133984-very-sad-for-wilstar

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Monthly signature hats + few hundred NCoins should do, I guess.


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What release, the game has been out since last year. They have only patched the game!


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lets also ignore that before the "merge" the servers were EMPTY, like graveyard, I am the only person in Thayd empty. It most definitely was not the same amount of servers, central login point. There was only 1 of each type of server in each region because that is all the population could support... oh wait both PVP servers were dead as the dodo.


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it is a upgraded client hence why there was a beta test of the new software it is a different beast new things added etc it not just a patch !!


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Dude could you give me the numbers to the up coming Mega Million drawing. You can see into the future right? :rolleyes:

Edited September 30, 2015 by Wolfuse


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 * D:D It's the new age gamer! Can't wait more than 15 seconds for something to load!! Blame the SSDs and superfast broadband imo!!... and Olivar!!


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GW2. #2 actively played MMO on the market. 5.4M Players and went F2P. So they handled a larger player count from a B2P game not a P2P game and had no queues, lag or downtime. Clearly noooooo other MMOs have done this. Right. Try researching GW2 sometime. :)


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GW2 is B2P. F2P is equivalent to a Free Trial. Much different than an entire game going F2P, yes?


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tbh this is why companies get away with this to begin with. failed launches of a game (albeit f2p or new) should not be the norm... ever. also as its been stated wildstar has been up for over a year so they arent new to this (and should have learned from their original launch).


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Because they aren't making a killing from the gem shop right? Please stop trying to be an advocate for GW2. As you stated do some research for yourself because everything you are saying is wrong. Yes they will make a ton from the xpac but the gem shop is making them a ton now way before the xpac. It was a smart move because people can try it and see if they like it. But the big selling factor for GW2 is the fact that they realized that pvp alone will not sustain a game. They are putting in more pve content with the xpac and that is what is drawing in players more than anything imo.


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And you're still here.......?


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Why do people *cupcake* on forums as if they have so many options available to them? Yet they act like they paid 50 bucks for the game and are at a huge loss.

Edited September 30, 2015 by BusterCasey Language


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There's a significant difference between a relaunch that puts out a game that is playable even if it has a few bugs; LOTRO Helm's Deep for example, and what W* is right now - unplayable. I returned to W* after unsubbing in January, sure I expected some teething troubles - I've been playing MMOs long enough to know that there has never been a "perfect launch". But I got way more than "teething troubles". 1) Can't create new characters. 2) Most of my gear has gone on all of my toons; and on my level 31 toon I find myself with no gear at all - not one single piece, and Master Crafter Tokens for level 32 gear (but am unable to level to 32 because I HAVE NO GEAR - that toon is effectively 100% unplayable right now. 3) It is taking anything up to 5 seconds just to move an item in my inventory. 4) It is taking anything up to 10 seconds to equip an item or move it from Inv to Bank. 5) On the few toons I have left that are still playable (as in they haven't been de-geared) I can have a level 50 toon almost dying to level 40 mobs because its taking 30 seconds for my skills to trigger, but NPC skills are triggering normally. As things stand W* is 100% unplayable. And it doesn't matter how hard you try, that is simply inexcusable; there are no valid excuses for a relaunch performance this bad. All The Best


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hey everyones jumping off a bridge lets go do it too!! >_>..... hope you see my point.

Edited September 30, 2015 by Noble One


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I had faith until Drop 3, then I was just along for the ride, you know raiding and all. So I will agree with other's in saying that nothing is perfect. And I just loathe when people throw the "white knighting" term out. Even the "white knights" voice their opinions on the forums....Olivar being one of them. Note that I am not trying to defend him or anyone else, just take the counter point and discuss it and stop pointing fingers. Person 1:   "Man this game sucks, I hate x, y, and z about the game!" Person 2:  "Well have you tried doing this and that while doing x, y, or z?" or maybe "x, y, and z are possibly being worked on give it a little time to iron out" Person 1 (growing impatient):  "You don't agree with me, you must be a white knight.  (shun the nonbeliever!)" That's just silly and I see it going on in almost every thread that discusses topics such as these (or are similar). I'm not going to excuse what happened with the relaunch (didn't surprise me in the least) but I've been through several f2p transitions and they are always rocky times. So go grab a bottle of whiskey and calm yo tits.

Edited September 30, 2015 by Bacon_21


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You seriously can not understand? The number 1 priority at Carbine is making this relaunch a success. Wildstar IS a dead game and this was the very last chance this game would have at reviving its self. Please remember this IS NOT A NEW MMO. So they should be no stranger to the requirements on days like these because they have been through them before like at launch. Will I wait till these issues are fixed? Yes. Should I? No When  Carbines whole attention and focus is on making a this successful but instead the game is actually UNPLAYABLE. Then I say to myself what hope can I have for this game with these like bug fixes, improvements, addons. None of these will have the attention/focus/money that this relaunch has had yet it still failed miserably. It's a really sad day for Carbine and Wildstar and they only have themselves to blame. Nobody from Carbine will read this but I have really sympathise with the art and advertising teams as they have done a stella job!

Edited September 30, 2015 by DunkingDunnkers


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not true GW2 had a pretty smooth launch maybe a few things day 1 but nothing that kept people from playing

Edited September 30, 2015 by iceypenguin


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It's irrelevant because comparisons do not justify or excuse what should have been their absolute delivery goal - attracting and retaining more players to keep their game afloat. If you truly think this re-launch has been a good experience for those new players, and that all of them will stay and none will be lost, I wonder at your ability to remain objective. What good does telling your target market who you promised an awesome game to but which they can't play right now "oh, ah, all games are like this, don't worry this is normal, it'll be fine", when they can simply go elsewhere having experienced such a rubbish re-launch from an established game? Will telling them it's like this everywhere (and it isn't like THIS) make them stay? Or will they go... oh... another shit product that promised more than it actually delivered to me... moving on... That's why comparisons are irrelevant. What is relevant is whether or not this failed re-launch will retain ENOUGH new players to keep the game afloat.

Edited September 30, 2015 by BusterCasey Content


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