116245-free-transfers-to-jabbit-are-killing-luminai-page-2

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You guys are dumb and will be here in a month begging Carbine to open free PVE->PvP transfer. Remind me of all the QQ'ers at launch begging for more servers to help reduce queue times, then later return saying "Omg Carbine listened to us, now my server is dead and I want Carbine to fix it" Carbine continues to make bad decisions after bad decision. Giving players free transfers from Pve to PvP but not the other way around, is effective killing off their pvp servers. I swear, I've never known a game company that made such a great core game, but destroyed it because of terrible policies PS to the poster.. you aint stomping crappola on a pve server and your queue times will be exactly the same since ya... 200 prestige for 20 min queue wait plus 20 min BG which is often severely lop sided is not enough incentive


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We do not have evidence that it will fix it. But we do have evidence that it would have prevented it. In other words i am arguing why it would have worked in the past as per your question. - A number of PvE realm players could not join us on PvP realms and ended up quitting instead of rerolling, our guild alone witnessed ~15 of those players. - Every guild that is moving is moving because of this, starting with Eugenic, followed by Codex, followed by the remaining of raiding guilds in Luminai. That is evidence.

The majority of players in the most populated EU server Hazak, that is now a dying server because those majority left. You're looking at it wrong when you only take the remaining players on Luminai as the sample and claiming it is not majority because it is a small sample, you ignored all those that left turning it into a small sample. None of us had an issue with people joining our server from PvE realms, infact that is why we left Hazak... And now the remaining guilds are leaving for the same reason, a large enough number of players that turned the most populated server into a dying server even after megaserver (aka majority), and the remaining players on that dying server also happen to agree with the people leaving about PvE > PvP according to this thread and i'm sure their zone chat.

Now the above talks about how we could have avoided this situation if Carbine listened, but lets talk about going forward: Will opening PvE <> PvP now after the damage is done fix it? I do not believe it will fix it immediately, i feel people will still be scared to go back for a while, but in the long run it will definitely fix it! as opposed to closing transfers for good which will never fix it and will cause new players joining the game on the wrong server feel like they joined a dying game (especially since that is all they read on reddit/twitter/youtube about Wildstar). Less restrictions is always better, let the players choose the way they want to play and let them choose it without worrying about being stuck if they made the wrong choice, give them their freedom and maybe they will enjoy your game and put $ in your wallet.


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I completely agree. I will be staying in Luminai as well but if we don't get an answer about wth happened, how they managed to mess things up so bad and how they are going to fix it I am gone no matter how much I have loved this game since closed beta.


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{| style="width: 100%;" Look at these quotes and tell me you think it's OK, that it's not obnoxious, that everyone here is on the same page just trying to make it work with Carbine:

Some people here are upset and I get that. But I'm not going to pretend that it's OK to demonize the heck out of a company in a public forum because you're not getting what you want and think it's going to ruin your game. If the forum mods are OK with you posting your opinions criticizing Carbine, and they're OK with me posting opinions criticizing the way you're handling your opinions (particularly what kind of information is being spread and how it's influencing attitudes), then that's that. But to clarify if I can: I criticized what I saw as one of the least relevant and most wildly speculating posts so far. Particularly troubling to me was the assent to this post. You say that people only agree with it in principle and that they're smart enough to know fact from conjecture... I see nothing but conjecture in that post. I see people defending that post with more conjecture, and worse now, asking me to be silent and leave because my criticisms don't support their point of view. If you folks are genuinely just interested in getting some feedback from Carbine and working out a potential solution, stop doomsaying. Stop demonizing. Stop using conjecture as facts, just state it in plain language. Go to your servers and your guilds and ask members to come here and post about their experience: all they really need to say is "I agree with the OP, Carbine please respond". If you can muster up thirty or forty of these, it'll mean a hell of a lot more than one person aggressively stating their opinion about the mismanagement of this game. If those people are not interested in taking the five minutes to come here and do that, Carbine will assume that those people do not care enough. And it would not be a farfetched assumption


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As we (Immortalis Noctis) have lost valuable and beloved members because of this, I personally would want to. But with the current status of the servers, this would require more guilds to go back before it could happen. I would never ever suggest it though, unless we where sure to always have a paid gateway between the two realms (and initially a free one).


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I think a lot of the EU guilds moved onto PvE (Jabbit now) in order to cross realm recruit which has left the bulk of raiding peeps on the PvE server meaning the PvP server where a lot of the bigger guilds and pop was initially has diminished. The recruitment pool was simply killing the guilds off and therefore a switch became a necessity. I don't think this happened in US as far as I know! So now we have the PvE server plus a load of people who sacrificed the PvP side in order to  be able to do the PvE at the cost of open world PvP etc who would otherwise be playing on the PvP server and the pops would be far more balanced again.


