110029-lack-of-motivation-and-solution-to-solve-it-elloas-diary-the-life-of-a-filthy-casual

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I think we might need to change our language. Don't make Carbine choose between "hardcore" and "casual", since that's dividing their playerbase. Just judge things on whether they're good ideas. Like a gear system not dependent on RNG? Not a "hardcore" or "casual" thing, it's just a good idea. There's nothing "hardcore" about rerunning content a hundred times hoping for gear that doesn't have useless stats unless you're taking a veritable deluge of gear. Great video, though, especially the "access to training" comment. People are "farming" queues the most efficient way possible, which really ruins the fun of the game since you keep getting queued into the same adventure. This relates back to a long-dead argument about leveling in dungeons/adventures/shiphands, but also relates to having veteran shiphand missions and "regular" 50 dungeons. Right now, Carbine is adding in a new set of dungeons that look amazing, and that might alleviate some of the stress. They could do well to simplify or alter the gearing first. EDIT:  Also, if you're looking for some social butterflies, drop by the Morning Coffee thread here on GD! Although I guess it's morning tea today. Because... I dunno, maybe somebody didn't go to the Starbucks reserve bar this week.


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You know, we can watch her videos and not be undignified. Foreign women, even beautiful foreign women, are people, too. I dated a French foreign exchange student in high school. Her having to leave broke my little sophomore heart. But it was for the best; she's a fashion designer in Paris and I'm an architectural designer in Ohio. She's cool, and I'm internet. It wouldn't have worked out. Experiences like that did teach me to make every person a name first. Not so that women feel valued in our society, but because I'm a cold hearted *cupcake* now that isn't led around by my leash, Sometimes, I miss being able to appreciate people as more than just housings for intellect. I have a lot less friends this way.


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Flirting with gamer girls is my job! Get a life! (irony)(humor)(insert laughter here) I love your house btw OP!


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Very well said, I think you got most of it for the casuals. On a side note not just your accent is very nice... I did not believe pretty girls played games, especially HARDCORE games like Wildstar. Hope you find something to amuse your time be it wildstar or any other game. :lol: I only managed to do my dailies twice total... one per toon... I tried to do a second time on one toon once, then I took an arrow to the knee...


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I'm on Evindra and I never RP. You'll be fine.


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Heya! I very much agree with you: "Being Casual" is a term that had many meaning and it doesn't necessarily imply that the person that is casual is "Bad". Wich is why in my video I tried to avoid the term ( beside Filthy Casual, but that was more a inside joke related to Frost and Tony), and be more precise by listing several type of gamers that can feel left out: Less skilled players, underconfident players, shy players, players with little time, players in small/laidback/social guild, guildless players.... All those players will have more difficulty to enjoy the game fully. There is plenty of solutions from the players themselves. Wich I also said in the video I think, briefly. Players got the tools: they can create Circle, use forums, social network, they can actively organize themselves to compensate what is not in the game...But we all know that a lot of players do not have the time/the desire/the will/the imagination/the social skills to organize that by themselves. And that's why a game like World of Warcraft that spoon feed players and take them by the hand for everything is so successful, even with all the bad decisions we can reproach to Blizzard. But players, tent to go back to WOW all the time. If Wildstar want to suceed, it need to inspire players, give them hope, give them a motivation, a purpose. Otherwise players will just leave the boat... and see somewhere else. I see it happening around me, and you probably see it aswell. Some players will be more persistent and more patient, and find a way to overcome those difficulties. But that is not what the majority will do. And honestly... I'm not so sure I want to play WildStar alone.


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I'll never go back to WoW for reasons of my own. But at the same time do not believe WoW is at fault or badly designed. Excluding content and PVP balance for obvious reasons. The two things that stick out are bugs and customer service. Do we not deserve a reasonably bug-free experience and good customer service? When comparing WildStar to 2004 WoW. Does it even have the same functionality as WoW back then? Were bugs as jarring as they are in WildStar now? Did it provide worse customer service than what we currently get here? You know the answer. But we're not comparing to 2004 WoW any more. Because it is now 2014. Why are MMOs other than WoW stuck in the past? Why do we have to settle for sub-par? The reason WoW is so successful is because of good game design. Changing with the times to suit the majority of customer needs. As well as having the infrastructure to back it all up. Not because it has 10 years of content and "hindsight."


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Bwahahaha, of course someone had to trow that eternal pre-made argument "Go back to WOW". Well....That's actually what a lot of players are doing. A LOT. A bit sad, isn't it? WildStar has dedicated their RAIDs to hardcore players. Not the full game. Who would be stupid enough to build a full and expensive MMO just to 5% of the potential customers? The full game had been announced, as a MMO with things to do for everyone. I tested the game since december, bought it and played it knowing where I was putting my feet: I was not going to raid 40 man ever, maybe 20 man in a while, and I'd enjoy Veteran Dungeon with my guild. That was my plan. And I was fine with it. The problem is not the difficulty of the game. The problem is the lack of training ground, of accessible activities to teach players how to play their class regularly enough so they are not losing their skills, the game need bridges between " I level my character" and "I'm doing the hardest content". It need incentive, motivation. That could be as stupid as declaring officially the Veteran Dungeon as the ultimate PVE progression for the Filthy Casual. Make a veteran Dungeon set (not as good than the raiding one of course), a serie of housing items to exclusively aquiere there, and voila, the Filthy Casual have a motivation, and his small guild have a purpose that they can achieve. Create one or two instances/shiphand that can serve as repetable training ground, and as bridge between adventures and vet dungeon and voila! Create a LFG tool where players can list and announce their group instead of being matched randomly with hardcore impatient other players (or noob player if you are hardcore) and voila another solution to help the game to not bleed players because they are demotivated, depressed, discouraged. To vomit the "Go back to WOW" is a well known insult, and if you really want to play WildStar with a bunch of other elitist and see the whole game empty because beside the elite, no one else is playing well...fine. But I'm not sure it's what Carbine wanted. And its not what, us the players that are not going back to WOW wanted either!


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