free trial as a returning or a new player and now 50/50 chance that you are here. You see absolutely nobody. Now your further course of action is: "go to the forums to be told that you're on the wrong server, then come back and transfer yourself" "conclude that the game for all intents and purposes is dead" my guild has transferred over to Jabbit a long time ago, while I simply moved on as that server handling left a bad taste in my mouth. It still irks me though that very obviously people hit these servers and then are called liars when they say that the game is dead, while quite simply there's no indication anywhere that their course of action was supposed to be to choose the other server. And for the purposes of raising the population, these servers being left open like that with no warnings or anything is just driving people away.


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The game is not dead. Just not really healthy (1/2 servers a region dead is not really healthy) and at the same time it will leave the impression of being dead on anyone that will end up on those servers. Luminai has been like this for at least 4-5 months now. Normally majority of people simply wouldn't get to see it, however now with free transfers open a lot of people that would be interested in the game will see it. If you're not going to remove it, at least tag it. With making pretty much no profit in the last quarter and Ncsoft at best giving new games 1 to 2 years to fix themselves, Wildstar has barely any time to get people playing or face the fate of Tabula Rasa. Allowing people to see the part of the game that would make them think that it's dead is not a good way to attract population. So yes, while people might restore the server, right now it's a huge problem. It also doesn't help that those that do come to the forums will be faced by negativity. Like the comment that I originally quoted. "People are payed to say that the game is dead". That is not how you encourage people to stay.


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I don't have these issues on Jabbit. Not sure how it is on NA but quueing for random vets is fine here... bg pops very often since the patch. You are just extremely pessimistic, not even realistic. They DO pop, just not as often as you would like them to for a "popular game"


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And I would hazard a guess and say that's not a "lack of population" issue, and more a "I don't like to use group finder" issue. And people not speaking up when they need help. I'm Entity, rolled a couple of alts recently, and any time I asked for help in zone, I got responses and help. And I've responded to people asking for help.


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Or BDS... Or Final Judgment... Or OTG.... I can't definitively say I run the only fun guild on the server.


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I'm not playing Wldstar because of some advertising campaign. I'm playing it because a friend from a guild in another MMO linked me the devspeaks and talked about it all the time. I took a look, signed up for Beta and the rest, as they say, is history you are partially right, however, you underestimate the power of good word of mouth.


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I don't think that advertising would even help. Everywhere I go, I see Wildstar adds. Problem is, almost everyone who would have been interested has bought the game on release. People gave it a chance in those first 2-3 months. Then they found things to their disliking and left. Very few will consider giving a second chance to a sub game which is rumoured to be going downhill. Yes, it has a 10 day free trial, but most people don't even want to redownload it. then there's problems with the trial. For example nowhere do they say that there will be one every drop. So it's just 10 days per account. Meaning that what if you activate it too early, still didn't find the game to your liking and won't be able to try the next drop?


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So your 'solution' to people complaining, regardless if it's legitimate or not is to attempt to white knight, and then stick your fingers in your ears when someone disagrees with you? Did you consider that some people actually enjoy servers with a PvP ruleset or a PvE ruleset? It seems to me like you're trying to shut down a discussion because you don't agree with other people's opinions. And for the record, I don't see anyone directly stating that WildStar sucks. It seems to me that most people here agree that the foundation WildStar is built upon is excellent, but it needs some further tweaking and a boost to the population.


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You also predicted that Carbine would never make raid attunement easier, merge servers or drop the 40-man raid to 20. Now I'm even more afraid for the future of WildStar than ever. ;)


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{| style="width: 100%;" The thing is, he is right to some extend. From the day these forums have been opened until now, there have been alwazs the same recurring topics comming on a 2 weekly basis. We even had a topic somewhere in the Offtopic section where we tracked the "popular" topics as they flooded the main page. Often these topics were: When does this go F2P Server Imbalance Advertising Toxicity and Trolls PvP Always the same topics being recycled, sometimes even copz and pasted from other forums, not even changing the Publisher or Game Title. Many times, discussions were started about the topics themselves, but they did not lead to anything usefull. So yes, I can sympathize that a part of the problem is us players (noticed, how I used "us"?) Another part lies with Carbine. Look at it anyway you want, but if you look at the recent changes that have been added to the game, and the discussion from back during beta, it's obvious that mistakes were made. Many of the things we had now were alreadz addressed and asked for during the beta development cycles, because they are simply mandatory for the game to function properly. I am happy they are finally added to the game, and that Carbine listens, but on the other side it has taken too long. Another part lies with NCsoft. The recent connection issues and no marketing is definitely 2 of the major issues that need to be addressed by NCSoft as soon as possible. Unfortunately, I personally do not have any high hopes for this.

