130930-f2p-launch-september-29th

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GW2 has been b2p for as long as I know. The only reason they went "f2p" is that that f2p only offers the base game, you still have to pay for the expansion. So, in essence, they are still b2p or a hybrid of the two.


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{| style="width: 100%;" This feels incredibly rushed, if anyone has spent time on the PTR outside rune crafting they would know they are still huge issues. Currently the class balance is out of whack the rune specials are still incredibly OP or incredibly under powered. Rune sets are still being altered or at least where changed just recently, not enough time to test them. From day one of PTR we have issued this problems and still waiting for this "big patch" that was supposed to change rune's and class balance, and we getting the Drop released in about 3 weeks without anyone ever testing it. I was going to be amazed if they released the F2P launch mid October, but this seems way to fast.

This is a likely reason, but if they released the current PTR now to live; they would lose the majority of current players and new players would leave as quickly as they did at launch. Edit: So far the only thing that has been tested in the PTR and adjusted/fixed has been the cash shop. Sure the runes have been changed, but find me one person that agree's the changes have been made correctly to help class balance. Currently find it hard to see WS F2P launch being anything but milking the remaining player base with a cash shop.

Edited September 3, 2015 by Navity


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Funny..... people said the exact same thing about launch during beta.


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Well, NCSoft does own Carbine. http://www.gamesindustry.biz/articles/ncsoft-acquires-carbine-studios Don't think Carbine has the wherewithal to buy themselves out.

Edited September 3, 2015 by rabidwargamer


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Not every person who doesn't want to pay a sub is bad at MMOs. In fact, I'd wager that some of the people are returning players who will in fact hit Lv 50 very quickly, and enjoy the smack in the face from the amp/ability grind when they get there.


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