107758-blew-7000-prestige-trying-to-get-just-2-runeslots

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At least trim the fat.. I know it's shocking to some but.. there IS such a thing as a bad designer (that're usually hired because of who they know, not what they know).


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I'm in favor of making PvP gear purely asthetic; and normalizing stats in PvP so that it is 100% skill and 0% gear.

You can DPS just fine with out any runes. Much more important than perfect runes for DPS is your telgraph uptime, and your LAS/ amp spread. I've run vet dungeons with friends who use poorly or non-runed gear that still perform perfectly well. And I've also pugged adventures with near perfectly runed kids who need to L2P.... It doesn't take skill to know which slot will let you stack AP, not even a little. AP has even less meaning in PvP. In PvE you have actual DPS gates; in PvP  CC is king; and telegraph uptime is much more relevant to your output than a little extra AP because real players can and will out dodge you. You can have all the AP in the world; once you are stunned and rooted it's not going to do much good.

3 degrees and a career in science... yup must be retarded. Fun fact; I often run one of my medics as a hybrid A/S & utility spec in PvP, and I use a support focused PvP set on him. you would be surprised how effective it can be :)


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open world purples not necessarily being better than quest gear with good RNG makes for a more diverse gearing system. IMO that makes the system better than a linear system like WoW's. Your mileage may vary, but your example just supports the diversity of gear options we have in W*. As for the hunters implant; could have tossed some nice secondaries or a set onto it for the inevitable AP nerf... I wouldn't have just tossed it anyway... but to each their own.


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And what happens when a player runs into other players that are just a good as them but also have optimized rune slots because they happened to have the old gear or got lucky? Tell them to suck it?


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I'm going to assume you refer to the additives having an innate RNG. And I'm also going to presume you don't craft much. I <3 the RNG on additives. It is a refreshing break from having 100% set recipes and an arbitrary break chance IMO. It can be tricky at first; but once you figure out the bounds of the rng on your additives it makes crafting fun... you can't just always run the same mix of additives; you have to account for the RNG and swap others in at times... Which is really cool imo (coming from EQ, WoW and FFXI crafting it's a nice change IMO). As always, your mileage may vary, but i personally like it, feels much better than starting a craft only to have it break because of some arbitrary fail % anyway. I wouldn't say the rng on additives makes crafting 'diverse', but I would say it makes it 'dynamic'.


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Oli beat me to it. There are no crap runes; there are just players who assume if a slot dosen't let you stack AP / SP to no end that it must be 'bad', regardless of the real possibilities they offer


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PYN, Preservation, and Crystalized are decent sets..... Oli already mentioned Crit. sev. runes... All decent options.


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You don't get it (apparently). The point is... you can aim for to DPS and BiS, but not getting those is not a reason to instantly drop the game. Unless you are very, very "hurr durr". People don't stop playing football just because they have no chance of ever hitting premier league. F1 drivers don't ragequit even though they've never had a pole position, let alone victory. Only in MMOs do you find this entitled (yes, I used the word) baby mentality of "IF I CAN'T HAVE BiS I'M OUT".


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This is EXACTLY who's in charge of making changes here based on 'feedback'!


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haha if only.

My stalker is 43 now, to replace my Medic due to this.


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