128565-wardrobe-importing-cap-limit-too-small

Content
{| style="width: 100%;"

While I had lost interest in rift years ago.. i have respect for trion for a couple of reasons.. I remember when the game released and players were complaining that the low level gear looked much better than end game gear and players wanted to have a way to get the looks they wanted.. so in a couple of weeks they came out with a vanity system that worked.. sounds like they made some changes to that since I last played.. but the speed in which they implemented to address the situation was impressive. Trion and a few other developers understands the power behind a good vanity collection system.. If done right you can get that particular demographic of player to mindlessly farm for hours on end to add stuff to their collections just look at the success of the pet system. However some like me arent all the big into pets.. I chase after costumes with the same vigor that die hard pet collectors chase after pets.. and im sure im not the only one here.


 * }
 * }

{| style="width: 100%;" I'm very curious how the data storage is done for this system to warrant the cap as that's the only conceivable thing beyond cash shop setup to put it there. However even storage being an issue kinda strikes me as odd unless housing takes up SO much that it hit everything else hard or the server infrastructure is not build well(it seems like it cant handle itself lately these days as it is)

I would be fine with this IF they gave the item I removed back to me to store in my bank, but they don't so that makes this rather frustrating.


 * }
 * }

{| style="width: 100%;"

Yeah, of course no duplicates AND no cap would be best, but I'd rather they choose one or the other if only one can be had.... and if having no duplicates can still make you hit cap, then the cap is too low.


 * }
 * }