110955-so-whats-our-incentivecarrot-now

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Every successful MMO has incentives for us to continue playing their game. There isn't a single MMO that's played without any sort of horizontal or vertical progressfion. The reason I bring up these points, is because I want the game to succeed long term and have a large and healthy userbase. And the formula for that is ALWAYS having carrots or progression or something to work towards while we enjoy the gameplay. Even in regards to PVE, once everyone has perfect runeslots this patch and full amp/ability points in a couple months and facerolling all PVE content.. then what? These are all questions I ask because I hope the devs are keeping these things in mind for the longterm health of the game. Again, I'm happy with the changes like everyone else, but I do kind of feel they're making the game slightly more casual in result, by making everything so easily accessible now.


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Make them into progression some other, less unbalancing way, so everybody wins? Crafting maybe? Or economic progression? Cosmetic progression?


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Because open world PvP is where you find the fair fights, where it comes down to player skill, not 3v1 or 1800-gear vs PvE scrubs. BTW, have you heard back yet from that Nigerian prince who needed your help with a few simple financial transactions?


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We're just barely scratching the surface of legendary items (you have to go all the way to DS to get them)...and there's a whole extra tier of gear above that! And don't forget that you can't even craft gear above excellent right now...so that can be expanded on, a TON. As for PvP, Carbine has said the PvP ladder system will be fleshed out with season rewards/leaderboards/etc., they're just not in place yet. Even so, the 1800-gear is still superior to 1500-gear, which is still superior to baseline gear...the gear gap was tightened, it wasn't removed. So your precious carrot is still there. EVEN AFTER THAT, PvP is skill-based competition. So the ultimate carrot for PvP is simply being the best...everything else is just a bonus. Are you REALLY worried about long-term goals here...or just trying to stir up some controversy?


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Pretty much what Arathian said, this type of game genre is specifically designed as a time sink. I played MMOs before during "those days". And I was already "grown up" (to an extent), with work and relationship/life commitments. And this is exactly why it was all a grind, because we can dedicate a certain amount of time to play per day/week and during those times we spend doing the same content over and over to get that gear incentive. And no, if you don't like doing something, it IS your choice. The option is always there, you just choose not to do it.


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ROFL I needed that so much from someone, JTal.


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People playing a game because they enjoy it went out of style a decade or two ago. These people now need goals to play a game,  might explain why most are so obnoxious and bratty. :)


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