123691-i-miss-ganking

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meh. comparing a fantasy game to how the "real world" works isnt a very solid argument. im not claiming to be an expert of others opinions but i would only assume that most people dont like to be interrupted when questing or doing dailies. i would also assume that more often than not people are upset when they get killed rather than happy and that such occurrences normally dont turn into guild vs guild conflicts. i believe its a common misconception that open pvp is most cases is an enjoyable experience and that this idea is only perpetuated further because people rarely think back upon bad memories. sure i can remember this one fun time that i did some open pvp and it was great. however i can remember the 1000 other times it was terrible.


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Oh good god YES, yes PLEASE! I would spend so long going around finding people to fight if I was automatically rallied down. It just seems a bit mean to beat up some random low level scrub...


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What Warhammer did was that if you were X amount of levels(I believe it was 10+) and you were roaming the lower tier trying to gank low level players it would turn you into a chicken that the low level player could isntantly kill because you basically had 1 hp.

The other person must flag as well in order to attack you. If they are not flagged then they can't hit you and you can't hit them. You can't auto flag via attacks either, they must open the group finder and or type /pvp and then they can attack you.

I'd have to disagree because it'd really be no different if you were on a pvp server and everyone was flagged. You can't always see that stalker that's roaming around "ganking" people and unless you have that radar addon that used to show the distance of everyone around you you're not going to always catch people running up on you mounted either as groups and or individuals. When you flag for PvP you're inviting a fight and as such should not be surprised if any one or more players wants to attack on you. This is the same as if you were on a PvP server..you can't complain that you were killed by someone knowing that you're on a server with said mode of play always enabled. Citing back to the example the in the original post they want to feel the danger of a higher level roaming around that COULD kill them. Just because you're on a PvP server doesn't mean everyone is always out for blood, that high level may very well just go right by them and not care about killing them at all. In that same respect if they were on a PvE server and flagged that higher level very well could decide to kill that lower level if they wanted to simply by flagging themselves and BOOP dead.. Even in the case of two or more level 50s on a PvP server of the opposite faction it is not unheard of at all that people will sometimes do a /bow or /salute and consider that as a "oh okay they're not in the mood" and they go on their way to fight someone else, do something different or just go "F you I'm fighting you now!". The only difference is player choice matters and is enforced via game mechanics. If you flag on a PvE server in Wildstar you are voluntarily and knowingly telling and inviting everyone to fight you either through an arranged fight or as a surprise. You as the flagged player knowingly engage in pvp and that person who attacks you knowingly is doing so as well opening them up to attack from others too.


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