96899-update-notes-7152014

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b4 drop 2?!?! *_* :D


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If by more mobile you mean you are listening to the masses who think that TkStrike should be a mobile spell, then feel free to go ahead and delete the class and give everyone a free 50 Spellslinger. Changing the core mechanics of the class will be highly disappointing and will take a lot of the fun out of playing it. If you are just removing the root on the innate and tweaking some numbers, then I thank you for doing something that should actually be done.


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Invite me to dev server so that I can help with the balance testing. Pls and ty. :~)


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I thought the thousands of complaint posts would've clued people in that Spellslingers are a burst oriented class, with on-demand 3 second kill combos, of which a mobile TKstrike is not. While I don't think changing TKstrike is the ideal solution, I find the implication that esper must be pigeonholed into immobile roles to be extremely detrimental to the health of the game as a whole.


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Yessss please, Stop forcing people to go melee build just to see some mobility. Esper is the most skill-based class in the game right now but its damn near impossible to play as range in pvp. can we expect that *change* to happen with the pvp drop ?


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While you're at it, can you please fix the root? Total fail like 30% of the time and zero graphic 50% of the time. This is huge for a light armor class with plant and cast mechanics. The Crush fix will help, thx ;)


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I couldn't agree more, i think they are doing a VERY poor job at balancing PvE vs PvP.


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Soothe seems to be working..


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The drop rate is working as intended and it is perfectly normal.... You're just having bad luck so suck it up and try putting some effort in instead of qqing on the forum because everything you want is not simply handed to you at character creation m'kay?


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Well think about it this way, stalkers were lets say 10 during beta. Then they cut them down to about 5 during launch. This patch is about 5.5. They are going slowly to make sure nothing else get broken or we don't become to OP. Though speaking of broken it seems T8 Shred got broken for this patch lol see what I mean :P


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STOP! Soothe shows telegraphs again with hold to cast on, don't do anything to break it now.


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Why would you think that needs fixing in the first place ?


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Do you even play this game? 1 -  3 Stalkers in arena are not even FOTM, have you seen the SS & Warrior in 2s, War, Engi and Medic in 3s ? 2 -  We cannot heal to full in 2 seconds OR even in stealth. Prep T4 removes us from stealth (learn to CC), Nano Field is easy to counter "GET OUT OF NANO FIELD" and all you have left are a few lousy amp heals and a healing gadget with a long CD and a potion. 3 - That amp was fixed a while ago. This is a learn to play issue. As a stalker tank as long as there is no one in my nano field and im being cced when casting prep... I stand no chance on surviving long when being hit from range.


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I confirm, i was harvesting a garden and my second shred wasn't killing the plants. I then tried on a raid dummy and same thing, first shred procs and then nothing happens for the second one. Tiered it down to 7 and worked correctly. Hope you can fix this soon because it's a huge bug for us.


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{| style="width: 100%;" Morinfen, on 15 Jul 2014 - 09:16 AM, said:

ill just say this; Warriors don't need nerfs in regards to pvp. IF anything, they need a buff. not to damage, but their CC capabilities. If this nerf was for a tradeoff like this, i'd understand. But to nerf the damage of a warrior, even by a little bit, just because people don't know how to deal with a warrior is not the way to go about things. nope but i understand if you DONT want to understand what i am saying i enjoy Conan the Barbarian too...


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No, it's really not normal. This is not an RNJesus thing.


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I just want to say thank you for the insight into the process. A little info goes a long way, and I feel a) super pleased about the bug fixes and the look-again at stalker damage, b ) delighted that you continue to listen to the community, and c) all cozy-like now knowing how these things are coming along and how they are addressed by your teams.  Seriously, it's even more reassuring than the patch itself.


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I don't know if you've seen the faceroll warrior pvp spec, but its literally two attacks and the rest is all utility that's used on a staggered on cooldown rotation of sorts. Here's one:  http://ws-base.com/builds/6536-Warrior_Arena_Guide_2200_Warrior_Turmoilmd#pp1vqwvKvMvMsKvK/23.24.25.35.36.37.45.132.133.134.137.22.144.84.85.86.109.151.91.98.16 Mind you, I am leveling a warrior myself and enjoying pvp as my leveling choice.


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I just wanna say i thank you guys are doing a good job.. this is still the best release and I'm sure a lot more things could've been fixed/worked on if you didn't have the fight the good fight for bots and hacks. I have seen none of these lately and I'm sure there are a few here and there but perception is they are gone! great work. I do hope the pvp fix that is coming is more about evening the odds than what I've seen on the patch notes so far.. I'll be off 3 days this week and trying out the ptr to see if the matchmaking will be more even or if it's going to be a long time to fix.. I know what it takes to do this type of thing and the pvp needs a huge overhaul (at 50). I just don't know how a system that doesn't work in ANY mmorpg to date made it past the development stage :(   and what I mean by this ? the superman vs ant thing... gear gaps make it impossible to compete unless I wanna spend weeks of getting owned just to play competitively.. I didn't hit 50 til the 5th week of playing (I wasn't in a hurry.. have 6 alts before I even made it to 20) and now I jump in pvp and can't do anything ... if you think I'm just crying here ... try it... right now jump in game .. give yourself a 50 with fresh 50 blues, join exile cause seems like dom have more geared players.  and see if you can hurt anything? pick any class.. take the ones they are saying are so OP .. I'm just saying I don't like having my team carry me cause I can't get better gear (when gear really shouldn't even be a factor).


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i saw a change today, in chat there was a massage telling me my bot was put on passive stand, never seen it before, so im sure its a new thing.


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Think you're wrong bro... not only was it not in the patch notes, people are confirming 0 amp drops on bosses.


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Yet the dev's themselves claim it is a vital amp for slingers. I get loads of "dungeon dropped" amps out of loot satchels and off random mobs doing dailys, I mean like 1-2 of them a day. Since release the dev's have said there was a issue with the drop rate for tf, have said they were going to fix it and were working on a fix multiple times, admitted it was a vital amp for slingers, tried to do a fix for it it in the strain drop which they then came back and confirmed didn't take, and now claim there is nothing wrong with the drop rate. Sounds like a load of BS to me. Not one other class in game has this issues with getting "vital" amps for their builds. In fact on my engineer I had all my "vital" amps before I hit 30 maybe 35. But hey you know it's cool dev's just ignore us on the forums and keep pumping out new content while there is still bugged content from launch, then spend the next few weeks hotfixing the new content you rush to pump out plus all the other stuff you break with EVERY single patch.


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