106376-update-notes-8072014

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Maybe you should read the notes about bosses dropping amps now.


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pretty sure they are talking about the bug where the displayed cooldown on the UI desyncs with the actual cooldown of the skills due to the trigger fingers amp


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The problem is that the server and clients disagree with what time an ability comes off cooldown. client will show an ability as having no cooldown, but the server will think it does and block the cast. And the same in reverse, the client will think an ability is ON cooldown, but the server will allow a new cast if you use hold to cast. A spellslinger with trigger fingers can cast off Charged Shot 2 secs before it (on the client) comes off cooldown. they are simply not synced up. the server handles trigger fingers in a different way than the client, which makes it very hard for slingers to know when they can use their abilities.


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Thats not the complete changes comming. This just got pushed up to imidiate release. A lot more changes comming for the warrior tanks.


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I too, hope for this.


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What?


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Because it's already the case with PvE gear


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Wait, what?


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As much as I would like to see the Devs reverse engineer and fix a lot of the gear that people have acquired prior to fixes, I highly doubt it. J-Tal stated, when talking about changes to rune slots, that changes would not affect current gear (except for possible raid gear fixes) and would only affect new drops (obviously keeping some crafted gear more powerful than adv/dun blues and epics). I just bought my PVP gadget the other day so I can, not to the same extent of course, understand the desire for a fix to be implemented to players who have grinded certain pieces of gear only for a fix to come into the system that ultimately nerfs the current equipped gear in comparison to the new live gear. Then all these players have to start the grind over, wasting more time and causing more frustration. But maybe that's Carbine's end-game plan: Step 1: Launch game. Step 2: Players complain about x, y, z systems on live. Step 3: "Not working as intended (i.e. loot system and rune slots (upcoming))" Developers change the system requiring players to spend more time in game (than previously spent) to acquire or re-acquire gear. Step 4: Repeat steps 2-4.


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I completely agree. Especially when it's taking hours - weeks to farm for certain pieces only to have them changed in new patch. Majority of EG gear I ignore for the main reason that I do not want to spend my limited currency on the RNG risk with rune slots.


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Yea fix this asap pls.


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Wrong move even if it's needed for some AMPs. People are already rolling the 1st boss of Stormtalon's Lair, then, reseting for doing it again. This is against your own "Do the dungeon completly and you'll be rewarded". But besides this the patch is good.


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The issue with random runes doesn't just effect PvP or PvE it effects both sides of the coin and they are really making it hard for players to get to a good point because of it. I agree, the bigger changes that need to be made for PvP is the class balance and the horribad rating system they have in place now, but I don't think the implication of the rune system has yet to set in. You grind your face off to get enough prestige for the new system gear, you finally get the prestige you need and get all excited and head to the vendor. You clicky on the vendor and get short of breath, because who doesn't like to see that new shiny sitting there waiting for YOU to click it? You do just that and you finally start to breath again, of course until you look at the item and see that the rune slots you got are literally the worst slots available for you. Most people will be like, all right, I'm done and rage quit. They might come back after they cool down and farm again until this continues to happen over and over, until finally it's not worth it to them. This is where the problem lies and is why they have already seen a huge decrease in their population.


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well the problem with trigger finger is not the drop rate atm. its the cool down on all of our utility and support skills icon bug. it will show ready for us but once u click it won't work and worse you will have a chance where you can't use any skill due to the icon cool down bug. i have allot of rated bg's where i lost due to not being able to use any skill at all and my character is just walking on a wrong direction. Esper are too buffed in pvp and their skill that drop swords on u are too much damage and cannot be disabled using voidslip. thats another thing most ss have but still people call our class op when almost any class can 1 combo kill anyone and still have tons of survivability and ss only have void slip with 40sec cd.


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Wait, so you mean that you have to go through the same process as people that get PvE gear or even Elder Gear? How terrible... Go to GA and have 1 chance per week for your items to drop from bosses, then have to hope it has good slots, then have to hope that it's your turn to get loot over the other 3-4 guys of your class.


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I thought for sure they wouldve fixed it today, or atleast reverted back to the .50 on utilities until they figured out a fix.


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Is it the clients showing the cooldown off? The clients dont seem wrong the server not allowing us to use the ability when it is off cd is.


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https://forums.wildstar-online.com/forums/index.php?/topic/106474-gadgets-can-roll-runes-what-about-genetic-failsafe/page-2&do=findComment&comment=1098801


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Any news? WTB Fixed cooldowns


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