105591-everything-wrong-with-this-game-in-a-nutshell

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I could see the timers being changed, just make completing the dungeon for attunement and making the timers for special stuff, like housing gear, or cool mounts or whatever but don't change the elder gem thing. For one if you make it unlimited you have to up the experience required for gem and for a second reason it is what makes everyone progress at the same rate so someone with a ton more time cant just get everything in one week. If you make it unlimited you have to take out the amp and skill points for sale and make them drops. It is not like you cant play after elder gem capped, all exp turns into money at that point. Quite a good reason to log in and play right there especially for those that don't have much money.


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I agree on some things to a degree and you have some points. Some fixes are easier than others, but I feel like some transitional fixes could be done on the side, like numerical changes(such as raising the gem cap) 1) I feel like this started as a kind of "jokey theme" that unfortunatly came back to bite CArbine in the butt. While I took it as a joke in many cases, it translated to the palyers and well...can read some posts and see what I mean. It doesn't help though with some deflects from developers of it being that mentality either... 2 and 3) Adventures are fine in my opinion and actually my only complaint is that there isn't a veteran version of Riot in the void and the exile one i cant remember the name of. Dungeons though...are a different story on veteran. The timer issue is brought up a lot and for various reasons and I feel that they're just not right for the game now in it's current state and the content isn't fitting to them either. I wouldn't mind if timers were gold and that more relevant challenges were used as silver gauge... I agree completely on the relaxing part. 4) I wanted to add on this....that removing the limit actually encourages more usage of the vendor too beyond the AMP/ability points and the key. With the RNG of rune slots you can get a completely busted piece...so...ya...


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While looking at your blockade of a post.. i realized your right.. we have to get rid of all casual players..their a bane to the mmo industry.. who needs them to pay the bills so people such as yourself can enlighten us with the great wall of text.. This isnt even about getting into raids its about players who arent going to raid not having really anything to do other than play sims with their plots and rehash boring dailies. FAce it cupcake the pop is dwindling people are concerned about the future of this game and your opninion is in outfield.. any questions?


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Lol a modern mmo being "hardcore" :P


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No, I don't disagree. But it should be accessible by players who aren't playing with friends. And yes, I also agree that this is a slippery slope we're discussing, but here's why I would rather them nerf dungeons, because I want people to play with and I enjoy the game. I'm more concerned with just being able to play the game with others than a nerf that may or may not come 6 months, maybe a year down the road. (edit) Of course, I'll also admit, that my server is currently *cupcaked*. Maybe i would have a different opinion on a higher pop server, idk. But hey, it's been a pleasant conversation. Nice to have actually discussed instead of arguing.


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Ding ding ding, what do we have for em Johnny?!

Yep, this 2x


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One of the issues you gotta also look at is.. a lot of us have been there and done that with all the new upcomming mmo's that had come out over the years.. It kinda gives a diminished return when you've seen everything from account info selling from scandalous employees to collapsed economies in open betas... so yeah I do feel bad for carbine cuz their issues "could be" worst. But there are some do's and dont's devs should adhere to.. This would prevent the lynch mob mentallity you see more and more during fresh releases.. (Example) you dont make a dye system that has very hard to get colors than price gouge the shit out of the player just to use it.. this is a total DB move.. while not game breaking it does start putting salt on your hot fudge sunday.. and after a while a series of these little mistakes and thoughtless decisions end up leading to that sunday tasting like crap. I dont see these fundamentals staying wacked out.. so im in the boat of give it time and it will iron itself out.. because out of all the mmo's ive played over the years this one has the biggest shot at genuinely becomming one hell of an mmo in the end.. Not a wow killer (no such thing) but an mmo' that does have the respect from the player community.. carbine just needs to get past a few hurdles and stick with their vision and fluff out some of the bs..


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I only ever used these terms in reference to amount of time available or wanted to play. It has since been twisted into unskilled/noob/bad. I think this reddit post is the best hope for changes for both types of player. It gives everyone options, which is always good: http://www.reddit.com/r/WildStar/comments/2c0z58/dear_carbine_make_your_dalies_worthy_of_a_dev/ ^ Carbine you paying attention...


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