132847-someone-had-to-say-it

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"Welcome to MMOs" That right there is the culprit. Low expectations is what allows game studios to still profit from failure. You people being SHEEP. In many other industries in the tech businees world this kind of launch performance would cripple the company. Satellites. Semiconductor devices. Automobiles.


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I've been through several launches myself and gw2 was far worst then ws release not to mention the infamous karka event that was complete nightmare. Rift had a serious security breach and it took a player to help them out to fix it.. Swtor was litered with a lot of bugs that hindered game play so it wasn't all that smooth sailing. Oh yeah eso was also another disasterous launch and was much worst than ws...i won't even talk about DCUO that was very painful... Ive seen several wow content patches display the same server behavior we witnessed tonight.. so no game is immune.


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I'm just gonna stop you there (and not because it's the end of your sentance.... >.>   Hush! Let's look at it this way.  We have a car that was driven by 1, maybe 2 people at a time in testing.  And now at release, we're throwing 400 people onto one car.  You think that car is gonna go anywhere, or are the engines gonna pop, and/or the transmission snap as it tries to move an inch, and/or the engine blow from the strain of attempting to move that one inch? And then you'd say "Well it was the manufacturer's fault.  They had months to test this design out, they should've known what would happen."? As BravoWhiskey said, "It'll be fiscally irresponsible to open new servers."  because even with a re-launch as smooth as melted butter, those servers will depopulate and have to be merged in...well, let's be optomistic and say 6 months.  And the hardware needed to power an MMO ain't cheap. (Then you get all the headache of merging databases too.)


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Well, Blizz launched their sixth expansion a year ago. Their sixth. You'd think they knew how to launch expansions by then right? Wrong. Worst launch in years by any standard with lots of bugs that made the game completely unplayable for weeks. I'd say this launch has been the smoothest yet, except the lag, which is to be expected.


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By "other 1,000 MMOs around" did you really mean "the first time they launched this game just a little over a year ago"? FWIW I was here in closed beta, open beta and at launch. And I'm not complaining about there being downtime but don't act as if Carbine hasn't already dealt with this before.


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Hey consider yourself luck! BC had a week long, crashfest, Wrath was ok, but had a couple of days of crashing due to servers being overpopped, cata was a fun one because it crashed during the pre expansion event for a few hours, then again at launch. i believe mop was ok, few hours of downtime, and WoD had a butt-load of people who couldnt play for hours, but again it must be nice having 10 years of not only people being forced to wait because ...welll WoW was the only good thing on the market, but  10 years of fixing your process. Stop being ignorant and give wildstar a chance. game was fun as hell when i played it a few hours ago, went to sleep, woke up.


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This was a good laugh before I head to work today. All MMOs have issues at launch. I've been in beta and at launch for most of the AAA and early access MMOs and all of them had issues in some form or fashion. Rift had a good launch? Are you serious? Rift had hour long queues because they didn't have enough initial servers and you would frequently get disconnected which then put you back into an hour long queue. Having a patch on a test server is nothing compared to a launch when the volume increases like 10 fold - all at the same time. Cracks appear during pressure testing that no 2000 person test server will catch. MMO launches are a stressful time for both the developers and the players. Each group measures success in a different way but the key for each group is patience and a hesitancty to over-react especially to a vocal minority in the player population (like SWTOR adding a billion new servers because people were losing their shit about queues to have them all become ghost towns). If you are not enjoying it then don't play - it's a pretty simple equation. Come back in a month or two when everything is ironed out for a less stressful situation.


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It's not.


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wait what? I was there for pre-launch of heavensward even and besides the 300 man queue to Odin everything worked fine. Servers weren't even going down for maintenance that often. They had minor glitches of like 2 skills of machinist and a few skills of bard being broken.


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why is this allowed to be the norm for launches/relaunches?

this is nowhere even close to a good launch or even a decent launch. this is sitting on top worst launches adding to the fact they had over months of planning AND this is their first launch. most of us get the gist of game launches but some tend to be patient when its that companies FIRST game since no one knows any back story (maybe). but for a company that has been in the MMO field for years launches should be second nature at this point. first impressions are EVERYTHING to new players which is what f2p was suppose to bring in and the failed horrible at it. they failed even more so for some/most of their returning player base since they see the same thing happening all over again. so yeah to say give them time is a nice thing but truth be told... they dont have that luxury. their shot came and went with the first 3 days. now yes more than likely after a couple more days to a week things may become normal and theyll bring in some new players maybe have some return to the game, but i assure those numbers wont be what the ncsoft/carbine are looking for sadly.

Edited October 2, 2015 by Noble One


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