108705-carbine-please-help-the-empty-servers-page-3

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i would guess using the addon wscensus would give you at least 35 more hits in the first second.


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Imho if you are in EU and going to transfer in a PvP server, just move to Hazzak. Despite its low anymore, its the most populated server by a mile.


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I usually just play GSF in it now...My Operative healer is just boring to play now... at least until W* adds space ships and space fights


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SWtOR also launched at the end of December a window of time where people have more time to play and right next to a major holiday, W* is at a disadvantage imo launching in summer well after Easter. Which btw I need more guest passes Carbine, some back to schoolers I know would like to buy but want to try first. Of course I'm telling acquaintances of this issue but I still tell them it's a fundamentally great game and if you plan to marathon it upon activation it makes for a great RPG. If it is truly in the games best interest to remain hushed on this issue then at least incentivize new customers with free time now that summer is coming to an end. GamesCon, Pax, ComicCon and the ALS donation.. I'm seeing a lot of PR Stunts but nothing to reel in new players


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Not saying its perception; I'm saying its a player concurrency problem. If 10,000 people only play for 2 hours a week; there will be less gear drops to sell compared to 10,000 players playing 6- 8 hours a day. Some comodities move at a snails pace; others are booming. Honestly I attribute that more to the crafters than the pop. Farmers / crafters will tend to focus on the highest RoI and what their pushing at the time. I'm sure on some servers (e.g. Rowsdower) it's much more pronounced because of the low pops; but that focus on certain comodities is happening everywhere (server wise). I agree that the economy shows us alot about the player base Tenner; I don't agree that we can just blindly attribute the obvious player concurrency problems to population drop alone. Even with high pops these issues could very well still persist because of the incentivization systems in game. Honestly what I see happening; is Carbine merging servers to appease the QQ'rs and then everyone realizing they still see alot of the same problems still. After which point Carbine has wasted tremendous time effort and resources to do something that doesn't solve the underlying issues. They'll get more QQ for it, and will have to eventually stop and fix the systematic issues anyway. I say fix the concurrency issues FIRST. Then asses the impacts population is having after the fix and merge / close servers with free transfers from there. Really all I'm suggesting is to fix the systematic problems that hinder concurency before we start going all Oprah on server merges.... You get a merge, and you get a merge, Merges for everyone!!!!


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Raptr has over 20 million (~22-24 million IIRC) ACTIVE users (as in their systems are actively sending data to Raptr servers.) Sorry to be blunt, but Learn 2 Statistics. A sample is a statistically representative portion of a population; and in most applied statistics n sizes of 1/8th of a total population are HUGE and unheard of. Raif89 is absolutely correct. While there are some biases in Raptr data (e.g. weighted tio AMD users); it's an otherwise fine sample of computer gamers. There are biases in ALL data, so the fact that they are there does not make them useless; failing to account for them simply lessens the PRECISION of your analyses using them. There is a big difference between Accuracy and precision though, and those are NOT the same thing. That said, W* is absolutely 100% not dead. I would currently estimate the population to be something around 150-350k; As Vic mentioned a big problem is player concurency. I personally find that game systems de-incentivising concurency are the biggest issue at the moment leading to 'dead server' feelings. We could have 100 million players; if none log on for more than 2 hours, all at different times of day.. it's going to feel like a dead game no matter how many people are playing. And frankly that is what current game systems promote (log in for 2 hours to cap EP's. Sell your items then log off till next week).


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