123747-relaunch-the-game

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no.


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I totally agree with this other than #6....not sure about that one. Though something does need to be done.


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"returning" masses will never happen in a sub based business model. wildstar is too small. aside from the vet dungeons and then raids, i don't see why any casual would stick around. i mean, look at elder scrolls online for example, it is gigantic. your aunty can quest for hundred of hours without ever seeing the whole world. and it is b2p! add to that like what, 36 dungeons ? and open world pvp ? and 2800 lore books ? and and and... wildstar with its small world that you go thru within a few weeks (skipping all the instances because of no players around) and then doing the "endgame content" needs a business model that suits this type of game. probably F2P with "pay to raid" or "pay to progress beyond a certain stage". something like that. anyway, don't get your hopes up, without dropping the subs, wildstar will be dead and buried in the next 1 or 2 years. not many people want to pay a sub for a game (a theme park on top of it) with only a small player base (means: won't get much content + difficult to find groups) and with a main focus heavily set into doing the hard group content and then raids.


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Where did you get '90% of them playing WoW?" from? I know it's not from the simple statement of:

Also: Stop! Just stop with the f2p or business model changes. You say the same thing in every single post you make. Negativity will get you nowhere. Please stop already.


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If you can't scrounge up a simple $15 a month then you shouldn't be playing sub-based mmo's period or even any mmo for that matter, you need to shift your priorities to other things or find ways to nickel and dime yourself for the money. I've played some f2p mmo's and left everyone of them....why you ask?...the novelty wore off and I was no longer satisified with the changes being made, and/or having some cash shop "speed up" something I was doing, or getting that next costume for only $5 and the list goes on. It also inflates the market to the point that new players that don't invest some real money will probably not be buying anything for a while. Basically what Kurona said. Point is I would rather it stay sub-based than go f2p or b2p. I was even in an mmo went it went from sub to f2p (which was swtor)  in the months that followed the community, while growing, just got worse and worse as time went on. Also, pvp went from being competitive to basically getting rolled or you doing the rolling (which is no fun at all). I won't even mention rated arena, as it was RIPE with blatent win-trading, granted this was going on to a much lesser extent when it was sub based, the problem literally snowballed. Needless to say, I am unsubbed from it, which should come as no surprise, given I am on these forums. So while f2p MAY (note the operative word here) bring the players, rarely is the community better for it. edit -- And has been mentioned previously, there is always the CREDD system availible to players, sure it requires an inital investment, but you have your f2p model right there.


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You don't need to be skilled to hit 50. Hell, I have the attention span of a saxophone and the WS combat skills of a dead cat and I still got to 50 3 months after I started in June.


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I disagree with it being plenty of time. I got my friend to try it and over the 10 day period he made it only to level 8. (He works full time, has a family and plays other games)


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In that sense, no it's not enough time. I am very cynical today and am being very set in my ways. But I have to say, you make a very valid point.


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Level 8 in 10 days?

What?

I can get to level 8 in less than an hour.


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