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I'm currently playing SWTOR and Wildstar :P


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we are all really masochists  :D


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I feel like the market was at it's peak when WoW had 12 million subs. Like lets say there are 20 million people out there playing MMOs, and there were 20 million people playing last year and the year before that. Wouldn't that mean that the market peaked whenever the amount of people hit 20 million? In other words more games just kept splitting up that 20 million instead of seeing that number go up to 30 million or whatever.

I think in terms of the traditional what people expect from an MMO we've seen the peak, ie the "massive" games in terms of scope and scale. I can't think of any MMOs on the scale of WoW, SWTOR, ESO, Wildstar, etc, in production anymore. I'd say Everquest Next but that game doesn't seem like it will come out and why would it given the market. For awhile I thought that we too would see smaller games. Basically Online/Multiplayer RPGs. Things that weren't massive in any sense like Marvel Heroes or Phantasy Star Online, but that doesn't seem to be the case anymore. It looks like companies aren't even bothering with that and just went straight on to MOBAs, which I guess you could consider to be an evolution in a way. I mean in broad strokes MOBAs are multiplayer RPGs with built in fees just like MMOs. It's like the figured out how to do MMOs without having to do any of the giant open world PVE content.

The mobile market completely crushes just about every other market when it comes to games. It's not much a surprise that so many companies threw their hat into the ring on mobile games given that they're quick and easy to develop but can bring in MMO type money if not more.


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For some reason, that made me think of AV, and my husband telling me that there could be AV battles that lasted for days :P


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I want loppball. Only star wars got hutball and it's an amazing bg. But star wars is unplayable. So, Carbine, do it!


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Except that Chua designed the ball so it might randomly explode. Ya know, because science....


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This was the post that started people listing the MMOs that they've played.

The argument being that WoW is not losing players to other MMORPGs, when WoW loses players it's because the MMORPG genre is losing players. Ergo, doom comes to the entire genre.

IMO, this has been going on for quite a long time now.


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That would give a nice twist to it :)


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If it's like it is with other MMOs then the cash shop is handled by a different team. For instance in something like SWTOR the team that develops all of the story, PVE, etc, content is completely separate from the cash top team. From my experience it sounds like in a number of cases that the cash shops in games tend to be run by the marketing team. They're basically the ones deciding what to put up on the shop, and of course being a marketing team they're not looking over forums or getting player feedback to decide the best course of action they're just doing what they think works best based on their marketing degrees.

People have been saying the same thing about Age of Conan, Champions Online, Star Trek Online, The Old Republic, etc, for years now and they all have stuck around. As long as Wildstar isn't super expensive to keep operational it should be fine for another year. If anything the last two or three years have shown us that it apparently doesn't take much to keep MMOs operational.


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I hate to say it, but there's a significant difference based on who the Lord and Masters are. NCSoft has a well earned rep for killing off games suddenly and unexpectedly even when all indicators (internal and external) point to them being healthy and relatively stable. I'm not a doomsayer when it comes to Wildstar, but I've never given the game my whole heart simply because of NCSoft, and if they decide to shut off the lights, I won't be surprised. They're not going to rip my heart out again like they did with City of Heroes. I'll shed a tear and start looking for the next game to play.


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It's true that I didn't take the publisher into account or realize that the majority of MMOs that come to mind when I think "MMOs" aren't their's. Right now though I feel like the next MMO up on the chopping block (or that we'll see shut down) is Defiance. How long does it stay around now that the TV show it was tied to was canceled?

For the same reason that a new/different network could help a TV show. For instance imagine what could've happened if something like Firefly had been on or gone to a different network or to use a more recent example if someone other than a major network (ABC, NBC, CBS) had done (or picked up) Constantine. The same could also be said about games or MMOs. Just look at The Old Republic. Do you really think it would've been the game that it turned into or was if EA hadn't been involved? It might not have existed, or it certainly wouldn't have had the budget it did with a different publisher, but at the same time it probably wouldn't have been such a clone of WoW or run on the Hero Engine or become microtransactioned to all hell and back.


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There's nothing wrong with (what's left of) the current dev team other than constraints placed upon them from the producer. They made the game, they know the game, they too I daresay, also love the game. Conversely NCStuft  couldn't give a flying rat's arse if it lives or dies so long as they make money.


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ikr, WvW died off from my server when its pve ties no longer mattered Newbies/Upscales levelled in EOTM and the BOHs dropped from achievement crates Those ppl who wanted the pve folks to go just transferred off/quit  because of lack of participation, talk about faceplam


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It's either that we are just a bunch of oldies playing the game... so that christmas holiday to us usually means stuff to do and less holiday (less time to play), or most youths had to go with their parents somewhere or the youths are playing other games. Because I remember being young and only chore for christmas was buying some symbolic presents to friends and family and then it was just spare time, which included a lot of spare time. If I played back then, I would have played a lot now.


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Dungeons are x-realm so it doesn't matter if you rolled on entity. Low lvl dungeons normally do not pop - quests are faster XP and most of the population is at max level,

Compared to other games I've played, I find leveling to be very very quick and easy to do.

You can re-roll rune slots. Don't see how it's ruined.


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Gz on having a good job that gives you time off, and not needing to travel, plan events, or entertain guests. It's poor form to assume everyone has the same way of dealing w/ holidays as you do.

I always thought the sockets you just select the stats for. I gave up on crafting like a month after the game launched though lmao.

Edited December 23, 2015 by Xiun


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Saying the servers were merged "because of declining population" is blatant misinformation and fearmongering--which is what the statement you quoted was clarifying. Unless the servers reached something like WoW numbers, that merge was going to happen at some point after F2P launch, regardless of whether the server population was "healthy" or "declining". We always knew the extra servers were only a temporary measure.


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The server merge itself doesn't speak to doom and gloom, that is correct. But it's the way people use it in their arguments(without pointing out the fact Carbine was going to merge them when they fixed the other issues besides population that had them make the sister servers to begin with) is what makes it seem a "doom and gloom" thing.


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