138555-elitists-kicking-new-players-from-party-uninstalled-page-5

Page 1, Page 2, Page 3, Page 4, Page 5, Page 6

Content
{| style="width: 100%;"

Right, I am just some random person. Thanks for the validation. How this, how about you and I are both humans. Both of which of ideas and opinions of topics. Don't try to invalidate my opinion. This attitude and ego. Where exactly does it come from?


 * }
 * }

{| style="width: 100%;"

The ability to gang up and downvote something into oblivion is a powerful tool when your position is popular but indefensible, yes.

Absolutely right, and sadly undervalued. I consider the positions that I take these days to be much more defensible than they were when I first showed up here because of the people who have brought up opposing points that I thought were fair and required me to revise how I was thinking about things.


 * }
 * }

{| style="width: 100%;"

Thats like saying LoL should base its competitive league around bronze player's as they are the largest population. Having challenging content for those to pursue is a must in the current MMO seen. Because if you don't offer it people will go some where else. Having casual content is a must as well. You have Adventures, Dungeons, Dailies, Pvp and the usually Crafting. You have all of these yet how much fo it have you actually completed Yas? or how much of the player base has done all the casual content? Id say its around par with those who have done GA. If you want a LFR type raid where you can afk in a corner to get your purples then fine have an LFR. But the reward will be 1-2 item levels higher then a dungeon because thats the skill level required to do an LFR level of content. Is this the type of reward you are after? ( For the love of god no wall of text TLDR it for me)


 * }
 * }

{| style="width: 100%;"

As I've said multiple times: The problem is a fundamental one. Having progression be so damn linear is a mistake. It's a flawed design specifically because of the problem you just described. Creating content that has zero replay value is a bad idea. All the problems you've presented are due to this.

Solo ship-hands, adventures, dungeons, AND raids all need to have scaling drops and difficulty sliders. That way not only does it give the content replay value, but it allows the players to choose what level of content they want to engage with no matter what their skill level or group size. All the problems you've described are solved by this.

But barring that due to initial design choices, then multiple static degrees of difficulty can be implemented to mimic this idea. LFR style difficulty to bridge the gap. I would say to not make the drops BETTER than dungeons, make them equal so it doesn't invalidate that content, but still gives more 'casual' people a chance at raiding to get thier feet wet. Will this take more dev time? Yes. But the game clearly needs to be improved somehow, judging by the past year. Telling players to 'just get better or leave' isn't a solution.

Edited October 11, 2015 by Elite Seraph


 * }
 * }

{| style="width: 100%;"

don't know about the stupidity, but the rudeness is sure the heck up there it does not matter how little you agree with a person, there is zero reason for people (on either side of the debate) to make attacks like this. none. like i told my little brother, there is no chance you are going to have a civil converstation with a person if you are going to hurl insults.


 * }
 * }

{| style="width: 100%;"

Those same eltists left the game one day when the casuals left it too because there was no population ,queue times were crazy and no fresh blood to recruit. Wildstar tanked because their revenue lowered, monthly drops became quarterly and it reached a point it went f2p Now when casuals came back to the game your intention is to drive them back to play other games, you do realese they  also pay the for the 1 % experience right??


 * }
 * }