118364-changes-coming-to-datascape

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lol player count has nothing to do with casual. hardcore difficulty can be single player or 5 player or 40 player

No this will make the raid a lot better considering a larger amount of people will actually be able to play it.

I personally want to see more 1P, 5P, 10P, and 20P content. Hell I'd love to see 3P content. That'd be fantastic, design something around just 1 dps tank and healer.

3Player content would be legit.


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No, our plan is to stick to a single raid size and to make the highest quality raids of that size.


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{| style="width: 100%;" i really wanted to see forty man content so it hurts that i was not fast enough. however, if there is one thing wildstar does correctly it is its raid content and as long as the below quote remains true i have nothing to gripe about.

thanks for letting us know asap this would be a bomb to drop late December.please retain diffiulty as much as possible, make that legendary gear LEGENDARY.


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Will the best rewards be better than current Datascape gear? Or at least better than GA gear? I heard Augmentor was planned as an entry raid before GA, hence my question.


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Oh my god oh my god oh my god I HAVE BEEN WAITING FOR THE DAY TO SEE THIS AGAIN! Praise be to Ulduar and that fantastic design. Gah I need to figure out how to get into raiding in this game...


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Not quite the same. The current Challenges are usually rewards for performing the existing fight in an exceptional way. The opt in stuff that TT mention starts the fight with additional mechanics. The opt-in option will be in addition to the exiting Challenges, not replace them.

For Augmentors 20 this as pretty much exactly what we are doing. You can start the fight normally by pulling the boss, or start the fight by "pushing the button" which will activate the additional mechanics. To be clear, this not just something that just buffs the boss' damage and makes their auto attack do something slightly different. It adds a completely new mechanic that the players must deal with in addition to the base fight. The idea/reason behind doing something like this is to add some repeatability/lifespan to the content with minimal resources on our end. Now as for the question: will it be enough? Well as said before, this encounter is currently accessible on PTR and is ready for testing, and we are ready and willing to know what you guys think of it. The first draft will most likely be super rough (like GA was in beta), but we're looking forward to getting any and all feedback to make it awesome (this applies to both DS20 and A20).

Edited November 14, 2014 by Hildogen


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phhhft i killed avatus solo in omnicore 1! just sayin... =P


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This is excellent news. My fears are more or less nill at this point. Way to go about doing future content in a way that is amiable to your games current population.


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You should see this from the PvP side of things. Wildstar is basically a WoW clone without any of the working systems. This shit is so poorly designed, even though all it takes is 1 look at WoW to see what works and what does not.


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Ok, but can you shed any sort of light on the development cycle for raid content, month-wise?


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I've stopped playing WoW right before WotLK, and raids back then were great. Than i've seen and heard guilds destroying the raids in merely a month or couple weeks after release. They have not only made raids more accessible but also easier, and I think everyone is on the same page here that the raids in WS are harder progression wise which makes it unique compared to other MMOs because yes WoW have a lot more to offer than WS if you exclude the raids. And let's face it, WS in it's current state doesn't have much more to offer than raids, which is totally fine by me, but the fact that they are in the process of slowly making their raids easier is making me a bit sad. (Don't fool yourself 20 man is easier than 40 man, have you seen the amount of "aids" or "aids-a-like" mechanism in DS? The more people there is the harder these mechanisms become, and the number of dead people needed in 20 or 40 man before calling a wipe is about the same which is either a single key role or a couple dps depending on the boss remaining health.)


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Thank you!...dont feel like going WoW all over again! but, you could keep the 40 man for guilds that doesnt want to raid 20 man, apperently there are still some out there..


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You stated the two main reasons why DS is not guilty at all... "People don't want to merge guilds, There's not enough people". I would like to add another one: "People do not want to join a circle". Anyway, allegedly the content will not become easier which means in turn, guilds will gain access but smash their heads against a tough wall, called System Daemons. That is ok with me but I do not know if it will be ok for the guilds :D.


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That's not an issue of 20 man or 40 man though is it!


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Ok smart guy, what's the play here then? Blame the entire wildstar population? or change a setting that causes this frustration?. What would you suggest to Carbine? Leave it as it is and slowly bleed the rest of its players? I really don't understand people like you that come and champion this idea "Ye players are not willing to put in work hours to make the 40man raiding thing work cause they are lazy n such". STOP blaming the freaking players this is supposed to be a game not a 2nd job.No i am not willing to do 30 mergers lose my guild identity make half of the people that started the game with me quit out of frustration and meet new ppl all over again constantly even if it's the "player's fault" i am not willing to do that and nobody should be forced to do that. Overall game population has EVERYTHING to do with actual raid size logistics cause 40 man raiding guilds need WAY more recruits than a 20man raiding guild = WAY more people. Recruitment in this game is as dead as my great grandmother ask any guild BECAUSE the population is low and there are really few players that start the game and a lot more that quit it.


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Perhaps you should open your eyes and see the reality of the situation that this game is bleeding players + guilds that were already had progress in Datascape because of the 40man logistic nightmare. I am actually raiding System Daemons what are you doing ? oh great leader and organizer? dailies i would assume. It's not that I lose players the GAME is losing players if you don't know that by now then there is no point talking to you. Once again the players are NOT the source of the problem 40 man is in combination with this games lack of population in general(which was mainly caused by the 40man so a vicious circle:P)


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