114888-why-is-wildstar-not-trying-to-bring-in-new-players

Content
{| style="width: 100%;"

Drop3 gonna be the death of this game if released in november. Funny how carbine thinks they can compete with this other game LOL


 * }
 * }

{| style="width: 100%;"

I honestly hated it, but one of the main reasons apart from the awkward movements, it feels like an old mmorpg.


 * }
 * }

{| style="width: 100%;"

That part does suck I'll agree, but I'm just speaking more to the fact that since it is a freemium model and the games the new kid on the block it gives it a huge population boost. Me personally I gave it a genuine good try..and eh...i just couldnt, not the game for me. I think that a great idea might be that when they introduce the protostar dungeon for level 10 players they could do free trial accounts with restrictions that go up to level 15. They get to try a dungeon, an adventure, experience housing, and the other general stuff.


 * }
 * }

{| style="width: 100%;"

Their 'reason/purpose' is to get more players into the game. There is really no point in having the guest passes locked to ones account, especially since I've seen CRB staff give out a 'trial' code so now and again on reddit when people been asking. They want/need more people in the game, Guest Passes not being used is a waste, simple as.


 * }
 * }