114676-on-f2p-the-possibility-of

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F2P in this context means no box purchase is required, and its implementation could dramatically change how we gain access to/experience content (see RIFT, SWTOR). It's a very relevant question for Wildstar.

Some of the people who've replied stating they would leave if a F2P model were implemented are using an economic argument, not offering an opinion. ;)  Of course they would have to back up the statement with action but the statement still has value. The snowflake comment is exactly what this thread doesn't need, so please keep these sentiments to yourself. Either you're trolling with that one or you didn't bother reading my OP, which describes why this topic has current relevance. The game is changing, the direction is changing, and it's entirely within reason that the community and/or its expectations have changed.


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Is Wildstar your first NCsoft game? Maybe have a look at the company's track record.


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Lots of people have different definitions of P2W...the most common one is buying a "sword of +10 to ass kicking" from the online store when the highest version you could ever acquire in game from drops is "sword of +5 to ass kicking". A lot of people wouldnt consider bag space P2W even if you played the neckbone is connected to-the-head bone game and even if your connection made a bit of sense. Star Trek Online is P2W, but it's P2W optional. The gear can be bought with real money, but it can also be bought by spending time in game and gathering up the in game currency to buy it. Then a lot of the content is tuned in such a way where people will claim that you can do end game content in a level 1 ship with level 1 white gear (and apparently for those people every video game in existence is also too easy). Now as far as WS going f2p? i would first have to wait and see what it is they plan on having us pay for. If they do something similar to SWTOR where if you want to use more action bars you buy it, or if you want to hide your helm you buy it or if you want to do dungeons, raids and pvp you buy 'passes' then i probably wont stick around. However if they were to go with something like STOs f2p model i will probably stay. Someone on page 1 mentioned that WS is already F2P. It is true that you dont have to spend any money on a sub but you still have to spend time earning in game currency to buy that CREDD. Whether getting that currency is hard or easy isnt really the point. I can log onto STO for 30 days in a row and just afk in my ship all 30 days but i can still play the next month. I can pretty much do whatever i want to and not worry about whether what i do is enough to earn next months sub money. I can do dungeons, i dont have to worry about picking up loot to sell, i dont have to worry about playing the market, i can play 'spin the camera' i can do whatever, and i wont have to worry about getting next months sub.


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To those who value aesthetics, it is buy to win. You buy the cool stuff instead of getting them in the game. The coolest gear is not raid gear in SWTOR - it is cash shop gear. And you can bet that if Wildstar went F2P, the coolest gear and housing stuff would be found in the cash shop. It doesn't matter if the same stuff can be found in the game, it still removes all value from the act of getting it.


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Define "almost all". Are you lumping in the hundreds of F2P MMOs by independent companies or just counting the AAA titles that people are actually talking about when they talk about F2P games?


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The thing is, you have to put things in a cash shop to make F2P viable. I'd much rather they only have items that you can acquire in-game available in the cash shop than have items that can only be acquired through the cash shop. Would it really matter that someone was able to buy that Bronze-Plated "Crippler" Model that dropped out of a Boom-Box for you? Obviously there are good and bad ways of doing things. They shouldn't put things in the cash shop that give an advantage, like Runes, Signs or Elder-Game gear. They could have all kinds of in-game armor in there as cosmetic versions, though. For example, cosmetic versions of quest reward or world-drop armor. You can acquire it in-game, but if you just like the look, you can buy it in the cash shop. Sure, there will be people who say "that quest is just for Dominion and I'm Exile" or "I missed out on that armor piece because I picked a different reward," but let's face it, how many pieces of in-game armor go completely unnoticed because characters are wearing costumes when they equip them?


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It already is for the most part (a good 3rd of my GA group is not subbed and using CREDD), and it is a topic. Burying your head in the sand doesn't change facts.


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"F2P always is pay to win" and "F2P games are all pay to win" to " Almost ALL F2P games are pay to win". So I was trolling by saying there are F2P games that aren't pay to win? What is the reason why you hate F2P games? Is it because as you stated they are all pay to win? Then judging by your definition of what pay to win is you shouldn't be playing Wildstar. So I was also trolling by stating the obvious?


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Not too long ago you were claiming that Carbine wouldn't merge servers or nerf attunement. So pardon me if I don't take you as an expert on predicting what Carbine is planning.

Rift also has something similar to CREDD and it moved to a hybrid P2P/F2P model.


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Yep. REX costs $10 and converts to 1250 credits, and a 30-day Patron Pass costs 2400 credits. So, like CREDD, REX can be sold over an AH for in-game currency and $20 worth translates to 30 days of sub time. CREDD could just as easily work the same way.

You get 1250 credits and loyalty. Although it wasn't there before F2P, it plays a similar role to CREDD. It just has more purposes than CREDD because it's designed for a hybrid P2P/F2P system with a cash shop, while there's nothing else for CREDD to be spent on than subscription time.


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Well, F2P isn't a process that makes its way into the live game piece by piece, like bug fixes and class tweaks. Odds are, if the game were going to go F2P, it would be announced - along with the date and details - only after all of the programming had been worked out, and it would be kept a secret until that point.


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