105577-is-factions-the-issue-with-this-type-game

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I liked that as well. Factions are something I'd love to see some studio really rethink in the future. Even if you did want to make it a two faction game... why not make it a choice the player makes after experiencing the game for awhile? Just let everyone share the same quest lines from 1-20, and give the quest lines lots of morally ambiguous choices so they get an idea of which side they want to join, if any. At 20, they can choose a faction or remain neutral, and each path comes with it's own set of perks. I also like what EVE does, where game factions are basically meaningless, and all that matters is your corporation/guild.


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People always find something to complain about. Pleasing one group of people only causes more whining from another group, unfortunately.


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