There are also many things that have changed, and not for the better in this world. Change and adaptation to wishes and requsts of a consumer base is not always a good thing. Just like Lethality's mantra, there are many other different mantra's in today's world that even make less sense. A more common one: "The customer is always right". He isn't.

This was not a mistake they did. Adding this to the game was a good thing as it set the base for the game. The mistake that was made, as mentioned in other discussions, they only catered to this and not the remaining player base. There's nothing wrong with having hard, challenging content. There's definitelty people who love playing this. What was wrong, is not adding alternative, easier to access content. Then again, I'm pretty sure if they did add both types of content, people would still be whining that they could not access the "top difficulty" as "casual" player. Which brings us back to the previous point: there's simply no way to please everyone or do the right thing.
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No game is perfect. But then again, your F2P wining ain't the solution we need or want either.


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That is in *every way* the player's fault. That's the very definition of it. They buy the game based on known information, and then are unable or unwilling to rise to challenge, so they simply whine and cry about it to turn it into a product that it was not intended to be. Go to McDonald's and order a Whopper. Go ahead, try it. We are in a dangerous time for game developer where players are in fact the problem, and nothing they make can be safe because there's always going to be a large contingent of players who are dissatisfied - and it's no fault of the game. That's why new funding and development models are necessary. Crowdfunding assures that those interested in the game concepts are invested only as much as they want to be, and the staged releases like Star Citizen gives players a chance to see more at every step of the way. When a game like Star Citizen or Revival finally releases, it will be full of players who want that exact game, not whiners who want something else.


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I won't I've worked 5 years in the Free 2 Play business. I have my reasons why I do not want to be part of this business model.


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Less skilled people were already getting into the raids, using exploits to glitch bosses or skip content, or being carried by guildies who had already gotten geared up through raiding. Let's face it - that silver was long tarnished by the time they dropped the requirement.

You know what else was promised? An elder game progression for solo/small group players and PVPers. People should have been expecting a different experience than what they got at launch. Many didn't get what was promised, and they voted with their feet. But you got what you, along with a very small percentage of players, wanted, so it's everyone else's fault that they weren't satisfied with the game? Hindsight being 20/20, Carbine could have launched with 20-man raids and elder game content for the other two progression paths, and had the 7 or so guilds that had actually made it into DS a few months after launch beta-test the 40-man content during those first few months instead. There would have been elder game content for everyone. Had they done it that way, they might have been able to keep 40-man raids viable, as well.

No, it's a victim of overestimating the draw of nostalgia for old-school raids, and underestimating what the majority of the target playerbase wants from a modern AAA MMORPG. Granted, nothing is going to keep the locusts from moving on, but Wildstar has a lot of charm to get people interested, and a fun combat system. Carbine just made some bad decisions and is learning from them, and will hopefully be able to turn things around.


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I don't know if I'd do it that way. Personally, I think a B2P game should have all of the features of the game at launch. Maybe 6 character slots instead of 12, but no gold cap or locked access to content or anything like that. Subscribers should get things like bonus XP, rep, gold and other currencies and other loyalty benefits for subscribing, and full access to all the content in future Drops. The store could have Drops, character slots, convenience items (like XP boost potions), and vanity pets, mounts and cosmetic items that are also available in-game to subscribers without spending additional money - either through a monthly stipend like SWTOR has, or (even better, IMHO) an in-game store that only subscribers can access (non-subscribers who click on it are sent to the cash shop). Have CREDD translate to X cash shop coins when consumed and have an item in the cash shop that grants 30-days of subscriber access and costs X coins. Just an idea. I wouldn't really want to see the game go hybrid/F2P, but B2P + optional sub isn't necessarily a bad thing if done right.


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This should be a giant, flashing, flag-waving, siren-wailing warning to everyone out there who's pushing for this.

Arcane? They don't want to turn their video game into an infomercial so that they can try to gouge a few players for a lot more money. Developers are well aware that those models are a scam. See above.


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thats not true dude, every video about wildstar that has been made since Feb/15 has the same 3 themes, "its wildstar making a comeback?" "wildstar its getting better" and "wildstar its starting to get things right", even the new videos about Nexus:Invasion (the ones that players and some youtubers do) have getting a good reception in the public. the grim hour of this game was  in october-december 2014, if NCsoft didnt shut the game at that point  i doubt it  change it now that the playerbase its growing slowly but steady, in november last year even entity was a ghost town and dont even talk about warhound, now they saved one server and we see a good influx of returning and new players (and thats without advertising). and well almost all proyects put near term goals to achieve but something like shutting down a game cant be done without giving it time to develop toward the medium term goals, administration 101, most new brand bussines or incurssions in a new market show a good profit when they start then they decay and thats why you put 3 year goals, in 3 years the bussines must be profitable but before that its really hard to make it turn some cash


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