125855-star-comm-basin-poor-event-design

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I dont think they did forward thinking...whatever that is supposed to mean. Did they not forsee that a lot of people would do the event on opening day? You release a new dungeon, a new raid, a new toy, a new mount a new whatever and lots of people will want to do it or want it. I like having these big events with tons of people running around...but not if objectives are unclear (ie tainted orbs and drills) or because they are over way too fast. There are minor things that they can do to alleviate some of those things. For example the immunity shields or the Najentus-like mechanic i mentioned.


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Small, compact map with several different types of mobs (good for contracts) and rotating dailies, You spend less time traveling and more time getting ur crap done. Plus several bosses/primes for those looking for a bigger challenge. As for what happens with the "rush" subsides? those who are waiting for it to die down will begin their daily grind, and in a few months a new drop will come out with new content to gobble up.


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That has to be one of the dumbest things anyone has ever said, if everyone decided not to be "one of those people" no one would show up.


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