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Excellent video. Agree 100%

Same here. I hated ESO, but i bought it a week ago, after the B2P transition. Despite i like WS 10 times more and i choose to continue pay for my sub in order to support it, i play ESO because it seems more of a mmo. There are TONS of ppl everywhere, anytime of the day. You can play everything you want, anytime you want, because as many ppl as it requires there are always way more available. Groups, open world content, economy etc are thriving. This is how a mmo should feel and played. Every aspect of the content, anytime of the day. Not only during prime times, not without queue pops, not without pvp or pvp servers. This is how i see and why i m playing mmo's. Btw 90% of my friends that haven't bought ESO in the first place, bought it after B2P and you know its always better with friends...


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Population is way more than doubled or tripled and its not only on steams top 10, but also in any other game sales site. Its also not cheap, as it costs 59,99$ so i cant imagine how many more will buy it when some sort of discount arrives. The cash (crown) shop is indeed one of the best in the market, as it sells 100% fluff stuff. No pay to win or pay walls, completes a superb B2P transition for ESO. So yes, i guess ESO is doing more than fine and people have great fun playing with tons of others every hour of the day. Isn't that anyway what really matters when you play mmo's?
 * Once again i ll say i like WS 10 times more than ESO, but on the other hand...


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Wildstar is more fun than Eso in my opinion too. But wildstar probably have 10% of the content Eso have. As a casual in Eso you can basically play for thousand of hours and never see the end of the plethora of sidequests. Wildstar is a small game... linear, 1 storyline, bottleneck and powercreep endgame. All that considering, Wildstar should focus on becoming something like Guild Wars 1 (a very instanced endgame, solid pvp modes, B2P). There is no way in my opinion that wildstar can work as a "virtual world". If they can focus on instanced content and cosmetic stuff in the cash shop, they should do much better. talking cosmetic; right now there isn't enough cosmetic (or for whatever reason a lot of people don't care about it). i remember in Guild Wars 2 when cosmetic was coming out either in the store or available thru playing the game, players would go nut. Trying to farm it, getting the achievement done to get it etc etc. in Wildstar they put cosmetic out there and basically people don't give a cupcake (protostar stuff from last drop or glory/reknown stuff or shiphand mounts) Why is it so? Why is wildstar cannot nail the "HYPE" ? people don't feel like collecting things. there is something wrong with how it is all done and I cannot put my finger on it or "why" is the game not able to generate "me wants!".


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You make it sounds like he installed the game and played it for 10 minutes. He actively played the game till the mega servers you know. https://www.youtube.com/watch?v=xKGNH9Rmt7Y Also i did not found the video overall negative and as for reviews... well if someone will review wildstar now they will all mention the population as a negative point because that is simply the truth, you can not blame him for being honest.


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And you'd think people would believe me by now if it was ANYONE else running PR for this game! Seriously, this game has had "F2P coming out in 2 months, tops" coming from the vast echo chamber for like nine months now. If I enjoyed victory laps, I'd be drenching people in the sarcasm about "isn't that what you said last time?" But, in the vacuum of NCSoft's clear direction, they've left a miasma of speculation that gets to become the only PR this game gets. Lately, it's been, "The game's great!  Things are highly improved!  The population is slowly returning!" and "The game is still not going to make it before NCSoft cuts its head off!" And, unfortunately, because of NCSoft's reputation, both could be true. And even more unfortunately, people have every reason to believe that. NCSoft just doesn't have any credit to bankroll their reputation on. When SquareEnix says, "No, we're backing this game, we're going to improve it, and we're going to make it worth the money," people believed them. NCSoft already said they supported the game, were ready to back it while Carbine improved it, and we were TOLD they said this. Didn't make any difference. They're going to need to do a lot more than that to overcome that particular hurdle. My buddy just called NCSoft the Kroger-Brand gaming company today. That's one Hell of a hurdle to jump trying to convince people you'll be making your money on gameplay instead of managing it as a sideshow.


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I've seldom come across people saying they don't enjoy the combat. It's no more repetetive than any other mmo and at least theres the added benefit of aimingto make it more interesting. I often see people saying WS has ruined other mmos for them with its combat. (which is also how I feel) Dead PvP is a huge problem though.


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Allow me to disagree with your taste in games. In my opinion, GW was (is) a much better game than WoW will ever be. And considering that we are talking about a game that was relased in 2005, got a few big expansions and managed to fund another successful game and it is still alive without ever getting into F2P (it was B2P with very limited shop), WS has a lot to learn from it.


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NCSoft has killed 8 MMOs. MMOs with active and contributing players. They have a bad reputation for a reason. Two games from the same studio being the Golden Children of the publisher doesn't automatically make all other games shit, dude. C'mon.


