117735-w-currently-best-option-in-the-genre

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Ah, I rarely ever care for lore and story myself. I don't really find the content - easy - per say. Its no easier or harder than datascape really, but I do think it is more involved. There's more gear customization, and a lot more min-maxing. Rotations etc + more phases to deal with. ... and along with the 8 person content means more accountability for each player. I don't necessary think that generates a dog-eat-dog community, so much as helps others find teams that complement their playstyle / time limits / constraints. I definitely think that challenging 8 person content is far superior to challenging 40 man content. That's my personal opinion. I'm not even attuned in Wildstar because I don't like how you have to schedule your whole week around the raids.


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Err...you only have 4 threads, and I'm referring to your head-shakingly awful "Merge PvP and PvE servers" thread. And I'm far from a "hater", nor am I gunning for you for some super secret and hidden personal reason. I'm just a stickler for accuracy, when people spout things like they're being factal. Which you weren't being with your line about "If raids in general weren't so buggy then people would be able to clear them...yadda...yadda..yadda." And practically every raid across every MMO looks "easy" when you watch them. Without question. That's because guilds tend to upload their best runs. Unless it's a world 1st or it's a preview of the PTR/beta. So that's not even a moderately good talking point. As somewhat of an aside and as a useless anecdote, I don't know about you, but I never been drawn into a raid by simply watching it. That's always been dull. I want to do it myself. Not watch someone do it.


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You should be more worried of Wildstar surviving than unseating wow

DS is quite buggy and unfinished. You can tell stuff like the ele pairs were barely tested before launch. You won't see or notice the bugs because by the time most other guilds get there it's fixed. Most guilds aren't in DS because of the roster issue the game doesn't have the population for 40mans

Edited November 8, 2014 by BusterCasey


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System Daemons pretty much destroys your entire argument. Gear and bugs never stopped anyone from killing that boss and it took us 41 days to get the world first kill. Then once you finally kill the boss you'll probably still wipe on it for weeks and weeks because it's still a tough fight. Hell I remember wiping on SD for almost a week AFTER we had killed it before. PvE in this game is much harder than any other MMO. WoW does have more complex DPS but every boss is just people standing there doing damage never moving. The entire PvE experience is stationary.


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While I agree with all of this, especially with the Warplot part. It's somewhat apparent that Carbine is doing the former in your second to last sentence.


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To be honest with how some people speak about WOW it is like they are talking about LFR only where you can ignore mechanics or sometimes they just don't exist. Being able to shoot and move no, but in some ways while it is not fluid combat there is a bigger decision between finishing off the cast ability or moving out of the purple mark on the ground.


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TBH most of the baddies are the ones that tab target decent players click and only tab if there is a huge ball of enemies and they cant click on their hit box or name plates... kind of like people who have to mouse click the button manually as opposed to hitting the buttons on keyboard (or even better the 12 buttons on the side of a decent mouse).


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I went back to WoW and haven't regret it, what I do regret is not being more vocal with carbine, to tone down the huge ceiling they had for casuals to play this game (BTW i'm not a filthy casual I was Guild Leader of a 2/6 GA Guild before I pulled over 60 guildies out of this game and brought them back to WoW). Too bad, this game had a'lot of potential I wanted it to be our home for along time. but the fact of the matter is... In the MMORPG business you get 1 chance to hook your audience. even if wildstar was perfected tomorrow They still wouldn't be able to gain traction and regrow again. 100+ hrs for attunement / Crafted Gear BiS for Medics except a PvP weapon till 40 man raids (seriously) / lack luster boom boxes (ya I said it.. the boom boxes sucked and I still have yet to see anyone with the hotrod red bike mount) I could deal with the bugs and glitches... what I couldn't deal with, was poor game decisions. which lead me to standing around for almost 5 days for hours spamming recruitment ads, but not getting a single hit, because they game was empty.... hoping and praying a guild would fall apart so we could pick up some players like a vulture.


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I agree with you but going off of 10 mil subs kind of says a lot. I seriously doubt the majority of those people feel like your friends do. Your Justin Bieber and Twlight examples are pretty bad. Obviously the music/movie world liked them or else they wouldn't have pulled in so much money. I hate them both but people speak with their wallets so. "You don't have to be a really good product to have masses of people following it." Well guess what? Blizzard has a really good product and the best company also. So you saying this actually doesn't apply here. If the product wasn't really good it wouldn't have 10 mil subs and that is a fact. Even when they were at 6.8 mil subs WoW was still a great product. And sorry but WoW is miles better than W*. (Since others seem to say W* is way better than WoW without saying imo then I can do it too)


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Fact: Everyone has different tastes. See thats a fact, because its an accurate statement. It can be verified, we know through science that everyone is unique in some way. What your saying is a viewpoint that is subjective so its an opinion. 10 million subs means 10 million people have the similar tastes in a game. There are more out there that don't play wow that would tell you it is not the best product. People like all kinds of games. It is a really great time to be a gamer, there is a virtual schmorgesborg of games out there to play. Games don't need a million plus subs to be successful, plenty of games rock lower numbers and succeed. Im glad 8-10 million people find WoW fun, I really do, good job Blizzard, and after 10 years that is a hell of an accomplishment and they should be commended for it. Personally I dislike the gameplay of WoW, and this is coming from someone who has played it steady for 8+ years, it has become boring to me. I did raiding (not LFR) and its not the same as here. But that is my opinion and should only be viewed as such.


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