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Yeah, PvP is totally the same on both servers... Because actually having to defend yourself against the opposing faction is the equivalent to pressing the N key and queueing up for a battleground.... Getting the sarcasm yet? You've clearly never played on a PvP server and should probably refrain from posting BS like this in future. Either there needs to be a change in how transfers work (allow two-way or rebalance the servers until they're locked up again) OR they need to implement a one-server system where you can opt-in and opt-out of PvP for specific amounts of time. In order to make it fair, it'd have to be a pretty long cooldown before you could choose to opt-out. Then again, a lot of events on PvP servers work very differently. Dominion and Exiles both have the option to gank the crap out of each other and yet sometimes choose not to. On a PvE server you'd merely have a few random flagged people while everyone else just sits back and does very little about it. They split the servers for this very reason. If this is too complicated for you, how do you manage to join guilds and get raid attuned? I'm assuming that you are doing these things.

I'm of the opinion that in a faction based game - PvE goes completely against the core of what the game is about. I still do see the point in PvE servers though. Not all players do enjoy PvP and would rather experience a storyline through PvE, I get that but, PvP is still pretty important. Yesterday my guild were doing a very late R-12 run and (somehow) the Dominion outnumbered us. We were pretty close to completion and both were pretty desperate to get it done first (love competition) and then suddenly the Dommies attacked us and in a wonderfully short scuffle, we killed them and managed to complete the event first. You just don't get that on PvE servers. I wouldn't want to lose that. I'd rather find another MMO before not having my PvP.


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Moot argument. Not all play games for same reasons to gank and attack other players, such claim is even selfish. And they do exist in Korea.


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Then you're not looking for an MMO, not even Planetside 2 or Firefall. You're clearly looking for a MOBA. MMO players are looking for a persistent world where their conquests matter in the context of the game world, not a leaderboard. Why have any open world zones at all if all your care about is leaderboard PVP? The next logical step is then to close PVP servers because, by your own admission, open world PVP is pointless so everyone can be on a PVE server and queue for battlegrounds all day. Battlegrounds that have absolutely no relevance to anything going on in the story, or in the game world. You wonder why PVP in this game is dying? There's your answer. The most successful PVP MMOs to this day have been Dark Age of Camelot, EVE, and Lineage. They had/have none of the features you're looking for.


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Thanks very much for the reply <3 I know this is probably a question you are sick of answering but will there ever be a chance of opening PvE>PvP if the imbalance gets too much? And that is two large guilds staying on either side, The Unknowns on Exile and POTATO on Dominion. If your guild left you on Luminai and you have no intention to move to Jabbit, please hit me up in game (Syl qt), I'm setting a circle up for when Drop 3 hits for our guild starts to do Warplots/RBGs. Or you are more than welcome to join as well :)


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Gee, you think? Maybe you people should try actually PLAYING on said servers and not just going "oh, looks like a fair amount of people logged in today" to actually judge the state of the piece of shit population that you deem to be adequate. Again, try actually PLAYING on the server. No events being done, hard to get world bosses complete, no PvP happening outside of Northern Wastes, no-one in Thayd and Illium for the majority of the day, AH and Credd prices through the roof. Meanwhile on Jabbit; Events are populated, zones are populated, cities are populated, raids are being done, world bosses are being downed, Credd and AH are filled. What *cupcake*ing planet are you people on!? It sure as shit aint Earth nor Nexus. "No stance change regarding PvE > PvP transfers." Only an intellectually inept Chua would think that one-way server transfers are a good *cupcake*ing idea. Perhaps you might want to send that one directly to the Drunk Granok who made that decision.


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My edit in red above, not intended to be a grammar nazi but just for clarity's sake. Also necessary to include Gungan's post for context.

I may quietly disagree with Gungan on several other issues, but in this he is absolutely correct. Any time a game funnels activity away from the world and drives you to instances it puts a bullet into world PvP. Any time a game claims its competitive PvP, but lets gear or levels affect your chance for victory, its not competitive. I'm not saying there was no effort involved in getting that stuff, or that no skill developed in pursuing it, but to be truly competitive a game doesn't create such gateways. How so? By allowing gear to affect a toon's performance that's just having a bigger gun that shoots further than the enemy's, biasing the outcome by virtue of what you own significantly more than how well you do it. A very telling example was in Vanilla WoW when the BGs came out, it was only after bitter complaints about Raiders steam rolling PvPers because of the very clear and obvious advantage raiding gear gave them. That right there proved the point of how gear won matches, not skill. Ever the opportunist, Bliz's solution was to introduce another treadmill where PvP only gear was the goal, but when 3rd party vendors can let you buy ratings, how competitive is that really? Not to bag on you Fired Duldendar, but Arenas and instanced BGs are significantly less competitive than MOBAs. Truly competitive play levels the playing field where your skill is the only deciding factor, gear or "level" has zero impact on who wins or doesn't. Advancement is measured in leader boards, and not in item acquisition with clear bragging rights strictly based upon skill driven victories where even a king is unseated if he makes a poor move. So yes, he's right, you're looking for a MOBA based on what you said. Why not give a couple a try? You might find you have a real passion and flair for it. :)


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Whoever is monitoring please do a check again.. because there are 2 guilds. I don't understand that comment the dev made.. it just made people way more unhappier than before.. I have no idea what they're doing about this honestly.. =/


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