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GW2's shop may be limited, but what they sell is rediculous. You can basically buy gems from the shop and get in-game currency and basically craft your legendary doing nothing because you can just pay real money and make it by buying the mats instead of doing all the work for them. Unless it is different now I don't know, but that is just dumb. But like you said, people have different taste in games. I personally lost interest in GW2 pretty quickly and feel neither 1 or 2 can even come close to WoW, WildStar and even ToR. Although now that ToR is f2p I stopped playing it for the most part. On another topic, WildStar was smart to do the 10 day free trial now to bring back people. That helps with the influx of new people/returning people, but the interesting thing will be to see how many sub after that. WildStar might not be my main mmo I play, but it is fun and a great game. Even if I didn't like it, I would want it to stay sub based and grow because I HATE f2p/b2p games. I hate that is the path the majority of the mmo's took. People can say what they want, but I have re-played all the ones I tried that were sub based and when they went f2p and they all got worse imo.


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When it comes to this I mostly get it reset within 4 to 6 hours, they are quite quick with this if they have no reason to suspect something is wrong. Beside that you can write down the code you get when you make the 2 step, that way you can always enable it on any device.


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"Worth a sub" will vary wildly from person to person. I love WS. I love the gameplay. I'm gonna pay for it to support the devs and show my good faith in the game. Other people won't. If I say it's worth a sub, others will disagree with me. "Worth a sub" is a bad metric.


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I just always thought it was sort of a weird statement. It's 15 dollars a month. If literally the only thing holding someone back from playing it is 15 dollars a month, then they don't want to play it. It's like saying I don't eat at White Castle because it's not worth the money. It's not like I don't pay more for other fast food, I just don't like a burger steamed over onions. It's like saying I'd suddenly be there every day if the burgers were free but they were charging 10 dollars for a soda.


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Then you know your own statement isn't how it works. I worked at Target for over a decade, and all over the store, including electronics. Are you thinking there's a game that's charging less than what the game's "worth" but is somehow making the game better? If you're in sales, you know how this works. You never, ever, EVER want to be out of stock. You do not create demand by being out of stock. You lose business by being out of stock. Out of stock means people wanted to buy it but you didn't have it. What you WANT to do is to have enough to meet demand right up until the item is discontinued, then sell the last items before they go clearance. That's perfect. That means you sold things at exactly the rate you ordered them until you discontinued them. You don't put anything on sale for lower than it's worth unless you can't help it (say a TV, where you might cut 50$ and might sell 150$ of additional accessories). But out of stock? You never want to be out of stock, not even during a sale. Why? Because you can sell a TON of stuff for a bit less profit and make up the difference. Say those televisions. We might cut a hundred dollars off the TV (and only be making 50 instead of 150 dollars). But we'd order thirty of them when we'd normally only have three on the steel and sell them all. We made our money back in accessories, too. You'd be completely shocked. Anyway, it doesn't matter if Wildstar gets dusty on the shelves; a lot of games do. You sell boxes for games to mothers buying games for their kids anymore; digital retailers have been pushing out physical retailers for probably 10-15 years now. Before I left, we had just contracted our music section to an aisle and a half. When I started, there were six. PC games weren't even half an aisle anymore. I certainly didn't go to a store to buy my game code. So you should know exactly what all of this is. The entire "game isn't worth a subscription" thing is bogus, it's either worth playing or it's not. A shirt doesn't suddenly become worth seventeen dollars if it was twenty, it's just a ploy to make someone think that they can pay less for the same product and they're getting a good deal. Target bought T-shirts for ten dollars a pack and sold them for ten dollars apiece, and you think you can drive up demand by not having them (not making them cost less, by just driving up demand). For all I know, at your store, you're completely right, and it completely backs up the point. People get hooked on a feeling, not on value. If this game ever announces they hit a million subscribers, they'll have two million in a month. That's just how people are.


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Well it's basically just raiding and once you have the end gear then the rest becomes less fun since you over gear it so you start an alt but this game isn't really that alt friendly. Also the end content either is grinding the dailies zones or instances over and over again it becomes repetitive.


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I don't know, but maybe ask your friend if they would play the game pretty consistently for a good number of hours. If so, they can get to level 50 within 2 weeks, while still smelling the (Hell-)roses along the way. Then at 50, if they keep that pace up and get elder gem capped each week,  they EASILY earn enough plat to buy CREDD, which pays for the next months sub. If you are planning to actually play the game and invest a decent amount of time into it, you won't have to pay the sub thanks to the CREDD market. I guess people don't realize how easy it is to make money at level cap, which is surprising, because a lot of games are like that.


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I sure as hell won't sub to anything else right now. SWTOR's sub isn't worth it to me. Neither is TSW's. Even if WS had an option to not be subscribed, I'd still be paying my $15/mo.


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