119411-some-feedback-about-endgame-and-the-lack-of-usability-in-general

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Most of us are wondering what the issue is. I use a gaming keypad, but there's no reason you can't rebind the whole ensemble over a step on the keyboard and get almost the exact same experience. I certainly don't lock my cursor and would definitely need to have that off if they'd decided to include that in the control scheme (obviously, I use motion using my left hand thumbstick and I tend to free pan the camera around so I can run in one direction while looking in another). YMMV in controls. I'm not necessarily attacking the idea of more UI options, I suppose more potential stock variety isn't necessarily a bad thing even if I don't use it, but I don't think it's outrageous to mention if we're not having major control issues and to inquire as to the exact nature of the problem. A lot of us get really worried if there's a push for Carbine to fix something that we don't think is broken, because they do listen and I don't necessarily need any changes to the stock controls. If a player is having a niche problem with some specific movement/button combination, I would really rather the player rebind to a more comfortable layout, get an addon, or purchase a peripheral to help them deal with their issue rather than having Carbine install the keyboard setup that was proposed in the OP. I use only two buttons for anything other than movement on my mouse, my thumb buttons, and I'd rather it stay there. The controls are working absolutely fine for me, I really don't need them fixed and it's entirely possible that the massive rewrite to default controls the OP is suggesting will do a lot more harm than good. It certainly won't do me any favors but would be incredibly annoying to have to try to turn this new default UI back into the one that's working perfectly well for me. The idea that it's "broken" seems more like a matter of opinion than a matter of fact. I certainly don't think the controls are broken, so I apply that old saying about things that aren't broken.


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You aren't required to do anything; I used the stock UI for months and didn't even have anything bound to my mouse. I got the Orbweaver essentially because my hand was cramping stabbing buttons repeatedly, then I learned you can just turn on hold-to-click in the UI options. The one thing that Orbweaver (the only thing I have as far as controls that most gamers don't) does that makes everything better is the thumbstick. Essentially, my WASD isn't even under my fingers anymore, I handle it all with my thumb. That's not something any game is going to make better by changing the default control scheme, that's just pure ergonomics and a purchased advantage. Before that, I was doing just fine until a 10 hour stretch might start hurting my hand from key spamming. That was my only control issue. Your proposed setup would have replaced a few keys I make use out of for other skills. Still, there isn't anything stopping you from binding your keys there, or even moving the entire binding area over. I was given that rather brilliant idea just after headstart, where one of the forum users literally just shoved the whole keybinding to the right by a key. They essentially bound movement to ESDF, then used the extra array of keys for easier hits. My Orbweaver meant I never had to worry about that again, and there's really nothing Carbine can do to put you on the level of someone who doesn't even have his movement keys bound in the same area as the spell keys. Sometimes, even if a game's controls are perfect, you're just not a match for more serious equipment. There's no combination of movement keys and spell keys in any default array to make up that gap.


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I've not said I'm against native support for locking, but presented you with options that could help you; That is FAR from defending. If there was anything I'd push for it'd be native controller support instead of using apps like xpadder or whatever people use these days. As for text popups, I can't see how this is a bad thing or hampering others. Without bringing up deaf players(though they are assisted by this), depending on your role you may not be able to see or even hear everything and the text pop ups are quite significant to notice. As noted before as well raids often these days need you to listen to players on vent/mumble/TS/whatever so a boss yelling while Bob is shouting something important not related to that particular thing can be very confusing.

Of that playerbase though, unless they're new to MMOs and or even computer games in general wouldn't they rebind normally if possible unless said game had a perma lock on the keys.(which I hate) I can't see any game having "perfect" default controls for everybody. I can only speak for myself and people I know, but someone I introduced to WS earlier this week uses a similar setup to what you describe and has not had much issue with the controls other than feeling it unnecessary to keep pressing their 1 key for their builder repeatedly, which you can check off in combat options that you can instead hold your keys to repeat an ability like menacing strike over and over if you prefer. Even a great deal of console games offer rebinding options as well, because one setup may not feel right for one person compared to another.


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What I don't know (and I really don't know) is how the keybind experience is for new players who are just playing casually. I rebind my keys because I'm doing a lot more complicated content. I always figured the default controls were fine for casual players who were just going to level and quest. That being said, the first think I did for my fiance was unbind her turn keys and buy here a gaming mouse. . . (I knew I'd want her to run dungeons eventually, though).


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Sorry but really have to disagree there - Yes a lot will have that rig, but I bet you most MMO players have "decent" setups (and i dont mean expensive) you can buy the gaming mouse i use for £34


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Ironically you are complaining that you can't customize the game controls the way you want by complaining about people who have customized the game controls to the way they want.


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