102086-be-back-in-a-year

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From what i gather they dont care about the journey but their destination however is the Ironforge bridge.


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Because RPGs train us to expect progression to go hand in hand with small but regular increases in power. Every time you level up on the way to 50 you get more powerful. Every new quest reward or rare drop you increase in power. It's a literal skinner box, the game conditions you over dozens of hours to press the button get your rewards and then you get that little elation as the chemicals in your brain decide this is pleasure. Then you hit 50, craft a set of gear and suddenly the chance of seeing any upgrades over the next few months drops significantly. You keep pressing that button that you've been taught to press, but with no reward you don't get that neurochemical burst of reinforcement. Except now you've been trained to expect it, so the lack actually has a much larger profound effect. After a while with no reward, the conditioning is considered extinct and the subject will stop pressing the button. Which is about when you run out of people to play with.


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so in other words. you think dungeons/adventures are punishing because they are challenging and you just want the box of loot very easily ? well im sorry to deliver the bad news but we ain't in final fantasy or WoW here, loot are only given the to people who try hard not crying babies. don't take it offensively but i will ask you a question. whats the point of playing a games ? to get the loot or to have fun ?


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that is another problem, the leveling speed on this game is just stupid, I remember me and some mates dying with quest mobs, I don´t see why the mobs are that hard to fight, and yes, I like the hardcore content. Making leveling that hard is just stupid.


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In most cases hardcore players outskill an encounter while softcore/casuals need the gear to make up for any lack of skill. Not every encounter is going to be designed as a gear check.


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I wouldn't put it that far (though I did love D2's hardcore mode :D ) If we wan't to talk Hardcore in MMO terms, we have to consider some of the progenitors of the genre. Going back to EQ, EQ2, FFXI, EVE, DAOC, etc etc etc. Back in the day where you lost EXP at death; where you needed the coordination and numbers equivalent of an adventure group just to grind mobs to level, etc.


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There isn't that much levelling content and most of it is pretty dull and unmemorable. Doesn't take a casual long to reach 50 and have nothing but daily quests left which are even duller than levelling quests. If you don't have a guild at that late progression you also can only pug the same four adventures, or jump into the mess that is PvP. But of course we can just use the same argument for casuals 2 months after release as we did those people who levelled to cap during headstart. Because that makes sense.


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WoW's pvp might not be broken, but it didn't start out that way! This game here that we're playing? People seem to forget it's not even into month two yet..!


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Until, you know, you've run gold adventures so many times that it's boring.


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Here's the thing I hate about this argument, why should I spend money here? Hell $15 will buy me some great full finished games off Steam. I always give a new MMO some leeway, but they aren't running a charity they are charging people to play the game. Not an alpha or a beta of the game, the game. I can't believe the whole appearance vendor is still utterly broken for example. Release the game when it's finished.


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If dungeons and adventure gear wasn't useless they wouldn't be reworking crafting gear which is absurdly good


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WoW pvp not broken? Holy lord are those some rose tinted goggles.


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An MMO should come out finished, polished and ready to play. It should then evolve, refine and add new content over time. Again, I shouldn't be paying to do QA. Now understanding that it's a huge amount of coding and that unexpected issues come up I don't actually expect an MMO launch to be perfect. I will forgive bugs I wouldn't in other games, have more patience and give time to let them fix things but that's different to seeing things that should have never been in a live launch. Just take the appearance vendor, it's an awful barely functional placeholder element that should have never made it to live. I didn't complain, because I figured a fix wasn't far behind and it had just slipped as a low priority ahead of launch. 2 months later and it hasn't been touched which makes me think they just decided they didn't need to fix it. Honestly if MMOs are going to insist on releasing as buggy unfinished messes, I'm just going to stop playing MMOs.


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if you would like your welcome to go though these posts of wow when it first came out saying it was a huge ff11 clone and all the server issues they had http://wow.allakhazam.com/forum.html?forum=21&p=1434


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