112218-rng-runeslots-runeslot-rerolling-and-why-people-lose-faith-in-carbines-developers

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You're right, but currently they offer a lower assault power ratio, and the other options for it are only defense. When the rune changes do come, they will be better, but that just goes with the concurrency problem. Besides, I know we've all heard this one before (It'll be better in the next drop, don't worry, they're going to implement the common sense changes!) However, stacking will brutality on the warrior is still not optimal. I don't know a lot of people that really enjoy investing time in RNG rolls for sub optimal rolls and gear. It just isn't fun and adds to the perceive waste of time. Games like this simply aren't fun--- and the subscriber base shows it. You just don't hear people saying, oh yeah, the game is going to be so much better, we can resub! Partly because there's no reason to, and partly because RNG runeslots were a change that they made before they implemented their functioning system, lowering the quality of the game for a large group of PvPers in anticipation of something else...


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You presume this thread in general was constructive. Complaining about a system that is already being updated because you think a game in a genre which is entirely built upon RNG has too much RNG is not constructive; it's venting at best, spam en-general, and pointless at worst.


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