124303-want-more-players-lfrduty-finder-page-2

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It should be noted that dying while learning mechanics does happen, isn't something to be ashamed of, and if wiping is what needs to be made almost impossible for your idea to work, your LFR would probably be rewarding ilvl 55 gear. Because that would make a veteran adventure harder than your LFR.


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The ramp up is amazingly fast. The first time we went in, we took 2 hours on Genetic Monstrosity. LOL. We were happy when we had just one full night to work on X-89. Now, just two months later, we cleared up to Phage Maw the first evening, and even learned and defeated Prototypes in two hours.


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This is totally fine. But don't ask for this and think that what you are getting is what the developers spent time and effort developing in GA (which is what the comment I was responding to was suggesting). Make it a separate instance. Don't waste developer time trying to completely break the fun fights in order to make them dooable by pugs. Create 20 man shiphands and call it a day. There's no lore (that I'm aware of) in GA. It's just a bunch of fun fights (even the trash is pretty fun). If you aren't going to do the fights, then there's really no point to go.


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Ok, so can you unpack this? What is "the same dungeon"? The same setting? The same visuals? What is it that you value?


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I honestly don't care about how hard stuff is. I care about how fun it is. And you are talking about removing everything that is fun about the instance.


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From reading the last couple pages I think they should just place a training dummy in place of the boss and let you hit it for a couple mins, and then reward you with vet dungeon loot.


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This is so true, did lfr on my healer on wow and just auto attacked everything while watching netflix. Nobody died. Bosses all died. Did this because there was nothing to heal between all the healers and.it was just boring. Edit : spelling


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I'm kind of on the fence about LFR. On the one hand I don't mind a challenge on the other hand "challenge" isn't the draw for me. I'm more interested in the social aspect of it. My personal preference is for smaller groups (8-12) as I tend to get lost in anything 20+ but that might be more a matter of adjustment. There were two things that LFR offered that had value to me. I can watch videos and read strats until my eyes bleed but until I see something first hand I'm not going to "get it". LFR versions at least gave me the opportunity to learn some of the mechanics beforehand without having to learn them all at once. The other thing was that the raids were broken up into chunks and you could queue for specific ones. Each chunk took maybe 30-60 minutes which is a much more manageable weekly time commitment than a full 6 or 9 boss raid. It's one of the reasons I'm really excited for the boss-in-a-box style instances (the other being the less irritating attunement)  Boss lockouts per player would help here. There were a couple things I really didn't like about WoW's LFR. You had to have 25 people (way outside of my comfort zone). A PUG of that size was pretty much a zerg-fest and often they failed mechanics. Don't think I saw a Garrosh kill before I got burnt out on it. The crap LFR ilvl gear did make Timeless Isle quite a bit easier. Due to guild dynamics I was much more interested in their flex raids because often we'd have a couple too few or a couple too many.


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As a guild who is still progressing through ds, one person dying(this can equal to afk i guess) early in a fight is basically 100% wipe. So no you can't be afk in DS. As Kipit said, maybe you've seen guilds who have everything on farm and power through content. That is very different from progressing through ds, if a person was to afk in one of our raids, even on content we're supposed to have on farm, it would be an almost certain wipe.


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Working on it! Got the basic communication between add ons in place last night :)


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You are missing my point. Again, I'm going back to the initial quote I responded to which was they someone wanted to experience what the devs spent time and effort developing. What I'm saying is that changing all the bosses (and trash) to tank and spank is NOT experiencing what the devs spent time and effort creating. So that reasoning for wanting an easier version of GA doesn't make sense to me. Wanting to see the same textures and layout of rooms and artistic representations of the bosses is fine- if that floats your boat I really don't have anything against it (provided it doesn't rward better upgrades than more challenging content- which would put it on a tier lower than current vet dungeons). If it were *me* in the LFR boat, I'd want better content than that- rather than a GA "light" I'd prefer to have something designed just for me that would be more than just GA stripped of its soul. Because I've experienced Vet Shiphands and think they are way more fun than a tank and spank version of GA would be. I mean, x-89 without platforms dropping? It's like walking into a burger join and asking for a burger without the meat. Really, I just don't understand the LFR perspective. But whatever- if it has to happen for the game to survive then let it. As long as it doesn't become required running for people more interested in experiencing GA as it was designed to be run.


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I just saw this post and after doing LFR in the game it came to be on the weekends recently I have to say it would be nice to have in this game because would have the casual element more prevalent in the game but would have to be seriously not worth it to do this over an actual raid or a stepping stone towards doing actual raids. -Time investment would be 30 minutes for a non wipe so thats 3 bosses and limited trash. For wiping, well, get a buff that every wipe on bosses buffs you up so don't  bang your head on the bosses and the time investment may go to at most an hour. -Difficulty would have to scale down from raids significantly. I would say dungeon difficulty but some may complain about that. I still think they need to get attuned to the raid. Get GA key, finish the GA LFR so get key to do DS. Although, getting the key for DS, may have people trying to go right into DS and getting wrecked from SD and complain. Have to be clear cut that this is difficult. -Loot would have to be either SSM Dungeon level loot, at least for GA. For a DS LFR, maybe entry GA. The big thing is if they down the first two bosses in LFR in GA and DS, will they be able to buy items from the Glory vendor for those respective bosses? -I would say have lore in the zone because some like to experience the lore of the instance. -If can't do the current raids, maybe a starting raid that is alot easier than stuff now and can pug it and have more than one boss. The new raid is a good idea and if you want harder encounter and better loot, do different things like pressing the button or have to kill add 1 and 2 instead of just boss. -GA maybe broken out to be:  1st floor, Phagemaw side and Council side, Convergence, minis to Ohmna and ohmna. With portals to skip trash. -DS: SD and minis, Lettuce and Infomatrix, Earth wing and Gloomclaw, Ice wing and Maelstrom, Fire wing and 1 elemental pair, Logic wing and 2 elemental pair, Avatus. Portals would have ot be there or some way to skip trash.


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Come on Tex, give raiders more credit than that. Raiders are not the selfish people so many players paint them to be! Implementing a training/LFR-able raid gives raiders a way to gear up new recruits quickly, on off nights. It gives something to do on alts on off nights. I haven't heard any grumbling that devs are spending time on things like vet shiphands and fixing PVP instead of MOAR RAIDS!


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